From 43a11e5827fdcf81eee3abcbcc526503c60bbab3 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期三, 17 七月 2019 15:16:53 +0800 Subject: [PATCH] 8012 子 【2.0.300】【开发】升星功能调整 / 【2.0.300】【后端】升星功能调整 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py | 9 ++++++++- 1 files changed, 8 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py index 2c2aee9..dbaf5d3 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py @@ -127,6 +127,7 @@ # @return None # @remarks 函数详细说明. def OnNPCAttacked(atkObj, curNPC, skill, tick): + NPCCommon.OnNPCAttacked(atkObj, curNPC, skill, tick) callFunc = GameWorld.GetExecFunc(NPCAI, "AIType_%d.%s"%(curNPC.GetAIType(), "OnAttacked")) if callFunc == None: return None @@ -134,6 +135,7 @@ callFunc(atkObj, curNPC, skill, tick) PlayerActivity.OnAttackNPCActivity(atkObj, curNPC) + return def OnCheckCanDie(atkObj, curNPC, skill, tick): callFunc = GameWorld.GetExecFunc(NPCAI, "AIType_%d.%s"%(curNPC.GetAIType(), "OnCheckCanDie")) @@ -437,7 +439,7 @@ GameWorld.GetGameFB().SetGameFBDict(ChConfig.Def_FBDict_NPCShowEndTick % npcID, 0) GameWorld.DebugLog("NPC秀结束,开始处理AI!npcID=%s,tick=%s,endTick=%s" % (npcID, tick, endTick)) - callFunc = GameWorld.GetExecFunc(NPCAI, "AIType_%d.%s"%(curNPC.GetAIType(), "ProcessAI")) + callFunc = GameWorld.GetExecFunc(NPCAI, "AIType_%s.%s"%(GetAIName(curNPC), "ProcessAI")) if callFunc == None: #NPCAI不可使用 # #默认call类型1的AI @@ -447,7 +449,12 @@ return callFunc(curNPC, tick) + return +def GetAIName(curNPC): + if curNPC.GetType() in [ChConfig.ntPriWoodPilePVE, ChConfig.ntPriWoodPilePVP]: + return "PriWood" + return curNPC.GetAIType() ##################################################logic -- Gitblit v1.8.0