From 41c7b27b6ce4d57a1fc0f281d8323956599cceef Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 06 十二月 2023 10:13:15 +0800
Subject: [PATCH] 9811 【BT9】【后端】逐鹿万界(结算同步玩家信息改为字典)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py | 46 +++++++++++++++++++++++++++-------------------
1 files changed, 27 insertions(+), 19 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py
index 088920e..530252d 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py
@@ -28,6 +28,7 @@
import PlayerFamily
import PyDataManager
import PlayerViewCache
+import IpyGameDataPY
import time
import random
@@ -35,11 +36,6 @@
Def_Key_BillboardSortTick = "BillboardSortTick_%s" # 排行榜是否排序tick,参数(排行榜类型)
Def_Key_BillboardNeedSort = "BillboardNeedSort_%s" # 排行榜是否需要排序,参数(排行榜类型)
-#需要每天记录到oss的排行榜类型
-Def_NoteOssBillboardTypeList = [
- ShareDefine.Def_BT_LV , #个人等级日榜
- ShareDefine.Def_BT_FightPower, #个人战斗力
- ]
#需要每天拷贝昨日榜单的排行榜类型字典
Def_NeedCopyYesterday_Dict = {
#昨日榜(拷贝) #今日榜(源数据)
@@ -47,6 +43,7 @@
def NoteOssBillboardInfoByDay():
## 每天记录排行榜信息到oss中
+ Def_NoteOssBillboardTypeList = IpyGameDataPY.GetFuncEvalCfg("BillboardSet", 1)
for billboardType in Def_NoteOssBillboardTypeList:
DataRecordPack.DR_BillboardDataByDay(billboardType)
return
@@ -486,8 +483,6 @@
#GameWorld.DebugLog("更新排行榜:bType=%s,autoSort=%s,tick=%s,lastSortTick=%s,d=%s" % (bType, autoSort, tick, lastSortTick, tick - lastSortTick))
UpdatePlayerBillboard(bID, bName, bName2, bType, bType2, value1, value2, cmpValue, autoSort, cmpValue2, cmpValue3)
- gameWorld.SetDict(Def_Key_BillboardNeedSort % bType, 1)
- #__UpdateBillboardSortState(gameWorld, bType, autoSort, isUpd)
exInfo = billInfoDict["ExInfo"]
# 以下为榜单附加特殊处理
@@ -509,20 +504,22 @@
if job in ShareDefine.JobFightPowerBillboardDict:
jobBType = ShareDefine.JobFightPowerBillboardDict[job]
UpdatePlayerBillboard(bID, bName, bName2, jobBType, bType2, value1, value2, cmpValue, autoSort, cmpValue2)
- gameWorld.SetDict(Def_Key_BillboardNeedSort % jobBType, 1)
- #__UpdateBillboardSortState(gameWorld, jobBType, autoSort, isUpd)
return
-def __UpdateBillboardSortState(gameWorld, bType, autoSort, isUpd):
- key = Def_Key_BillboardNeedSort % bType
- needSort = gameWorld.GetDictByKey(key)
- if not autoSort and isUpd and not needSort:
- gameWorld.SetDict(key, 1)
- elif autoSort and needSort:
- gameWorld.SetDict(key, 0)
-
- #GameWorld.DebugLog("__UpdateBillboardSortState:bType=%s,autoSort=%s,isUpd=%s,needSort=%s" % (bType, autoSort, isUpd, gameWorld.GetDictByKey(key)))
+def DelJobFightPowerBillboard(curPlayer, delJob):
+ ## 删除玩家对应职业战力榜 - 一般是玩家职业改变了,需要删除旧职业的职业战力榜单
+ if delJob not in ShareDefine.JobFightPowerBillboardDict:
+ return
+ jobBType = ShareDefine.JobFightPowerBillboardDict[delJob]
+ playerID = curPlayer.GetPlayerID()
+ billboardMgr = GameWorld.GetBillboard()
+ playerBillBoard = billboardMgr.FindBillboard(jobBType)
+ if not playerBillBoard:
+ return
+ if playerBillBoard.FindByID(playerID):
+ playerBillBoard.DeleteByID(playerID)
+ GameWorld.DebugLog("删除玩家职业战力榜单: delJob=%s,jobBType=%s" % (delJob, jobBType), playerID)
return
def GetBillboardOperateInfo(curPlayer):
@@ -568,7 +565,14 @@
if bType in ShareDefine.BTValue1_OfficialRankList:
value1 = playerRealmLV
-
+
+ tick = GameWorld.GetGameWorld().GetTick()
+ gameWorld = GameWorld.GetGameWorld()
+ lastSortTick = gameWorld.GetDictByKey(Def_Key_BillboardSortTick % bType)
+ autoSort = ((tick - lastSortTick) >= 60000 or autoSort) # 1分钟强制排序一次
+ if autoSort:
+ gameWorld.SetDict(Def_Key_BillboardSortTick % bType, tick)
+
UpdatePlayerBillboard(playerID, playerName, playerOpInfo, bType, playerJob, value1, value2, cmpValue, autoSort, cmpValue2, cmpValue3)
return
@@ -624,6 +628,9 @@
if opInfo != str(curPlayerOpInfo):
playerBillBoardData.SetName2(str(curPlayerOpInfo))
GameWorld.DebugLog(" 更新operatInfo=%s" % curPlayerOpInfo, curPlayerID)
+ if playerBillBoardData.GetType2() != billboardType:
+ playerBillBoardData.SetType2(billboardType)
+ GameWorld.DebugLog(" 更新Type2=%s" % billboardType, curPlayerID)
return False
# 没设置值默认为时间time,先上榜的排前面
@@ -654,6 +661,7 @@
% (billboardIndex, billboardType, value1, value2, cmpValue, cmpValue2, cmpValue3, isNewData), curPlayerID)
if not autoSort:
#不自动排序
+ GameWorld.GetGameWorld().SetDict(Def_Key_BillboardNeedSort % billboardIndex, 1) # 设置需要下次查看需要先排序
return True
#重新排序排行榜
--
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