From 43a11e5827fdcf81eee3abcbcc526503c60bbab3 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 17 七月 2019 15:16:53 +0800
Subject: [PATCH] 8012 子 【2.0.300】【开发】升星功能调整 / 【2.0.300】【后端】升星功能调整

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py |   30 +++++++++++++++++++++++++++++-
 1 files changed, 29 insertions(+), 1 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
index 8bb6ecb..d660881 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -20,6 +20,7 @@
 import PlayerControl
 import IPY_GameServer
 import CrossRealmPlayer
+import PlayerCompensation
 import GameWorldBoss
 import CrossRealmPK
 import PlayerQuery
@@ -67,6 +68,9 @@
         if msgType == ShareDefine.ClientServerMsg_PKMatch:
             CrossRealmPK.ClientServerMsg_PKMatch(serverGroupID, msgData, tick)
             
+        elif msgType == ShareDefine.ClientServerMsg_PKRobotOver:
+            CrossRealmPK.ClientServerMsg_PKRobotOver(serverGroupID, msgData, tick)
+            
         elif msgType == ShareDefine.ClientServerMsg_PKCancel:
             CrossRealmPK.ClientServerMsg_PKCancel(msgData, tick)
             
@@ -96,6 +100,9 @@
             
         elif msgType == ShareDefine.ClientServerMsg_SetPlayerAttrValue:
             MapServer_CrossSetPlayerAttrValue(msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_AddBuff:
+            MapServer_CrossAddBuff(msgData)
             
         # 需要发送到地图服务器处理的
         elif msgType in [ShareDefine.ClientServerMsg_Reborn, ShareDefine.ClientServerMsg_CollectNPC]:
@@ -155,6 +162,20 @@
         player.MapServer_QueryPlayerResult(0, 0, "CrossSetPlayerAttrValue", msgInfo, len(msgInfo))
     return
 
+def MapServer_CrossAddBuff(msgData):
+    ## 收到子服信息,添加buff
+    tagPlayerID = msgData.get("PlayerID")
+    if not tagPlayerID:
+        return
+    tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
+    if not tagPlayer:
+        return
+    buffID = msgData.get("buffID")
+    if not buffID:
+        return
+    sendMsg = str(buffID)
+    tagPlayer.MapServer_QueryPlayerResult(0, 0, 'AddBuff', sendMsg, len(sendMsg))
+    return
 ## ================================================================================================
 
 def SendMsgToClientServer(msgType, dataMsg, serverGroupIDList=[]):
@@ -253,8 +274,15 @@
         elif msgType == ShareDefine.CrossServerMsg_EnterFBRet:
             PlayerFB.CrossServerMsg_EnterFBRet(msgData, tick)
             
+        elif msgType == ShareDefine.CrossServerMsg_SendMail:
+            PlayerCompensation.CrossServerMsg_SendMail(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_FBPlayerCount:
+            PlayerFB.CrossServerMsg_FBPlayerCount(msgData)
+            
         # 需要发送到地图服务器处理的
-        elif msgType in [ShareDefine.CrossServerMsg_RebornRet, ShareDefine.CrossServerMsg_CollectNPCOK, ShareDefine.CrossServerMsg_FBEnd]:
+        elif msgType in [ShareDefine.CrossServerMsg_RebornRet, ShareDefine.CrossServerMsg_CollectNPCOK, ShareDefine.CrossServerMsg_FBEnd,
+                         ShareDefine.CrossServerMsg_NPCAttackCount]:
             MapServer_ClientServerReceiveMsg(msgType, msgData)
             
         elif msgType == ShareDefine.CrossServerMsg_CrossServerState:

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