From 438cebb23edcfb341eb076b6354fe5e1f50b10ec Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 20 八月 2024 19:32:10 +0800
Subject: [PATCH] 10229 【越南】【主干】【港台】【砍树】古神战场修改(功能队伍增加队员在线状态同步;相关玩家在线状态管理,支持跨服;优化查找玩家相关联队伍同步玩家所在队伍及已申请的队伍;修复队伍成员找不到缓存时报错;优化玩家缓存判断是否保存统一逻辑,防止过天可能被删除;)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py         |    9 
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py          |   27 +++
 ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py                           |    2 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py     |    4 
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFuncTeam.py                |   47 +++-
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py               |  143 +++++++++------
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py |   67 +++++++
 ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py                      |  147 ++++++++++++++++
 ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py                          |    4 
 ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py                      |   67 +++++++
 ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py                        |    3 
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldSkyTower.py     |    2 
 12 files changed, 441 insertions(+), 81 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
index 0274bc3..bd75dcc 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -9722,6 +9722,66 @@
 
 
 #------------------------------------------------------
+# B3 15 相关玩家在线状态变更同步 #tagGCRelatedPlayerOnlineState
+
+class  tagGCRelatedPlayerOnlineState(Structure):
+    _pack_ = 1
+    _fields_ = [
+                  ("Cmd", c_ubyte),
+                  ("SubCmd", c_ubyte),
+                  ("PlayerID", c_int),    # 相关玩家ID
+                  ("OfflineValue", c_int),    # 离线值:0-在线;1-离线;>1-上次离线时间戳,可用于计算离线多久了;当取不到玩家信息时用1代表已离线;
+                  ("IsCross", c_ubyte),    # 是否跨服同步的,如果是跨服则离线时间计算时要取跨服服务器时间
+                  ]
+
+    def __init__(self):
+        self.Clear()
+        self.Cmd = 0xB3
+        self.SubCmd = 0x15
+        return
+
+    def ReadData(self, stringData, _pos=0, _len=0):
+        self.Clear()
+        memmove(addressof(self), stringData[_pos:], self.GetLength())
+        return _pos + self.GetLength()
+
+    def Clear(self):
+        self.Cmd = 0xB3
+        self.SubCmd = 0x15
+        self.PlayerID = 0
+        self.OfflineValue = 0
+        self.IsCross = 0
+        return
+
+    def GetLength(self):
+        return sizeof(tagGCRelatedPlayerOnlineState)
+
+    def GetBuffer(self):
+        return string_at(addressof(self), self.GetLength())
+
+    def OutputString(self):
+        DumpString = '''// B3 15 相关玩家在线状态变更同步 //tagGCRelatedPlayerOnlineState:
+                                Cmd:%s,
+                                SubCmd:%s,
+                                PlayerID:%d,
+                                OfflineValue:%d,
+                                IsCross:%d
+                                '''\
+                                %(
+                                self.Cmd,
+                                self.SubCmd,
+                                self.PlayerID,
+                                self.OfflineValue,
+                                self.IsCross
+                                )
+        return DumpString
+
+
+m_NAtagGCRelatedPlayerOnlineState=tagGCRelatedPlayerOnlineState()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGCRelatedPlayerOnlineState.Cmd,m_NAtagGCRelatedPlayerOnlineState.SubCmd))] = m_NAtagGCRelatedPlayerOnlineState
+
+
+#------------------------------------------------------
 # B3 20 送礼物成功通知 #tagGCSendGiftsOKList
 
 class  tagGCSendGiftsOK(Structure):
@@ -13127,6 +13187,7 @@
     RealmLV = 0    #(WORD RealmLV)// 玩家境界
     FightPower = 0    #(DWORD FightPower)// 战力,求余亿
     FightPowerEx = 0    #(DWORD FightPowerEx)// 战力,整除亿
+    OfflineValue = 0    #(DWORD OfflineValue)// 离线值:0-在线;1-离线;>1-上次离线时间戳,可用于计算离线多久了;当取不到玩家信息时用1代表已离线;
     Value1 = 0    #(DWORD Value1)//值1
     Value2 = 0    #(DWORD Value2)//值2
     data = None
@@ -13146,6 +13207,7 @@
         self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
         self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.OfflineValue,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.Value1,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.Value2,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         return _pos
@@ -13160,6 +13222,7 @@
         self.RealmLV = 0
         self.FightPower = 0
         self.FightPowerEx = 0
+        self.OfflineValue = 0
         self.Value1 = 0
         self.Value2 = 0
         return
@@ -13173,6 +13236,7 @@
         length += 2
         length += 1
         length += 2
+        length += 4
         length += 4
         length += 4
         length += 4
@@ -13191,6 +13255,7 @@
         data = CommFunc.WriteWORD(data, self.RealmLV)
         data = CommFunc.WriteDWORD(data, self.FightPower)
         data = CommFunc.WriteDWORD(data, self.FightPowerEx)
+        data = CommFunc.WriteDWORD(data, self.OfflineValue)
         data = CommFunc.WriteDWORD(data, self.Value1)
         data = CommFunc.WriteDWORD(data, self.Value2)
         return data
@@ -13206,6 +13271,7 @@
                                 RealmLV:%d,
                                 FightPower:%d,
                                 FightPowerEx:%d,
+                                OfflineValue:%d,
                                 Value1:%d,
                                 Value2:%d
                                 '''\
@@ -13219,6 +13285,7 @@
                                 self.RealmLV,
                                 self.FightPower,
                                 self.FightPowerEx,
+                                self.OfflineValue,
                                 self.Value1,
                                 self.Value2
                                 )
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
index 89c9336..45a4c8b 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -43,6 +43,7 @@
 import PyGameData
 import CrossBoss
 import ChConfig
+import ChPlayer
 import PlayerFB
 import GMShell
 
@@ -110,7 +111,10 @@
             
         elif msgType == ShareDefine.ClientServerMsg_ChatCrossWorld:
             PlayerTalk.ClientServerMsg_ChatCrossWorld(serverGroupID, msgData, tick)
-                        
+            
+        elif msgType == ShareDefine.ClientServerMsg_PlayerLoginout:
+            ChPlayer.ClientServerMsg_PlayerLoginout(serverGroupID, msgData)
+            
         elif msgType == ShareDefine.ClientServerMsg_GMCMD:
             GMShell.ClientServerMsg_GMCMD(msgData, tick)
             
@@ -341,6 +345,9 @@
         elif msgType == ShareDefine.CrossServerMsg_Notify:
             PlayerControl.CrossServerMsg_Notify(msgData)
             
+        elif msgType == ShareDefine.CrossServerMsg_PlayerLoginout:
+            ChPlayer.CrossServerMsg_PlayerLoginout(msgData)
+            
         elif msgType == ShareDefine.CrossServerMsg_ChatCrossWorld:
             PlayerTalk.CrossServerMsg_ChatCrossWorld(msgData)
             
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
index 58ef254..44c7dd4 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
@@ -2240,3 +2240,30 @@
     DataRecordPack.SendEventPack("CrossPK_%s" % eventName, drDataDict)
     return
 
+def IsCrossRealmPKPlayer(playerID, checkPreSeason=False, checkAllSeason=False):
+    ## 仅跨服服务器判断用
+    # @param checkPreSeason: 检查上一赛季
+    # @param checkAllSeason: 检查所有赛季
+    
+    # 默认取分区1的赛季作为当前赛季,所有分区赛季ID相同,且递增
+    gameWorld = GameWorld.GetGameWorld()
+    nowSeasonID = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonID % 1)
+    preSeasonID = nowSeasonID - 1
+    crossPKBillboardMgr = PyDataManager.GetCrossPKBillboardManager()
+    crossZoneName = GameWorld.GetCrossZoneName()
+    ipyDataMgr = IpyGameDataPY.IPY_Data()
+    for index in range(ipyDataMgr.GetCrossRealmPKSeasonCount()):
+        seasonIpyData = ipyDataMgr.GetCrossRealmPKSeasonByIndex(index)
+        if crossZoneName != seasonIpyData.GetCrossZoneName():
+            continue
+        zoneID = seasonIpyData.GetZoneID()
+        seasonID = seasonIpyData.GetSeasonID()
+        if checkAllSeason or seasonID == nowSeasonID or (checkPreSeason and seasonID == preSeasonID):
+            pass
+        else:
+            continue
+        _, orderDict = crossPKBillboardMgr.GetCrossPKBillboardInfo(zoneID, seasonID)
+        if orderDict and playerID in orderDict:
+            return True
+        
+    return False
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldSkyTower.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldSkyTower.py
index f83809d..c68faa4 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldSkyTower.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldSkyTower.py
@@ -140,7 +140,7 @@
                 if pID not in SkyTowerPassPlayerIDList:
                     SkyTowerPassPlayerIDList.append(pID)
         IpyGameDataPY.SetConfigEx(ConfigExKey_SkyTowerPassPlayerIDList, SkyTowerPassPlayerIDList)
-    GameWorld.DebugLog("IsSkyTowerPassPlayer SkyTowerPassPlayerIDList=%s" % SkyTowerPassPlayerIDList)
+    #GameWorld.DebugLog("IsSkyTowerPassPlayer SkyTowerPassPlayerIDList=%s" % SkyTowerPassPlayerIDList)
     return playerID in SkyTowerPassPlayerIDList
 
 def __OnServerChallengePass(curPlayer, msgData):
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
index a274864..ec8d8a6 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -74,10 +74,58 @@
 import CrossBattlefield
 import CrossActAllRecharge
 import CrossYaomoBoss
+import CrossRealmMsg
+import PlayerViewCache
+import PlayerFuncTeam
+import PyDataManager
 import GameWorldMineArea
 import PlayerRecData
 import GameWorship
 #---------------------------------------------------------------------
+
+#---------------------------------------------------------------------
+
+class OnlinePlayerMgr():
+    ''' 在线玩家管理,子服跨服通用
+            注:跨服服务器时,玩家不一定在跨服服务器,只是表示有同步到跨服服务器的在线玩家,且不是所有玩家都有同步
+    '''
+    
+    def __init__(self):
+        self.onlinePlayerDict = {} # 在线玩家 {playerID:serverGroupID, ...}
+        return
+    
+    def IsOnline(self, playerID): return playerID in self.onlinePlayerDict
+    
+    def __SetOnline(self, playerID, serverGroupID):
+        self.onlinePlayerDict[playerID] = serverGroupID
+        return
+    
+    def __SetOffline(self, playerID, serverGroupID):
+        self.onlinePlayerDict.pop(playerID, None)
+        return
+    
+    def SetOnlineState(self, playerID, isOnline, serverGroupID=0):
+        if isOnline:
+            self.__SetOnline(playerID, serverGroupID)
+        else:
+            self.__SetOffline(playerID, serverGroupID)
+        return
+    
+    def GetOfflineValue(self, playerID, viewCache=None):
+        ## 离线值:0-在线;1-离线;>1-上次离线时间戳,可用于计算离线多久了;当取不到玩家信息时用1代表已离线;
+        if playerID in self.onlinePlayerDict:
+            return 0
+        offlineValue = 1
+        if viewCache and viewCache.OffTime:
+            offlineValue = viewCache.OffTime
+        return offlineValue
+    
+def GetOnlinePlayerMgr():
+    mgr = PyGameData.g_onlinePlayerMgr
+    if mgr == None:
+        mgr = OnlinePlayerMgr()
+        PyGameData.g_onlinePlayerMgr = mgr
+    return mgr
 
 #---------------------------------------------------------------------
 
@@ -249,6 +297,9 @@
         CrossYaomoBoss.OnPlayerLogin(curPlayer)
         #玩家记录
         PlayerRecData.OnPlayerLogin(curPlayer)
+        
+        #在线状态变更,放最后
+        __OnPlayerOnlineStateChange(curPlayer, True)
         
     if isMixServerFirstLogin:
         PlayerCharm.OnMixServerFirstLogin(curPlayer)
@@ -588,7 +639,8 @@
     
     if GameWorld.IsCrossServer():
         PlayerFB.OnPlayerDisconnectCrossServer(curPlayer)
-        
+        return
+    
     #跨服匹配PK
     CrossRealmPK.OnLeaveServer(curPlayer)
     
@@ -615,6 +667,99 @@
         playerID = curPlayer.GetPlayerID()
         PyGameData.g_unTJLogoffTime[playerID] = int(time.time())
         
+        #在线状态变更,放最后
+        __OnPlayerOnlineStateChange(curPlayer, False)
+    return
+
+def __OnPlayerOnlineStateChange(curPlayer, isOnline):
+    ## 在线状态变更
+    if PlayerControl.GetIsTJG(curPlayer):
+        return
+        
+    playerID = curPlayer.GetPlayerID()
+    olMgr = GetOnlinePlayerMgr()
+    olMgr.SetOnlineState(playerID, isOnline)
+    
+    #relatedPlayerIDList = [] # 本服相关玩家
+    #offlineValue = olMgr.GetOfflineValue(playerID, PlayerViewCache.FindViewCache(playerID))
+    #SyncRelatedPlayerOnlineState(playerID, offlineValue, relatedPlayerIDList)
+    
+    if not PlayerControl.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_CrossRealmPK) \
+        and not PlayerControl.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_CrossBattlefield):
+        GameWorld.DebugLog("跨服相关功能未开启,不同步在线状态到跨服服务器! LV=%s" % curPlayer.GetLV(), curPlayer.GetPlayerID())
+        return
+    
+    cacheBase = PlayerViewCache.GetSyncCrossCacheBase(curPlayer)
+    dataMsg = {"playerID":playerID, "isOnline":isOnline, "cacheBase":cacheBase}
+    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PlayerLoginout, dataMsg)
+    return
+
+def ClientServerMsg_PlayerLoginout(serverGroupID, msgData):
+    ## 收到子服玩家上下线
+    
+    playerID = msgData["playerID"]
+    isOnline = msgData["isOnline"]
+    cacheBase = msgData["cacheBase"]
+    
+    isLogout = not isOnline
+    PlayerViewCache.UpdCrossCacheBase(playerID, cacheBase, isLogout)
+    
+    SyncCrossPlayerOnlineStateToRelatedPlayer(playerID)
+    return
+
+def SyncCrossPlayerOnlineStateToRelatedPlayer(playerID):
+    ## 同步跨服玩家在线状态给相关玩家
+    
+    relatedPlayerIDList = []
+    
+    # 功能队伍
+    funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
+    playerTeamIDDict = funcTeamMgr.GetPlayerTeamIDDict(playerID)
+    for _, teamID in playerTeamIDDict.items():
+        funcTeam = funcTeamMgr.GetFuncTeam(teamID)
+        if not funcTeam:
+            continue
+        relatedPlayerIDList += funcTeam.GetMemberIDList()
+        
+    # 其他...
+    
+    # 去重汇总
+    relatedPlayerIDList = list(set(relatedPlayerIDList))    
+    if playerID in relatedPlayerIDList:
+        relatedPlayerIDList.remove(playerID)
+    if not relatedPlayerIDList:
+        return
+    
+    offlineValue = GetOnlinePlayerMgr().GetOfflineValue(playerID, PlayerViewCache.FindViewCache(playerID))
+    dataMsg = {"loginoutPlayerID":playerID, "offlineValue":offlineValue, "relatedPlayerIDList":relatedPlayerIDList}
+    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PlayerLoginout, dataMsg)
+    return
+
+def CrossServerMsg_PlayerLoginout(msgData):
+    ## 收到跨服服务器信息 - 玩家上下线状态变更
+    loginoutPlayerID = msgData["loginoutPlayerID"]
+    offlineValue = msgData["offlineValue"]
+    relatedPlayerIDList = msgData["relatedPlayerIDList"]
+    SyncRelatedPlayerOnlineState(loginoutPlayerID, offlineValue, relatedPlayerIDList, 1)
+    return
+
+def SyncRelatedPlayerOnlineState(loginoutPlayerID, offlineValue, relatedPlayerIDList, isCross=0):
+    clientPack = None
+    playerMgr = GameWorld.GetPlayerManager()
+    for playerID in relatedPlayerIDList:
+        if not PlayerControl.GetDBPlayerAccIDByID(playerID):
+            continue
+        curPlayer = playerMgr.FindPlayerByID(playerID)
+        if not curPlayer or not curPlayer.GetInitOK():
+            continue
+        
+        if not clientPack:
+            clientPack = ChPyNetSendPack.tagGCRelatedPlayerOnlineState()
+            clientPack.PlayerID = loginoutPlayerID
+            clientPack.OfflineValue = offlineValue
+            clientPack.IsCross = isCross
+            
+        NetPackCommon.SendFakePack(curPlayer, clientPack)
     return
 
 ## 设置玩家离线时间
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFuncTeam.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFuncTeam.py
index 5022816..642eea9 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFuncTeam.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFuncTeam.py
@@ -485,6 +485,7 @@
             return 0
         teamIDDict = self.playerFuncTeamIDDict[playerID]
         return teamIDDict.get(funcMapID, 0)
+    def GetPlayerTeamIDDict(self, playerID): return self.playerFuncTeamIDDict.get(playerID, {})
     
     def IsTeamPlayer(self, playerID):
         if playerID in self.playerFuncTeamIDDict:
@@ -819,15 +820,15 @@
         memberList = []
         for memberInfo in teamInfo["MemberList"]:
             mem = ChPyNetSendPack.tagGCFuncTeamMem()
-            mem.ServerID = memberInfo["ServerID"]
+            mem.ServerID = memberInfo.get("ServerID", 0)
             mem.PlayerID = memberInfo["PlayerID"]
-            mem.Name = memberInfo["Name"]
+            mem.Name = memberInfo.get("Name", "")
             mem.NameLen = len(mem.Name)
-            mem.LV = memberInfo["LV"]
-            mem.Job = memberInfo["Job"]
-            mem.RealmLV = memberInfo["RealmLV"]
-            mem.FightPower = memberInfo["FightPower"] % ChConfig.Def_PerPointValue
-            mem.FightPowerEx = memberInfo["FightPower"] / ChConfig.Def_PerPointValue
+            mem.LV = memberInfo.get("LV", 0)
+            mem.Job = memberInfo.get("Job", 0)
+            mem.RealmLV = memberInfo.get("RealmLV", 0)
+            mem.FightPower = memberInfo.get("FightPower", 0) % ChConfig.Def_PerPointValue
+            mem.FightPowerEx = memberInfo.get("FightPower", 0) / ChConfig.Def_PerPointValue
             mem.Value1 = memberInfo["Value1"]
             mem.Value2 = memberInfo["Value2"]
             memberList.append(mem)
@@ -880,15 +881,16 @@
     memberList = []
     for memberInfo in memberInfoList:
         mem = ChPyNetSendPack.tagGCFuncTeamRefreshMem()
-        mem.ServerID = memberInfo["ServerID"]
+        mem.ServerID = memberInfo.get("ServerID", 0)
         mem.PlayerID = memberInfo["PlayerID"]
-        mem.Name = memberInfo["Name"]
+        mem.Name = memberInfo.get("Name", "")
         mem.NameLen = len(mem.Name)
-        mem.LV = memberInfo["LV"]
-        mem.Job = memberInfo["Job"]
-        mem.RealmLV = memberInfo["RealmLV"]
-        mem.FightPower = memberInfo["FightPower"] % ChConfig.Def_PerPointValue
-        mem.FightPowerEx = memberInfo["FightPower"] / ChConfig.Def_PerPointValue
+        mem.LV = memberInfo.get("LV", 0)
+        mem.Job = memberInfo.get("Job", 0)
+        mem.RealmLV = memberInfo.get("RealmLV", 0)
+        mem.FightPower = memberInfo.get("FightPower", 0) % ChConfig.Def_PerPointValue
+        mem.FightPowerEx = memberInfo.get("FightPower", 0) / ChConfig.Def_PerPointValue
+        mem.OfflineValue = memberInfo.get("OfflineValue", 0)
         mem.Value1 = memberInfo["Value1"]
         mem.Value2 = memberInfo["Value2"]
         memberList.append(mem)
@@ -1494,12 +1496,25 @@
         
     # 非列表查询,返回玩家相关队伍
     if "startIndex" not in msgData:
+        syncPlayerIDList = [playerID]
+        serverGroupList = [serverGroupID]
+        
         funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
+        # 申请的队伍
+        funcTeamList = funcTeamMgr.GetFuncTeamList(zoneID, funcMapID)
+        for funcTeam in funcTeamList:
+            if playerID not in funcTeam.GetApplyIDList():
+                continue
+            teamID = funcTeam.GetTeamID()
+            teamInfo = funcTeam.GetSyncDict(False)
+            sendMsg = {"infoType":"QueryPlayerFuncTeam", "zoneID":zoneID, "playerID":playerID, "funcMapID":funcMapID, 
+                       "teamInfo":teamInfo, "teamID":teamID, "syncPlayerIDList":syncPlayerIDList}
+            CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_FuncTeamInfo, sendMsg, serverGroupList)
+            
+        # 玩家所属队伍
         teamID = funcTeamMgr.GetPlayerTeamID(playerID, funcMapID)
         funcTeam = funcTeamMgr.GetFuncTeam(teamID)
         teamInfo = funcTeam.GetSyncDict(True) if funcTeam else {}
-        syncPlayerIDList = [playerID]
-        serverGroupList = [serverGroupID]
         sendMsg = {"infoType":"QueryPlayerFuncTeam", "zoneID":zoneID, "playerID":playerID, "funcMapID":funcMapID, 
                    "teamInfo":teamInfo, "teamID":teamID, "syncPlayerIDList":syncPlayerIDList}
         CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_FuncTeamInfo, sendMsg, serverGroupList)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
index 3e85bec..104a736 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
@@ -32,7 +32,9 @@
 import PyGameDataStruct
 import IpyGameDataPY
 import PyDataManager
+import CrossRealmPK
 import ShareDefine
+import ChPlayer
 import ChConfig
 
 import json
@@ -43,8 +45,12 @@
     DelOutofTimeViewCacheData()
     return
 
-def IsSaveDBViewCache(playerID, playerLV):
-    ## 是否保存基本的缓存数据
+def IsSaveDBViewCache(viewCache):
+    ## 缓存数据是否入库
+    if not viewCache:
+        return False
+    
+    playerID = viewCache.PlayerID
     if PlayerFBHelpBattle.IsInHelpBattleCheckInList(playerID):
         return True
     
@@ -66,38 +72,6 @@
     if GameWorldSkyTower.IsSkyTowerPassPlayer(playerID):
         return True
     
-    SaveDBLimitLV = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 1)
-    #校验玩家等级
-    if playerLV < SaveDBLimitLV:
-        return False
-    
-    return True
-
-def IsSaveAllViewCache(playerID):
-    ## 是否保存所有缓存数据
-    
-    if PlayerFBHelpBattle.IsInHelpBattleCheckInList(playerID):
-        return True
-    
-    if GameWorldArena.IsArenaBattlePlayer(playerID):
-        return True
-    
-    if CrossBattlefield.IsBattlefieldCallPlayer(playerID):
-        return True
-    
-    if CrossChampionship.IsChampionshipPlayer(playerID):
-        return True
-    
-    NeedCheckBillBoardType = IpyGameDataPY.GetFuncEvalCfg("PlayerViewCache", 2)
-    #校验玩家是否上排行榜
-    billboardMgr = GameWorld.GetBillboard()
-    for BillBoardType in NeedCheckBillBoardType:
-        curBillboard = billboardMgr.FindBillboard(BillBoardType)
-        if not curBillboard:
-            continue
-        if curBillboard.FindByID(playerID):
-            return True
-        
     #跨服榜单上的默认保留
     if GameWorld.IsCrossServer():
         billboardMgr = PyDataManager.GetCrossBillboardManager()
@@ -108,22 +82,48 @@
                 if billboardObj.FindByID(playerID):
                     return True
                 
+        if CrossRealmPK.IsCrossRealmPKPlayer(playerID, checkPreSeason=True):
+            return True
+    else:
+        NeedCheckBillBoardType = IpyGameDataPY.GetFuncEvalCfg("PlayerViewCache", 2)
+        #校验玩家是否上排行榜
+        billboardMgr = GameWorld.GetBillboard()
+        for BillBoardType in NeedCheckBillBoardType:
+            curBillboard = billboardMgr.FindBillboard(BillBoardType)
+            if not curBillboard:
+                continue
+            if curBillboard.FindByID(playerID):
+                return True
+            
+    # 以上是相关功能需要用到的数据,必定不能删除的
+    
+    # 以下是保留近期活跃玩家,等级限制
+    playerLV = viewCache.LV
+    offTime = viewCache.OffTime
+    if not playerLV and not offTime:
+        # 跨服服务器之前某些情况没有存储LV及OffTime,防止误删,做旧数据兼容用
+        return True
+    
+    SaveDBLimitLV = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 1)
+    if playerLV >= SaveDBLimitLV:
+        maxDays = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 3)
+        if not maxDays:
+            maxDays = 7 # 默认7天
+        MaxTime = maxDays * 3600 * 24
+        curTime = int(time.time())
+        passTime = curTime - viewCache.OffTime
+        if passTime < MaxTime:
+            return True
+        
     return False
 
 def DelOutofTimeViewCacheData():
     ## 删除过期的查看缓存数据
     
-    curTime = int(time.time())
-    MaxTime = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 3) * 3600 * 24
-    
     pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
     playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
     for playerID, viewCache in playerViewCachePyDict.items():
-        
-        passTime = curTime - viewCache.OffTime
-        if passTime < MaxTime:
-            continue
-        if IsSaveAllViewCache(playerID):
+        if IsSaveDBViewCache(viewCache):
             continue
         playerViewCachePyDict.pop(playerID)
         
@@ -149,9 +149,15 @@
         # 内网测试假玩家
         if playerID < 10000 and not newPropData:
             openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1)
-            fakeName = "匿名玩家".decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
+            fakeName = "神秘道友".decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
             fakeName = "%s%s" % (fakeName, playerID)
-            serverID = random.randint(9900, 9950)
+            serverID = playerID % 200 + 1 # 1 ~ 200 服
+            serverGroupID = serverID
+            if serverID < 50:
+                serverGroupID = serverGroupID / 10 + 1 # 前50服每10服1主服
+            isOnline = True if playerID % 2 == 0 else False
+            olMgr = ChPlayer.GetOnlinePlayerMgr()
+            olMgr.SetOnlineState(playerID, isOnline, serverGroupID)
             accID = "fake%s@test@s%s" % (playerID, serverID)
             newPropData = {
                            "AccID":accID, 
@@ -161,10 +167,11 @@
                            "LV":random.randint(100, 200), 
                            "RealmLV":random.randint(5, 15),
                            "FightPower":random.randint(1000000, 100000000), 
-                           "ServerGroupID":serverID,
+                           "ServerGroupID":serverGroupID,
                            }
         curCache = PyGameDataStruct.tagPlayerViewCachePy()
         curCache.PlayerID = playerID
+        curCache.OffTime = int(time.time())
         if newPropData:
             curCache.PropData = json.dumps(newPropData, ensure_ascii=False).replace(" ", "")
             curCache.PropDataSize = len(curCache.PropData)
@@ -183,9 +190,11 @@
 
 def GetShotCahceDict(playerID, withEquip=False):
     ## 获取玩家简短的缓存信息字典
-    cacheDict = GetCachePropDataDict(FindViewCache(playerID))
+    viewCache = FindViewCache(playerID)
+    cacheDict = GetCachePropDataDict(viewCache)
     if not cacheDict:
         return {}
+    olMgr = ChPlayer.GetOnlinePlayerMgr()
     shotCacheDict = {
                      "PlayerID":playerID, 
                      "Name":cacheDict["Name"], 
@@ -194,6 +203,7 @@
                      "RealmLV":cacheDict["RealmLV"], 
                      "FightPower":cacheDict["FightPower"],
                      "ServerID":GameWorld.GetAccIDServerID(cacheDict["AccID"]),
+                     "OfflineValue":olMgr.GetOfflineValue(playerID, viewCache)
                      }
     if withEquip:
         shotCacheDict.update({
@@ -224,13 +234,25 @@
                  }
     return cacheBase
 
-def UpdCrossCacheBase(playerID, cacheBase):
+def UpdCrossCacheBase(playerID, cacheBase, isLogout=False):
     ## 更新同步跨服基础查看缓存
-    cacheDict = GetCachePropDataDict(FindViewCache(playerID, True))
+    #更新跨服在线状态,只要有同步即视为在线,除了指定是Logout的
+    olMgr = ChPlayer.GetOnlinePlayerMgr()
+    olMgr.SetOnlineState(playerID, not isLogout, cacheBase.get("ServerGroupID", 0))
+    curCache = FindViewCache(playerID, True)
+    if not curCache:
+        return {}
+    curCache.LV = cacheBase.get("LV", 0)
+    curCache.OffTime = int(time.time()) # 每次都更新,最后一次可视为跨服玩家的最近一次离线时间
+    cacheDict = GetCachePropDataDict(curCache)
     if not cacheBase:
         return cacheDict
     for k, v in cacheBase.items():
         cacheDict[k] = v
+    if isLogout:
+        if not IsSaveDBViewCache(curCache):
+            DeleteViewCache(playerID)
+            return {}
     return cacheDict
 
 #//04 01 地图同步玩家缓存数据到GameServer#tagMGUpdatePlayerCache
@@ -254,29 +276,16 @@
 #};
 def OnMGUpdatePlayerCache(routeIndex, mapID, curPackData, tick):
     playerID = curPackData.PlayerID
-    playerLV = curPackData.PlayerLV
+    #playerLV = curPackData.PlayerLV
     isLogout = curPackData.IsLogouting
     GameWorld.DebugLog('ViewCache### OnMGUpdatePlayerCache isLogout=%s' % isLogout, playerID)
     isSaveAll = True # 是否保存所有数据
-    if isLogout:
-        #不需要保存离线数据的,直接删除缓存数据
-        if not IsSaveDBViewCache(playerID, playerLV):
-            DeleteViewCache(playerID)
-            return
-        isSaveAll = IsSaveAllViewCache(playerID)
-        GameWorld.DebugLog("    isSaveAll=%s" % isSaveAll, playerID)
     
     curCache = FindViewCache(playerID, True)
     if not curCache:
         return
     curCache.LV = curPackData.PlayerLV
     curCache.OffTime = curPackData.OffTime
-    if isLogout:
-        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
-        if curPlayer:
-            curCache.GeTuiID = curPlayer.GetGeTuiClientID()
-            curCache.GeTuiIDSize = len(curCache.GeTuiID)
-            
     curCache.PropDataDict = {} # 每次更新数据时,重置字典缓存,下次获取时重新eval缓存
     curCache.PropData = curPackData.PropData
     curCache.PropDataSize = curPackData.PropDataSize
@@ -300,6 +309,16 @@
         setattr(curCache, "ItemDataSize%s" % classLV, itemDataSize)
         #GameWorld.DebugLog("    更新Item数据: classLV=%s,size=%s, %s" % (classLV, itemDataSize, itemData), playerID)
         
+    if isLogout:
+        #不需要保存离线数据的,直接删除缓存数据
+        if not IsSaveDBViewCache(curCache):
+            DeleteViewCache(playerID)
+            return
+        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+        if curPlayer:
+            curCache.GeTuiID = curPlayer.GetGeTuiClientID()
+            curCache.GeTuiIDSize = len(curCache.GeTuiID)
+            
     #GameWorld.DebugLog("    %s" % curCache.outputString())
     # 同步更新助战信息
     if PlayerFBHelpBattle.IsInHelpBattleCheckInList(playerID):
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
index 291784f..063395f 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
@@ -149,6 +149,9 @@
         cnt = 0
         
         for dbData in self.playerViewCachePyDict.values():
+            if dbData.PlayerID < 10000:
+                # 假人玩家不存储
+                continue
             cnt += 1
             savaData += dbData.getBuffer()
             
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
index 5ffbf11..7ec7d1c 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
@@ -20,6 +20,8 @@
 
 g_pyGameDataManager = None
 
+g_onlinePlayerMgr = None # 玩家在线管理
+
 g_commMapLineInfo = {} # 地图线路真实地图虚拟线信息 {(dataMapID, lineID):(realMapID, copyMapID), ...}
 g_commMapLineRouteDict = {} # 地图线路路由服务索引信息 {(dataMapID, lineID):routeServerIndex, ...}
 g_commMapLinePlayerCountDict = {} # 常规地图分线人数 {dataMapID:{lineID:人数, ...}}
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index 48d54ec..0cc3934 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -1264,11 +1264,13 @@
 GameFuncID_LittleHelper = 146   # 小助手
 GameFuncID_TJG = 147            # 脱机挂
 GameFuncID_SuperGift = 150      # 超值礼包
+GameFuncID_CrossRealmPK = 157   # 跨服天梯
 GameFuncID_PenglaiBoss = 162    # 蓬莱仙境
 GameFuncID_ZhuXianBoss = 163    # 诛仙BOSS
 GameFuncID_Arena = 195          # 竞技场
 GameFuncID_FaQi = 199           # 法器
 GameFuncID_LianTi = 207         # 炼体
+GameFuncID_CrossBattlefield = 208   # 跨服古神战场
 GameFuncID_Championship = 210   # 排位
 GameFuncID_MineArea = 227       # 福地
 GameFuncID_Guaji = 228          # 挂机
@@ -1555,6 +1557,7 @@
 
 # 跨服服务器发送子服信息定义
 CrossServerMsg_CrossServerState = "CrossServerState"    # 跨服服务器状态变更
+CrossServerMsg_PlayerLoginout = "PlayerLoginout"        # 玩家上下线状态同步
 CrossServerMsg_ExitCrossServer = "ExitCrossServer"      # 退出跨服服务器
 CrossServerMsg_Notify = "Notify"                        # 提示信息
 CrossServerMsg_ChatCrossWorld = "ChatCrossWorld"        # 跨服世界聊天
@@ -1611,6 +1614,7 @@
 
 # 子服发送跨服信息定义
 ClientServerMsg_ServerInitOK = "ServerInitOK"           # 子服启动成功
+ClientServerMsg_PlayerLoginout = "PlayerLoginout"       # 玩家上下线状态同步
 ClientServerMsg_ChatCrossWorld = "ChatCrossWorld"       # 跨服世界聊天
 ClientServerMsg_GMCMD = "GMCMD"                         # GM命令
 ClientServerMsg_ViewPlayerCache = "ViewPlayerCache"     # 查看跨服玩家信息
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index 0274bc3..bd75dcc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -9722,6 +9722,66 @@
 
 
 #------------------------------------------------------
+# B3 15 相关玩家在线状态变更同步 #tagGCRelatedPlayerOnlineState
+
+class  tagGCRelatedPlayerOnlineState(Structure):
+    _pack_ = 1
+    _fields_ = [
+                  ("Cmd", c_ubyte),
+                  ("SubCmd", c_ubyte),
+                  ("PlayerID", c_int),    # 相关玩家ID
+                  ("OfflineValue", c_int),    # 离线值:0-在线;1-离线;>1-上次离线时间戳,可用于计算离线多久了;当取不到玩家信息时用1代表已离线;
+                  ("IsCross", c_ubyte),    # 是否跨服同步的,如果是跨服则离线时间计算时要取跨服服务器时间
+                  ]
+
+    def __init__(self):
+        self.Clear()
+        self.Cmd = 0xB3
+        self.SubCmd = 0x15
+        return
+
+    def ReadData(self, stringData, _pos=0, _len=0):
+        self.Clear()
+        memmove(addressof(self), stringData[_pos:], self.GetLength())
+        return _pos + self.GetLength()
+
+    def Clear(self):
+        self.Cmd = 0xB3
+        self.SubCmd = 0x15
+        self.PlayerID = 0
+        self.OfflineValue = 0
+        self.IsCross = 0
+        return
+
+    def GetLength(self):
+        return sizeof(tagGCRelatedPlayerOnlineState)
+
+    def GetBuffer(self):
+        return string_at(addressof(self), self.GetLength())
+
+    def OutputString(self):
+        DumpString = '''// B3 15 相关玩家在线状态变更同步 //tagGCRelatedPlayerOnlineState:
+                                Cmd:%s,
+                                SubCmd:%s,
+                                PlayerID:%d,
+                                OfflineValue:%d,
+                                IsCross:%d
+                                '''\
+                                %(
+                                self.Cmd,
+                                self.SubCmd,
+                                self.PlayerID,
+                                self.OfflineValue,
+                                self.IsCross
+                                )
+        return DumpString
+
+
+m_NAtagGCRelatedPlayerOnlineState=tagGCRelatedPlayerOnlineState()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGCRelatedPlayerOnlineState.Cmd,m_NAtagGCRelatedPlayerOnlineState.SubCmd))] = m_NAtagGCRelatedPlayerOnlineState
+
+
+#------------------------------------------------------
 # B3 20 送礼物成功通知 #tagGCSendGiftsOKList
 
 class  tagGCSendGiftsOK(Structure):
@@ -13127,6 +13187,7 @@
     RealmLV = 0    #(WORD RealmLV)// 玩家境界
     FightPower = 0    #(DWORD FightPower)// 战力,求余亿
     FightPowerEx = 0    #(DWORD FightPowerEx)// 战力,整除亿
+    OfflineValue = 0    #(DWORD OfflineValue)// 离线值:0-在线;1-离线;>1-上次离线时间戳,可用于计算离线多久了;当取不到玩家信息时用1代表已离线;
     Value1 = 0    #(DWORD Value1)//值1
     Value2 = 0    #(DWORD Value2)//值2
     data = None
@@ -13146,6 +13207,7 @@
         self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
         self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.OfflineValue,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.Value1,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.Value2,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         return _pos
@@ -13160,6 +13222,7 @@
         self.RealmLV = 0
         self.FightPower = 0
         self.FightPowerEx = 0
+        self.OfflineValue = 0
         self.Value1 = 0
         self.Value2 = 0
         return
@@ -13173,6 +13236,7 @@
         length += 2
         length += 1
         length += 2
+        length += 4
         length += 4
         length += 4
         length += 4
@@ -13191,6 +13255,7 @@
         data = CommFunc.WriteWORD(data, self.RealmLV)
         data = CommFunc.WriteDWORD(data, self.FightPower)
         data = CommFunc.WriteDWORD(data, self.FightPowerEx)
+        data = CommFunc.WriteDWORD(data, self.OfflineValue)
         data = CommFunc.WriteDWORD(data, self.Value1)
         data = CommFunc.WriteDWORD(data, self.Value2)
         return data
@@ -13206,6 +13271,7 @@
                                 RealmLV:%d,
                                 FightPower:%d,
                                 FightPowerEx:%d,
+                                OfflineValue:%d,
                                 Value1:%d,
                                 Value2:%d
                                 '''\
@@ -13219,6 +13285,7 @@
                                 self.RealmLV,
                                 self.FightPower,
                                 self.FightPowerEx,
+                                self.OfflineValue,
                                 self.Value1,
                                 self.Value2
                                 )
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index 48d54ec..0cc3934 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1264,11 +1264,13 @@
 GameFuncID_LittleHelper = 146   # 小助手
 GameFuncID_TJG = 147            # 脱机挂
 GameFuncID_SuperGift = 150      # 超值礼包
+GameFuncID_CrossRealmPK = 157   # 跨服天梯
 GameFuncID_PenglaiBoss = 162    # 蓬莱仙境
 GameFuncID_ZhuXianBoss = 163    # 诛仙BOSS
 GameFuncID_Arena = 195          # 竞技场
 GameFuncID_FaQi = 199           # 法器
 GameFuncID_LianTi = 207         # 炼体
+GameFuncID_CrossBattlefield = 208   # 跨服古神战场
 GameFuncID_Championship = 210   # 排位
 GameFuncID_MineArea = 227       # 福地
 GameFuncID_Guaji = 228          # 挂机
@@ -1555,6 +1557,7 @@
 
 # 跨服服务器发送子服信息定义
 CrossServerMsg_CrossServerState = "CrossServerState"    # 跨服服务器状态变更
+CrossServerMsg_PlayerLoginout = "PlayerLoginout"        # 玩家上下线状态同步
 CrossServerMsg_ExitCrossServer = "ExitCrossServer"      # 退出跨服服务器
 CrossServerMsg_Notify = "Notify"                        # 提示信息
 CrossServerMsg_ChatCrossWorld = "ChatCrossWorld"        # 跨服世界聊天
@@ -1611,6 +1614,7 @@
 
 # 子服发送跨服信息定义
 ClientServerMsg_ServerInitOK = "ServerInitOK"           # 子服启动成功
+ClientServerMsg_PlayerLoginout = "PlayerLoginout"       # 玩家上下线状态同步
 ClientServerMsg_ChatCrossWorld = "ChatCrossWorld"       # 跨服世界聊天
 ClientServerMsg_GMCMD = "GMCMD"                         # GM命令
 ClientServerMsg_ViewPlayerCache = "ViewPlayerCache"     # 查看跨服玩家信息

--
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