From 40f2e314ff6df3d45e643419c6f155bb665b78dc Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 14 九月 2024 13:34:19 +0800
Subject: [PATCH] 10249 【越南】【砍树】【英文】仙宫(增加获得气运提示;)
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py | 256 +++++++++++++++++++++++++++++++++++++++------------
1 files changed, 196 insertions(+), 60 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py
index bf1b063..e03977e 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py
@@ -20,6 +20,7 @@
import PyDataManager
import ChPyNetSendPack
import PyGameDataStruct
+import PlayerCompensation
import PlayerViewCache
import PlayerDBGSEvent
import PlayerControl
@@ -42,6 +43,7 @@
# 物品实例额外属性名
MineItemAttr_MoveSpeed = "MoveSpeed"
MineItemAttr_EndTime = "EndTime"
+MineItemAttr_HelpTick = "HelpTick"
# 物品类型
MineType_Normal = 0 # 常规物品
@@ -226,6 +228,7 @@
# 不入库的属性
setattr(mineItemData, MineItemAttr_EndTime, 0)
setattr(mineItemData, MineItemAttr_MoveSpeed, 0)
+ setattr(mineItemData, MineItemAttr_HelpTick, 0)
return
def GetMineItem(self, playerID, index):
@@ -282,21 +285,61 @@
mineItemData.clear()
pos += mineItemData.readData(datas, pos, dataslen)
- OnLoadMineItemData(mineItemData)
+ playerID = mineItemData.PlayerID
+ index = mineItemData.Index
+ if playerID not in self.playerMineItemDict:
+ self.playerMineItemDict[playerID] = {}
+ itemDict = self.playerMineItemDict[playerID]
+ itemDict[index] = mineItemData
+ # 启动直接覆盖同玩家索引位数据,这里存在一个问题,合服后假人玩家ID是重复的,一般是新服的替换旧服的假人
OnLoadMineItemOK()
return pos
+
+def DoOnDayEx():
+ if GameWorld.IsCrossServer():
+ return
+ '''
+ 待处理:合服本身会删除部分玩家数据,之后如果多次合服后数据量较大再考虑处理
+ 1. 删除1星期前的自己拉物品记录,至少保留最近10条被人抢记录
+ 2. 删除1星期前未领取的奖励记录
+ 3. 清除超过1星期没有更新福地记录的玩家数据,保底保留x个玩家
+ '''
+# socialAreaMax = IpyGameDataPY.GetFuncCfg("MineAreaRob", 1) # 道友福地个数
+# inValidSeconds = 7 * 24 * 3600
+# curTime = int(time.time())
+# outofDateTime = curTime - inValidSeconds
+# delPlayerIDList = []
+# recordMgr = PyDataManager.GetDBPyMineAreaRecordManager()
+# for playerID, recordList in recordMgr.playerMineRecordListDict.items():
+# isActiveAreaPlayer = False
+# beRobbedPlayerIDList = []
+# for recordData in recordList[::-1]: # 反序处理
+# if recordData.RecordTime > outofDateTime:
+# isActiveAreaPlayer = True # 近期内还有记录的视为福地活跃玩家,无论主动或被抢记录
+# if recordData.RecordType == MineAreaRecordType_BeRobbed:
+# # 至少保留被x个不同玩家抢的记录,用于更新关心道友福地
+# tagPlayerID = recordData.TagPlayerID
+# if len(beRobbedPlayerIDList) < socialAreaMax and tagPlayerID not in beRobbedPlayerIDList:
+# beRobbedPlayerIDList.append(tagPlayerID)
+# continue
+# if recordData.RecordTime <= outofDateTime:
+# recordList.remove(recordData) # 删除过期数据
+#
+# if not isActiveAreaPlayer:
+# if playerID not in delPlayerIDList:
+# delPlayerIDList.append(playerID)
+ return
def DoMineAreaFuncOpen(curPlayer):
## 福地功能开启
playerID = curPlayer.GetPlayerID()
- mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
- # 还没有福地物品数据,则刷新初始化
- if playerID not in mineItemMgr.playerMineItemDict:
- __DoMineItemRefresh(playerID, curPlayer)
+ __DoMineItemRefresh(playerID, curPlayer)
return
def OnPlayerLogin(curPlayer):
+ if GameWorld.IsCrossServer():
+ return
playerID = curPlayer.GetPlayerID()
# 自己福地数据
@@ -315,43 +358,10 @@
return
-def OnLoadMineItemData(mineItemData):
- ## 加载矿物
- playerID = mineItemData.PlayerID
- index = mineItemData.Index
- mineID = mineItemData.MineID
- if not mineID:
- return
- mineType = mineItemData.MineType
- workerCount = mineItemData.WorkerCount
- robPlayerID = mineItemData.RobPlayerID
- robWorkerCount = mineItemData.RobWorkerCount
-
- mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
-
- if playerID not in mineItemMgr.playerMineItemDict:
- mineItemMgr.playerMineItemDict[playerID] = {}
- itemDict = mineItemMgr.playerMineItemDict[playerID]
- itemDict[index] = mineItemData
- mineItemMgr.AddMineAreaPlayerID(playerID)
-
- if mineType == MineType_Super and not workerCount and not robWorkerCount and mineItemData not in mineItemMgr.freeSuperItemList:
- mineItemMgr.freeSuperItemList.append(mineItemData)
-
- if workerCount:
- mineItemMgr.AddPlayerPullingItem(playerID, mineItemData)
-
- if robPlayerID and robWorkerCount:
- mineItemMgr.AddPlayerPullingItem(robPlayerID, mineItemData)
-
- __RefreshMineItemSpeed(mineItemData)
- return
-
def OnLoadMineItemOK():
- __SortMineItem()
- __MakeFackArea()
+ if GameWorld.IsCrossServer():
+ return
- # 启动默认补充空位置物品...
refreshIndexList = range(IpyGameDataPY.GetFuncCfg("MineAreaBase", 1))
mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
for areaPlayerID, itemDict in mineItemMgr.playerMineItemDict.items():
@@ -364,11 +374,32 @@
if not mineItemData or not mineItemData.MineID:
emptyIndexList.append(index)
continue
- if not emptyIndexList:
- continue
- GameWorld.DebugLog("启动默认补充空位置物品: areaPlayerID=%s,emptyIndexList=%s" % (areaPlayerID, emptyIndexList))
- __DoMineItemRefresh(areaPlayerID, refreshIndexList=emptyIndexList)
-
+
+ # 矿物初始数据处理
+ mineType = mineItemData.MineType
+ workerCount = mineItemData.WorkerCount
+ robPlayerID = mineItemData.RobPlayerID
+ robWorkerCount = mineItemData.RobWorkerCount
+
+ mineItemMgr.AddMineAreaPlayerID(areaPlayerID)
+
+ if mineType == MineType_Super and not workerCount and not robWorkerCount and mineItemData not in mineItemMgr.freeSuperItemList:
+ mineItemMgr.freeSuperItemList.append(mineItemData)
+
+ if workerCount:
+ mineItemMgr.AddPlayerPullingItem(areaPlayerID, mineItemData)
+
+ if robPlayerID and robWorkerCount:
+ mineItemMgr.AddPlayerPullingItem(robPlayerID, mineItemData)
+
+ __RefreshMineItemSpeed(mineItemData)
+
+ if emptyIndexList:
+ GameWorld.DebugLog("启动默认补充空位置物品: areaPlayerID=%s,emptyIndexList=%s" % (areaPlayerID, emptyIndexList))
+ __DoMineItemRefresh(areaPlayerID, refreshIndexList=emptyIndexList)
+
+ __SortMineItem()
+ __MakeFackArea()
return
def __MakeFackArea():
@@ -397,7 +428,7 @@
playerID = mineItemData.PlayerID
index = mineItemData.Index
mineID = mineItemData.MineID
- curPos = GameWorld.ToIntDef(mineItemData.Position, Def_PositionMid)
+ curPos = GameWorld.ToFloat(mineItemData.Position, Def_PositionMid)
if not playerID or not mineID:
return curPos
@@ -405,7 +436,7 @@
robWorkerCount = mineItemData.RobWorkerCount
if not curWorkerCount and not robWorkerCount:
return curPos
- moveSpeed = getattr(mineItemData, MineItemAttr_MoveSpeed)
+ moveSpeed = getattr(mineItemData, MineItemAttr_MoveSpeed, 0)
if not moveSpeed:
return curPos
passSeconds = curTime - mineItemData.UpdTime
@@ -430,7 +461,7 @@
if not playerID or not mineID:
return
- curPos = GameWorld.ToIntDef(mineItemData.Position, Def_PositionMid)
+ curPos = GameWorld.ToFloat(mineItemData.Position, Def_PositionMid)
allMineItemByEndTimeList = PyDataManager.GetDBPyMineAreaItemManager().allMineItemByEndTimeList
curWorkerCount = mineItemData.WorkerCount
robWorkerCount = mineItemData.RobWorkerCount
@@ -499,6 +530,9 @@
battleRatio = workerBattleRatioList[len(workerBattleRatioList) - 1] if batWorkerCount > len(workerBattleRatioList) else workerBattleRatioList[batWorkerCount - 1]
needSeconds = int(dist * itemWeight * baseTime * workRatio * battleRatio) # 还需工作时长,秒
+ if needSeconds <= 0:
+ return 0, 0
+
moveSpeed = dist / float(needSeconds) # 移动速度 x格/秒
needHms = "%02d:%02d:%02d" % (needSeconds / 3600, needSeconds % 3600 / 60, needSeconds % 60)
@@ -525,15 +559,11 @@
GameWorld.Log("福地系统定时刷新! %s" % str(curHourMinute))
mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
for playerID in mineItemMgr.playerMineItemDict.keys():
- __DoMineItemRefresh(playerID, isSuper=True)
+ __DoMineItemRefresh(playerID, isSys=True)
return
def OnMineItemTimeProcess(curTime, tick):
## 定时处理,每秒触发一次
-
- # 待优化处理...
- # 定时删除多余数据,如过天处理,多余记录
- # 合服多余数据清理,合服假人ID重复问题
mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
__Process_EndItemRefresh(mineItemMgr.endSelfItemList, IpyGameDataPY.GetFuncCfg("MineAreaSysRefresh", 2), curTime)
@@ -606,7 +636,7 @@
while doCount > 0 and allMineItemByEndTimeList:
doCount -= 1
mineItemData = allMineItemByEndTimeList[index]
- endTime = getattr(mineItemData, MineItemAttr_EndTime)
+ endTime = getattr(mineItemData, MineItemAttr_EndTime, 0)
if curTime < endTime:
break
@@ -761,6 +791,107 @@
mineItemMgr.socialIDListDict[playerID] = socialIDList
return socialIDList
+def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList):
+
+ # 摇人帮助请求、自己驱赶请求
+ if funcLineID == 0 or funcLineID == 1:
+ return __OnMineHelpRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList)
+
+ return
+
+def OnTurnFightOver(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList):
+
+ # 摇人帮助结果、自己驱赶结果
+ if funcLineID == 0 or funcLineID == 1:
+ return __OnMineHelpOver(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList)
+
+ return
+
+def __OnMineHelpRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList):
+ # 摇人帮助请求、自己驱赶请求
+ playerID = curPlayer.GetPlayerID()
+ if not valueList or len(valueList) < 2:
+ GameWorld.DebugLog("没有指定valueList!", playerID)
+ return
+ areaPlayerID = valueList[0]
+ itemIndex = valueList[1]
+
+ if funcLineID == 0:
+ if playerID == areaPlayerID:
+ GameWorld.DebugLog("不能帮助自己! areaPlayerID=%s" % areaPlayerID, playerID)
+ return
+ elif funcLineID == 1:
+ if playerID != areaPlayerID:
+ GameWorld.DebugLog("不是自己的福地,无法自己驱赶! areaPlayerID=%s" % areaPlayerID, playerID)
+ return
+
+ mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
+ mineItemData = mineItemMgr.GetMineItem(areaPlayerID, itemIndex)
+ mineID = mineItemData.MineID
+ if not mineID:
+ # 该资源已消失
+ PlayerControl.NotifyCode(curPlayer, "MineDisappeared")
+ return
+
+ robPlayerID = mineItemData.RobPlayerID
+ if not robPlayerID or robPlayerID != tagPlayerID:
+ # 当前资源无争夺者或已被其他玩家完成
+ PlayerControl.NotifyCode(curPlayer, "MineHelpFinished")
+ return
+
+ tick = GameWorld.GetGameWorld().GetTick()
+ helpTick = getattr(mineItemData, MineItemAttr_HelpTick, 0)
+ if helpTick and tick - helpTick < 10000:
+ GameWorld.DebugLog("已经有其他人在帮助中!", playerID)
+ return
+ setattr(mineItemData, MineItemAttr_HelpTick, tick)
+
+ return True
+
+def __OnMineHelpOver(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList):
+ # 摇人帮助结果、自己驱赶结果
+
+ playerID = curPlayer.GetPlayerID()
+ helpPlayerName = curPlayer.GetName()
+
+ areaPlayerID = valueList[0]
+ itemIndex = valueList[1]
+ isWin = fightRet[0]
+
+ mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
+ mineItemData = mineItemMgr.GetMineItem(areaPlayerID, itemIndex)
+ setattr(mineItemData, MineItemAttr_HelpTick, 0)
+
+ if not isWin:
+ #GameWorld.DebugLog("帮助失败")
+ return
+
+ robPlayerID = mineItemData.RobPlayerID
+ # 赶走抢夺者
+ if robPlayerID and robPlayerID == tagPlayerID:
+ __DoCancelPull(tagPlayerID, areaPlayerID, itemIndex)
+
+ # 帮助的发奖
+ if funcLineID == 0:
+ robCacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(tagPlayerID))
+ robPlayerName = robCacheDict.get("Name", "")
+
+ areaCacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(areaPlayerID))
+ areaPlayerName = areaCacheDict.get("Name", "")
+
+ # 邮件发放奖励
+ PlayerCompensation.SendMailByKey("MineHelpAward", [playerID], awardItemList, [areaPlayerName, robPlayerName])
+
+ # 通知福地玩家
+ PlayerCompensation.SendMailByKey("MineHelpReqOK", [areaPlayerID], [], [helpPlayerName, robPlayerName])
+
+ # 自己驱赶的
+ elif funcLineID == 1:
+ # 自己驱赶的,不用再通知地图,直接return
+ return
+
+ return True
+
def MapServer_MineArea(curPlayer, msgList):
mapID = curPlayer.GetRealMapID()
playerID = curPlayer.GetPlayerID()
@@ -773,7 +904,7 @@
# 拉物品
if msgType == "Pull":
- __DoPullItem(playerID, curPlayer, dataMsg)
+ ret = __DoPullItem(playerID, curPlayer, dataMsg)
# 刷新福地物品
elif msgType == "MineItemRefresh":
@@ -844,7 +975,7 @@
if isPreview:
## 预览速度时间
- curPos = GameWorld.ToIntDef(mineItemData.Position, Def_PositionMid)
+ curPos = GameWorld.ToFloat(mineItemData.Position, Def_PositionMid)
if playerID == areaPlayerID:
curWorkerCount = assignWorkerCount
curWorkerState = workerState
@@ -886,7 +1017,7 @@
__RefreshMineItemSpeed(mineItemData, True)
SyncMineAreaItemInfo(areaPlayerID, [itemIndex], notifyPlayerIDListEx)
- return
+ return True
def __DoCancelPull(playerID, areaPlayerID, itemIndex):
## 取消拉取
@@ -1161,7 +1292,8 @@
neighborIDList = mineItemMgr.neighborIDListDict.get(playerID, [])
if not neighborIDList:
- random.shuffle(mineItemMgr.realAreaPlayerIDList)
+ # 优先随机真人
+ random.shuffle(mineItemMgr.realAreaPlayerIDList)
random.shuffle(mineItemMgr.fackAreaPlayerIDList)
areaPlayerIDList = mineItemMgr.realAreaPlayerIDList + mineItemMgr.fackAreaPlayerIDList
if playerID in areaPlayerIDList:
@@ -1232,9 +1364,9 @@
mineItem.UpdTime = mineItemData.UpdTime
mineItem.Position = mineItemData.Position
mineItem.PosLen = len(mineItem.Position)
- mineItem.MoveSpeed = "%s" % getattr(mineItemData, MineItemAttr_MoveSpeed)
+ mineItem.MoveSpeed = "%s" % getattr(mineItemData, MineItemAttr_MoveSpeed, 0)
mineItem.SpeedLen = len(mineItem.MoveSpeed)
- mineItem.EndTime = getattr(mineItemData, MineItemAttr_EndTime)
+ mineItem.EndTime = getattr(mineItemData, MineItemAttr_EndTime, 0)
mineItem.WorkerCount = mineItemData.WorkerCount
mineItem.RobPlayerID = mineItemData.RobPlayerID
mineItem.RobWorkerCount = mineItemData.RobWorkerCount
@@ -1262,6 +1394,10 @@
recordInfo.TagPlayerID = recData.TagPlayerID
recordInfo.RecordTime = recData.RecordTime
recordInfo.MineID = recData.MineID
+ if playerID != recordInfo.TagPlayerID and recordInfo.TagPlayerID > Def_FakeAreaCount:
+ tagCacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(recordInfo.TagPlayerID))
+ recordInfo.TagPlayerName = tagCacheDict.get("Name", "")
+ recordInfo.TagFace = tagCacheDict.get("Face", 0)
clientPack.AreaRecordList.append(recordInfo)
clientPack.RecordCount = len(clientPack.AreaRecordList)
NetPackCommon.SendFakePack(curPlayer, clientPack)
--
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