From 4293fe71a3fc946f229ec102f86b79fc43d0e279 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期二, 26 三月 2019 14:35:46 +0800 Subject: [PATCH] 6374 【后端】【2.0】删除无用功能代码、封包、配置(删全身强化表、洗炼套装属性表) --- ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py | 105 ++++++++++++++++++++++++++++++++++++++++++---------- 1 files changed, 85 insertions(+), 20 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py index 695f942..5438e00 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py @@ -28,7 +28,6 @@ import NetPackCommon import IpyGameDataPY import PyGameData - # 获取玩家跨服服务器上的名字 #=============================================================================== # def GetCrossPlayerName(curPlayer): @@ -46,7 +45,7 @@ # 获取玩家跨服服务器上的名字 def GetCrossPlayerName(curPlayer): # 通过游戏账号中的平台标志获取名称,目前为spid - playerName = curPlayer.GetPlayerName() + playerName = curPlayer.GetName() opName = ReadChConfig.GetPyMongoConfig("Merge", "OpName_%s_%s" % (GameWorld.GetPlayerPlatform(curPlayer), GameWorld.GetPlayerServerSID(curPlayer))) @@ -56,20 +55,19 @@ return opName.decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName -def GetServerCrossZoneIpyData(mapID, serverGroupID=0): - ## 获取本服对应跨服玩法分区地图信息 - if mapID not in ChConfig.Def_CrossZoneTableName: +def GetCrossCommZoneIpyDataByZoneID(zoneID): + ## 获取跨服常规分区 + crossZoneName = GameWorld.GetCrossZoneName() + ipyData = IpyGameDataPY.GetIpyGameDataNotLog("CrossZoneComm", crossZoneName, zoneID) + return ipyData + +def GetCrossCommZoneIpyDataByServerGroupID(serverGroupID): + ## 获取跨服常规分区 + crossZoneName = GameWorld.GetCrossZoneName() + ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZoneComm", {"CrossZoneName":crossZoneName}, True) + if not ipyDataList: return - if not serverGroupID: - serverGroupID = GameWorld.GetServerGroupID() - - tableName = ChConfig.Def_CrossZoneTableName[mapID] - ipyDataMgr = IpyGameDataPY.IPY_Data() - if not hasattr(ipyDataMgr, "Get%sCount" % tableName): - return - - for i in xrange(getattr(ipyDataMgr, "Get%sCount" % tableName)()): - ipyData = getattr(ipyDataMgr, "Get%sByIndex" % tableName)(i) + for ipyData in ipyDataList: serverGroupIDList = ipyData.GetServerGroupIDList() for serverGroupIDInfo in serverGroupIDList: if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \ @@ -77,15 +75,47 @@ return ipyData return +def GetCrossCommZoneIpyDataListByServerGroupID(serverGroupID): + ## 获取跨服常规分区列表 + if serverGroupID: + ipyData = GetCrossCommZoneIpyDataByServerGroupID(serverGroupID) + if not ipyData: + return + ipyDataList = [ipyData] + else: + crossZoneName = GameWorld.GetCrossZoneName() + ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZoneComm", {"CrossZoneName":crossZoneName}, True) + return ipyDataList + +def GetServerCrossZoneMapIpyData(mapID, serverGroupID=0): + ## 获取本服对应跨服玩法分区地图信息 + if mapID not in ChConfig.Def_CrossZoneMapTableName: + return + tableName = ChConfig.Def_CrossZoneMapTableName[mapID] + if not serverGroupID: + if GameWorld.IsCrossServer(): + return + serverGroupID = GameWorld.GetServerGroupID() + zoneIpyData = GetCrossCommZoneIpyDataByServerGroupID(serverGroupID) + if not zoneIpyData: + return + commZoneID = zoneIpyData.GetZoneID() + return IpyGameDataPY.GetIpyGameDataByCondition(tableName, {"ZoneID":commZoneID}) + def IsCrossServerOpen(): ## 跨服服务器是否开放中 return GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen) -def ClientServerMsg_ServerInitOK(serverGroupID): - ## 子服连接成功 +def Sync_CrossCommInitDataToClientServer(serverGroupID=0): + ''' 同步跨服常规通用数据到子服务器 + @param serverGroupID: 为0时同步所有子服 + ''' + isOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen) - GameWorld.Log("子服连接成功,通知当前跨服服务器状态: isOpen=%s" % isOpen) - CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossServerState, {"isOpen":isOpen}, [serverGroupID]) + crossZoneName = GameWorld.GetCrossZoneName() + GameWorld.Log("通知当前跨服服务器状态: isOpen=%s,crossZoneName=%s,syncServerGroupID=%s" % (isOpen, crossZoneName, serverGroupID)) + serverGroupIDList = [serverGroupID] if serverGroupID else [] + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossServerState, {"isOpen":isOpen, "crossZoneName":crossZoneName}, serverGroupIDList) return def DoChangeCrossServerState(isOpen): @@ -110,6 +140,10 @@ def CrossServerMsg_CrossServerState(msgData): ## 子服收到跨服服务器状态变更,子服不存DB,默认跨服维护中,连接跨服成功后由跨服同步状态直接更新到字典即可,没连上就默认维护中 + if "crossZoneName" in msgData: + PyGameData.g_crossZoneName = msgData["crossZoneName"] + GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossZoneName, PyGameData.g_crossZoneName) + isOpen = msgData["isOpen"] isOpen = 1 if isOpen else 0 GameWorld.Log("收到跨服服务器状态变更: 是否正常开放中=%s" % isOpen) @@ -123,6 +157,7 @@ continue PlayerControl.SetCrossMapID(curPlayer, 0) + GameWorld.GetGameWorld().SendCrossServerStateToLoginServer(isOpen) # 通知地图 GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isOpen) return @@ -316,7 +351,6 @@ sendPack.ItemDataSize = len(sendPack.ItemData) sendPack.PlusData = PlusData sendPack.PlusDataSize = len(sendPack.PlusData) - sendPack.CrossPlayer = 1 NetPackCommon.SendFakePack(curPlayer, sendPack) return @@ -352,5 +386,36 @@ curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossGiveMoney", msgInfo, len(msgInfo)) return +def SetCrossPlayerAttrValue(msgInfo, tick): + ## 设置跨服玩家属性值 + playerID, setType, setDict, isDelay = msgInfo + if not PyGameData.g_crossSetPlayerAttr: + GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_CrossSetPlayerAttrTick, tick) + playerSetInfoList = PyGameData.g_crossSetPlayerAttr.get(playerID, []) + playerSetInfoList.append([setType, setDict]) + PyGameData.g_crossSetPlayerAttr[playerID] = playerSetInfoList + if not isDelay: + __SendCrossServerSetPlayerAttr(0) + return + +def OnCrossProcess(tick): + __SendCrossServerSetPlayerAttr(tick) + return + +def __SendCrossServerSetPlayerAttr(tick): + if not PyGameData.g_crossSetPlayerAttr: + return + + if tick: + # 延迟10秒一次性同步,主要是比如OnDay的时候当多个玩家同时跨服时,减少同步次数,延迟统一发送 + if tick - GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_CrossSetPlayerAttrTick) < 10 * 1000: + return + GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_CrossSetPlayerAttrTick, tick) + + CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_SetPlayerAttrValue, PyGameData.g_crossSetPlayerAttr) + PyGameData.g_crossSetPlayerAttr = {} + return + + \ No newline at end of file -- Gitblit v1.8.0