From 40f41d737bb9f7df71c6260b766756ba8a2ea1fc Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 20 六月 2024 21:14:13 +0800
Subject: [PATCH] Merge branch 'hyyngame' of http://192.168.1.20:10010/r/SnxxServerCode into hyyngame

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py |  119 ++++++++++++++++++++++++++++++++++++++++++++++++-----------
 1 files changed, 97 insertions(+), 22 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
index 49db479..d0be780 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -90,15 +90,17 @@
 import CrossRealmPK
 import CrossRealmMsg
 import CrossRealmPlayer
+import CrossBattlefield
 import CrossActionControl
 import PlayerFBHelpBattle
 import PlayerFamilyRedPacket
 import PlayerFairyDomain
 import IpyGameDataPY
 import PlayerFamilyParty
+import PlayerFamilyZhenfa
 import GameWorldFamilyWar
 import GameWorldArena
-import PlayerSocial
+import CrossLuckyCloudBuy
 import AuctionHouse
 import PlayerXMZZ
 import PlayerLove
@@ -106,6 +108,11 @@
 import PyGameData
 import CrossBoss
 import ChPlayer
+import PyDataManager
+import GameWorldOpenServerCampaign
+import CrossBillboard
+import CrossChampionship
+import GameWorldMineArea
 #---------------------------------------------------------------------
 
 #---------------------------------------------------------------------
@@ -141,6 +148,7 @@
     GameWorld.Log("GameServer -> OnDay!")
     #排行榜拷贝昨日榜单
     PlayerBillboard.CopyBillboardOnDay()
+    CrossBillboard.CopyBillboardOnDay()
     #开服活动,放在排行榜拷贝昨日榜更新后处理
     PlayerEventCounter.DoLogic_GameServer_OnDay(tick)
     # 通知开服天数, 放在地图OnDay之前处理, 不然地图在OnDay时需要用到开服天时会取到昨天的值
@@ -166,6 +174,7 @@
     # 通知开服天数
     #openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
     #GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ServerDay, openServerDay)
+    GameWorldOpenServerCampaign.DoOnDay()
     #清理过期补偿
     PlayerCompensation.ClearUpTimeOutCompensation()
     #PlayerGeTui.ClearFMTGeTuiLimit()
@@ -175,6 +184,8 @@
     GameWorldFamilyWar.DoOnDay()
     # 情缘
     PlayerLove.DoOnDay()
+    # 云购
+    CrossLuckyCloudBuy.DoOnDay()
     return
 
 def OnDayEx(tick):
@@ -316,6 +327,9 @@
     #情缘
     PlayerLove.OnTimeProcess(curTime, tick)
     
+    #福地
+    GameWorldMineArea.OnMineItemTimeProcess(curTime, tick)
+    
     #每整分钟处理一次
     curDateTime = datetime.datetime.today()
     curMinute = curDateTime.minute
@@ -349,9 +363,11 @@
 
 def GameWorldProcessOnMinute(curMinute, tick):
     # 每整分钟触发一次
+    CheckServerHasPlayerLoginAfterInitOK()
     #检查服务器正式开服
     DoCheckNewServerOpen(tick)
-    
+    #回报数据库当前在线玩家数
+    DisposeGameActivePlayer(tick)
     #处理游戏世界中的时间事件
     DisposeGameWorldEvenByTime(tick)
     GameWorldActionControl.Dispose_OperationActionState()
@@ -359,6 +375,9 @@
     GameWorldActionControl.Dispose_FBStateTime()
     #跨服PK
     CrossRealmPK.OnMinuteProcess()
+    #跨服排位
+    CrossChampionship.OnMinuteProcess(curMinute)
+    CrossBattlefield.OnMinuteProcess()
     #处理重开服务器后, 活动继续开启逻辑根据天数
     #GameWorldActionControl.Dispose_Action_GoOn_ByDay(tick)
     #触发世界等级
@@ -369,11 +388,34 @@
     PlayerFamilyRedPacket.OnRedPacketMinuteProcess()
     #拍卖行
     AuctionHouse.OnAuctionItemMinuteProcess(tick)
+    #福地
+    GameWorldMineArea.OnProcessOnMinute()
     #每5分钟触发一次仙盟总战力更新
     if curMinute % 5 == 0:
         PlayerFamily.UpdFamilyTotalFightPower()
         PlayerFamilyRedPacket.CheckDelRedpacketData()
         
+    return
+
+def CheckServerHasPlayerLoginAfterInitOK():
+    ## 检查服务器启动成功后是否有玩家正常登录
+    initGameWorldTime = GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_IsGameWorldInit)
+    if not initGameWorldTime:
+        return
+    
+    if PyGameData.g_noPlayerLoginWarningMailState:
+        return
+    
+    curTime = int(time.time())
+    noPlayerLoginWarningTimes = IpyGameDataPY.GetFuncCfg("ServerEvent", 1) * 60 # x分钟没有玩家登录则预警
+    if curTime - initGameWorldTime < noPlayerLoginWarningTimes:
+        return
+    
+    GameWorld.SendGameError("NoPlayerLogin")
+    PyGameData.g_noPlayerLoginWarningMailState = 1
+    return
+
+def OnReloadConfig():
     return
 
 #---------------------------------------------------------------------
@@ -399,7 +441,7 @@
     #处理世界活动
     DisposeGameWorldGame(tick)
     #回报数据库当前在线玩家数
-    DisposeGameActivePlayer(tick)
+    #DisposeGameActivePlayer(tick)
     #同步地图服务器时间
     Dispose_MapServer_Time(tick)
     #保存玩家数据
@@ -599,15 +641,18 @@
     #activePlayerCount = GameWorld.GetPlayerManager().GetActivePlayerCount()
     #DataRecordPack.DR_OnLinePlayerCount(activePlayerCount, platformOLDict, tjgOnlineCnt)
     #===========================================================================
-    for platform, playerCnt in platformOLDict.items():
-        DataRecordPack.DR_OnLinePlayerCount(playerCnt, platform, tjgOnlineCnt) # 单平台
-        EventReport.WriteEvent_concurrency(playerCnt, 0, platform) # 单平台  此处不能传脱机挂玩家总数
-        
-
+    isMixture = False #是否混服
+    if isMixture:
+        for platform, playerCnt in platformOLDict.items():
+            DataRecordPack.DR_OnLinePlayerCount(playerCnt, platform, tjgOnlineCnt) # 单平台
+            EventReport.WriteEvent_concurrency(playerCnt, 0, platform) # 单平台  此处不能传脱机挂玩家总数
+        DataRecordPack.DR_OnLinePlayerCount(activePlayerCount, {}, tjgOnlineCnt)    # 总在线
+        #EventReport.WriteEvent_concurrency(activePlayerCount, tjgOnlineCnt)
+    else:
+        serverPlatform = GameWorld.GetPlatform()
+        DataRecordPack.DR_OnLinePlayerCount(activePlayerCount, {}, tjgOnlineCnt)    # 总在线
+        EventReport.WriteEvent_concurrency(activePlayerCount, tjgOnlineCnt, serverPlatform)
     #===========================================================================
-
-    DataRecordPack.DR_OnLinePlayerCount(activePlayerCount, {}, tjgOnlineCnt)    # 总在线
-    #EventReport.WriteEvent_concurrency(activePlayerCount, tjgOnlineCnt)
     #刷新当前地图服务器
     #===========================================================================
     # custom_concurrencyMapList = ReadChConfig.GetEvalChConfig("EventReportMapID")
@@ -1212,6 +1257,7 @@
 def InitGameWorld(tick):
     #标记GameWorld初始化完成
     GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_IsGameWorldInit, int(time.time()))
+    LoadDBPlayer()
     #初始化游戏时钟
     GameWorld.GetGameWorld().SetTickTypeCount(ChConfig.TYPE_Tick_Count)
     #初始话开服时间、星期几
@@ -1227,8 +1273,8 @@
     GameWorld.GetGameWorld().GetDBGoldOrderFormMgr().Sort()
     #排序排行榜
     PlayerBillboard.SortServerBillboard()
-    #排序仙盟
-    PlayerFamily.DoFamilySort()
+    #仙盟
+    PlayerFamily.OnGameServerInitOK()
     GameWorldActionControl.Dispose_FBStateTime()
     #仙盟联赛
     GameWorldFamilyWar.OnGameServerInitOK()
@@ -1250,8 +1296,14 @@
     GameWorldArena.OnServerStart()
     #跨服PK
     CrossRealmPK.OnGameServerInitOK()
+    #跨服排位
+    CrossChampionship.OnServerStart()
+    #跨服战场
+    CrossBattlefield.OnServerStart()
     #红包
     PlayerFamilyRedPacket.OnServerStart()
+    #云购
+    CrossLuckyCloudBuy.OnServerStart()
     #世界boss被杀次数重置
     #GameWorldBoss.CheckResetBossKilledCntOnServerInit()
     
@@ -1277,6 +1329,20 @@
         GameWorld.SendGameError("GameWarning", "InitGameWorld later than AllMapServerInitOK")
         AllMapServerInitOK(tick)
         
+    return
+
+def LoadDBPlayer():
+    if GameWorld.IsCrossServer():
+        return
+    PlayerDBOper.FindDBOper(PlayerDBOper.Table_DBPlayer, {}, {"PlayerID":1, "AccID":1, "_id":0}, LoadDBPlayerRet)
+    return
+
+def LoadDBPlayerRet(resultSetList, extendValueList):
+    for resultDict in resultSetList:
+        PyGameData.g_dbPlayerIDMap[resultDict["PlayerID"]] = resultDict["AccID"]
+    GameWorld.Log("启动服务器加载DBPlayer玩家账号ID对应关系! %s, %s" % (len(PyGameData.g_dbPlayerIDMap), PyGameData.g_dbPlayerIDMap))
+    
+    PlayerFamily.OnLoadDBPlayerOK()
     return
 
 def DoCheckNewServerOpen(tick):
@@ -1351,11 +1417,16 @@
     
     GameWorldArena.OnServerStart()
     
+    CrossBattlefield.OnServerStart()
+    
     PlayerDBGSEvent.SetInitOpenServerTime(setOpenServerTime)
     
     ReadChConfig.ReloadConfig()
     
     AllMapServerInitOK(tick)
+    
+    GameWorld.GetGameWorld().SaveGameServerData()
+    GameWorld.SendGameError("ClearOpenServerOK")
     return
 
 ## 服务器开服时是星期几
@@ -1433,24 +1504,31 @@
     GameWorldFamilyWar.OnMapServerInitOK()
     
     # 跨服服务器状态
+    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerTime, PyGameData.g_crossServerTimeInfo)
     isCrossServerOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
     GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isCrossServerOpen)
     GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossZoneName, PyGameData.g_crossZoneName)
     
     # 跨服PK
     CrossRealmPK.OnMapServerInitOK()
+    #跨服战场
+    CrossBattlefield.OnMapServerInitOK()
     # 本服竞技场
     GameWorldArena.SendMapServerArenaInfo()
+    # 幸运云购
+    CrossLuckyCloudBuy.OnMapServerInitOK()
     
     SendAllMapGlobalDropInfo() # 全局掉落控制
     
     SendMapCommMapLinePlayerCount(True) # 同步一次普通地图线路人数信息
     #随机假仙盟
     PlayerFamily.RandomFakeFamily()
+    #仙盟阵法
+    PlayerFamilyZhenfa.OnMapServerInitOK()
     #缥缈仙域
     PlayerFairyDomain.OnMapServerInitOK()
     #情侣信息
-    PlayerSocial.SendMapServerCoupleInfo()
+    PyDataManager.GetDBPyCoupleManager().SendMapServerCoupleInfo()
     # 记录服务器是否正常开启完毕
     getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl") + "?Type=MapInit&MapCount=%s"%GameWorld.GetGameWorld().GetGameMapManager().GetCount()
     GameWorld.GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl)
@@ -1482,14 +1560,8 @@
     # 删除过期的通用数据
     __DelOutofdayRecData(universalRecMgr)
     
-    # 仙盟联赛重置
-    GameWorldFamilyWar.DoFamilyWarReset()
-    # 重置所有仙盟联赛评级
-    familyManager = GameWorld.GetFamilyManager()
-    for i in xrange(familyManager.GetCount()):
-        family = familyManager.GetAt(i)
-        PlayerFamily.SetFamilyWarRank(family, 0)
-    PlayerFamily.DoFamilySort()
+    # 仙盟
+    PlayerFamily.OnMixServerInit()
     
     # 设置合服首次启动加载成功
     PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServerInitOK, 1)
@@ -1950,7 +2022,10 @@
     ChPlayer.SavePlayerLVData()
     PlayerFBHelpBattle.OnServerClose()
     CrossActionControl.OnServerClose()
+    CrossChampionship.OnServerClose()
+    CrossBattlefield.OnServerClose()
     PlayerFamilyRedPacket.OnServerClose()
+    CrossLuckyCloudBuy.OnServerClose()
     GameWorldArena.OnServerClose()
     PlayerLove.OnServerClose()
     GameWorld.Log("通知C++关服!")

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