From 4263dbe6adb69acd0c6814f647d9cbdbc6a61e00 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 13 六月 2024 16:13:56 +0800 Subject: [PATCH] 10178 【越南】【香港】【主干】挂机奖励(集字活动、垃圾分类活动支持掉落活动物品; 终身卡免费领取快速挂机收益;) --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py | 153 +++++++++++++++++++++++++++++++++++++++++++------- 1 files changed, 130 insertions(+), 23 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py index f604d6c..36ee9a2 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py @@ -20,21 +20,22 @@ import GameWorld import ChConfig import ShareDefine +import PlayerControl import ChPyNetSendPack +import PlayerDBGSEvent import NetPackCommon import DataRecordPack import PlayerFamily +import PyDataManager +import PlayerViewCache +import IpyGameDataPY import time +import random Def_Key_BillboardSortTick = "BillboardSortTick_%s" # 排行榜是否排序tick,参数(排行榜类型) Def_Key_BillboardNeedSort = "BillboardNeedSort_%s" # 排行榜是否需要排序,参数(排行榜类型) -#需要每天记录到oss的排行榜类型 -Def_NoteOssBillboardTypeList = [ - ShareDefine.Def_BT_LV , #个人等级日榜 - ShareDefine.Def_BT_FightPower, #个人战斗力 - ] #需要每天拷贝昨日榜单的排行榜类型字典 Def_NeedCopyYesterday_Dict = { #昨日榜(拷贝) #今日榜(源数据) @@ -42,6 +43,7 @@ def NoteOssBillboardInfoByDay(): ## 每天记录排行榜信息到oss中 + Def_NoteOssBillboardTypeList = IpyGameDataPY.GetFuncEvalCfg("BillboardSet", 1) for billboardType in Def_NoteOssBillboardTypeList: DataRecordPack.DR_BillboardDataByDay(billboardType) return @@ -74,6 +76,30 @@ return +def __CheckFightPowerBillboard(): + ## 由于战力修改为支持超过20E,所以需要处理下战力相关榜单,原 cmpValue 值移动到 cmpValue2 + + eventKey = "FightPowerBillboardMoveValue" + if PlayerDBGSEvent.GetDBGSTrig_ByKey(eventKey): + return + PlayerDBGSEvent.SetDBGSTrig_ByKey(eventKey, 1) + GameWorld.Log("处理战力榜超过20E支持!") + + billboardList = [ShareDefine.Def_BT_FightPower] + ShareDefine.JobFightPowerBillboardDict.values() + for billboardType in billboardList: + billboard = GameWorld.GetBillboard().FindBillboard(billboardType) + if not billboard: + continue + GameWorld.Log(" billboardType=%s,count=%s" % (billboardType, billboard.GetCount())) + for index in xrange(billboard.GetCount()): + billBoardData = billboard.At(index) + if not billBoardData: + continue + billBoardData.SetCmpValue2(billBoardData.GetCmpValue()) + billBoardData.SetCmpValue(0) + + return + def SortServerBillboard(): ##排序所有排行榜 billboardMgr = GameWorld.GetBillboard() @@ -82,7 +108,8 @@ billBoard = billboardMgr.FindBillboard(index) #排序一次排行榜 billBoard.Sort() - + + __CheckFightPowerBillboard() return def CopyBillboard(newBillboardIndex, oldBillboardIndex): @@ -417,7 +444,7 @@ def MapServer_UpdateBillboard(billInfoDict, tick): '''地图更新排行榜, 通用 {"Type":bType, "Type2":bType2, "ID":bID, "ID2":bID2, "Name1":bName, "Name2":bName2, "ExInfo":exInfo, - "Value1":value1, "Value2":value2, "CmpValue":cmpValue, "CmpValue2":cmpValue2, "CmpValue3":cmpValue3} + "Value1":value1, "Value2":value2, "CmpValue":cmpValue, "CmpValue2":cmpValue2, "CmpValue3":cmpValue3, "autoSort":autoSort} ''' bType = billInfoDict["Type"] @@ -450,26 +477,24 @@ gameWorld = GameWorld.GetGameWorld() lastSortTick = gameWorld.GetDictByKey(Def_Key_BillboardSortTick % bType) - autoSort = (tick - lastSortTick) >= 60000 # 1分钟强制排序一次 + autoSort = (tick - lastSortTick) >= 60000 or billInfoDict.get("autoSort") == True # 1分钟强制排序一次 if autoSort: gameWorld.SetDict(Def_Key_BillboardSortTick % bType, tick) #GameWorld.DebugLog("更新排行榜:bType=%s,autoSort=%s,tick=%s,lastSortTick=%s,d=%s" % (bType, autoSort, tick, lastSortTick, tick - lastSortTick)) UpdatePlayerBillboard(bID, bName, bName2, bType, bType2, value1, value2, cmpValue, autoSort, cmpValue2, cmpValue3) - gameWorld.SetDict(Def_Key_BillboardNeedSort % bType, 1) - #__UpdateBillboardSortState(gameWorld, bType, autoSort, isUpd) exInfo = billInfoDict["ExInfo"] # 以下为榜单附加特殊处理 if bType == ShareDefine.Def_BT_FightPower: playerID = bID - fightPowerTotal = cmpValue + fightPowerTotal = cmpValue * ChConfig.Def_PerPointValue + cmpValue2 familyID = exInfo[0] playerJob = bType2 curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID) if curPlayer: - curPlayer.SetFightPower(fightPowerTotal) + PlayerControl.SetFightPower(curPlayer, fightPowerTotal) #更新战盟成员战力 PlayerFamily.UpdFamilyMemberFightPower(familyID, playerID, fightPowerTotal) @@ -478,21 +503,78 @@ job = playerJob % 10 if job in ShareDefine.JobFightPowerBillboardDict: jobBType = ShareDefine.JobFightPowerBillboardDict[job] - UpdatePlayerBillboard(bID, bName, bName2, jobBType, bType2, value1, value2, cmpValue, autoSort) - gameWorld.SetDict(Def_Key_BillboardNeedSort % jobBType, 1) - #__UpdateBillboardSortState(gameWorld, jobBType, autoSort, isUpd) + UpdatePlayerBillboard(bID, bName, bName2, jobBType, bType2, value1, value2, cmpValue, autoSort, cmpValue2) return -def __UpdateBillboardSortState(gameWorld, bType, autoSort, isUpd): - key = Def_Key_BillboardNeedSort % bType - needSort = gameWorld.GetDictByKey(key) - if not autoSort and isUpd and not needSort: - gameWorld.SetDict(key, 1) - elif autoSort and needSort: - gameWorld.SetDict(key, 0) +def DelJobFightPowerBillboard(curPlayer, delJob): + ## 删除玩家对应职业战力榜 - 一般是玩家职业改变了,需要删除旧职业的职业战力榜单 + if delJob not in ShareDefine.JobFightPowerBillboardDict: + return + jobBType = ShareDefine.JobFightPowerBillboardDict[delJob] + playerID = curPlayer.GetPlayerID() + billboardMgr = GameWorld.GetBillboard() + playerBillBoard = billboardMgr.FindBillboard(jobBType) + if not playerBillBoard: + return + if playerBillBoard.FindByID(playerID): + playerBillBoard.DeleteByID(playerID) + GameWorld.DebugLog("删除玩家职业战力榜单: delJob=%s,jobBType=%s" % (delJob, jobBType), playerID) + return + +def GetBillboardOperateInfo(curPlayer): + # 排行榜中所保存的运营商相关信息 + return curPlayer.GetFace() +# platform = curPlayer.GetAccID() +# if platform in ["tencent"]: +# return curPlayer.GetOperateInfo() +# return platform + +def UpdatePlayerBillboardEx(curPlayer, playerID, bType, cmpValue, cmpValue2=0, cmpValue3=0, value1=0, value2=0, autoSort=False): + ## 更新玩家排行榜 + # @param curPlayer: 可能为None + + playerOpInfo = "" + playerJob = 0 + playerName = "" + playerRealmLV = 0 + + if curPlayer: + playerID = curPlayer.GetID() + playerJob = curPlayer.GetJob() + playerName = curPlayer.GetName() + playerRealmLV = curPlayer.GetOfficialRank() + playerOpInfo = GetBillboardOperateInfo(curPlayer) + else: + socialPlayer = PyDataManager.GetPersonalSocialManager().GetSocialPlayer(playerID) + if socialPlayer: + playerJob = socialPlayer.playerInfo.Job + playerName = socialPlayer.playerInfo.PlayerName + playerRealmLV = socialPlayer.playerInfo.RealmLV + else: + curCache = PlayerViewCache.FindViewCache(playerID) + if curCache: + cacheDict = PlayerViewCache.GetCachePropDataDict(curCache) + playerJob = cacheDict["Job"] + playerName = cacheDict["Name"] + playerRealmLV = cacheDict["RealmLV"] + + if not playerName and playerID < 10000: + playerJob = random.choice([1, 2]) + playerName = "testName%s" % playerID + playerRealmLV = random.randint(1, 10) - #GameWorld.DebugLog("__UpdateBillboardSortState:bType=%s,autoSort=%s,isUpd=%s,needSort=%s" % (bType, autoSort, isUpd, gameWorld.GetDictByKey(key))) + if bType in ShareDefine.BTValue1_OfficialRankList: + value1 = playerRealmLV + + tick = GameWorld.GetGameWorld().GetTick() + gameWorld = GameWorld.GetGameWorld() + lastSortTick = gameWorld.GetDictByKey(Def_Key_BillboardSortTick % bType) + autoSort = ((tick - lastSortTick) >= 60000 or autoSort) # 1分钟强制排序一次 + if autoSort: + gameWorld.SetDict(Def_Key_BillboardSortTick % bType, tick) + + UpdatePlayerBillboard(playerID, playerName, playerOpInfo, bType, playerJob, value1, value2, cmpValue, autoSort, cmpValue2, cmpValue3) return #--------------------------------------------------------------------- @@ -547,6 +629,9 @@ if opInfo != str(curPlayerOpInfo): playerBillBoardData.SetName2(str(curPlayerOpInfo)) GameWorld.DebugLog(" 更新operatInfo=%s" % curPlayerOpInfo, curPlayerID) + if playerBillBoardData.GetType2() != billboardType: + playerBillBoardData.SetType2(billboardType) + GameWorld.DebugLog(" 更新Type2=%s" % billboardType, curPlayerID) return False # 没设置值默认为时间time,先上榜的排前面 @@ -577,6 +662,7 @@ % (billboardIndex, billboardType, value1, value2, cmpValue, cmpValue2, cmpValue3, isNewData), curPlayerID) if not autoSort: #不自动排序 + GameWorld.GetGameWorld().SetDict(Def_Key_BillboardNeedSort % billboardIndex, 1) # 设置需要下次查看需要先排序 return True #重新排序排行榜 @@ -741,3 +827,24 @@ return +def UpdateBillboardFace(curPlayer): + ## 更新排行榜中的玩家头像 + + curPlayerID = curPlayer.GetID() + curFace = curPlayer.GetFace() + + billboardMgr = GameWorld.GetBillboard() + for billboardIndex in ShareDefine.BillboardTypeList: + billBoard = billboardMgr.FindBillboard(billboardIndex) + if not billBoard: + #找不到这类型排行榜 + continue + + playerBillBoardData = billBoard.FindByID(curPlayerID) + if not playerBillBoardData: + #该玩家没有在排行榜上 + continue + + playerBillBoardData.SetName2(str(curFace)) + + return -- Gitblit v1.8.0