From 40f2e314ff6df3d45e643419c6f155bb665b78dc Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 14 九月 2024 13:34:19 +0800
Subject: [PATCH] 10249 【越南】【砍树】【英文】仙宫(增加获得气运提示;)
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py | 15 +++++++++------
1 files changed, 9 insertions(+), 6 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py
index 4d4b839..e03977e 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py
@@ -436,7 +436,7 @@
robWorkerCount = mineItemData.RobWorkerCount
if not curWorkerCount and not robWorkerCount:
return curPos
- moveSpeed = getattr(mineItemData, MineItemAttr_MoveSpeed)
+ moveSpeed = getattr(mineItemData, MineItemAttr_MoveSpeed, 0)
if not moveSpeed:
return curPos
passSeconds = curTime - mineItemData.UpdTime
@@ -530,6 +530,9 @@
battleRatio = workerBattleRatioList[len(workerBattleRatioList) - 1] if batWorkerCount > len(workerBattleRatioList) else workerBattleRatioList[batWorkerCount - 1]
needSeconds = int(dist * itemWeight * baseTime * workRatio * battleRatio) # 还需工作时长,秒
+ if needSeconds <= 0:
+ return 0, 0
+
moveSpeed = dist / float(needSeconds) # 移动速度 x格/秒
needHms = "%02d:%02d:%02d" % (needSeconds / 3600, needSeconds % 3600 / 60, needSeconds % 60)
@@ -556,7 +559,7 @@
GameWorld.Log("福地系统定时刷新! %s" % str(curHourMinute))
mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
for playerID in mineItemMgr.playerMineItemDict.keys():
- __DoMineItemRefresh(playerID, isSuper=True)
+ __DoMineItemRefresh(playerID, isSys=True)
return
def OnMineItemTimeProcess(curTime, tick):
@@ -633,7 +636,7 @@
while doCount > 0 and allMineItemByEndTimeList:
doCount -= 1
mineItemData = allMineItemByEndTimeList[index]
- endTime = getattr(mineItemData, MineItemAttr_EndTime)
+ endTime = getattr(mineItemData, MineItemAttr_EndTime, 0)
if curTime < endTime:
break
@@ -837,7 +840,7 @@
return
tick = GameWorld.GetGameWorld().GetTick()
- helpTick = getattr(mineItemData, MineItemAttr_HelpTick)
+ helpTick = getattr(mineItemData, MineItemAttr_HelpTick, 0)
if helpTick and tick - helpTick < 10000:
GameWorld.DebugLog("已经有其他人在帮助中!", playerID)
return
@@ -1361,9 +1364,9 @@
mineItem.UpdTime = mineItemData.UpdTime
mineItem.Position = mineItemData.Position
mineItem.PosLen = len(mineItem.Position)
- mineItem.MoveSpeed = "%s" % getattr(mineItemData, MineItemAttr_MoveSpeed)
+ mineItem.MoveSpeed = "%s" % getattr(mineItemData, MineItemAttr_MoveSpeed, 0)
mineItem.SpeedLen = len(mineItem.MoveSpeed)
- mineItem.EndTime = getattr(mineItemData, MineItemAttr_EndTime)
+ mineItem.EndTime = getattr(mineItemData, MineItemAttr_EndTime, 0)
mineItem.WorkerCount = mineItemData.WorkerCount
mineItem.RobPlayerID = mineItemData.RobPlayerID
mineItem.RobWorkerCount = mineItemData.RobWorkerCount
--
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