From 4180ba5f28c47d15a33d99973e2034f5337ab3fc Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 20 十二月 2022 17:04:17 +0800
Subject: [PATCH] 9731 【越南】【主干】【BT7】【BT8】转职业(转职附加重置灵根属性点)
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py | 110 ++++++++++++++++++++++++++++++++++++++++++++++++++++---
1 files changed, 104 insertions(+), 6 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
index 5114bb5..20b9244 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -17,13 +17,18 @@
import GameWorld
import ShareDefine
+import PlayerAssist
import PlayerControl
import CrossLuckyCloudBuy
import IPY_GameServer
import CrossRealmPlayer
import PlayerCompensation
import CrossActionControl
+import CrossActAllRecharge
+import CrossChampionship
+import CrossBattlefield
import CrossBillboard
+import CrossYaomoBoss
import GameWorldBoss
import CrossRealmPK
import PlayerQuery
@@ -120,6 +125,48 @@
elif msgType == ShareDefine.ClientServerMsg_AddBuff:
MapServer_CrossAddBuff(msgData)
+ elif msgType == ShareDefine.ClientServerMsg_CrossAssist:
+ PlayerAssist.ClientServerMsg_CrossAssist(serverGroupID, msgData, tick)
+
+ elif msgType == ShareDefine.ClientServerMsg_BattlefieldBuyOpen:
+ CrossBattlefield.ClientServerMsg_BattlefieldBuyOpen(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_BattlefieldCallJoin:
+ CrossBattlefield.ClientServerMsg_BattlefieldCallJoin(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_BattlefieldCallKick:
+ CrossBattlefield.ClientServerMsg_BattlefieldCallKick(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_BattlefieldCallChange:
+ CrossBattlefield.ClientServerMsg_BattlefieldCallChange(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_ChampionshipOfficialApply:
+ CrossChampionship.ClientServerMsg_ChampionshipOfficialApply(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_ChampionshipOfficialApplyReply:
+ CrossChampionship.ClientServerMsg_ChampionshipOfficialApplyReply(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_ChampionshipOfficialKick:
+ CrossChampionship.ClientServerMsg_ChampionshipOfficialKick(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_ChampionshipOfficialLeave:
+ CrossChampionship.ClientServerMsg_ChampionshipOfficialLeave(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_ChampionshipOfficialChallenge:
+ CrossChampionship.ClientServerMsg_ChampionshipOfficialChallenge(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_ChampionshipGuess:
+ CrossChampionship.ClientServerMsg_ChampionshipGuess(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_ChampionshipWorship:
+ CrossChampionship.ClientServerMsg_ChampionshipWorship(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_ActAllRechargeValue:
+ CrossActAllRecharge.ClientServerMsg_ActAllRechargeValue(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_CrossYaomoBossHurtAward:
+ CrossYaomoBoss.ClientServerMsg_CrossYaomoBossHurtAward(serverGroupID, msgData)
+
# 需要发送到地图服务器处理的
elif msgType in [ShareDefine.ClientServerMsg_Reborn, ShareDefine.ClientServerMsg_CollectNPC]:
MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID)
@@ -149,9 +196,13 @@
'''
CrossRealmPlayer.Sync_CrossCommInitDataToClientServer(serverGroupID)
CrossRealmPK.Sync_CrossPKInitDataToClientServer(tick, serverGroupID)
+ CrossChampionship.Sync_CrossChampionshipDataToClientServer(serverGroupID)
+ CrossBattlefield.Sync_CrossBattlefieldDataToClientServer(serverGroupID)
CrossBoss.Sync_CrossBossInitDataToClientServer(serverGroupID)
- CrossLuckyCloudBuy.Sync_LuckyCloudBuyDataToClientServer(tick, serverGroupID)
CrossActionControl.Sync_CrossActInfoToClientServer(serverGroupID)
+ CrossLuckyCloudBuy.Sync_LuckyCloudBuyDataToClientServer(tick, serverGroupID)
+ CrossActAllRecharge.Sync_AllRechargeDataToClientServer(serverGroupID)
+ CrossYaomoBoss.Sync_CrossYaomoBossDataToClientServer(serverGroupID)
PlayerCompensation.Sync_CrossMailPlayerIDToClientServer(serverGroupID)
return
@@ -195,16 +246,18 @@
return
## ================================================================================================
-def SendMsgToClientServer(msgType, dataMsg, serverGroupIDList=[]):
+def SendMsgToClientServer(msgType, dataMsg, serverGroupIDList=None):
''' 广播信息到子服务器上
@param serverGroupIDList: 发送指定的服务器组ID列表,内部已经针对列表中组ID去重,
所以外部逻辑可直接添加,不用考虑组ID重复问题,没有指定服务器组ID时,默认广播所有子服
'''
if not GameWorld.IsCrossServer():
return
- if not dataMsg:
- return
-
+ #if not dataMsg:
+ # return
+ if serverGroupIDList == None:
+ serverGroupIDList = []
+
srcMsg = {"MsgType":msgType, "Data":dataMsg, "CrossServerTime":GameWorld.GetCurrentDataTimeStr()}
sendMsg = cPickle.dumps(srcMsg, 2)
if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
@@ -289,6 +342,42 @@
elif msgType == ShareDefine.CrossServerMsg_LuckyCloudBuyNum:
CrossLuckyCloudBuy.CrossServerMsg_LuckyCloudBuyNum(msgData)
+ elif msgType == ShareDefine.CrossServerMsg_BattlefieldState:
+ CrossBattlefield.CrossServerMsg_BattlefieldState(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_BattlefieldBuy:
+ CrossBattlefield.CrossServerMsg_BattlefieldBuy(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_BattlefieldOver:
+ CrossBattlefield.CrossServerMsg_BattlefieldOver(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_ChampionshipState:
+ CrossChampionship.CrossServerMsg_ChampionshipState(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_ChampionshipPlayer:
+ CrossChampionship.CrossServerMsg_ChampionshipPlayer(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_ChampionshipGroup:
+ CrossChampionship.CrossServerMsg_ChampionshipGroup(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_ChampionshipGuess:
+ CrossChampionship.CrossServerMsg_ChampionshipGuess(msgData, tick)
+
+ elif msgType == ShareDefine.CrossServerMsg_ChampionshipOfficial:
+ CrossChampionship.CrossServerMsg_ChampionshipOfficial(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_ChampionshipDailyOfficial:
+ CrossChampionship.CrossServerMsg_ChampionshipDailyOfficial(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_ActAllRechargeInfo:
+ CrossActAllRecharge.CrossServerMsg_ActAllRechargeInfo(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_CrossDailyActionState:
+ CrossActionControl.CrossServerMsg_CrossDailyActionState(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_CrossYaomoBossHurtInfo:
+ CrossYaomoBoss.CrossServerMsg_CrossYaomoBossHurtInfo(msgData)
+
elif msgType == ShareDefine.CrossServerMsg_SyncBillboard:
CrossBillboard.CrossServerMsg_SyncBillboard(msgData, tick)
@@ -297,6 +386,9 @@
elif msgType == ShareDefine.CrossServerMsg_CrossBossState:
CrossBoss.CrossServerMsg_CrossBossState(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_CrossAssist:
+ PlayerAssist.CrossServerMsg_CrossAssist(msgData, tick)
elif msgType == ShareDefine.CrossServerMsg_CrossActInfo:
CrossActionControl.CrossServerMsg_CrossActInfo(msgData)
@@ -315,6 +407,9 @@
elif msgType == ShareDefine.CrossServerMsg_EnterFBRet:
PlayerFB.CrossServerMsg_EnterFBRet(msgData, tick)
+
+ elif msgType == ShareDefine.CrossServerMsg_EnterVSRoomRet:
+ PlayerFB.CrossServerMsg_EnterVSRoomRet(msgData, tick)
elif msgType == ShareDefine.CrossServerMsg_SendMail:
PlayerCompensation.CrossServerMsg_SendMail(msgData)
@@ -342,7 +437,10 @@
tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
if tagPlayer:
GameWorld.DebugAnswer(tagPlayer, "跨服服务器时间: %s" % GameWorld.GetCrossServerTimeStr())
-
+
+ elif msgType == ShareDefine.CrossServerMsg_DebugAnswer:
+ GameWorld.CrossServerMsg_DebugAnswer(msgData)
+
else:
GameWorld.ErrLog("没有该信息类型逻辑处理!")
--
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