From 43a11e5827fdcf81eee3abcbcc526503c60bbab3 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 17 七月 2019 15:16:53 +0800
Subject: [PATCH] 8012 子 【2.0.300】【开发】升星功能调整 / 【2.0.300】【后端】升星功能调整

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py |    9 ++++++++-
 1 files changed, 8 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
index 2c2aee9..dbaf5d3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
@@ -127,6 +127,7 @@
 #  @return None
 #  @remarks 函数详细说明.
 def OnNPCAttacked(atkObj, curNPC, skill, tick):
+    NPCCommon.OnNPCAttacked(atkObj, curNPC, skill, tick)
     callFunc = GameWorld.GetExecFunc(NPCAI, "AIType_%d.%s"%(curNPC.GetAIType(), "OnAttacked"))
     if callFunc == None:
         return None
@@ -134,6 +135,7 @@
     callFunc(atkObj, curNPC, skill, tick)
     
     PlayerActivity.OnAttackNPCActivity(atkObj, curNPC)
+    return
 
 def OnCheckCanDie(atkObj, curNPC, skill, tick):
     callFunc = GameWorld.GetExecFunc(NPCAI, "AIType_%d.%s"%(curNPC.GetAIType(), "OnCheckCanDie"))
@@ -437,7 +439,7 @@
         GameWorld.GetGameFB().SetGameFBDict(ChConfig.Def_FBDict_NPCShowEndTick % npcID, 0)
         GameWorld.DebugLog("NPC秀结束,开始处理AI!npcID=%s,tick=%s,endTick=%s" % (npcID, tick, endTick))
         
-    callFunc = GameWorld.GetExecFunc(NPCAI, "AIType_%d.%s"%(curNPC.GetAIType(), "ProcessAI"))
+    callFunc = GameWorld.GetExecFunc(NPCAI, "AIType_%s.%s"%(GetAIName(curNPC), "ProcessAI"))
     if callFunc == None:
         #NPCAI不可使用
 #        #默认call类型1的AI
@@ -447,7 +449,12 @@
         return
     
     callFunc(curNPC, tick)
+    return
 
+def GetAIName(curNPC):
+    if curNPC.GetType() in [ChConfig.ntPriWoodPilePVE, ChConfig.ntPriWoodPilePVP]:
+        return "PriWood"
+    return curNPC.GetAIType()
 
 ##################################################logic
 

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