From 41003de2a34a117d9aa286009742493e2aa9ff4b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 23 五月 2019 17:18:56 +0800
Subject: [PATCH] 6843 【后端】【2.0】缥缈仙域优化 6897 【后端】【2.0】缥缈仙域产出类型修改 6805 【后端】【2.0】副本前端化(缥缈宝藏、妖王、草园、VIPboss)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py |   10 ++++++++++
 1 files changed, 10 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 85db2dd..5d19629 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3377,6 +3377,7 @@
 Def_Player_Dict_ReqFBMissionID = "ReqFBMissionID" # 请求进入副本的任务ID
 Def_Player_Dict_ReqFBMissionType = "ReqFBMissionType" # 请求进入副本的任务类型
 Def_Player_Dict_PlayerFBStar_MapId = "FBStar_%s_%s"  # 副本星级星级信息, 参数为[mapID, key编号], 按位存储每个lineID对应的星级
+Def_Player_Dict_CustomSceneStartTime = "ClientFBStartTime_%s_%s"  # 前端自定义场景开始time, 参数(mapID, lineID), 0-无,2-已结束,其他-time值
 Def_Player_Dict_EnterFbCntDay = "EnterFbCntDay_%s"  # 今日进入副本次数, 参数为副本ID
 Def_Player_Dict_BuyFbCntDay = "BuyFbCntDay_%s" # 今日购买副本进入次数, 参数为副本ID
 Def_Player_Dict_RecoverFbCnt = "RecoverFbCnt_%s"  # 今日找回的副本次数, 参数为副本ID
@@ -3932,6 +3933,10 @@
 Def_PDict_FairyDomainVisitCnt = "FairyDomainVisitCnt" #寻访总次数
 Def_PDict_FairyAdventuresData = "FairyAdventuresData_%s" #奇遇数值 唯一ID*100+档位 参数事件ID
 Def_PDict_FairyDomainEventAppearCnt = "FDEventAppearCnt%s" #事件出现次数 参数事件ID  AAABBB BBB:小时段出现次数 AAA:今日出现次数
+
+#草园
+Def_PDict_GrasslandNPCCount = "GrasslandNPCCount_%s" #草园NPCID个数,参数NPCID
+Def_PDict_GrasslandDropCount = "GrasslandDropCount_%s" #草园掉落统计,参数编号,记录格式 itemID*100+dropCount
 
 #五行专精
 Def_PDict_SkillElementID = "SkillElementID%s" #主技能选择的专精技能 参数主技能ID
@@ -4901,6 +4906,11 @@
 
 ##==================================================================================================
 
+# 前端自定义场景状态
+CustomSceneState_None = 0 # 无
+CustomSceneState_Fight = 1 # 战斗进行中
+CustomSceneState_Over = 2 # 已结束
+
 # 副本参与类型
 FB_JoinType = (
 FB_JoinType_None, # 默认无

--
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