From 4263dbe6adb69acd0c6814f647d9cbdbc6a61e00 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 13 六月 2024 16:13:56 +0800
Subject: [PATCH] 10178 【越南】【香港】【主干】挂机奖励(集字活动、垃圾分类活动支持掉落活动物品; 终身卡免费领取快速挂机收益;)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py |  153 +++++++++++++++++++++++++++++++++++++++++++-------
 1 files changed, 130 insertions(+), 23 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py
index f604d6c..36ee9a2 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py
@@ -20,21 +20,22 @@
 import GameWorld
 import ChConfig
 import ShareDefine
+import PlayerControl
 import ChPyNetSendPack
+import PlayerDBGSEvent
 import NetPackCommon
 import DataRecordPack
 import PlayerFamily
+import PyDataManager
+import PlayerViewCache
+import IpyGameDataPY
 
 import time
+import random
 
 Def_Key_BillboardSortTick = "BillboardSortTick_%s" # 排行榜是否排序tick,参数(排行榜类型)
 Def_Key_BillboardNeedSort = "BillboardNeedSort_%s" # 排行榜是否需要排序,参数(排行榜类型)
 
-#需要每天记录到oss的排行榜类型
-Def_NoteOssBillboardTypeList = [
-    ShareDefine.Def_BT_LV ,                  #个人等级日榜            
-    ShareDefine.Def_BT_FightPower,           #个人战斗力
-                                ]
 #需要每天拷贝昨日榜单的排行榜类型字典
 Def_NeedCopyYesterday_Dict = {
     #昨日榜(拷贝)                                    #今日榜(源数据)
@@ -42,6 +43,7 @@
 
 def NoteOssBillboardInfoByDay():
     ## 每天记录排行榜信息到oss中
+    Def_NoteOssBillboardTypeList = IpyGameDataPY.GetFuncEvalCfg("BillboardSet", 1)
     for billboardType in Def_NoteOssBillboardTypeList:
         DataRecordPack.DR_BillboardDataByDay(billboardType)
     return
@@ -74,6 +76,30 @@
         
     return
 
+def __CheckFightPowerBillboard():
+    ## 由于战力修改为支持超过20E,所以需要处理下战力相关榜单,原 cmpValue 值移动到 cmpValue2
+    
+    eventKey = "FightPowerBillboardMoveValue"
+    if PlayerDBGSEvent.GetDBGSTrig_ByKey(eventKey):
+        return
+    PlayerDBGSEvent.SetDBGSTrig_ByKey(eventKey, 1)
+    GameWorld.Log("处理战力榜超过20E支持!")
+    
+    billboardList = [ShareDefine.Def_BT_FightPower] + ShareDefine.JobFightPowerBillboardDict.values()
+    for billboardType in billboardList:
+        billboard = GameWorld.GetBillboard().FindBillboard(billboardType)
+        if not billboard:
+            continue
+        GameWorld.Log("    billboardType=%s,count=%s" % (billboardType, billboard.GetCount()))
+        for index in xrange(billboard.GetCount()):
+            billBoardData = billboard.At(index)
+            if not billBoardData:
+                continue
+            billBoardData.SetCmpValue2(billBoardData.GetCmpValue())
+            billBoardData.SetCmpValue(0)
+            
+    return
+
 def SortServerBillboard():
     ##排序所有排行榜
     billboardMgr = GameWorld.GetBillboard()
@@ -82,7 +108,8 @@
         billBoard = billboardMgr.FindBillboard(index)
         #排序一次排行榜
         billBoard.Sort()
-
+        
+    __CheckFightPowerBillboard()
     return
 
 def CopyBillboard(newBillboardIndex, oldBillboardIndex):
@@ -417,7 +444,7 @@
 def MapServer_UpdateBillboard(billInfoDict, tick):
     '''地图更新排行榜, 通用
     {"Type":bType, "Type2":bType2, "ID":bID, "ID2":bID2, "Name1":bName, "Name2":bName2, "ExInfo":exInfo,
-    "Value1":value1, "Value2":value2, "CmpValue":cmpValue, "CmpValue2":cmpValue2, "CmpValue3":cmpValue3}
+    "Value1":value1, "Value2":value2, "CmpValue":cmpValue, "CmpValue2":cmpValue2, "CmpValue3":cmpValue3, "autoSort":autoSort}
     '''
     
     bType = billInfoDict["Type"]
@@ -450,26 +477,24 @@
     
     gameWorld = GameWorld.GetGameWorld()
     lastSortTick = gameWorld.GetDictByKey(Def_Key_BillboardSortTick % bType)
-    autoSort = (tick - lastSortTick) >= 60000 # 1分钟强制排序一次
+    autoSort = (tick - lastSortTick) >= 60000 or billInfoDict.get("autoSort") == True # 1分钟强制排序一次
     if autoSort:
         gameWorld.SetDict(Def_Key_BillboardSortTick % bType, tick)
     #GameWorld.DebugLog("更新排行榜:bType=%s,autoSort=%s,tick=%s,lastSortTick=%s,d=%s" % (bType, autoSort, tick, lastSortTick, tick - lastSortTick))
     
     UpdatePlayerBillboard(bID, bName, bName2, bType, bType2, value1, value2, cmpValue, autoSort, cmpValue2, cmpValue3)
-    gameWorld.SetDict(Def_Key_BillboardNeedSort % bType, 1)
-    #__UpdateBillboardSortState(gameWorld, bType, autoSort, isUpd)
     
     exInfo = billInfoDict["ExInfo"]
     # 以下为榜单附加特殊处理
     if bType == ShareDefine.Def_BT_FightPower:
         playerID = bID
-        fightPowerTotal = cmpValue
+        fightPowerTotal = cmpValue * ChConfig.Def_PerPointValue + cmpValue2
         familyID = exInfo[0]
         playerJob = bType2
         
         curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
         if curPlayer:
-            curPlayer.SetFightPower(fightPowerTotal)
+            PlayerControl.SetFightPower(curPlayer, fightPowerTotal)
             
         #更新战盟成员战力
         PlayerFamily.UpdFamilyMemberFightPower(familyID, playerID, fightPowerTotal)
@@ -478,21 +503,78 @@
         job = playerJob % 10
         if job in ShareDefine.JobFightPowerBillboardDict:
             jobBType = ShareDefine.JobFightPowerBillboardDict[job]
-            UpdatePlayerBillboard(bID, bName, bName2, jobBType, bType2, value1, value2, cmpValue, autoSort)
-            gameWorld.SetDict(Def_Key_BillboardNeedSort % jobBType, 1)
-            #__UpdateBillboardSortState(gameWorld, jobBType, autoSort, isUpd)
+            UpdatePlayerBillboard(bID, bName, bName2, jobBType, bType2, value1, value2, cmpValue, autoSort, cmpValue2)
             
     return
 
-def __UpdateBillboardSortState(gameWorld, bType, autoSort, isUpd):
-    key = Def_Key_BillboardNeedSort % bType
-    needSort = gameWorld.GetDictByKey(key)
-    if not autoSort and isUpd and not needSort:
-        gameWorld.SetDict(key, 1)
-    elif autoSort and needSort:
-        gameWorld.SetDict(key, 0)
+def DelJobFightPowerBillboard(curPlayer, delJob):
+    ## 删除玩家对应职业战力榜  - 一般是玩家职业改变了,需要删除旧职业的职业战力榜单
+    if delJob not in ShareDefine.JobFightPowerBillboardDict:
+        return
+    jobBType = ShareDefine.JobFightPowerBillboardDict[delJob]
+    playerID = curPlayer.GetPlayerID()
+    billboardMgr = GameWorld.GetBillboard()
+    playerBillBoard = billboardMgr.FindBillboard(jobBType)
+    if not playerBillBoard:
+        return
+    if playerBillBoard.FindByID(playerID):
+        playerBillBoard.DeleteByID(playerID)
+        GameWorld.DebugLog("删除玩家职业战力榜单: delJob=%s,jobBType=%s" % (delJob, jobBType), playerID)
+    return
+
+def GetBillboardOperateInfo(curPlayer):
+    # 排行榜中所保存的运营商相关信息
+    return curPlayer.GetFace()
+#    platform = curPlayer.GetAccID()
+#    if platform in ["tencent"]:
+#        return curPlayer.GetOperateInfo()
+#    return platform
+
+def UpdatePlayerBillboardEx(curPlayer, playerID, bType, cmpValue, cmpValue2=0, cmpValue3=0, value1=0, value2=0, autoSort=False):
+    ## 更新玩家排行榜
+    # @param curPlayer: 可能为None
+    
+    playerOpInfo = ""
+    playerJob = 0
+    playerName = ""
+    playerRealmLV = 0
+    
+    if curPlayer:
+        playerID = curPlayer.GetID()
+        playerJob = curPlayer.GetJob()
+        playerName = curPlayer.GetName()
+        playerRealmLV = curPlayer.GetOfficialRank()
+        playerOpInfo = GetBillboardOperateInfo(curPlayer)
+    else:
+        socialPlayer = PyDataManager.GetPersonalSocialManager().GetSocialPlayer(playerID)
+        if socialPlayer:
+            playerJob = socialPlayer.playerInfo.Job
+            playerName = socialPlayer.playerInfo.PlayerName
+            playerRealmLV = socialPlayer.playerInfo.RealmLV
+        else:
+            curCache = PlayerViewCache.FindViewCache(playerID)
+            if curCache:
+                cacheDict = PlayerViewCache.GetCachePropDataDict(curCache)
+                playerJob = cacheDict["Job"]
+                playerName = cacheDict["Name"]
+                playerRealmLV = cacheDict["RealmLV"]
+                
+    if not playerName and playerID < 10000:
+        playerJob = random.choice([1, 2])
+        playerName = "testName%s" % playerID
+        playerRealmLV = random.randint(1, 10)
         
-    #GameWorld.DebugLog("__UpdateBillboardSortState:bType=%s,autoSort=%s,isUpd=%s,needSort=%s" % (bType, autoSort, isUpd, gameWorld.GetDictByKey(key)))
+    if bType in ShareDefine.BTValue1_OfficialRankList:
+        value1 = playerRealmLV
+        
+    tick = GameWorld.GetGameWorld().GetTick()
+    gameWorld = GameWorld.GetGameWorld()
+    lastSortTick = gameWorld.GetDictByKey(Def_Key_BillboardSortTick % bType)
+    autoSort = ((tick - lastSortTick) >= 60000 or autoSort) # 1分钟强制排序一次
+    if autoSort:
+        gameWorld.SetDict(Def_Key_BillboardSortTick % bType, tick)
+        
+    UpdatePlayerBillboard(playerID, playerName, playerOpInfo, bType, playerJob, value1, value2, cmpValue, autoSort, cmpValue2, cmpValue3)
     return
 
 #---------------------------------------------------------------------
@@ -547,6 +629,9 @@
         if opInfo != str(curPlayerOpInfo):
             playerBillBoardData.SetName2(str(curPlayerOpInfo))
             GameWorld.DebugLog("    更新operatInfo=%s" % curPlayerOpInfo, curPlayerID)
+        if playerBillBoardData.GetType2() != billboardType:
+            playerBillBoardData.SetType2(billboardType)
+            GameWorld.DebugLog("    更新Type2=%s" % billboardType, curPlayerID)
         return False
     
     # 没设置值默认为时间time,先上榜的排前面
@@ -577,6 +662,7 @@
                        % (billboardIndex, billboardType, value1, value2, cmpValue, cmpValue2, cmpValue3, isNewData), curPlayerID)
     if not autoSort:
         #不自动排序
+        GameWorld.GetGameWorld().SetDict(Def_Key_BillboardNeedSort % billboardIndex, 1) # 设置需要下次查看需要先排序
         return True
     
     #重新排序排行榜
@@ -741,3 +827,24 @@
         
     return
 
+def UpdateBillboardFace(curPlayer):
+    ## 更新排行榜中的玩家头像
+    
+    curPlayerID = curPlayer.GetID()
+    curFace = curPlayer.GetFace()
+    
+    billboardMgr = GameWorld.GetBillboard()
+    for billboardIndex in ShareDefine.BillboardTypeList:
+        billBoard = billboardMgr.FindBillboard(billboardIndex)
+        if not billBoard:
+            #找不到这类型排行榜
+            continue
+        
+        playerBillBoardData = billBoard.FindByID(curPlayerID)
+        if not playerBillBoardData:
+            #该玩家没有在排行榜上
+            continue
+        
+        playerBillBoardData.SetName2(str(curFace))
+        
+    return

--
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