From 41ad793ca9cf294333dd215fee303397ca44aac2 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 14 十二月 2018 14:50:04 +0800
Subject: [PATCH] 5461 【后端】【1.3】【1.3.100】坐骑和灵宠老号处理

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py |   46 ++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 46 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
index 2b1367b..30205b2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
@@ -737,6 +737,52 @@
 # @param curPlayer 玩家
 # @return None
 def PlayerHorseLogin(curPlayer):
+    if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_Horse):
+        GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_Horse, 1)
+        #等级不能超上限,技能删了重新学
+        skillManager = curPlayer.GetSkillManager()
+        delCnt = 0
+        for i in xrange(skillManager.GetSkillCount()):
+            dataIndex = i-delCnt
+            skill = skillManager.GetSkillByIndex(dataIndex)
+            if skill == None:
+                continue
+            if skill.GetFuncType() != ChConfig.Def_SkillFuncType_HorseSkill:
+                continue
+            skillTypeID = skill.GetSkillTypeID()
+            skillManager.DeleteSkillBySkillTypeID(skillTypeID)
+            delCnt += 1
+            
+        tick = GameWorld.GetGameWorld().GetTick()
+        ipyDataMgr = IpyGameDataPY.IPY_Data()
+        for i in xrange(ipyDataMgr.GetHorseCount()):
+            ipyData = ipyDataMgr.GetHorseByIndex(i)
+            horseID = ipyData.GetHorseID()
+            curlv = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Horser_LV % horseID, 0, ChConfig.Def_PDictType_Horse)
+            if not curlv:
+                continue
+            maxLV = ipyData.GetMaxLV()
+            if curlv > maxLV:
+                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Horser_LV % horseID, maxLV, ChConfig.Def_PDictType_Horse)
+                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Horser_Exp % horseID, 0, ChConfig.Def_PDictType_Horse)
+                GameWorld.Log('   老号坐骑等级超过上限,坐骑ID=%s,原LV=%s,重置为=%s'%(horseID, curlv, maxLV))
+                curlv = maxLV
+        
+            for lv in xrange(1, curlv + 1):
+                upIpyData = IpyGameDataPY.GetIpyGameData("HorseUp", horseID, lv)
+                if not upIpyData:
+                    break
+                skillIDList = upIpyData.GetSkillID()
+                if not skillIDList:
+                    continue
+                for skillID in skillIDList:
+                    __GiveSkill(curPlayer, skillID, tick)
+        # 重刷战力
+        curControl = PlayerControl.PlayerControl(curPlayer)
+        curControl.RefreshAllSkill()
+        RefreshHorseAttr(curPlayer)
+        
+    
     Sync_HorseClassData(curPlayer)
     return
 

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