From 4355dca59d05b3535ad034759710c2139f317622 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 07 九月 2018 14:35:06 +0800
Subject: [PATCH] fix:3334 子 新增主角名字屏幕列表
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 11 ++++++-----
1 files changed, 6 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 01e10c3..89d0aab 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -2727,8 +2727,8 @@
curBourseMoney = GetMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney)
updBourseMoney = curBourseMoney
- #当是交易所扣费时,则必定扣除交易额度
- if costType == ChConfig.Def_Cost_BourseBuy:
+ #当是交易所扣费、钻石红包时,则必定扣除交易额度
+ if costType in ChConfig.UnUseInner_CostType:
updBourseMoney = max(0, curBourseMoney - price)
#其他如果当前金子比交易额度还少,则强制调整交易额度为当前金子数(这种情况一般是非交易所消费的,需要同步扣除交易所可购买额度)
elif updPlayerGold < updBourseMoney:
@@ -6120,9 +6120,6 @@
curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_IgnoreDefRateReduce, value, False)
#---特殊伤害概率---
-## 富甲一击概率
-def GetFujiaHitRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FujiaHitRate)
-def SetFujiaHitRate(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_FujiaHitRate, value)
## 富豪一击概率
def GetFuhaoHitRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FuhaoHitRate)
def SetFuhaoHitRate(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_FuhaoHitRate, value)
@@ -6133,6 +6130,10 @@
curPlayer.SetDict(ChConfig.Def_PlayerKey_BleedDamage, value)
curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_BleedDamage, value, False)
+## 最终伤害百分比
+def GetFinalHurtPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurtPer)
+def SetFinalHurtPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_FinalHurtPer, value)
+
## 最终固定伤害增加
def GetFinalHurt(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurt)
def SetFinalHurt(curPlayer, value):
--
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