From 438cebb23edcfb341eb076b6354fe5e1f50b10ec Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 20 八月 2024 19:32:10 +0800
Subject: [PATCH] 10229 【越南】【主干】【港台】【砍树】古神战场修改(功能队伍增加队员在线状态同步;相关玩家在线状态管理,支持跨服;优化查找玩家相关联队伍同步玩家所在队伍及已申请的队伍;修复队伍成员找不到缓存时报错;优化玩家缓存判断是否保存统一逻辑,防止过天可能被删除;)
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py | 9
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py | 27 +++
ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 4
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFuncTeam.py | 47 +++-
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py | 143 +++++++++------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py | 67 +++++++
ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py | 147 ++++++++++++++++
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py | 4
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py | 67 +++++++
ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py | 3
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldSkyTower.py | 2
12 files changed, 441 insertions(+), 81 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
index 0274bc3..bd75dcc 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -9722,6 +9722,66 @@
#------------------------------------------------------
+# B3 15 相关玩家在线状态变更同步 #tagGCRelatedPlayerOnlineState
+
+class tagGCRelatedPlayerOnlineState(Structure):
+ _pack_ = 1
+ _fields_ = [
+ ("Cmd", c_ubyte),
+ ("SubCmd", c_ubyte),
+ ("PlayerID", c_int), # 相关玩家ID
+ ("OfflineValue", c_int), # 离线值:0-在线;1-离线;>1-上次离线时间戳,可用于计算离线多久了;当取不到玩家信息时用1代表已离线;
+ ("IsCross", c_ubyte), # 是否跨服同步的,如果是跨服则离线时间计算时要取跨服服务器时间
+ ]
+
+ def __init__(self):
+ self.Clear()
+ self.Cmd = 0xB3
+ self.SubCmd = 0x15
+ return
+
+ def ReadData(self, stringData, _pos=0, _len=0):
+ self.Clear()
+ memmove(addressof(self), stringData[_pos:], self.GetLength())
+ return _pos + self.GetLength()
+
+ def Clear(self):
+ self.Cmd = 0xB3
+ self.SubCmd = 0x15
+ self.PlayerID = 0
+ self.OfflineValue = 0
+ self.IsCross = 0
+ return
+
+ def GetLength(self):
+ return sizeof(tagGCRelatedPlayerOnlineState)
+
+ def GetBuffer(self):
+ return string_at(addressof(self), self.GetLength())
+
+ def OutputString(self):
+ DumpString = '''// B3 15 相关玩家在线状态变更同步 //tagGCRelatedPlayerOnlineState:
+ Cmd:%s,
+ SubCmd:%s,
+ PlayerID:%d,
+ OfflineValue:%d,
+ IsCross:%d
+ '''\
+ %(
+ self.Cmd,
+ self.SubCmd,
+ self.PlayerID,
+ self.OfflineValue,
+ self.IsCross
+ )
+ return DumpString
+
+
+m_NAtagGCRelatedPlayerOnlineState=tagGCRelatedPlayerOnlineState()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGCRelatedPlayerOnlineState.Cmd,m_NAtagGCRelatedPlayerOnlineState.SubCmd))] = m_NAtagGCRelatedPlayerOnlineState
+
+
+#------------------------------------------------------
# B3 20 送礼物成功通知 #tagGCSendGiftsOKList
class tagGCSendGiftsOK(Structure):
@@ -13127,6 +13187,7 @@
RealmLV = 0 #(WORD RealmLV)// 玩家境界
FightPower = 0 #(DWORD FightPower)// 战力,求余亿
FightPowerEx = 0 #(DWORD FightPowerEx)// 战力,整除亿
+ OfflineValue = 0 #(DWORD OfflineValue)// 离线值:0-在线;1-离线;>1-上次离线时间戳,可用于计算离线多久了;当取不到玩家信息时用1代表已离线;
Value1 = 0 #(DWORD Value1)//值1
Value2 = 0 #(DWORD Value2)//值2
data = None
@@ -13146,6 +13207,7 @@
self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.OfflineValue,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.Value1,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.Value2,_pos = CommFunc.ReadDWORD(_lpData, _pos)
return _pos
@@ -13160,6 +13222,7 @@
self.RealmLV = 0
self.FightPower = 0
self.FightPowerEx = 0
+ self.OfflineValue = 0
self.Value1 = 0
self.Value2 = 0
return
@@ -13173,6 +13236,7 @@
length += 2
length += 1
length += 2
+ length += 4
length += 4
length += 4
length += 4
@@ -13191,6 +13255,7 @@
data = CommFunc.WriteWORD(data, self.RealmLV)
data = CommFunc.WriteDWORD(data, self.FightPower)
data = CommFunc.WriteDWORD(data, self.FightPowerEx)
+ data = CommFunc.WriteDWORD(data, self.OfflineValue)
data = CommFunc.WriteDWORD(data, self.Value1)
data = CommFunc.WriteDWORD(data, self.Value2)
return data
@@ -13206,6 +13271,7 @@
RealmLV:%d,
FightPower:%d,
FightPowerEx:%d,
+ OfflineValue:%d,
Value1:%d,
Value2:%d
'''\
@@ -13219,6 +13285,7 @@
self.RealmLV,
self.FightPower,
self.FightPowerEx,
+ self.OfflineValue,
self.Value1,
self.Value2
)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
index 89c9336..45a4c8b 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -43,6 +43,7 @@
import PyGameData
import CrossBoss
import ChConfig
+import ChPlayer
import PlayerFB
import GMShell
@@ -110,7 +111,10 @@
elif msgType == ShareDefine.ClientServerMsg_ChatCrossWorld:
PlayerTalk.ClientServerMsg_ChatCrossWorld(serverGroupID, msgData, tick)
-
+
+ elif msgType == ShareDefine.ClientServerMsg_PlayerLoginout:
+ ChPlayer.ClientServerMsg_PlayerLoginout(serverGroupID, msgData)
+
elif msgType == ShareDefine.ClientServerMsg_GMCMD:
GMShell.ClientServerMsg_GMCMD(msgData, tick)
@@ -341,6 +345,9 @@
elif msgType == ShareDefine.CrossServerMsg_Notify:
PlayerControl.CrossServerMsg_Notify(msgData)
+ elif msgType == ShareDefine.CrossServerMsg_PlayerLoginout:
+ ChPlayer.CrossServerMsg_PlayerLoginout(msgData)
+
elif msgType == ShareDefine.CrossServerMsg_ChatCrossWorld:
PlayerTalk.CrossServerMsg_ChatCrossWorld(msgData)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
index 58ef254..44c7dd4 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
@@ -2240,3 +2240,30 @@
DataRecordPack.SendEventPack("CrossPK_%s" % eventName, drDataDict)
return
+def IsCrossRealmPKPlayer(playerID, checkPreSeason=False, checkAllSeason=False):
+ ## 仅跨服服务器判断用
+ # @param checkPreSeason: 检查上一赛季
+ # @param checkAllSeason: 检查所有赛季
+
+ # 默认取分区1的赛季作为当前赛季,所有分区赛季ID相同,且递增
+ gameWorld = GameWorld.GetGameWorld()
+ nowSeasonID = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonID % 1)
+ preSeasonID = nowSeasonID - 1
+ crossPKBillboardMgr = PyDataManager.GetCrossPKBillboardManager()
+ crossZoneName = GameWorld.GetCrossZoneName()
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ for index in range(ipyDataMgr.GetCrossRealmPKSeasonCount()):
+ seasonIpyData = ipyDataMgr.GetCrossRealmPKSeasonByIndex(index)
+ if crossZoneName != seasonIpyData.GetCrossZoneName():
+ continue
+ zoneID = seasonIpyData.GetZoneID()
+ seasonID = seasonIpyData.GetSeasonID()
+ if checkAllSeason or seasonID == nowSeasonID or (checkPreSeason and seasonID == preSeasonID):
+ pass
+ else:
+ continue
+ _, orderDict = crossPKBillboardMgr.GetCrossPKBillboardInfo(zoneID, seasonID)
+ if orderDict and playerID in orderDict:
+ return True
+
+ return False
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldSkyTower.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldSkyTower.py
index f83809d..c68faa4 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldSkyTower.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldSkyTower.py
@@ -140,7 +140,7 @@
if pID not in SkyTowerPassPlayerIDList:
SkyTowerPassPlayerIDList.append(pID)
IpyGameDataPY.SetConfigEx(ConfigExKey_SkyTowerPassPlayerIDList, SkyTowerPassPlayerIDList)
- GameWorld.DebugLog("IsSkyTowerPassPlayer SkyTowerPassPlayerIDList=%s" % SkyTowerPassPlayerIDList)
+ #GameWorld.DebugLog("IsSkyTowerPassPlayer SkyTowerPassPlayerIDList=%s" % SkyTowerPassPlayerIDList)
return playerID in SkyTowerPassPlayerIDList
def __OnServerChallengePass(curPlayer, msgData):
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
index a274864..ec8d8a6 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -74,10 +74,58 @@
import CrossBattlefield
import CrossActAllRecharge
import CrossYaomoBoss
+import CrossRealmMsg
+import PlayerViewCache
+import PlayerFuncTeam
+import PyDataManager
import GameWorldMineArea
import PlayerRecData
import GameWorship
#---------------------------------------------------------------------
+
+#---------------------------------------------------------------------
+
+class OnlinePlayerMgr():
+ ''' 在线玩家管理,子服跨服通用
+ 注:跨服服务器时,玩家不一定在跨服服务器,只是表示有同步到跨服服务器的在线玩家,且不是所有玩家都有同步
+ '''
+
+ def __init__(self):
+ self.onlinePlayerDict = {} # 在线玩家 {playerID:serverGroupID, ...}
+ return
+
+ def IsOnline(self, playerID): return playerID in self.onlinePlayerDict
+
+ def __SetOnline(self, playerID, serverGroupID):
+ self.onlinePlayerDict[playerID] = serverGroupID
+ return
+
+ def __SetOffline(self, playerID, serverGroupID):
+ self.onlinePlayerDict.pop(playerID, None)
+ return
+
+ def SetOnlineState(self, playerID, isOnline, serverGroupID=0):
+ if isOnline:
+ self.__SetOnline(playerID, serverGroupID)
+ else:
+ self.__SetOffline(playerID, serverGroupID)
+ return
+
+ def GetOfflineValue(self, playerID, viewCache=None):
+ ## 离线值:0-在线;1-离线;>1-上次离线时间戳,可用于计算离线多久了;当取不到玩家信息时用1代表已离线;
+ if playerID in self.onlinePlayerDict:
+ return 0
+ offlineValue = 1
+ if viewCache and viewCache.OffTime:
+ offlineValue = viewCache.OffTime
+ return offlineValue
+
+def GetOnlinePlayerMgr():
+ mgr = PyGameData.g_onlinePlayerMgr
+ if mgr == None:
+ mgr = OnlinePlayerMgr()
+ PyGameData.g_onlinePlayerMgr = mgr
+ return mgr
#---------------------------------------------------------------------
@@ -249,6 +297,9 @@
CrossYaomoBoss.OnPlayerLogin(curPlayer)
#玩家记录
PlayerRecData.OnPlayerLogin(curPlayer)
+
+ #在线状态变更,放最后
+ __OnPlayerOnlineStateChange(curPlayer, True)
if isMixServerFirstLogin:
PlayerCharm.OnMixServerFirstLogin(curPlayer)
@@ -588,7 +639,8 @@
if GameWorld.IsCrossServer():
PlayerFB.OnPlayerDisconnectCrossServer(curPlayer)
-
+ return
+
#跨服匹配PK
CrossRealmPK.OnLeaveServer(curPlayer)
@@ -615,6 +667,99 @@
playerID = curPlayer.GetPlayerID()
PyGameData.g_unTJLogoffTime[playerID] = int(time.time())
+ #在线状态变更,放最后
+ __OnPlayerOnlineStateChange(curPlayer, False)
+ return
+
+def __OnPlayerOnlineStateChange(curPlayer, isOnline):
+ ## 在线状态变更
+ if PlayerControl.GetIsTJG(curPlayer):
+ return
+
+ playerID = curPlayer.GetPlayerID()
+ olMgr = GetOnlinePlayerMgr()
+ olMgr.SetOnlineState(playerID, isOnline)
+
+ #relatedPlayerIDList = [] # 本服相关玩家
+ #offlineValue = olMgr.GetOfflineValue(playerID, PlayerViewCache.FindViewCache(playerID))
+ #SyncRelatedPlayerOnlineState(playerID, offlineValue, relatedPlayerIDList)
+
+ if not PlayerControl.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_CrossRealmPK) \
+ and not PlayerControl.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_CrossBattlefield):
+ GameWorld.DebugLog("跨服相关功能未开启,不同步在线状态到跨服服务器! LV=%s" % curPlayer.GetLV(), curPlayer.GetPlayerID())
+ return
+
+ cacheBase = PlayerViewCache.GetSyncCrossCacheBase(curPlayer)
+ dataMsg = {"playerID":playerID, "isOnline":isOnline, "cacheBase":cacheBase}
+ CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PlayerLoginout, dataMsg)
+ return
+
+def ClientServerMsg_PlayerLoginout(serverGroupID, msgData):
+ ## 收到子服玩家上下线
+
+ playerID = msgData["playerID"]
+ isOnline = msgData["isOnline"]
+ cacheBase = msgData["cacheBase"]
+
+ isLogout = not isOnline
+ PlayerViewCache.UpdCrossCacheBase(playerID, cacheBase, isLogout)
+
+ SyncCrossPlayerOnlineStateToRelatedPlayer(playerID)
+ return
+
+def SyncCrossPlayerOnlineStateToRelatedPlayer(playerID):
+ ## 同步跨服玩家在线状态给相关玩家
+
+ relatedPlayerIDList = []
+
+ # 功能队伍
+ funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
+ playerTeamIDDict = funcTeamMgr.GetPlayerTeamIDDict(playerID)
+ for _, teamID in playerTeamIDDict.items():
+ funcTeam = funcTeamMgr.GetFuncTeam(teamID)
+ if not funcTeam:
+ continue
+ relatedPlayerIDList += funcTeam.GetMemberIDList()
+
+ # 其他...
+
+ # 去重汇总
+ relatedPlayerIDList = list(set(relatedPlayerIDList))
+ if playerID in relatedPlayerIDList:
+ relatedPlayerIDList.remove(playerID)
+ if not relatedPlayerIDList:
+ return
+
+ offlineValue = GetOnlinePlayerMgr().GetOfflineValue(playerID, PlayerViewCache.FindViewCache(playerID))
+ dataMsg = {"loginoutPlayerID":playerID, "offlineValue":offlineValue, "relatedPlayerIDList":relatedPlayerIDList}
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PlayerLoginout, dataMsg)
+ return
+
+def CrossServerMsg_PlayerLoginout(msgData):
+ ## 收到跨服服务器信息 - 玩家上下线状态变更
+ loginoutPlayerID = msgData["loginoutPlayerID"]
+ offlineValue = msgData["offlineValue"]
+ relatedPlayerIDList = msgData["relatedPlayerIDList"]
+ SyncRelatedPlayerOnlineState(loginoutPlayerID, offlineValue, relatedPlayerIDList, 1)
+ return
+
+def SyncRelatedPlayerOnlineState(loginoutPlayerID, offlineValue, relatedPlayerIDList, isCross=0):
+ clientPack = None
+ playerMgr = GameWorld.GetPlayerManager()
+ for playerID in relatedPlayerIDList:
+ if not PlayerControl.GetDBPlayerAccIDByID(playerID):
+ continue
+ curPlayer = playerMgr.FindPlayerByID(playerID)
+ if not curPlayer or not curPlayer.GetInitOK():
+ continue
+
+ if not clientPack:
+ clientPack = ChPyNetSendPack.tagGCRelatedPlayerOnlineState()
+ clientPack.PlayerID = loginoutPlayerID
+ clientPack.OfflineValue = offlineValue
+ clientPack.IsCross = isCross
+
+ NetPackCommon.SendFakePack(curPlayer, clientPack)
return
## 设置玩家离线时间
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFuncTeam.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFuncTeam.py
index 5022816..642eea9 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFuncTeam.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFuncTeam.py
@@ -485,6 +485,7 @@
return 0
teamIDDict = self.playerFuncTeamIDDict[playerID]
return teamIDDict.get(funcMapID, 0)
+ def GetPlayerTeamIDDict(self, playerID): return self.playerFuncTeamIDDict.get(playerID, {})
def IsTeamPlayer(self, playerID):
if playerID in self.playerFuncTeamIDDict:
@@ -819,15 +820,15 @@
memberList = []
for memberInfo in teamInfo["MemberList"]:
mem = ChPyNetSendPack.tagGCFuncTeamMem()
- mem.ServerID = memberInfo["ServerID"]
+ mem.ServerID = memberInfo.get("ServerID", 0)
mem.PlayerID = memberInfo["PlayerID"]
- mem.Name = memberInfo["Name"]
+ mem.Name = memberInfo.get("Name", "")
mem.NameLen = len(mem.Name)
- mem.LV = memberInfo["LV"]
- mem.Job = memberInfo["Job"]
- mem.RealmLV = memberInfo["RealmLV"]
- mem.FightPower = memberInfo["FightPower"] % ChConfig.Def_PerPointValue
- mem.FightPowerEx = memberInfo["FightPower"] / ChConfig.Def_PerPointValue
+ mem.LV = memberInfo.get("LV", 0)
+ mem.Job = memberInfo.get("Job", 0)
+ mem.RealmLV = memberInfo.get("RealmLV", 0)
+ mem.FightPower = memberInfo.get("FightPower", 0) % ChConfig.Def_PerPointValue
+ mem.FightPowerEx = memberInfo.get("FightPower", 0) / ChConfig.Def_PerPointValue
mem.Value1 = memberInfo["Value1"]
mem.Value2 = memberInfo["Value2"]
memberList.append(mem)
@@ -880,15 +881,16 @@
memberList = []
for memberInfo in memberInfoList:
mem = ChPyNetSendPack.tagGCFuncTeamRefreshMem()
- mem.ServerID = memberInfo["ServerID"]
+ mem.ServerID = memberInfo.get("ServerID", 0)
mem.PlayerID = memberInfo["PlayerID"]
- mem.Name = memberInfo["Name"]
+ mem.Name = memberInfo.get("Name", "")
mem.NameLen = len(mem.Name)
- mem.LV = memberInfo["LV"]
- mem.Job = memberInfo["Job"]
- mem.RealmLV = memberInfo["RealmLV"]
- mem.FightPower = memberInfo["FightPower"] % ChConfig.Def_PerPointValue
- mem.FightPowerEx = memberInfo["FightPower"] / ChConfig.Def_PerPointValue
+ mem.LV = memberInfo.get("LV", 0)
+ mem.Job = memberInfo.get("Job", 0)
+ mem.RealmLV = memberInfo.get("RealmLV", 0)
+ mem.FightPower = memberInfo.get("FightPower", 0) % ChConfig.Def_PerPointValue
+ mem.FightPowerEx = memberInfo.get("FightPower", 0) / ChConfig.Def_PerPointValue
+ mem.OfflineValue = memberInfo.get("OfflineValue", 0)
mem.Value1 = memberInfo["Value1"]
mem.Value2 = memberInfo["Value2"]
memberList.append(mem)
@@ -1494,12 +1496,25 @@
# 非列表查询,返回玩家相关队伍
if "startIndex" not in msgData:
+ syncPlayerIDList = [playerID]
+ serverGroupList = [serverGroupID]
+
funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
+ # 申请的队伍
+ funcTeamList = funcTeamMgr.GetFuncTeamList(zoneID, funcMapID)
+ for funcTeam in funcTeamList:
+ if playerID not in funcTeam.GetApplyIDList():
+ continue
+ teamID = funcTeam.GetTeamID()
+ teamInfo = funcTeam.GetSyncDict(False)
+ sendMsg = {"infoType":"QueryPlayerFuncTeam", "zoneID":zoneID, "playerID":playerID, "funcMapID":funcMapID,
+ "teamInfo":teamInfo, "teamID":teamID, "syncPlayerIDList":syncPlayerIDList}
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_FuncTeamInfo, sendMsg, serverGroupList)
+
+ # 玩家所属队伍
teamID = funcTeamMgr.GetPlayerTeamID(playerID, funcMapID)
funcTeam = funcTeamMgr.GetFuncTeam(teamID)
teamInfo = funcTeam.GetSyncDict(True) if funcTeam else {}
- syncPlayerIDList = [playerID]
- serverGroupList = [serverGroupID]
sendMsg = {"infoType":"QueryPlayerFuncTeam", "zoneID":zoneID, "playerID":playerID, "funcMapID":funcMapID,
"teamInfo":teamInfo, "teamID":teamID, "syncPlayerIDList":syncPlayerIDList}
CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_FuncTeamInfo, sendMsg, serverGroupList)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
index 3e85bec..104a736 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
@@ -32,7 +32,9 @@
import PyGameDataStruct
import IpyGameDataPY
import PyDataManager
+import CrossRealmPK
import ShareDefine
+import ChPlayer
import ChConfig
import json
@@ -43,8 +45,12 @@
DelOutofTimeViewCacheData()
return
-def IsSaveDBViewCache(playerID, playerLV):
- ## 是否保存基本的缓存数据
+def IsSaveDBViewCache(viewCache):
+ ## 缓存数据是否入库
+ if not viewCache:
+ return False
+
+ playerID = viewCache.PlayerID
if PlayerFBHelpBattle.IsInHelpBattleCheckInList(playerID):
return True
@@ -66,38 +72,6 @@
if GameWorldSkyTower.IsSkyTowerPassPlayer(playerID):
return True
- SaveDBLimitLV = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 1)
- #校验玩家等级
- if playerLV < SaveDBLimitLV:
- return False
-
- return True
-
-def IsSaveAllViewCache(playerID):
- ## 是否保存所有缓存数据
-
- if PlayerFBHelpBattle.IsInHelpBattleCheckInList(playerID):
- return True
-
- if GameWorldArena.IsArenaBattlePlayer(playerID):
- return True
-
- if CrossBattlefield.IsBattlefieldCallPlayer(playerID):
- return True
-
- if CrossChampionship.IsChampionshipPlayer(playerID):
- return True
-
- NeedCheckBillBoardType = IpyGameDataPY.GetFuncEvalCfg("PlayerViewCache", 2)
- #校验玩家是否上排行榜
- billboardMgr = GameWorld.GetBillboard()
- for BillBoardType in NeedCheckBillBoardType:
- curBillboard = billboardMgr.FindBillboard(BillBoardType)
- if not curBillboard:
- continue
- if curBillboard.FindByID(playerID):
- return True
-
#跨服榜单上的默认保留
if GameWorld.IsCrossServer():
billboardMgr = PyDataManager.GetCrossBillboardManager()
@@ -108,22 +82,48 @@
if billboardObj.FindByID(playerID):
return True
+ if CrossRealmPK.IsCrossRealmPKPlayer(playerID, checkPreSeason=True):
+ return True
+ else:
+ NeedCheckBillBoardType = IpyGameDataPY.GetFuncEvalCfg("PlayerViewCache", 2)
+ #校验玩家是否上排行榜
+ billboardMgr = GameWorld.GetBillboard()
+ for BillBoardType in NeedCheckBillBoardType:
+ curBillboard = billboardMgr.FindBillboard(BillBoardType)
+ if not curBillboard:
+ continue
+ if curBillboard.FindByID(playerID):
+ return True
+
+ # 以上是相关功能需要用到的数据,必定不能删除的
+
+ # 以下是保留近期活跃玩家,等级限制
+ playerLV = viewCache.LV
+ offTime = viewCache.OffTime
+ if not playerLV and not offTime:
+ # 跨服服务器之前某些情况没有存储LV及OffTime,防止误删,做旧数据兼容用
+ return True
+
+ SaveDBLimitLV = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 1)
+ if playerLV >= SaveDBLimitLV:
+ maxDays = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 3)
+ if not maxDays:
+ maxDays = 7 # 默认7天
+ MaxTime = maxDays * 3600 * 24
+ curTime = int(time.time())
+ passTime = curTime - viewCache.OffTime
+ if passTime < MaxTime:
+ return True
+
return False
def DelOutofTimeViewCacheData():
## 删除过期的查看缓存数据
- curTime = int(time.time())
- MaxTime = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 3) * 3600 * 24
-
pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
for playerID, viewCache in playerViewCachePyDict.items():
-
- passTime = curTime - viewCache.OffTime
- if passTime < MaxTime:
- continue
- if IsSaveAllViewCache(playerID):
+ if IsSaveDBViewCache(viewCache):
continue
playerViewCachePyDict.pop(playerID)
@@ -149,9 +149,15 @@
# 内网测试假玩家
if playerID < 10000 and not newPropData:
openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1)
- fakeName = "匿名玩家".decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
+ fakeName = "神秘道友".decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
fakeName = "%s%s" % (fakeName, playerID)
- serverID = random.randint(9900, 9950)
+ serverID = playerID % 200 + 1 # 1 ~ 200 服
+ serverGroupID = serverID
+ if serverID < 50:
+ serverGroupID = serverGroupID / 10 + 1 # 前50服每10服1主服
+ isOnline = True if playerID % 2 == 0 else False
+ olMgr = ChPlayer.GetOnlinePlayerMgr()
+ olMgr.SetOnlineState(playerID, isOnline, serverGroupID)
accID = "fake%s@test@s%s" % (playerID, serverID)
newPropData = {
"AccID":accID,
@@ -161,10 +167,11 @@
"LV":random.randint(100, 200),
"RealmLV":random.randint(5, 15),
"FightPower":random.randint(1000000, 100000000),
- "ServerGroupID":serverID,
+ "ServerGroupID":serverGroupID,
}
curCache = PyGameDataStruct.tagPlayerViewCachePy()
curCache.PlayerID = playerID
+ curCache.OffTime = int(time.time())
if newPropData:
curCache.PropData = json.dumps(newPropData, ensure_ascii=False).replace(" ", "")
curCache.PropDataSize = len(curCache.PropData)
@@ -183,9 +190,11 @@
def GetShotCahceDict(playerID, withEquip=False):
## 获取玩家简短的缓存信息字典
- cacheDict = GetCachePropDataDict(FindViewCache(playerID))
+ viewCache = FindViewCache(playerID)
+ cacheDict = GetCachePropDataDict(viewCache)
if not cacheDict:
return {}
+ olMgr = ChPlayer.GetOnlinePlayerMgr()
shotCacheDict = {
"PlayerID":playerID,
"Name":cacheDict["Name"],
@@ -194,6 +203,7 @@
"RealmLV":cacheDict["RealmLV"],
"FightPower":cacheDict["FightPower"],
"ServerID":GameWorld.GetAccIDServerID(cacheDict["AccID"]),
+ "OfflineValue":olMgr.GetOfflineValue(playerID, viewCache)
}
if withEquip:
shotCacheDict.update({
@@ -224,13 +234,25 @@
}
return cacheBase
-def UpdCrossCacheBase(playerID, cacheBase):
+def UpdCrossCacheBase(playerID, cacheBase, isLogout=False):
## 更新同步跨服基础查看缓存
- cacheDict = GetCachePropDataDict(FindViewCache(playerID, True))
+ #更新跨服在线状态,只要有同步即视为在线,除了指定是Logout的
+ olMgr = ChPlayer.GetOnlinePlayerMgr()
+ olMgr.SetOnlineState(playerID, not isLogout, cacheBase.get("ServerGroupID", 0))
+ curCache = FindViewCache(playerID, True)
+ if not curCache:
+ return {}
+ curCache.LV = cacheBase.get("LV", 0)
+ curCache.OffTime = int(time.time()) # 每次都更新,最后一次可视为跨服玩家的最近一次离线时间
+ cacheDict = GetCachePropDataDict(curCache)
if not cacheBase:
return cacheDict
for k, v in cacheBase.items():
cacheDict[k] = v
+ if isLogout:
+ if not IsSaveDBViewCache(curCache):
+ DeleteViewCache(playerID)
+ return {}
return cacheDict
#//04 01 地图同步玩家缓存数据到GameServer#tagMGUpdatePlayerCache
@@ -254,29 +276,16 @@
#};
def OnMGUpdatePlayerCache(routeIndex, mapID, curPackData, tick):
playerID = curPackData.PlayerID
- playerLV = curPackData.PlayerLV
+ #playerLV = curPackData.PlayerLV
isLogout = curPackData.IsLogouting
GameWorld.DebugLog('ViewCache### OnMGUpdatePlayerCache isLogout=%s' % isLogout, playerID)
isSaveAll = True # 是否保存所有数据
- if isLogout:
- #不需要保存离线数据的,直接删除缓存数据
- if not IsSaveDBViewCache(playerID, playerLV):
- DeleteViewCache(playerID)
- return
- isSaveAll = IsSaveAllViewCache(playerID)
- GameWorld.DebugLog(" isSaveAll=%s" % isSaveAll, playerID)
curCache = FindViewCache(playerID, True)
if not curCache:
return
curCache.LV = curPackData.PlayerLV
curCache.OffTime = curPackData.OffTime
- if isLogout:
- curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
- if curPlayer:
- curCache.GeTuiID = curPlayer.GetGeTuiClientID()
- curCache.GeTuiIDSize = len(curCache.GeTuiID)
-
curCache.PropDataDict = {} # 每次更新数据时,重置字典缓存,下次获取时重新eval缓存
curCache.PropData = curPackData.PropData
curCache.PropDataSize = curPackData.PropDataSize
@@ -300,6 +309,16 @@
setattr(curCache, "ItemDataSize%s" % classLV, itemDataSize)
#GameWorld.DebugLog(" 更新Item数据: classLV=%s,size=%s, %s" % (classLV, itemDataSize, itemData), playerID)
+ if isLogout:
+ #不需要保存离线数据的,直接删除缓存数据
+ if not IsSaveDBViewCache(curCache):
+ DeleteViewCache(playerID)
+ return
+ curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+ if curPlayer:
+ curCache.GeTuiID = curPlayer.GetGeTuiClientID()
+ curCache.GeTuiIDSize = len(curCache.GeTuiID)
+
#GameWorld.DebugLog(" %s" % curCache.outputString())
# 同步更新助战信息
if PlayerFBHelpBattle.IsInHelpBattleCheckInList(playerID):
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
index 291784f..063395f 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
@@ -149,6 +149,9 @@
cnt = 0
for dbData in self.playerViewCachePyDict.values():
+ if dbData.PlayerID < 10000:
+ # 假人玩家不存储
+ continue
cnt += 1
savaData += dbData.getBuffer()
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
index 5ffbf11..7ec7d1c 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
@@ -20,6 +20,8 @@
g_pyGameDataManager = None
+g_onlinePlayerMgr = None # 玩家在线管理
+
g_commMapLineInfo = {} # 地图线路真实地图虚拟线信息 {(dataMapID, lineID):(realMapID, copyMapID), ...}
g_commMapLineRouteDict = {} # 地图线路路由服务索引信息 {(dataMapID, lineID):routeServerIndex, ...}
g_commMapLinePlayerCountDict = {} # 常规地图分线人数 {dataMapID:{lineID:人数, ...}}
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index 48d54ec..0cc3934 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -1264,11 +1264,13 @@
GameFuncID_LittleHelper = 146 # 小助手
GameFuncID_TJG = 147 # 脱机挂
GameFuncID_SuperGift = 150 # 超值礼包
+GameFuncID_CrossRealmPK = 157 # 跨服天梯
GameFuncID_PenglaiBoss = 162 # 蓬莱仙境
GameFuncID_ZhuXianBoss = 163 # 诛仙BOSS
GameFuncID_Arena = 195 # 竞技场
GameFuncID_FaQi = 199 # 法器
GameFuncID_LianTi = 207 # 炼体
+GameFuncID_CrossBattlefield = 208 # 跨服古神战场
GameFuncID_Championship = 210 # 排位
GameFuncID_MineArea = 227 # 福地
GameFuncID_Guaji = 228 # 挂机
@@ -1555,6 +1557,7 @@
# 跨服服务器发送子服信息定义
CrossServerMsg_CrossServerState = "CrossServerState" # 跨服服务器状态变更
+CrossServerMsg_PlayerLoginout = "PlayerLoginout" # 玩家上下线状态同步
CrossServerMsg_ExitCrossServer = "ExitCrossServer" # 退出跨服服务器
CrossServerMsg_Notify = "Notify" # 提示信息
CrossServerMsg_ChatCrossWorld = "ChatCrossWorld" # 跨服世界聊天
@@ -1611,6 +1614,7 @@
# 子服发送跨服信息定义
ClientServerMsg_ServerInitOK = "ServerInitOK" # 子服启动成功
+ClientServerMsg_PlayerLoginout = "PlayerLoginout" # 玩家上下线状态同步
ClientServerMsg_ChatCrossWorld = "ChatCrossWorld" # 跨服世界聊天
ClientServerMsg_GMCMD = "GMCMD" # GM命令
ClientServerMsg_ViewPlayerCache = "ViewPlayerCache" # 查看跨服玩家信息
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index 0274bc3..bd75dcc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -9722,6 +9722,66 @@
#------------------------------------------------------
+# B3 15 相关玩家在线状态变更同步 #tagGCRelatedPlayerOnlineState
+
+class tagGCRelatedPlayerOnlineState(Structure):
+ _pack_ = 1
+ _fields_ = [
+ ("Cmd", c_ubyte),
+ ("SubCmd", c_ubyte),
+ ("PlayerID", c_int), # 相关玩家ID
+ ("OfflineValue", c_int), # 离线值:0-在线;1-离线;>1-上次离线时间戳,可用于计算离线多久了;当取不到玩家信息时用1代表已离线;
+ ("IsCross", c_ubyte), # 是否跨服同步的,如果是跨服则离线时间计算时要取跨服服务器时间
+ ]
+
+ def __init__(self):
+ self.Clear()
+ self.Cmd = 0xB3
+ self.SubCmd = 0x15
+ return
+
+ def ReadData(self, stringData, _pos=0, _len=0):
+ self.Clear()
+ memmove(addressof(self), stringData[_pos:], self.GetLength())
+ return _pos + self.GetLength()
+
+ def Clear(self):
+ self.Cmd = 0xB3
+ self.SubCmd = 0x15
+ self.PlayerID = 0
+ self.OfflineValue = 0
+ self.IsCross = 0
+ return
+
+ def GetLength(self):
+ return sizeof(tagGCRelatedPlayerOnlineState)
+
+ def GetBuffer(self):
+ return string_at(addressof(self), self.GetLength())
+
+ def OutputString(self):
+ DumpString = '''// B3 15 相关玩家在线状态变更同步 //tagGCRelatedPlayerOnlineState:
+ Cmd:%s,
+ SubCmd:%s,
+ PlayerID:%d,
+ OfflineValue:%d,
+ IsCross:%d
+ '''\
+ %(
+ self.Cmd,
+ self.SubCmd,
+ self.PlayerID,
+ self.OfflineValue,
+ self.IsCross
+ )
+ return DumpString
+
+
+m_NAtagGCRelatedPlayerOnlineState=tagGCRelatedPlayerOnlineState()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGCRelatedPlayerOnlineState.Cmd,m_NAtagGCRelatedPlayerOnlineState.SubCmd))] = m_NAtagGCRelatedPlayerOnlineState
+
+
+#------------------------------------------------------
# B3 20 送礼物成功通知 #tagGCSendGiftsOKList
class tagGCSendGiftsOK(Structure):
@@ -13127,6 +13187,7 @@
RealmLV = 0 #(WORD RealmLV)// 玩家境界
FightPower = 0 #(DWORD FightPower)// 战力,求余亿
FightPowerEx = 0 #(DWORD FightPowerEx)// 战力,整除亿
+ OfflineValue = 0 #(DWORD OfflineValue)// 离线值:0-在线;1-离线;>1-上次离线时间戳,可用于计算离线多久了;当取不到玩家信息时用1代表已离线;
Value1 = 0 #(DWORD Value1)//值1
Value2 = 0 #(DWORD Value2)//值2
data = None
@@ -13146,6 +13207,7 @@
self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.OfflineValue,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.Value1,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.Value2,_pos = CommFunc.ReadDWORD(_lpData, _pos)
return _pos
@@ -13160,6 +13222,7 @@
self.RealmLV = 0
self.FightPower = 0
self.FightPowerEx = 0
+ self.OfflineValue = 0
self.Value1 = 0
self.Value2 = 0
return
@@ -13173,6 +13236,7 @@
length += 2
length += 1
length += 2
+ length += 4
length += 4
length += 4
length += 4
@@ -13191,6 +13255,7 @@
data = CommFunc.WriteWORD(data, self.RealmLV)
data = CommFunc.WriteDWORD(data, self.FightPower)
data = CommFunc.WriteDWORD(data, self.FightPowerEx)
+ data = CommFunc.WriteDWORD(data, self.OfflineValue)
data = CommFunc.WriteDWORD(data, self.Value1)
data = CommFunc.WriteDWORD(data, self.Value2)
return data
@@ -13206,6 +13271,7 @@
RealmLV:%d,
FightPower:%d,
FightPowerEx:%d,
+ OfflineValue:%d,
Value1:%d,
Value2:%d
'''\
@@ -13219,6 +13285,7 @@
self.RealmLV,
self.FightPower,
self.FightPowerEx,
+ self.OfflineValue,
self.Value1,
self.Value2
)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index 48d54ec..0cc3934 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1264,11 +1264,13 @@
GameFuncID_LittleHelper = 146 # 小助手
GameFuncID_TJG = 147 # 脱机挂
GameFuncID_SuperGift = 150 # 超值礼包
+GameFuncID_CrossRealmPK = 157 # 跨服天梯
GameFuncID_PenglaiBoss = 162 # 蓬莱仙境
GameFuncID_ZhuXianBoss = 163 # 诛仙BOSS
GameFuncID_Arena = 195 # 竞技场
GameFuncID_FaQi = 199 # 法器
GameFuncID_LianTi = 207 # 炼体
+GameFuncID_CrossBattlefield = 208 # 跨服古神战场
GameFuncID_Championship = 210 # 排位
GameFuncID_MineArea = 227 # 福地
GameFuncID_Guaji = 228 # 挂机
@@ -1555,6 +1557,7 @@
# 跨服服务器发送子服信息定义
CrossServerMsg_CrossServerState = "CrossServerState" # 跨服服务器状态变更
+CrossServerMsg_PlayerLoginout = "PlayerLoginout" # 玩家上下线状态同步
CrossServerMsg_ExitCrossServer = "ExitCrossServer" # 退出跨服服务器
CrossServerMsg_Notify = "Notify" # 提示信息
CrossServerMsg_ChatCrossWorld = "ChatCrossWorld" # 跨服世界聊天
@@ -1611,6 +1614,7 @@
# 子服发送跨服信息定义
ClientServerMsg_ServerInitOK = "ServerInitOK" # 子服启动成功
+ClientServerMsg_PlayerLoginout = "PlayerLoginout" # 玩家上下线状态同步
ClientServerMsg_ChatCrossWorld = "ChatCrossWorld" # 跨服世界聊天
ClientServerMsg_GMCMD = "GMCMD" # GM命令
ClientServerMsg_ViewPlayerCache = "ViewPlayerCache" # 查看跨服玩家信息
--
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