From 40f2e314ff6df3d45e643419c6f155bb665b78dc Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 14 九月 2024 13:34:19 +0800
Subject: [PATCH] 10249 【越南】【砍树】【英文】仙宫(增加获得气运提示;)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py | 577 +++++++++++++++++++++++++++++++++++++++++++++++++--------
1 files changed, 494 insertions(+), 83 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
index 0df9819..a7b31dd 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
@@ -28,24 +28,29 @@
import NetPackCommon
import CommFunc
import ChPyNetSendPack
+import PyGameDataStruct
+import CrossRealmMsg
import DataRecordPack
import ReadChConfig
import PlayerDBOper
import EventReport
import IpyGameDataPY
import PlayerControl
+import PyDataManager
+import PyGameData
import datetime
import uuid
import math
import json
#领取状态 个位数标识 (可领取即已通知过玩家该封邮件,需要在邮件发生时和上线时设置状态
-#0 未通知,1 不可领取, 2 可领取, 3 已领取
+#0 未通知,1 不可领取, 2 可领取, 3 已领取,4 已删除
(
Unknown_State,
Disable_State,
Enable_State,
-Yet_State
-) = range(4)
+Yet_State,
+Del_State
+) = range(5)
CheckState_OK = 0 # 已审核
CheckState_No = 1 # 未审核
@@ -68,10 +73,222 @@
Def_RequestState = "CompensationRequestState"
+#==================================================================================================
+class CrossPersonalCompensationManager(object):
+ ## 跨服邮件管理,注意该类只处理数据逻辑,功能相关逻辑不要写在该类,不然重读脚本不会生效
+
+ def __init__(self):
+ self.playerMailDict = {} # 玩家补偿列表 {playerID:{GUID:tagDBCrossPersonalCompensation, ...}, ...}
+ return
+
+ # 保存数据 存数据库和realtimebackup
+ def GetSaveData(self):
+ savaData = ""
+ cntData = ""
+ cnt = 0
+ for mailDict in self.playerMailDict.values():
+ for mailObj in mailDict.values():
+ cnt += 1
+ savaData += mailObj.getBuffer()
+
+ GameWorld.Log("Save DBCrossPersonalCompensation count :%s, len=%s" % (cnt, len(savaData)))
+ return CommFunc.WriteDWORD(cntData, cnt) + savaData
+
+ # 从数据库载入数据
+ def LoadPyGameData(self, datas, pos, dataslen):
+ cnt, pos = CommFunc.ReadDWORD(datas, pos)
+ GameWorld.Log("Load DBCrossPersonalCompensation count :%s" % cnt)
+
+ for _ in xrange(cnt):
+ mailObj = PyGameDataStruct.tagDBCrossPersonalCompensation()
+ mailObj.clear()
+ pos += mailObj.readData(datas, pos, dataslen)
+
+ playerID = mailObj.PlayerID
+ guid = mailObj.GUID
+ if playerID not in self.playerMailDict:
+ self.playerMailDict[playerID] = {}
+ mailDict = self.playerMailDict[playerID]
+ mailDict[guid] = mailObj
+
+ return pos
+
+def Sync_CrossMailPlayerIDToClientServer(serverGroupID=0):
+ ''' 同步有跨服邮件的玩家ID到子服
+ @param serverGroupID: 为0时同步所有子服
+ '''
+ crossMailMgr = PyDataManager.GetCrossPersonalCompensationManager()
+ addMailPlayerIDList = crossMailMgr.playerMailDict.keys()
+ if not addMailPlayerIDList:
+ return
+ # 同步子服务器
+ serverGroupIDList = [serverGroupID] if serverGroupID else []
+ dataMsg = {"IDType":"Add", "PlayerIDList":addMailPlayerIDList}
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_MailPlayerIDList, dataMsg, serverGroupIDList)
+ return
+
+def CrossServerMsg_MailPlayerIDList(dataMsg):
+ ## 收到跨服服务器同步有跨服邮件的玩家ID列表
+ idType = dataMsg["IDType"]
+ playerIDList = dataMsg["PlayerIDList"]
+ for playerID in playerIDList:
+ if idType == "Del":
+ if playerID in PyGameData.g_crossMailPlayerDict:
+ PyGameData.g_crossMailPlayerDict.pop(playerID)
+ continue
+
+ if idType == "Add":
+ if playerID in PyGameData.g_crossMailPlayerDict:
+ continue
+ PyGameData.g_crossMailPlayerDict[playerID] = 0
+
+ player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+ if not player or not player.GetInitOK():
+ continue
+ RequestToGetCrossMail(player)
+
+ return
+
+def RequestToGetCrossMail(curPlayer):
+ ## 请求同步跨服邮件内容
+ playerID = curPlayer.GetPlayerID()
+ if playerID not in PyGameData.g_crossMailPlayerDict:
+ return
+ lastTick = PyGameData.g_crossMailPlayerDict[playerID]
+ tick = GameWorld.GetGameWorld().GetTick()
+ if tick - lastTick <= 30000:
+ return
+ PyGameData.g_crossMailPlayerDict[playerID] = tick
+ dataMsg = {"CMD":"Get", "PlayerID":playerID}
+ CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_MailContent, dataMsg)
+ return
+
+def ClientServerMsg_MailContent(serverGroupID, msgData, tick):
+ ## 收到子服玩家请求同步跨服邮件
+
+ GameWorld.Log("收到子服玩家同步个人邮件命令: serverGroupID=%s, %s" % (serverGroupID, msgData))
+
+ reqCMD = msgData["CMD"]
+ playerID = msgData["PlayerID"]
+ guidList = msgData.get("GuidList", [])
+ crossMailMgr = PyDataManager.GetCrossPersonalCompensationManager()
+ if playerID not in crossMailMgr.playerMailDict:
+ return
+ playerMailDict = crossMailMgr.playerMailDict[playerID]
+
+ if reqCMD == "Get":
+ SyncTickAttrKey = "SyncTick"
+ getMailList = []
+ for guid, mailObj in playerMailDict.items():
+ if hasattr(mailObj, SyncTickAttrKey):
+ getTick = getattr(mailObj, SyncTickAttrKey)
+ if tick - getTick <= 30000:
+ GameWorld.DebugLog("短时间内重复请求领取的邮件不同步,防止重复发放! GUID=%s" % guid)
+ continue
+ setattr(mailObj, SyncTickAttrKey, tick)
+ crossMailDict = {"PlayerID":mailObj.PlayerID, "GUID":mailObj.GUID, "LimitTime":mailObj.LimitTime,
+ "Text":mailObj.Text, "ItemInfo":mailObj.ItemInfo, "Detail":mailObj.Detail,
+ "Gold":mailObj.Gold, "GoldPaper":mailObj.GoldPaper, "Silver":mailObj.Silver,
+ "MoneySource":mailObj.MoneySource
+ }
+ getMailList.append(crossMailDict)
+
+ if getMailList:
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_MailContent, getMailList, [serverGroupID])
+
+ elif reqCMD == "GetOK":
+
+ for guid in guidList:
+ playerMailDict.pop(guid, None)
+ DataRecordPack.DR_GiveCompensationSuccess(playerID, guid)
+
+ if not playerMailDict:
+ crossMailMgr.playerMailDict.pop(playerID, None)
+ dataMsg = {"IDType":"Del", "PlayerIDList":[playerID]}
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_MailPlayerIDList, dataMsg, [serverGroupID])
+
+ return
+
+def CrossServerMsg_MailContent(getMailList):
+ ## 收到跨服服务器同步的待发送邮件内容
+
+ playerGetGUIDInfo = {}
+ for mailDict in getMailList:
+ GUID = mailDict.get("GUID", "")
+ playerID = mailDict.get("PlayerID", 0)
+ if not GUID or not playerID:
+ continue
+
+ GameWorld.Log("收到跨服个人邮件内容:%s" % mailDict, playerID)
+
+ addItemDictList = eval(mailDict.get("ItemInfo", "[]"))
+ LimitTime = mailDict.get("LimitTime", "")
+ Text = mailDict.get("Text", "")
+ gold = GameWorld.ToIntDef(mailDict.get("Gold"))
+ goldPaper = GameWorld.ToIntDef(mailDict.get("GoldPaper"))
+ silver = GameWorld.ToIntDef(mailDict.get("Silver"))
+ moneySource = GameWorld.ToIntDef(mailDict.get("MoneySource"), ChConfig.Def_GiveMoney_Mail)
+ detail = mailDict.get("Detail", "")
+
+ AddPersonalItem(GUID, addItemDictList, [playerID], LimitTime, Text, gold, goldPaper, silver, detail, moneySource)
+
+ if playerID not in playerGetGUIDInfo:
+ playerGetGUIDInfo[playerID] = []
+ guidList = playerGetGUIDInfo[playerID]
+ guidList.append(GUID)
+
+ for playerID, guidList in playerGetGUIDInfo.items():
+ dataMsg = {"CMD":"GetOK", "PlayerID":playerID, "GuidList":guidList}
+ CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_MailContent, dataMsg)
+
+ return
+
+def __AddPlayerCrossMail(addItemDictList, PlayerIDList, LimitTime, Text, gold, goldPaper, silver, detail, moneySource):
+ ## 添加跨服玩家个人补偿邮件
+
+ addMailPlayerIDList = []
+ crossMailMgr = PyDataManager.GetCrossPersonalCompensationManager()
+ for playerID in PlayerIDList:
+ GUID = str(uuid.uuid1()) # 由于跨服邮件由每个玩家独自同步个人邮件,所以插入时每个人的邮件单独GUID,防止批量发送同内容邮件时重复插入奖励物品
+ mailObj = PyGameDataStruct.tagDBCrossPersonalCompensation()
+ mailObj.PlayerID = playerID
+ mailObj.GUID = GUID
+ mailObj.LimitTime = LimitTime
+ mailObj.Text = Text
+ mailObj.TextLen = len(mailObj.Text)
+ mailObj.Gold = gold
+ mailObj.GoldPaper = goldPaper
+ mailObj.Silver = silver
+ mailObj.ItemInfo = json.dumps(addItemDictList, ensure_ascii=False)
+ mailObj.ItemLen = len(mailObj.ItemInfo)
+ mailObj.Detail = detail
+ mailObj.DetailLen = len(mailObj.Detail)
+ mailObj.MoneySource = moneySource
+
+ if playerID not in crossMailMgr.playerMailDict:
+ crossMailMgr.playerMailDict[playerID] = {}
+ addMailPlayerIDList.append(playerID)
+ playerMailDict = crossMailMgr.playerMailDict[playerID]
+ playerMailDict[GUID] = mailObj
+
+ #添加流向
+ addDict = {"LimitTime":LimitTime, "Text":Text, "Gold":gold, "GoldPaper":goldPaper, "Silver":silver,
+ "ItemListLen":len(addItemDictList), "Detail":detail, "MoneySource":moneySource, "CrossMail":True}
+ DataRecordPack.DR_AddPersonalCompensation(PlayerIDList, GUID, addItemDictList, addDict)
+
+ if addMailPlayerIDList:
+ dataMsg = {"IDType":"Add", "PlayerIDList":addMailPlayerIDList}
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_MailPlayerIDList, dataMsg)
+
+ return
+
+#==================================================================================================
## 根据物品信息字典,生成补偿物品实例,用于GM工具添加补偿
# @param curItemDict
# @return IpyCompensationItem
def MakeCompensationItem(curItemDict):
+ if not __checkMailItemDict(curItemDict):
+ return
curItemData = IPY_GameServer.IpyCompensationItem()
#curItemData.GUID = curItemDict['GUID']
curItemData.ItemID = curItemDict['ItemID']
@@ -86,14 +303,14 @@
# @param addItemList [(itemID, itemCnt, 是否拍品), {或物品信息字典}, ...]
# @return GUID
def SendPersonalItemMailEx(title, content, getDays, playerIDList, addItemList, gold = 0, goldPaper = 0, silver = 0,
- detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
+ detail="", moneySource=ChConfig.Def_GiveMoney_Mail, crossMail=False):
limitTime = str(GameWorld.GetDatetimeByDiffDays(getDays))
limitTime = limitTime.split(".")[0]
- return SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource)
+ return SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource, crossMail)
def SendPersonalItemMailBatch(batchMailInfoList):
## 批量发送邮件
- mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail, moneySource = batchMailInfoList
+ mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail, moneySource, crossMail = batchMailInfoList
lenPlayerID = len(batchPlayerIDList)
lenItem = len(batchAddItemList)
@@ -118,19 +335,19 @@
silver = batchSilver[i] if lenSilver == lenPlayerID else 0
detail = batchDetail[i] if lenDetail == lenPlayerID else ""
content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, str(paramList))
- SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail, moneySource=moneySource)
+ SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail, moneySource=moneySource, crossMail=crossMail)
return
def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0,
- detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
+ detail="", moneySource=ChConfig.Def_GiveMoney_Mail, crossMail=False):
if not mailTypeKey:
mailTypeKey = ShareDefine.DefaultLackSpaceMailType
GameWorld.DebugLog("SendMailByKey %s, playerIDList=%s, addItemList=%s, paramList=%s, gold=%s, goldPaper=%s, silver=%s, moneySource=%s"
% (mailTypeKey, playerIDList, addItemList, paramList, gold, goldPaper, silver, moneySource))
title = ""
content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, json.dumps(paramList, ensure_ascii=False))
- return SendPersonalItemMailEx(title, content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource)
+ return SendPersonalItemMailEx(title, content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource, crossMail)
def CrossServerMsg_SendMail(msgData):
## 收到跨服服务器同步的发送邮件
@@ -141,13 +358,62 @@
SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList)
return
+def __checkMailItemIDCount(itemID, itemCount, isAuctionItem):
+ ## 检查是否合法的邮件物品ID Count 数据
+ if not (isinstance(itemID, int) or isinstance(itemID, long)):
+ return
+ if not (isinstance(itemCount, int) or isinstance(itemCount, long)):
+ return
+ if not (isinstance(isAuctionItem, int) or isinstance(isAuctionItem, long) or isinstance(isAuctionItem, bool)):
+ return
+ if itemID > ShareDefine.Def_UpperLimit_DWord or itemCount > ShareDefine.Def_UpperLimit_DWord or isAuctionItem > 255:
+ return
+ return True
+
+def __checkMailItemDict(curItemDict):
+ ## 检查是否合法的邮件物品dict信息 {"ItemID":xxx, "Count":xxx, "IsAuctionItem":xxx}
+ if not isinstance(curItemDict, dict):
+ return
+ if "ItemID" not in curItemDict or "Count" not in curItemDict:
+ return
+ itemID = curItemDict["ItemID"]
+ itemCount = curItemDict["Count"]
+ isAuctionItem = curItemDict.get("IsAuctionItem", 0)
+ if not __checkMailItemIDCount(itemID, itemCount, isAuctionItem):
+ return
+ return curItemDict
+
+def __checkMailItemList(addItemList):
+ ## 检查是否合法的邮件物品列表
+ addItemDictList = []
+ for itemInfo in addItemList:
+ if isinstance(itemInfo, dict):
+ if not __checkMailItemDict(itemInfo):
+ return False, []
+ addItemDictList.append(itemInfo)
+ continue
+
+ if (isinstance(itemInfo, list) or isinstance(itemInfo, tuple)) and (len(itemInfo) == 3 or len(itemInfo) == 2):
+ itemID, itemCount = itemInfo[:2]
+ isAuctionItem = itemInfo[2] if len(itemInfo) > 2 else 0
+ if not __checkMailItemIDCount(itemID, itemCount, isAuctionItem):
+ return False, []
+ addItemDict = {}
+ addItemDict['ItemID'] = itemID
+ addItemDict['Count'] = itemCount
+ addItemDict['IsAuctionItem'] = isAuctionItem
+ addItemDictList.append(addItemDict)
+ else:
+ return False, []
+ return True, addItemDictList
+
# 此处货币playerIDList发放统一,如根据玩家不同而变,则应需修改
## 功能发放物品补偿/奖励邮件
# @param addItemList [(itemID, itemCnt, 是否拍品), {或物品信息字典}, ...]
# @return GUID
# @remarks addItemList支持append字典
def SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold = 0, goldPaper = 0, silver = 0,
- detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
+ detail="", moneySource=ChConfig.Def_GiveMoney_Mail, crossMail=False, mailType=0):
if not playerIDList:
return ""
@@ -159,45 +425,42 @@
if not curServerTime or curServerTime >= limitTime:
GameWorld.DebugLog("功能发放物品补偿/奖励邮件,领取时间已超时,默认不添加!LimitTime=%s" % limitTime)
return ""
+ isOK, addItemDictList = __checkMailItemList(addItemList)
+ if not isOK:
+ GameWorld.ErrLog("发送个人邮件错误: title=%s,content=%s,playerIDList=%s,addItemList=%s,gold=%s,goldPaper=%s,silver=%s,detail=%s,moneySource=%s,crossMail=%s"
+ % (title, content, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource, crossMail))
+ return
- addItemDictList = []
- for itemInfo in addItemList:
- if isinstance(itemInfo, dict):
- addItemDictList.append(itemInfo)
- continue
-
-
- if len(itemInfo) == 3:
- itemID, itemCnt, isAuctionItem = itemInfo
- else:
- continue
-
- addItemDict = {}
- addItemDict['ItemID'] = itemID
- addItemDict['Count'] = itemCnt
- addItemDict['IsAuctionItem'] = isAuctionItem
- addItemDictList.append(addItemDict)
-
+ gold = min(gold, ShareDefine.Def_UpperLimit_DWord)
+ goldPaper = min(goldPaper, ShareDefine.Def_UpperLimit_DWord)
+ silver = min(silver, ShareDefine.Def_UpperLimit_DWord)
+
perMailItemCnt = IpyGameDataPY.GetFuncCfg("MailMaxItemCnt")
mailCnt = max(1, int(math.ceil(len(addItemDictList)/float(perMailItemCnt)))) # 一封邮件最多5个物品
for i in xrange(mailCnt):
+ if i != 0:
+ gold, goldPaper, silver = 0, 0, 0 # 拆分后非第一封的邮件货币归零,防止重复给货币奖励
startIndex = i*perMailItemCnt
GUID = str(uuid.uuid1())
AddPersonalItem(GUID, addItemDictList[startIndex:startIndex + perMailItemCnt], playerIDList,
- limitTime, "%s<$_$>%s<$_$>%s" % (ChConfig.Def_Mail_SenderSys, title, content),
- gold, goldPaper, silver, detail, moneySource)
+ limitTime, GetMailText(title, content, mailType),
+ gold, goldPaper, silver, detail, moneySource, crossMail)
return GUID
## 发送纯文字个人补偿
# @param limitTime 可以传空
# @return None
-def SendPersonalAsTextMail(PlayerID, title, content, limitTime):
+def SendPersonalAsTextMail(PlayerID, title, content, limitTime, mailType=0):
if GameWorld.IsCrossServer():
return
GUID = str(uuid.uuid1())
PyAddPersonalCompensation(GUID, PlayerID, GameWorld.GetCurrentDataTimeStr(), limitTime,
- "%s<$_$>%s<$_$>%s" % (ChConfig.Def_Mail_SenderSys,title, content))
+ GetMailText(title, content, mailType))
return
+
+def GetMailText(title, content, mailType=0, sender=ChConfig.Def_Mail_SenderSys):
+ ## 获取邮件字段 Text 内容
+ return "%s<$_$>%s<$_$>%s<$_$>%s" % (sender, title, content, mailType)
def GetEntireCompensationInfo(checkState, limitLVType, limitLV):
return checkState * 1000000 + limitLVType * 100000 + limitLV
@@ -207,8 +470,52 @@
limitLVType = (mailInfo - checkState * 1000000) / 100000
return checkState, limitLVType, limitLV
+def QueryCompensationPersonalInfo(playerID):
+ '''个人补偿邮件查询
+ '''
+
+ retList = []
+ compensationMgr = GameWorld.GetCompensationMgr()
+
+ tempSign = "<MailTemplate>"
+ tempSignEnd = "</MailTemplate>"
+ curPersonalCount = compensationMgr.GetPersonalCompensationCount(playerID)
+ GameWorld.DebugLog("QueryCompensationPersonalInfo %s" % curPersonalCount)
+ for i in xrange(curPersonalCount):
+ compensation = compensationMgr.PersonalCompensationAt(playerID, i)
+
+ contentList = compensation.Text.split("<$_$>")
+ if len(contentList) < 3:
+ continue
+ sender, title, content = contentList[:3]
+ mailType = GameWorld.ToIntDef(contentList[3]) if len(contentList) > 3 else 0
+
+ if tempSign in content and tempSignEnd in content:
+ title = content[content.index(tempSign) + len(tempSign):content.index(tempSignEnd)]
+ content = ""
+
+ GUID = compensation.GUID
+ itemList = []
+ curGUIDItemCount = compensationMgr.FindItemCount(GUID)
+ for i in xrange(curGUIDItemCount):
+ curItem = compensationMgr.FindItemAt(GUID, i)
+ itemID = curItem.ItemID
+ if not itemID:
+ continue
+ itemList.append([itemID, curItem.Count, curItem.IsBind, curItem.UserData])
+
+ recState = compensationMgr.FindPlayerRecState(playerID, GUID)
+
+ infoDict = {"GUID":GUID, "Gold":compensation.Gold, "GoldPaper":compensation.GoldPaper, "Silver":compensation.Silver,
+ "Sender":sender, "Title":title, "Content":content, "RecState":recState, "MailType":mailType,
+ "CreateTime":compensation.CreateTime, "LimitTime":compensation.LimitTime, "ItemList":itemList}
+
+ retList.append(infoDict)
+
+ return retList
+
def QueryCompensationInfo(fromDate, toDate, guid, searchTitle, searchContent, searchState=None, maxCount=10):
- '''补偿邮件查询
+ '''全服补偿邮件查询
'''
compensationMgr = GameWorld.GetCompensationMgr()
@@ -249,9 +556,10 @@
return
contentList = compensation.Text.split("<$_$>")
- if len(contentList) != 3:
+ if len(contentList) < 3:
return
- sender, title, content = contentList
+ sender, title, content = contentList[:3]
+ mailType = GameWorld.ToIntDef(contentList[3]) if len(contentList) > 3 else 0
if searchTitle and searchTitle not in title:
return
@@ -273,7 +581,7 @@
continue
itemList.append([itemID, curItem.Count, curItem.IsBind, curItem.UserData])
- compensationDict = {"GUID":GUID, "CheckState":checkState, "LimitLVType":limitLVType, "LimitLV":limitLV,
+ compensationDict = {"GUID":GUID, "CheckState":checkState, "LimitLVType":limitLVType, "LimitLV":limitLV, "MailType":mailType,
"Gold":compensation.Gold, "GoldPaper":compensation.GoldPaper, "Silver":compensation.Silver,
"PlayerJob":compensation.PlayerJob, "Sender":sender, "Title":title, "Content":content, "OnlyServerID":compensation.ServerID,
"CreateTime":compensation.CreateTime, "LimitTime":compensation.LimitTime, "ItemList":itemList}
@@ -338,7 +646,7 @@
return successGUIDList
def SendEntireMail(mailTypeKey, getDays, limitLV, limitLVType, addItemList=[], paramList=[], \
- gold=0, goldPaper=0, silver=0, detail="", moneySource=ChConfig.Def_GiveMoney_Mail, GUID=""):
+ gold=0, goldPaper=0, silver=0, detail="", moneySource=ChConfig.Def_GiveMoney_Mail, GUID="", mailType=0):
''' 发送全服邮件
@param mailTypeKey: 邮件模板key
@param getDays: 有效天数
@@ -349,23 +657,16 @@
if not mailTypeKey or getDays <= 0:
return
- addItemDictList = []
- for itemInfo in addItemList:
- if isinstance(itemInfo, dict):
- addItemDictList.append(itemInfo)
- continue
-
- if len(itemInfo) == 3:
- itemID, itemCnt, isAuctionItem = itemInfo
- else:
- continue
-
- addItemDict = {}
- addItemDict['ItemID'] = itemID
- addItemDict['Count'] = itemCnt
- addItemDict['IsAuctionItem'] = isAuctionItem
- addItemDictList.append(addItemDict)
-
+ isOK, addItemDictList = __checkMailItemList(addItemList)
+ if not isOK:
+ GameWorld.ErrLog("发送全服邮件错误: mailTypeKey=%s,addItemList=%s,paramList=%s,gold=%s,goldPaper=%s,silver=%s,detail=%s,moneySource=%s"
+ % (mailTypeKey, addItemList, paramList, gold, goldPaper, silver, detail, moneySource))
+ return
+
+ gold = min(gold, ShareDefine.Def_UpperLimit_DWord)
+ goldPaper = min(goldPaper, ShareDefine.Def_UpperLimit_DWord)
+ silver = min(silver, ShareDefine.Def_UpperLimit_DWord)
+
if not GUID:
GUID = str(uuid.uuid1())
@@ -381,7 +682,7 @@
PlayerJob = 127 # 默认全职业可领
serverID = 0 # 默认所有服务器ID
- AddEntireItem(GUID, addItemDictList, limitTime, mailInfo, PlayerJob, "%s<$_$>%s<$_$>%s" % (sender, title, content),
+ AddEntireItem(GUID, addItemDictList, limitTime, mailInfo, PlayerJob, GetMailText(title, content, mailType, sender),
gold, goldPaper, silver, detail, serverID)
return
@@ -400,11 +701,16 @@
#添加补偿包的所有物品
for addItemDict in addItemDictList:
curItemData = MakeCompensationItem(addItemDict)
+ if not curItemData:
+ return
GameWorld.GetCompensationMgr().AddCompensationItem(GUID, curItemData)
createTime = GameWorld.GetCurrentDataTimeStr()
#添加全服领取补偿条件
+ gold = min(gold, ShareDefine.Def_UpperLimit_DWord)
+ goldPaper = min(goldPaper, ShareDefine.Def_UpperLimit_DWord)
+ silver = min(silver, ShareDefine.Def_UpperLimit_DWord)
GameWorld.GetCompensationMgr().AddEntireCompensationItem(GUID, createTime, LimitTime, mailInfo,
PlayerJob, Text, gold, goldPaper, silver, serverID)
checkState, limitLVType, limitLV = ParseEntireCompensationInfo(mailInfo)
@@ -446,14 +752,19 @@
GameWorld.DebugLog("新增个人邮件: totalCount=%s,maxMailCount=%s" % (totalCount, maxMailCount), PlayerID)
if delCount > 0:
GameWorld.Log("个人邮件达到上限,需要删除!delCount=%s" % (delCount), PlayerID)
+ delGUIDList = GetPlayerDelMailGUIDList(PlayerID)
#先取得要删除的GUID
delGUIDs = []
- for i in xrange(delCount):
- curIpyPersonalData = GameWorld.GetCompensationMgr().PersonalCompensationAt(PlayerID, i)
- delGUIDs.append(curIpyPersonalData.GUID)
+ for _ in xrange(delCount):
+ if not delGUIDList:
+ break
+ delGUID = delGUIDList.pop(0)
+ curIpyPersonalData = GameWorld.GetCompensationMgr().FindPersonalCompensation(PlayerID, delGUID)
+ if curIpyPersonalData.GUID == delGUID:
+ delGUIDs.append(curIpyPersonalData.GUID)
for guid in delGUIDs:
- ClearPersonalCompensation(PlayerID, guid)
+ ClearPersonalCompensation(PlayerID, guid, "MaxCountLimiit")
GameWorld.Log(" DeletePersonalCompensation GUID = %s" % guid, PlayerID)
if curPlayer:
@@ -462,23 +773,52 @@
#此处没有下发通知
mailType = moneySource - ChConfig.Def_GiveMoney_Unknown # type类型为byte,存值时需要处理下
+ gold = min(gold, ShareDefine.Def_UpperLimit_DWord)
+ goldPaper = min(goldPaper, ShareDefine.Def_UpperLimit_DWord)
+ silver = min(silver, ShareDefine.Def_UpperLimit_DWord)
GameWorld.GetCompensationMgr().AddPersonalCompensation(GUID, PlayerID, CreateTime,
LimitTime, Text, mailType, gold, goldPaper, silver)
+ if PlayerID in PyGameData.g_playerDelMailGUIDDict:
+ guidList = PyGameData.g_playerDelMailGUIDDict[PlayerID]
+ guidList.append(GUID)
return
+def GetPlayerDelMailGUIDList(playerID):
+ ## 获取待删除的个人邮件GUID列表
+ if playerID not in PyGameData.g_playerDelMailGUIDDict:
+
+ timeGUIDList = []
+ curPersonalCount = GameWorld.GetCompensationMgr().GetPersonalCompensationCount(playerID)
+ for i in xrange(curPersonalCount):
+ curMail = GameWorld.GetCompensationMgr().PersonalCompensationAt(playerID, i)
+ timeGUIDList.append([curMail.CreateTime, curMail.GUID])
+
+ timeGUIDList.sort() # 按创建时间升序排序
+ delGUIDList = []
+ for _, guid in timeGUIDList:
+ if guid not in delGUIDList:
+ delGUIDList.append(guid)
+ PyGameData.g_playerDelMailGUIDDict[playerID] = delGUIDList
+
+ return PyGameData.g_playerDelMailGUIDDict[playerID]
# 此处货币playerIDList发放统一,如根据玩家不同而变,则应需修改
## 添加个人补偿
# @param addItemDict, PlayerIDList, LimitTime, Text
# @return None
-def AddPersonalItem(GUID, addItemDictList, PlayerIDList, LimitTime, Text, gold = 0, goldPaper = 0, silver = 0, detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
+def AddPersonalItem(GUID, addItemDictList, PlayerIDList, LimitTime, Text, gold = 0, goldPaper = 0, silver = 0,
+ detail="", moneySource=ChConfig.Def_GiveMoney_Mail, crossMail=False):
if GameWorld.IsCrossServer():
+ if crossMail:
+ __AddPlayerCrossMail(addItemDictList, PlayerIDList, LimitTime, Text, gold, goldPaper, silver, detail, moneySource)
return
GameWorld.DebugLog("Compensation### AddPersonalItem GUID:%s ItemDict:\n%s "%(GUID, addItemDictList))
#添加补偿包的所有物品
for addItemDict in addItemDictList:
curItemData = MakeCompensationItem(addItemDict)
+ if not curItemData:
+ return
GameWorld.GetCompensationMgr().AddCompensationItem(GUID, curItemData)
#offlinePlayerIDList = []
@@ -590,24 +930,38 @@
# 提取接收邮件下发
def NotifyPlayerCompensation(curPlayer):
+ RequestToGetCrossMail(curPlayer)
notifyList = SeekPlayerCompensation(curPlayer)
SyncQueryCompensationResult(curPlayer, notifyList)
return
# 删除个人邮件表 状态表,同一个GUID 可以多人领取,不能同时删除物品
-def ClearPersonalCompensation(curPlayerID, curGUID):
+def ClearPersonalCompensation(curPlayerID, curGUID, eventName=""):
GameWorld.GetCompensationMgr().DeletePersonalCompensation(curPlayerID, curGUID)
GameWorld.GetCompensationMgr().DeletePlayerCompensationRec(curPlayerID, curGUID)
#存在多人邮件的情况,故删除物品需检查是否最后一个领取者才可删除
if GameWorld.GetCompensationMgr().GetPersonalCountByGUID(curGUID) == 0:
GameWorld.GetCompensationMgr().DeleteCompensationItem(curGUID)
+
+ if curPlayerID in PyGameData.g_playerDelMailGUIDDict:
+ guidList = PyGameData.g_playerDelMailGUIDDict[curPlayerID]
+ if curGUID in guidList:
+ guidList.remove(curGUID)
+ if eventName:
+ # 有特殊操作删除的才记录,常规领取删除的默认无eventName,不记录
+ DataRecordPack.DR_DelPersonalCompensation(curPlayerID, curGUID, eventName)
return
# 设置领取状态
def SetPrizeState(curPlayerID, GUID, prizeState, readState):
state = readState*10 + prizeState
GameWorld.GetCompensationMgr().AddPlayerRec(curPlayerID, GUID, state)
+ return
+
+def GetPrizeGetState(curPlayerID, GUID):
+ ## 获取领取状态
+ return GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayerID, GUID) % 10
##查找玩家可领取的补偿列表
# @param curPlayer
@@ -644,9 +998,9 @@
states = GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayerID, curRequire.GUID)
readState = states/10 # 可读
curState = states%10 # 领取状态
- if curState in (Disable_State, Yet_State):
+ if curState in (Disable_State, Del_State):
#不可领 或 已领
-
+ #GameWorld.DebugLog("该玩家当前全服邮件状态不下发: curState=%s,GUID=%s" % (curState, curRequire.GUID), curPlayerID)
continue
limitTime = datetime.datetime.strptime(curRequire.LimitTime, ChConfig.TYPE_Time_Format)
@@ -655,6 +1009,11 @@
SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState)
continue
+ if limitLVType == LimitLVType_Not and curPlayer.GetCreateRoleTime() > curRequire.CreateTime:
+ #GameWorld.DebugLog("升级后不可领取的邮件发送时间后创角的玩家默认不可领取! CreateRoleTime=%s > %s" % (curPlayer.GetCreateRoleTime(), curRequire.CreateTime))
+ SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState)
+ continue
+
if limitLV > curLV:
#等级不足
if limitLVType == LimitLVType_Not:
@@ -673,7 +1032,7 @@
continue
#可以用的奖励
- if Enable_State != curState:
+ if Enable_State != curState and curState != Yet_State:
SetPrizeState(curPlayerID, curRequire.GUID, Enable_State, readState)
allList.append((curRequire.GUID, curRequire.Text, curRequire.CreateTime,
curRequire.Gold, curRequire.GoldPaper, curRequire.Silver))
@@ -696,7 +1055,11 @@
subPack.Gold = gold
subPack.GoldPaper = goldPaper
subPack.Silver = silver
- subPack.IsRead = GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayer.GetPlayerID(), GUID)/10
+ resState = GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayer.GetPlayerID(), GUID)
+ if resState % 10 == Yet_State:
+ subPack.IsRead = Yet_State # 已领取
+ else:
+ subPack.IsRead = resState / 10 # 是否已读
for index in xrange(curGUIDItemCount):
curItem = GameWorld.GetCompensationMgr().FindItemAt(GUID, index)
subPackItem = ChPyNetSendPack.tagGCCompensationItem()
@@ -710,6 +1073,24 @@
sendPack.PackList.append(subPack)
sendPack.Count = len(sendPack.PackList)
NetPackCommon.SendFakePack(curPlayer, sendPack)
+ return
+
+def SyncQueryCompensationResultByGUID(curPlayer, notifyGUIDList):
+ curPlayerID = curPlayer.GetPlayerID()
+ notifyList = []
+ compensationMgr = GameWorld.GetCompensationMgr()
+ for GUID in notifyGUIDList:
+ findCompensation = compensationMgr.FindPersonalCompensation(curPlayerID, GUID)
+ if findCompensation.PlayerID != curPlayerID:
+ findCompensation = compensationMgr.FindEntireCompensation(GUID)
+ if findCompensation.GUID != GUID:
+ # 找不到邮件
+ continue
+ notifyList.append((findCompensation.GUID, findCompensation.Text, findCompensation.CreateTime,
+ findCompensation.Gold, findCompensation.GoldPaper, findCompensation.Silver))
+ if not notifyList:
+ return
+ SyncQueryCompensationResult(curPlayer, notifyList)
return
##03 03 玩家请求领取补偿#tagMGRequestCompensation
@@ -732,7 +1113,7 @@
GameWorld.DebugLog("Compensation### OnMGRequestCompensation myPlayerID %s GUID %s"%(myPlayerID, GUID))
compensationType, curEntireRequire = CheckRequestCompensation(curPlayer, GUID)
- if compensationType == Unknow_CompensationType:
+ if compensationType == Unknow_CompensationType or not curEntireRequire:
#领取失败
curPlayer.SetDict(Def_RequestState, 0)#解锁
GameWorld.DebugLog("Compensation### OnMGRequestCompensation no found")
@@ -755,6 +1136,15 @@
def CheckRequestCompensation(curPlayer, GUID, isPersonnal = True):
curPlayerID = curPlayer.GetID()
+ states = GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayerID, GUID)
+ readState = states/10 # 可读
+ curState = states%10 # 领取状态
+
+ if curState in (Disable_State, Yet_State, Del_State):
+ #不可领 或 已领
+ #GameWorld.DebugLog("当前邮件不可领取或已领: states=%s,curState=%s,GUID=%s" % (states, curState, GUID), curPlayerID)
+ return Unknow_CompensationType, None
+
if isPersonnal:
#在个人补偿中
curPersonalCompensation = GameWorld.GetCompensationMgr().FindPersonalCompensation(curPlayerID, GUID)
@@ -764,13 +1154,6 @@
#---------
#在全服补偿中
- states = GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayerID, GUID)
- readState = states/10 # 可读
- curState = states%10 # 领取状态
-
- if curState in (Disable_State, Yet_State):
- #不可领 或 已领
- return Unknow_CompensationType, None
curEntireRequire = GameWorld.GetCompensationMgr().FindEntireCompensation(GUID)
if curEntireRequire.GUID != GUID:
#不再全服补偿中,删除记录
@@ -877,15 +1260,20 @@
##玩家领取补偿物品发放成功
# @param curPlayer, GUID
# @return None
-def GiveCompensationSuccess(curPlayer, GUID, CompensationType):
+def GiveCompensationSuccess(curPlayer, GUID, CompensationType, isDel=False):
curPlayerID = curPlayer.GetID()
- NotifyCompensationResult(curPlayer, GUID, 1)
-
+ SetPrizeState(curPlayerID, GUID, Yet_State, Read_State_Yes) # 设置为已领取
#流向记录
DataRecordPack.DR_GiveCompensationSuccess(curPlayerID, GUID)
+ if not isDel:
+ SyncQueryCompensationResultByGUID(curPlayer, [GUID])
+ return
+
+ NotifyCompensationResult(curPlayer, GUID, 1)
+
#全服奖励领取记录变更为已领取
if CompensationType == Entire_CompensationType:
- GameWorld.GetCompensationMgr().AddPlayerRec(curPlayerID, GUID, 10 + Yet_State)
+ SetPrizeState(curPlayerID, GUID, Del_State, Read_State_Yes)
return
#个人奖励领取条目执行删除
if CompensationType == Personal_CompensationType:
@@ -926,11 +1314,27 @@
# @return None
def ClearUpPersonalCompensation():
#校验过期补偿
+ tempSign = "<MailTemplate>"
+ tempSignEnd = "</MailTemplate>"
curTime = datetime.datetime.today()
needClearGUIDList = []
allCnt = GameWorld.GetCompensationMgr().GetAllPersonalCompensationCount()
for i in xrange(allCnt):
curMail = GameWorld.GetCompensationMgr().AtAllPersonalCompensation(i)
+
+ mailText = curMail.Text
+ # 通知类模板邮件,过天可直接删除
+ if tempSign in mailText and tempSignEnd in mailText and CheckCanDelCompensation(curMail, curMail.GUID, curMail.PlayerID):
+ tempKey = mailText[mailText.index(tempSign) + len(tempSign):mailText.index(tempSignEnd)]
+ notClearMailKeyList = IpyGameDataPY.GetFuncEvalCfg("MailSet", 1)
+ if tempKey not in notClearMailKeyList:
+ #GameWorld.DebugLog("过天删除无附件通知类邮件模板! tempKey=%s %s, %s" % (tempKey, curMail.PlayerID, curMail.GUID))
+ needClearGUIDList.append([curMail.PlayerID, curMail.GUID])
+ player = GameWorld.GetPlayerManager().FindPlayerByID(curMail.PlayerID)
+ if player and player.GetInitOK():
+ NotifyCompensationResult(player, curMail.GUID, 1)
+ continue
+
# 超过接收邮件30天则完全删除此邮件
limitTime = datetime.datetime.strptime(curMail.CreateTime, ChConfig.TYPE_Time_Format) + datetime.timedelta(days = 30)
if limitTime < curTime:
@@ -940,7 +1344,7 @@
#删除过期补偿信息, 没有主动通知在线玩家
for playerID, GUID in needClearGUIDList:
- ClearPersonalCompensation(playerID, GUID)
+ ClearPersonalCompensation(playerID, GUID, "Timeout")
return
## 清理超时补偿, 个人邮件在超过上限后才会自动删除
@@ -1004,12 +1408,13 @@
#在个人补偿中
curPersonalCompensation = GameWorld.GetCompensationMgr().FindPersonalCompensation(curPlayerID, GUID)
if curPersonalCompensation.PlayerID == curPlayerID:
- if not CheckCanDelCompensation(curPersonalCompensation, GUID):
+ if not CheckCanDelCompensation(curPersonalCompensation, GUID, curPlayerID):
#有附件不可删除
+ GameWorld.DebugLog("该个人邮件不可删除: %s" % GUID, curPlayerID)
NotifyCompensationResult(curPlayer, GUID, 0)
return
- ClearPersonalCompensation(curPlayerID, GUID)
+ ClearPersonalCompensation(curPlayerID, GUID, "ClientDel")
NotifyCompensationResult(curPlayer, GUID, 1)
#GameWorld.DebugLog("个人补偿中OnDelCompensation:%s"%GUID)
return
@@ -1024,12 +1429,13 @@
#全服邮件
curEntireRequire = GameWorld.GetCompensationMgr().FindEntireCompensation(GUID)
if curEntireRequire.GUID == GUID:
- if not CheckCanDelCompensation(curEntireRequire, GUID):
+ if not CheckCanDelCompensation(curEntireRequire, GUID, curPlayerID):
#有附件不可删除
+ GameWorld.DebugLog("该全服邮件不可删除: %s" % GUID, curPlayerID)
NotifyCompensationResult(curPlayer, GUID, 0)
return
- SetPrizeState(curPlayerID, GUID, Disable_State, GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayerID, GUID)/10)
+ SetPrizeState(curPlayerID, GUID, Del_State, GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayerID, GUID)/10)
NotifyCompensationResult(curPlayer, GUID, 1)
#GameWorld.DebugLog("全服邮件OnDelCompensation:%s"%GUID)
return
@@ -1037,7 +1443,12 @@
NotifyCompensationResult(curPlayer, GUID, 0)
# 有附件的情况玩家不可主动删除邮件,避免误操作;系统可删除不用调用此接口
-def CheckCanDelCompensation(mailObj, GUID):
+def CheckCanDelCompensation(mailObj, GUID, playerID=0):
+ if playerID:
+ if GetPrizeGetState(playerID, GUID) == Yet_State:
+ #GameWorld.DebugLog("已领取的邮件可删除: %s" % GUID, playerID)
+ return True
+
if mailObj.Gold or mailObj.GoldPaper or mailObj.Silver:
# 有附加货币不可删除
return False
--
Gitblit v1.8.0