From 41306d3d2faeff9774d17abf820421b01c6f461e Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 29 四月 2019 10:17:04 +0800
Subject: [PATCH] 6632 子 【开发】增加新的符印属性 / 【后端】增加新的符印属性

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4507.py |   30 ++++++++++++++----------------
 1 files changed, 14 insertions(+), 16 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4507.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4507.py
index db170f6..74bd207 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4507.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4507.py
@@ -14,7 +14,7 @@
 import ChConfig
 import GameWorld
 import IPY_GameWorld
-import SkillCommon
+import AttackCommon
 
 def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
     if not defender:
@@ -22,21 +22,19 @@
     if defender.GetGameObjType() != IPY_GameWorld.gotPlayer:
         return False
 
-    curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
-    if not curSkill:
-        return
-    
-    buffType = SkillCommon.GetBuffType(curSkill)
-    buffTuple = SkillCommon.GetBuffManagerByBuffType(attacker, buffType)
-    #通过类型获取目标的buff管理器为空,则跳出
-    if buffTuple == ():
-        return
-    
-    buffManager = buffTuple[0]
-    buff = buffManager.FindBuff(skillID)
-    if not buff:
-        return
-    return buff.GetValue() == defender.GetID()
+    if passiveEffect.GetEffectValue(1):
+        # 第一目标
+        if AttackCommon.GetFirstDefenderID(attacker) != defender.GetID():
+            return False
+        
+    if passiveEffect.GetEffectValue(2):
+        useSkill = skillkwargs.get("useSkill", None)
+        if not useSkill:
+            return False
+        # 普通攻击有效
+        if useSkill.GetFuncType() != ChConfig.Def_SkillFuncType_NormalAttack:
+            return False
+    return True
 
 
 def GetValue(attacker, defender, passiveEffect):

--
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