From 40f2e314ff6df3d45e643419c6f155bb665b78dc Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 14 九月 2024 13:34:19 +0800
Subject: [PATCH] 10249 【越南】【砍树】【英文】仙宫(增加获得气运提示;)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py | 165 +++++++++++++++++++++++++++++++++---------------------
1 files changed, 101 insertions(+), 64 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
index 07cf830..c37c7cc 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
@@ -20,6 +20,7 @@
import GameWorld
import GameWorship
+import GameXiangong
import PlayerControl
import NetPackCommon
import GameWorldArena
@@ -33,7 +34,9 @@
import PyGameDataStruct
import IpyGameDataPY
import PyDataManager
+import CrossRealmPK
import ShareDefine
+import ChPlayer
import ChConfig
import json
@@ -44,8 +47,12 @@
DelOutofTimeViewCacheData()
return
-def IsSaveDBViewCache(playerID, playerLV):
- ## 是否保存基本的缓存数据
+def IsSaveDBViewCache(viewCache):
+ ## 缓存数据是否入库
+ if not viewCache:
+ return False
+
+ playerID = viewCache.PlayerID
if PlayerFBHelpBattle.IsInHelpBattleCheckInList(playerID):
return True
@@ -64,41 +71,12 @@
if PyDataManager.GetDBPyFuncTeamManager().IsTeamPlayer(playerID):
return True
+ if GameXiangong.IsXiangongPlayer(playerID):
+ return True
+
if GameWorldSkyTower.IsSkyTowerPassPlayer(playerID):
return True
- SaveDBLimitLV = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 1)
- #校验玩家等级
- if playerLV < SaveDBLimitLV:
- return False
-
- return True
-
-def IsSaveAllViewCache(playerID):
- ## 是否保存所有缓存数据
-
- if PlayerFBHelpBattle.IsInHelpBattleCheckInList(playerID):
- return True
-
- if GameWorldArena.IsArenaBattlePlayer(playerID):
- return True
-
- if CrossBattlefield.IsBattlefieldCallPlayer(playerID):
- return True
-
- if CrossChampionship.IsChampionshipPlayer(playerID):
- return True
-
- NeedCheckBillBoardType = IpyGameDataPY.GetFuncEvalCfg("PlayerViewCache", 2)
- #校验玩家是否上排行榜
- billboardMgr = GameWorld.GetBillboard()
- for BillBoardType in NeedCheckBillBoardType:
- curBillboard = billboardMgr.FindBillboard(BillBoardType)
- if not curBillboard:
- continue
- if curBillboard.FindByID(playerID):
- return True
-
#跨服榜单上的默认保留
if GameWorld.IsCrossServer():
billboardMgr = PyDataManager.GetCrossBillboardManager()
@@ -109,22 +87,48 @@
if billboardObj.FindByID(playerID):
return True
- return False
+ if CrossRealmPK.IsCrossRealmPKPlayer(playerID, checkPreSeason=True):
+ return True
+ else:
+ NeedCheckBillBoardType = IpyGameDataPY.GetFuncEvalCfg("PlayerViewCache", 2)
+ #校验玩家是否上排行榜
+ billboardMgr = GameWorld.GetBillboard()
+ for BillBoardType in NeedCheckBillBoardType:
+ curBillboard = billboardMgr.FindBillboard(BillBoardType)
+ if not curBillboard:
+ continue
+ if curBillboard.FindByID(playerID):
+ return True
+
+ # 以上是相关功能需要用到的数据,必定不能删除的
+
+ # 以下是保留近期活跃玩家,等级限制
+ playerLV = viewCache.LV
+ offTime = viewCache.OffTime
+ if not playerLV and not offTime:
+ # 跨服服务器之前某些情况没有存储LV及OffTime,防止误删,做旧数据兼容用
+ return True
+
+ SaveDBLimitLV = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 1)
+ if playerLV >= SaveDBLimitLV:
+ maxDays = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 3)
+ if not maxDays:
+ maxDays = 7 # 默认7天
+ MaxTime = maxDays * 3600 * 24
+ curTime = int(time.time())
+ passTime = curTime - viewCache.OffTime
+ if passTime < MaxTime:
+ return True
+
+ return True
def DelOutofTimeViewCacheData():
## 删除过期的查看缓存数据
- curTime = int(time.time())
- MaxTime = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 3) * 3600 * 24
-
pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
for playerID, viewCache in playerViewCachePyDict.items():
-
- passTime = curTime - viewCache.OffTime
- if passTime < MaxTime:
- continue
- if IsSaveAllViewCache(playerID):
+ if IsSaveDBViewCache(viewCache):
continue
playerViewCachePyDict.pop(playerID)
@@ -150,9 +154,15 @@
# 内网测试假玩家
if playerID < 10000 and not newPropData:
openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1)
- fakeName = "匿名玩家".decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
+ fakeName = "神秘道友".decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
fakeName = "%s%s" % (fakeName, playerID)
- serverID = random.randint(9900, 9950)
+ serverID = playerID % 200 + 1 # 1 ~ 200 服
+ serverGroupID = serverID
+ if serverID < 50:
+ serverGroupID = serverGroupID / 10 + 1 # 前50服每10服1主服
+ isOnline = True if playerID % 2 == 0 else False
+ olMgr = ChPlayer.GetOnlinePlayerMgr()
+ olMgr.SetOnlineState(playerID, isOnline, serverGroupID)
accID = "fake%s@test@s%s" % (playerID, serverID)
newPropData = {
"AccID":accID,
@@ -162,10 +172,11 @@
"LV":random.randint(100, 200),
"RealmLV":random.randint(5, 15),
"FightPower":random.randint(1000000, 100000000),
- "ServerGroupID":serverID,
+ "ServerGroupID":serverGroupID,
}
curCache = PyGameDataStruct.tagPlayerViewCachePy()
curCache.PlayerID = playerID
+ curCache.OffTime = int(time.time())
if newPropData:
curCache.PropData = json.dumps(newPropData, ensure_ascii=False).replace(" ", "")
curCache.PropDataSize = len(curCache.PropData)
@@ -182,25 +193,33 @@
curCache.PropDataDict = eval(curCache.PropData)
return curCache.PropDataDict
-def GetShotCahceDict(playerID, withEquip=False):
+def GetShotCacheDict(playerID, *exAttrs):
## 获取玩家简短的缓存信息字典
- cacheDict = GetCachePropDataDict(FindViewCache(playerID))
+ viewCache = FindViewCache(playerID)
+ cacheDict = GetCachePropDataDict(viewCache)
if not cacheDict:
return {}
shotCacheDict = {
- "PlayerID":playerID,
"Name":cacheDict["Name"],
"Job":cacheDict["Job"],
"LV":cacheDict["LV"],
"RealmLV":cacheDict["RealmLV"],
- "FightPower":cacheDict["FightPower"],
- "ServerID":GameWorld.GetAccIDServerID(cacheDict["AccID"]),
}
- if withEquip:
+ if "PlayerID" in exAttrs:
+ shotCacheDict["PlayerID"] = playerID
+ if "FightPower" in exAttrs:
+ shotCacheDict["FightPower"] = cacheDict["FightPower"]
+ if "ServerID" in exAttrs:
+ shotCacheDict["ServerID"] = GameWorld.GetAccIDServerID(cacheDict["AccID"])
+ if "OfflineValue" in exAttrs:
+ olMgr = ChPlayer.GetOnlinePlayerMgr()
+ shotCacheDict["OfflineValue"] = olMgr.GetOfflineValue(playerID, viewCache)
+ # 附带外观模型展示相关
+ if "Model" in exAttrs:
shotCacheDict.update({
"TitleID":cacheDict.get("TitleID", 0),
"EquipShowSwitch":cacheDict.get("EquipShowSwitch", 0),
- "EquipShowID":cacheDict.get("EquipShowID", 0),
+ "EquipShowID":cacheDict.get("EquipShowID", []),
})
return shotCacheDict
@@ -220,18 +239,30 @@
"TitleID":cacheDict.get("TitleID", 0),
"FightPower":PlayerControl.GetFightPower(curPlayer),
"EquipShowSwitch":cacheDict.get("EquipShowSwitch", 0),
- "EquipShowID":cacheDict.get("EquipShowID", 0),
+ "EquipShowID":cacheDict.get("EquipShowID", []),
"ServerGroupID":PlayerControl.GetPlayerServerGroupID(curPlayer),
}
return cacheBase
-def UpdCrossCacheBase(playerID, cacheBase):
+def UpdCrossCacheBase(playerID, cacheBase, isLogout=False):
## 更新同步跨服基础查看缓存
- cacheDict = GetCachePropDataDict(FindViewCache(playerID, True))
+ #更新跨服在线状态,只要有同步即视为在线,除了指定是Logout的
+ olMgr = ChPlayer.GetOnlinePlayerMgr()
+ olMgr.SetOnlineState(playerID, not isLogout, cacheBase.get("ServerGroupID", 0))
+ curCache = FindViewCache(playerID, True)
+ if not curCache:
+ return {}
+ curCache.LV = cacheBase.get("LV", 0)
+ curCache.OffTime = int(time.time()) # 每次都更新,最后一次可视为跨服玩家的最近一次离线时间
+ cacheDict = GetCachePropDataDict(curCache)
if not cacheBase:
return cacheDict
for k, v in cacheBase.items():
cacheDict[k] = v
+ if isLogout:
+ if not IsSaveDBViewCache(curCache):
+ DeleteViewCache(playerID)
+ return {}
return cacheDict
#//04 01 地图同步玩家缓存数据到GameServer#tagMGUpdatePlayerCache
@@ -255,17 +286,10 @@
#};
def OnMGUpdatePlayerCache(routeIndex, mapID, curPackData, tick):
playerID = curPackData.PlayerID
- playerLV = curPackData.PlayerLV
+ #playerLV = curPackData.PlayerLV
isLogout = curPackData.IsLogouting
GameWorld.DebugLog('ViewCache### OnMGUpdatePlayerCache isLogout=%s' % isLogout, playerID)
isSaveAll = True # 是否保存所有数据
- if isLogout:
- #不需要保存离线数据的,直接删除缓存数据
- if not IsSaveDBViewCache(playerID, playerLV):
- DeleteViewCache(playerID)
- return
- isSaveAll = IsSaveAllViewCache(playerID)
- GameWorld.DebugLog(" isSaveAll=%s" % isSaveAll, playerID)
curCache = FindViewCache(playerID, True)
if not curCache:
@@ -296,6 +320,16 @@
setattr(curCache, "ItemDataSize%s" % classLV, itemDataSize)
#GameWorld.DebugLog(" 更新Item数据: classLV=%s,size=%s, %s" % (classLV, itemDataSize, itemData), playerID)
+ if isLogout:
+ #不需要保存离线数据的,直接删除缓存数据
+ if not IsSaveDBViewCache(curCache):
+ DeleteViewCache(playerID)
+ return
+ curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+ if curPlayer:
+ curCache.GeTuiID = curPlayer.GetGeTuiClientID()
+ curCache.GeTuiIDSize = len(curCache.GeTuiID)
+
#GameWorld.DebugLog(" %s" % curCache.outputString())
# 同步更新助战信息
if PlayerFBHelpBattle.IsInHelpBattleCheckInList(playerID):
@@ -395,6 +429,7 @@
answerPack.OnlineType = ChConfig.Def_Offline
answerPack.ServerGroupID = 0
answerPack.Face = 0
+ answerPack.FacePic = 0
else:
cacheDict = GetCachePropDataDict(curCache)
answerPack.PlayerID = clientPack.PlayerID
@@ -404,6 +439,7 @@
answerPack.RealmLV = cacheDict["RealmLV"]
answerPack.OnlineType = ChConfig.Def_Offline
answerPack.Face = cacheDict.get("Face", 0)
+ answerPack.FacePic = cacheDict.get("FacePic", 0)
if GameWorld.IsCrossServer():
answerPack.ServerGroupID = cacheDict.get("ServerGroupID", 0)
@@ -419,6 +455,7 @@
answerPack.IsInTeam = tagPlayer.GetTeamID() > 0
answerPack.ServerGroupID = PlayerControl.GetPlayerServerGroupID(tagPlayer)
answerPack.Face = tagPlayer.GetFace()
+ answerPack.FacePic = tagPlayer.GetFacePic()
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
NetPackCommon.SendFakePack(curPlayer, answerPack)
--
Gitblit v1.8.0