From 4222222e7a1ab903843016ea84cb57717bd11ec7 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期四, 22 十一月 2018 20:24:54 +0800 Subject: [PATCH] 4715 【1.3】【后端】新的洗练副本-冰晶矿脉(日常活动) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py | 11 +++++++++++ 1 files changed, 11 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py index 0df17e2..5965d6f 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py @@ -381,6 +381,17 @@ PlayerState.SetBossStateTick(atkObj, tick) return +def OnCheckCanDie(atkObj, curNPC, skill, tick): + ## 检查NPC是否可死亡 + dropOwnerType = NPCCommon.GetDropOwnerType(curNPC) + if dropOwnerType not in [ChConfig.DropOwnerType_MaxHurt]: + return True + tagObj = __RefreshDropOwner(curNPC, tick, 0) + if not atkObj or not tagObj: + GameWorld.ErrLog("Boss当前状态下不可以死亡!npcID=%s" % curNPC.GetNPCID()) + return False + return True + ## NPC被玩家杀死 def OnAttackDieByPlayer(curNPC, curPlayer, skill): tick = GameWorld.GetGameWorld().GetTick() -- Gitblit v1.8.0