From 40f2e314ff6df3d45e643419c6f155bb665b78dc Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 14 九月 2024 13:34:19 +0800
Subject: [PATCH] 10249 【越南】【砍树】【英文】仙宫(增加获得气运提示;)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py | 306 +++++++++++++++++++++++++++++++++++++-------------
1 files changed, 227 insertions(+), 79 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
index 4b31887..a7b31dd 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
@@ -43,13 +43,14 @@
import math
import json
#领取状态 个位数标识 (可领取即已通知过玩家该封邮件,需要在邮件发生时和上线时设置状态
-#0 未通知,1 不可领取, 2 可领取, 3 已领取
+#0 未通知,1 不可领取, 2 可领取, 3 已领取,4 已删除
(
Unknown_State,
Disable_State,
Enable_State,
-Yet_State
-) = range(4)
+Yet_State,
+Del_State
+) = range(5)
CheckState_OK = 0 # 已审核
CheckState_No = 1 # 未审核
@@ -286,6 +287,8 @@
# @param curItemDict
# @return IpyCompensationItem
def MakeCompensationItem(curItemDict):
+ if not __checkMailItemDict(curItemDict):
+ return
curItemData = IPY_GameServer.IpyCompensationItem()
#curItemData.GUID = curItemDict['GUID']
curItemData.ItemID = curItemDict['ItemID']
@@ -307,7 +310,7 @@
def SendPersonalItemMailBatch(batchMailInfoList):
## 批量发送邮件
- mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail, moneySource = batchMailInfoList
+ mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail, moneySource, crossMail = batchMailInfoList
lenPlayerID = len(batchPlayerIDList)
lenItem = len(batchAddItemList)
@@ -332,7 +335,7 @@
silver = batchSilver[i] if lenSilver == lenPlayerID else 0
detail = batchDetail[i] if lenDetail == lenPlayerID else ""
content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, str(paramList))
- SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail, moneySource=moneySource)
+ SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail, moneySource=moneySource, crossMail=crossMail)
return
@@ -355,13 +358,62 @@
SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList)
return
+def __checkMailItemIDCount(itemID, itemCount, isAuctionItem):
+ ## 检查是否合法的邮件物品ID Count 数据
+ if not (isinstance(itemID, int) or isinstance(itemID, long)):
+ return
+ if not (isinstance(itemCount, int) or isinstance(itemCount, long)):
+ return
+ if not (isinstance(isAuctionItem, int) or isinstance(isAuctionItem, long) or isinstance(isAuctionItem, bool)):
+ return
+ if itemID > ShareDefine.Def_UpperLimit_DWord or itemCount > ShareDefine.Def_UpperLimit_DWord or isAuctionItem > 255:
+ return
+ return True
+
+def __checkMailItemDict(curItemDict):
+ ## 检查是否合法的邮件物品dict信息 {"ItemID":xxx, "Count":xxx, "IsAuctionItem":xxx}
+ if not isinstance(curItemDict, dict):
+ return
+ if "ItemID" not in curItemDict or "Count" not in curItemDict:
+ return
+ itemID = curItemDict["ItemID"]
+ itemCount = curItemDict["Count"]
+ isAuctionItem = curItemDict.get("IsAuctionItem", 0)
+ if not __checkMailItemIDCount(itemID, itemCount, isAuctionItem):
+ return
+ return curItemDict
+
+def __checkMailItemList(addItemList):
+ ## 检查是否合法的邮件物品列表
+ addItemDictList = []
+ for itemInfo in addItemList:
+ if isinstance(itemInfo, dict):
+ if not __checkMailItemDict(itemInfo):
+ return False, []
+ addItemDictList.append(itemInfo)
+ continue
+
+ if (isinstance(itemInfo, list) or isinstance(itemInfo, tuple)) and (len(itemInfo) == 3 or len(itemInfo) == 2):
+ itemID, itemCount = itemInfo[:2]
+ isAuctionItem = itemInfo[2] if len(itemInfo) > 2 else 0
+ if not __checkMailItemIDCount(itemID, itemCount, isAuctionItem):
+ return False, []
+ addItemDict = {}
+ addItemDict['ItemID'] = itemID
+ addItemDict['Count'] = itemCount
+ addItemDict['IsAuctionItem'] = isAuctionItem
+ addItemDictList.append(addItemDict)
+ else:
+ return False, []
+ return True, addItemDictList
+
# 此处货币playerIDList发放统一,如根据玩家不同而变,则应需修改
## 功能发放物品补偿/奖励邮件
# @param addItemList [(itemID, itemCnt, 是否拍品), {或物品信息字典}, ...]
# @return GUID
# @remarks addItemList支持append字典
def SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold = 0, goldPaper = 0, silver = 0,
- detail="", moneySource=ChConfig.Def_GiveMoney_Mail, crossMail=False):
+ detail="", moneySource=ChConfig.Def_GiveMoney_Mail, crossMail=False, mailType=0):
if not playerIDList:
return ""
@@ -373,25 +425,16 @@
if not curServerTime or curServerTime >= limitTime:
GameWorld.DebugLog("功能发放物品补偿/奖励邮件,领取时间已超时,默认不添加!LimitTime=%s" % limitTime)
return ""
+ isOK, addItemDictList = __checkMailItemList(addItemList)
+ if not isOK:
+ GameWorld.ErrLog("发送个人邮件错误: title=%s,content=%s,playerIDList=%s,addItemList=%s,gold=%s,goldPaper=%s,silver=%s,detail=%s,moneySource=%s,crossMail=%s"
+ % (title, content, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource, crossMail))
+ return
- addItemDictList = []
- for itemInfo in addItemList:
- if isinstance(itemInfo, dict):
- addItemDictList.append(itemInfo)
- continue
-
-
- if len(itemInfo) == 3:
- itemID, itemCnt, isAuctionItem = itemInfo
- else:
- continue
-
- addItemDict = {}
- addItemDict['ItemID'] = itemID
- addItemDict['Count'] = itemCnt
- addItemDict['IsAuctionItem'] = isAuctionItem
- addItemDictList.append(addItemDict)
-
+ gold = min(gold, ShareDefine.Def_UpperLimit_DWord)
+ goldPaper = min(goldPaper, ShareDefine.Def_UpperLimit_DWord)
+ silver = min(silver, ShareDefine.Def_UpperLimit_DWord)
+
perMailItemCnt = IpyGameDataPY.GetFuncCfg("MailMaxItemCnt")
mailCnt = max(1, int(math.ceil(len(addItemDictList)/float(perMailItemCnt)))) # 一封邮件最多5个物品
for i in xrange(mailCnt):
@@ -400,20 +443,24 @@
startIndex = i*perMailItemCnt
GUID = str(uuid.uuid1())
AddPersonalItem(GUID, addItemDictList[startIndex:startIndex + perMailItemCnt], playerIDList,
- limitTime, "%s<$_$>%s<$_$>%s" % (ChConfig.Def_Mail_SenderSys, title, content),
+ limitTime, GetMailText(title, content, mailType),
gold, goldPaper, silver, detail, moneySource, crossMail)
return GUID
## 发送纯文字个人补偿
# @param limitTime 可以传空
# @return None
-def SendPersonalAsTextMail(PlayerID, title, content, limitTime):
+def SendPersonalAsTextMail(PlayerID, title, content, limitTime, mailType=0):
if GameWorld.IsCrossServer():
return
GUID = str(uuid.uuid1())
PyAddPersonalCompensation(GUID, PlayerID, GameWorld.GetCurrentDataTimeStr(), limitTime,
- "%s<$_$>%s<$_$>%s" % (ChConfig.Def_Mail_SenderSys,title, content))
+ GetMailText(title, content, mailType))
return
+
+def GetMailText(title, content, mailType=0, sender=ChConfig.Def_Mail_SenderSys):
+ ## 获取邮件字段 Text 内容
+ return "%s<$_$>%s<$_$>%s<$_$>%s" % (sender, title, content, mailType)
def GetEntireCompensationInfo(checkState, limitLVType, limitLV):
return checkState * 1000000 + limitLVType * 100000 + limitLV
@@ -438,9 +485,10 @@
compensation = compensationMgr.PersonalCompensationAt(playerID, i)
contentList = compensation.Text.split("<$_$>")
- if len(contentList) != 3:
+ if len(contentList) < 3:
continue
- sender, title, content = contentList
+ sender, title, content = contentList[:3]
+ mailType = GameWorld.ToIntDef(contentList[3]) if len(contentList) > 3 else 0
if tempSign in content and tempSignEnd in content:
title = content[content.index(tempSign) + len(tempSign):content.index(tempSignEnd)]
@@ -459,7 +507,7 @@
recState = compensationMgr.FindPlayerRecState(playerID, GUID)
infoDict = {"GUID":GUID, "Gold":compensation.Gold, "GoldPaper":compensation.GoldPaper, "Silver":compensation.Silver,
- "Sender":sender, "Title":title, "Content":content, "RecState":recState,
+ "Sender":sender, "Title":title, "Content":content, "RecState":recState, "MailType":mailType,
"CreateTime":compensation.CreateTime, "LimitTime":compensation.LimitTime, "ItemList":itemList}
retList.append(infoDict)
@@ -508,9 +556,10 @@
return
contentList = compensation.Text.split("<$_$>")
- if len(contentList) != 3:
+ if len(contentList) < 3:
return
- sender, title, content = contentList
+ sender, title, content = contentList[:3]
+ mailType = GameWorld.ToIntDef(contentList[3]) if len(contentList) > 3 else 0
if searchTitle and searchTitle not in title:
return
@@ -532,7 +581,7 @@
continue
itemList.append([itemID, curItem.Count, curItem.IsBind, curItem.UserData])
- compensationDict = {"GUID":GUID, "CheckState":checkState, "LimitLVType":limitLVType, "LimitLV":limitLV,
+ compensationDict = {"GUID":GUID, "CheckState":checkState, "LimitLVType":limitLVType, "LimitLV":limitLV, "MailType":mailType,
"Gold":compensation.Gold, "GoldPaper":compensation.GoldPaper, "Silver":compensation.Silver,
"PlayerJob":compensation.PlayerJob, "Sender":sender, "Title":title, "Content":content, "OnlyServerID":compensation.ServerID,
"CreateTime":compensation.CreateTime, "LimitTime":compensation.LimitTime, "ItemList":itemList}
@@ -597,7 +646,7 @@
return successGUIDList
def SendEntireMail(mailTypeKey, getDays, limitLV, limitLVType, addItemList=[], paramList=[], \
- gold=0, goldPaper=0, silver=0, detail="", moneySource=ChConfig.Def_GiveMoney_Mail, GUID=""):
+ gold=0, goldPaper=0, silver=0, detail="", moneySource=ChConfig.Def_GiveMoney_Mail, GUID="", mailType=0):
''' 发送全服邮件
@param mailTypeKey: 邮件模板key
@param getDays: 有效天数
@@ -608,23 +657,16 @@
if not mailTypeKey or getDays <= 0:
return
- addItemDictList = []
- for itemInfo in addItemList:
- if isinstance(itemInfo, dict):
- addItemDictList.append(itemInfo)
- continue
-
- if len(itemInfo) == 3:
- itemID, itemCnt, isAuctionItem = itemInfo
- else:
- continue
-
- addItemDict = {}
- addItemDict['ItemID'] = itemID
- addItemDict['Count'] = itemCnt
- addItemDict['IsAuctionItem'] = isAuctionItem
- addItemDictList.append(addItemDict)
-
+ isOK, addItemDictList = __checkMailItemList(addItemList)
+ if not isOK:
+ GameWorld.ErrLog("发送全服邮件错误: mailTypeKey=%s,addItemList=%s,paramList=%s,gold=%s,goldPaper=%s,silver=%s,detail=%s,moneySource=%s"
+ % (mailTypeKey, addItemList, paramList, gold, goldPaper, silver, detail, moneySource))
+ return
+
+ gold = min(gold, ShareDefine.Def_UpperLimit_DWord)
+ goldPaper = min(goldPaper, ShareDefine.Def_UpperLimit_DWord)
+ silver = min(silver, ShareDefine.Def_UpperLimit_DWord)
+
if not GUID:
GUID = str(uuid.uuid1())
@@ -640,7 +682,7 @@
PlayerJob = 127 # 默认全职业可领
serverID = 0 # 默认所有服务器ID
- AddEntireItem(GUID, addItemDictList, limitTime, mailInfo, PlayerJob, "%s<$_$>%s<$_$>%s" % (sender, title, content),
+ AddEntireItem(GUID, addItemDictList, limitTime, mailInfo, PlayerJob, GetMailText(title, content, mailType, sender),
gold, goldPaper, silver, detail, serverID)
return
@@ -659,11 +701,16 @@
#添加补偿包的所有物品
for addItemDict in addItemDictList:
curItemData = MakeCompensationItem(addItemDict)
+ if not curItemData:
+ return
GameWorld.GetCompensationMgr().AddCompensationItem(GUID, curItemData)
createTime = GameWorld.GetCurrentDataTimeStr()
#添加全服领取补偿条件
+ gold = min(gold, ShareDefine.Def_UpperLimit_DWord)
+ goldPaper = min(goldPaper, ShareDefine.Def_UpperLimit_DWord)
+ silver = min(silver, ShareDefine.Def_UpperLimit_DWord)
GameWorld.GetCompensationMgr().AddEntireCompensationItem(GUID, createTime, LimitTime, mailInfo,
PlayerJob, Text, gold, goldPaper, silver, serverID)
checkState, limitLVType, limitLV = ParseEntireCompensationInfo(mailInfo)
@@ -705,14 +752,19 @@
GameWorld.DebugLog("新增个人邮件: totalCount=%s,maxMailCount=%s" % (totalCount, maxMailCount), PlayerID)
if delCount > 0:
GameWorld.Log("个人邮件达到上限,需要删除!delCount=%s" % (delCount), PlayerID)
+ delGUIDList = GetPlayerDelMailGUIDList(PlayerID)
#先取得要删除的GUID
delGUIDs = []
- for i in xrange(delCount):
- curIpyPersonalData = GameWorld.GetCompensationMgr().PersonalCompensationAt(PlayerID, i)
- delGUIDs.append(curIpyPersonalData.GUID)
+ for _ in xrange(delCount):
+ if not delGUIDList:
+ break
+ delGUID = delGUIDList.pop(0)
+ curIpyPersonalData = GameWorld.GetCompensationMgr().FindPersonalCompensation(PlayerID, delGUID)
+ if curIpyPersonalData.GUID == delGUID:
+ delGUIDs.append(curIpyPersonalData.GUID)
for guid in delGUIDs:
- ClearPersonalCompensation(PlayerID, guid)
+ ClearPersonalCompensation(PlayerID, guid, "MaxCountLimiit")
GameWorld.Log(" DeletePersonalCompensation GUID = %s" % guid, PlayerID)
if curPlayer:
@@ -721,10 +773,34 @@
#此处没有下发通知
mailType = moneySource - ChConfig.Def_GiveMoney_Unknown # type类型为byte,存值时需要处理下
+ gold = min(gold, ShareDefine.Def_UpperLimit_DWord)
+ goldPaper = min(goldPaper, ShareDefine.Def_UpperLimit_DWord)
+ silver = min(silver, ShareDefine.Def_UpperLimit_DWord)
GameWorld.GetCompensationMgr().AddPersonalCompensation(GUID, PlayerID, CreateTime,
LimitTime, Text, mailType, gold, goldPaper, silver)
+ if PlayerID in PyGameData.g_playerDelMailGUIDDict:
+ guidList = PyGameData.g_playerDelMailGUIDDict[PlayerID]
+ guidList.append(GUID)
return
+def GetPlayerDelMailGUIDList(playerID):
+ ## 获取待删除的个人邮件GUID列表
+ if playerID not in PyGameData.g_playerDelMailGUIDDict:
+
+ timeGUIDList = []
+ curPersonalCount = GameWorld.GetCompensationMgr().GetPersonalCompensationCount(playerID)
+ for i in xrange(curPersonalCount):
+ curMail = GameWorld.GetCompensationMgr().PersonalCompensationAt(playerID, i)
+ timeGUIDList.append([curMail.CreateTime, curMail.GUID])
+
+ timeGUIDList.sort() # 按创建时间升序排序
+ delGUIDList = []
+ for _, guid in timeGUIDList:
+ if guid not in delGUIDList:
+ delGUIDList.append(guid)
+ PyGameData.g_playerDelMailGUIDDict[playerID] = delGUIDList
+
+ return PyGameData.g_playerDelMailGUIDDict[playerID]
# 此处货币playerIDList发放统一,如根据玩家不同而变,则应需修改
## 添加个人补偿
@@ -741,6 +817,8 @@
#添加补偿包的所有物品
for addItemDict in addItemDictList:
curItemData = MakeCompensationItem(addItemDict)
+ if not curItemData:
+ return
GameWorld.GetCompensationMgr().AddCompensationItem(GUID, curItemData)
#offlinePlayerIDList = []
@@ -858,19 +936,32 @@
return
# 删除个人邮件表 状态表,同一个GUID 可以多人领取,不能同时删除物品
-def ClearPersonalCompensation(curPlayerID, curGUID):
+def ClearPersonalCompensation(curPlayerID, curGUID, eventName=""):
GameWorld.GetCompensationMgr().DeletePersonalCompensation(curPlayerID, curGUID)
GameWorld.GetCompensationMgr().DeletePlayerCompensationRec(curPlayerID, curGUID)
#存在多人邮件的情况,故删除物品需检查是否最后一个领取者才可删除
if GameWorld.GetCompensationMgr().GetPersonalCountByGUID(curGUID) == 0:
GameWorld.GetCompensationMgr().DeleteCompensationItem(curGUID)
+
+ if curPlayerID in PyGameData.g_playerDelMailGUIDDict:
+ guidList = PyGameData.g_playerDelMailGUIDDict[curPlayerID]
+ if curGUID in guidList:
+ guidList.remove(curGUID)
+ if eventName:
+ # 有特殊操作删除的才记录,常规领取删除的默认无eventName,不记录
+ DataRecordPack.DR_DelPersonalCompensation(curPlayerID, curGUID, eventName)
return
# 设置领取状态
def SetPrizeState(curPlayerID, GUID, prizeState, readState):
state = readState*10 + prizeState
GameWorld.GetCompensationMgr().AddPlayerRec(curPlayerID, GUID, state)
+ return
+
+def GetPrizeGetState(curPlayerID, GUID):
+ ## 获取领取状态
+ return GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayerID, GUID) % 10
##查找玩家可领取的补偿列表
# @param curPlayer
@@ -907,9 +998,9 @@
states = GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayerID, curRequire.GUID)
readState = states/10 # 可读
curState = states%10 # 领取状态
- if curState in (Disable_State, Yet_State):
+ if curState in (Disable_State, Del_State):
#不可领 或 已领
-
+ #GameWorld.DebugLog("该玩家当前全服邮件状态不下发: curState=%s,GUID=%s" % (curState, curRequire.GUID), curPlayerID)
continue
limitTime = datetime.datetime.strptime(curRequire.LimitTime, ChConfig.TYPE_Time_Format)
@@ -918,6 +1009,11 @@
SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState)
continue
+ if limitLVType == LimitLVType_Not and curPlayer.GetCreateRoleTime() > curRequire.CreateTime:
+ #GameWorld.DebugLog("升级后不可领取的邮件发送时间后创角的玩家默认不可领取! CreateRoleTime=%s > %s" % (curPlayer.GetCreateRoleTime(), curRequire.CreateTime))
+ SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState)
+ continue
+
if limitLV > curLV:
#等级不足
if limitLVType == LimitLVType_Not:
@@ -936,7 +1032,7 @@
continue
#可以用的奖励
- if Enable_State != curState:
+ if Enable_State != curState and curState != Yet_State:
SetPrizeState(curPlayerID, curRequire.GUID, Enable_State, readState)
allList.append((curRequire.GUID, curRequire.Text, curRequire.CreateTime,
curRequire.Gold, curRequire.GoldPaper, curRequire.Silver))
@@ -959,7 +1055,11 @@
subPack.Gold = gold
subPack.GoldPaper = goldPaper
subPack.Silver = silver
- subPack.IsRead = GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayer.GetPlayerID(), GUID)/10
+ resState = GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayer.GetPlayerID(), GUID)
+ if resState % 10 == Yet_State:
+ subPack.IsRead = Yet_State # 已领取
+ else:
+ subPack.IsRead = resState / 10 # 是否已读
for index in xrange(curGUIDItemCount):
curItem = GameWorld.GetCompensationMgr().FindItemAt(GUID, index)
subPackItem = ChPyNetSendPack.tagGCCompensationItem()
@@ -973,6 +1073,24 @@
sendPack.PackList.append(subPack)
sendPack.Count = len(sendPack.PackList)
NetPackCommon.SendFakePack(curPlayer, sendPack)
+ return
+
+def SyncQueryCompensationResultByGUID(curPlayer, notifyGUIDList):
+ curPlayerID = curPlayer.GetPlayerID()
+ notifyList = []
+ compensationMgr = GameWorld.GetCompensationMgr()
+ for GUID in notifyGUIDList:
+ findCompensation = compensationMgr.FindPersonalCompensation(curPlayerID, GUID)
+ if findCompensation.PlayerID != curPlayerID:
+ findCompensation = compensationMgr.FindEntireCompensation(GUID)
+ if findCompensation.GUID != GUID:
+ # 找不到邮件
+ continue
+ notifyList.append((findCompensation.GUID, findCompensation.Text, findCompensation.CreateTime,
+ findCompensation.Gold, findCompensation.GoldPaper, findCompensation.Silver))
+ if not notifyList:
+ return
+ SyncQueryCompensationResult(curPlayer, notifyList)
return
##03 03 玩家请求领取补偿#tagMGRequestCompensation
@@ -995,7 +1113,7 @@
GameWorld.DebugLog("Compensation### OnMGRequestCompensation myPlayerID %s GUID %s"%(myPlayerID, GUID))
compensationType, curEntireRequire = CheckRequestCompensation(curPlayer, GUID)
- if compensationType == Unknow_CompensationType:
+ if compensationType == Unknow_CompensationType or not curEntireRequire:
#领取失败
curPlayer.SetDict(Def_RequestState, 0)#解锁
GameWorld.DebugLog("Compensation### OnMGRequestCompensation no found")
@@ -1018,6 +1136,15 @@
def CheckRequestCompensation(curPlayer, GUID, isPersonnal = True):
curPlayerID = curPlayer.GetID()
+ states = GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayerID, GUID)
+ readState = states/10 # 可读
+ curState = states%10 # 领取状态
+
+ if curState in (Disable_State, Yet_State, Del_State):
+ #不可领 或 已领
+ #GameWorld.DebugLog("当前邮件不可领取或已领: states=%s,curState=%s,GUID=%s" % (states, curState, GUID), curPlayerID)
+ return Unknow_CompensationType, None
+
if isPersonnal:
#在个人补偿中
curPersonalCompensation = GameWorld.GetCompensationMgr().FindPersonalCompensation(curPlayerID, GUID)
@@ -1027,13 +1154,6 @@
#---------
#在全服补偿中
- states = GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayerID, GUID)
- readState = states/10 # 可读
- curState = states%10 # 领取状态
-
- if curState in (Disable_State, Yet_State):
- #不可领 或 已领
- return Unknow_CompensationType, None
curEntireRequire = GameWorld.GetCompensationMgr().FindEntireCompensation(GUID)
if curEntireRequire.GUID != GUID:
#不再全服补偿中,删除记录
@@ -1140,15 +1260,20 @@
##玩家领取补偿物品发放成功
# @param curPlayer, GUID
# @return None
-def GiveCompensationSuccess(curPlayer, GUID, CompensationType):
+def GiveCompensationSuccess(curPlayer, GUID, CompensationType, isDel=False):
curPlayerID = curPlayer.GetID()
- NotifyCompensationResult(curPlayer, GUID, 1)
-
+ SetPrizeState(curPlayerID, GUID, Yet_State, Read_State_Yes) # 设置为已领取
#流向记录
DataRecordPack.DR_GiveCompensationSuccess(curPlayerID, GUID)
+ if not isDel:
+ SyncQueryCompensationResultByGUID(curPlayer, [GUID])
+ return
+
+ NotifyCompensationResult(curPlayer, GUID, 1)
+
#全服奖励领取记录变更为已领取
if CompensationType == Entire_CompensationType:
- GameWorld.GetCompensationMgr().AddPlayerRec(curPlayerID, GUID, 10 + Yet_State)
+ SetPrizeState(curPlayerID, GUID, Del_State, Read_State_Yes)
return
#个人奖励领取条目执行删除
if CompensationType == Personal_CompensationType:
@@ -1189,11 +1314,27 @@
# @return None
def ClearUpPersonalCompensation():
#校验过期补偿
+ tempSign = "<MailTemplate>"
+ tempSignEnd = "</MailTemplate>"
curTime = datetime.datetime.today()
needClearGUIDList = []
allCnt = GameWorld.GetCompensationMgr().GetAllPersonalCompensationCount()
for i in xrange(allCnt):
curMail = GameWorld.GetCompensationMgr().AtAllPersonalCompensation(i)
+
+ mailText = curMail.Text
+ # 通知类模板邮件,过天可直接删除
+ if tempSign in mailText and tempSignEnd in mailText and CheckCanDelCompensation(curMail, curMail.GUID, curMail.PlayerID):
+ tempKey = mailText[mailText.index(tempSign) + len(tempSign):mailText.index(tempSignEnd)]
+ notClearMailKeyList = IpyGameDataPY.GetFuncEvalCfg("MailSet", 1)
+ if tempKey not in notClearMailKeyList:
+ #GameWorld.DebugLog("过天删除无附件通知类邮件模板! tempKey=%s %s, %s" % (tempKey, curMail.PlayerID, curMail.GUID))
+ needClearGUIDList.append([curMail.PlayerID, curMail.GUID])
+ player = GameWorld.GetPlayerManager().FindPlayerByID(curMail.PlayerID)
+ if player and player.GetInitOK():
+ NotifyCompensationResult(player, curMail.GUID, 1)
+ continue
+
# 超过接收邮件30天则完全删除此邮件
limitTime = datetime.datetime.strptime(curMail.CreateTime, ChConfig.TYPE_Time_Format) + datetime.timedelta(days = 30)
if limitTime < curTime:
@@ -1203,7 +1344,7 @@
#删除过期补偿信息, 没有主动通知在线玩家
for playerID, GUID in needClearGUIDList:
- ClearPersonalCompensation(playerID, GUID)
+ ClearPersonalCompensation(playerID, GUID, "Timeout")
return
## 清理超时补偿, 个人邮件在超过上限后才会自动删除
@@ -1267,12 +1408,13 @@
#在个人补偿中
curPersonalCompensation = GameWorld.GetCompensationMgr().FindPersonalCompensation(curPlayerID, GUID)
if curPersonalCompensation.PlayerID == curPlayerID:
- if not CheckCanDelCompensation(curPersonalCompensation, GUID):
+ if not CheckCanDelCompensation(curPersonalCompensation, GUID, curPlayerID):
#有附件不可删除
+ GameWorld.DebugLog("该个人邮件不可删除: %s" % GUID, curPlayerID)
NotifyCompensationResult(curPlayer, GUID, 0)
return
- ClearPersonalCompensation(curPlayerID, GUID)
+ ClearPersonalCompensation(curPlayerID, GUID, "ClientDel")
NotifyCompensationResult(curPlayer, GUID, 1)
#GameWorld.DebugLog("个人补偿中OnDelCompensation:%s"%GUID)
return
@@ -1287,12 +1429,13 @@
#全服邮件
curEntireRequire = GameWorld.GetCompensationMgr().FindEntireCompensation(GUID)
if curEntireRequire.GUID == GUID:
- if not CheckCanDelCompensation(curEntireRequire, GUID):
+ if not CheckCanDelCompensation(curEntireRequire, GUID, curPlayerID):
#有附件不可删除
+ GameWorld.DebugLog("该全服邮件不可删除: %s" % GUID, curPlayerID)
NotifyCompensationResult(curPlayer, GUID, 0)
return
- SetPrizeState(curPlayerID, GUID, Disable_State, GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayerID, GUID)/10)
+ SetPrizeState(curPlayerID, GUID, Del_State, GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayerID, GUID)/10)
NotifyCompensationResult(curPlayer, GUID, 1)
#GameWorld.DebugLog("全服邮件OnDelCompensation:%s"%GUID)
return
@@ -1300,7 +1443,12 @@
NotifyCompensationResult(curPlayer, GUID, 0)
# 有附件的情况玩家不可主动删除邮件,避免误操作;系统可删除不用调用此接口
-def CheckCanDelCompensation(mailObj, GUID):
+def CheckCanDelCompensation(mailObj, GUID, playerID=0):
+ if playerID:
+ if GetPrizeGetState(playerID, GUID) == Yet_State:
+ #GameWorld.DebugLog("已领取的邮件可删除: %s" % GUID, playerID)
+ return True
+
if mailObj.Gold or mailObj.GoldPaper or mailObj.Silver:
# 有附加货币不可删除
return False
--
Gitblit v1.8.0