From 43a9e6c87a5a4980902e86eb0470d885b1a3fb8f Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 22 十月 2018 21:23:02 +0800
Subject: [PATCH] 4282 【主干】【1.1.0】【后端】新增物品效果:获得X法宝X经验

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py |   40 +++++++++++++++++++++++++---------------
 1 files changed, 25 insertions(+), 15 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py
index 6774b4b..421db9c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py
@@ -440,8 +440,8 @@
         if not curItem:
             GameWorld.ErrLog("Store shop item error! shopType=%s,itemID=%s" % (shopType, itemID))
             return
-        packType = ShareDefine.rptRune if curItem.GetType() == ChConfig.Def_ItemType_Rune else IPY_GameWorld.rptItem
-        needSpace = int(math.ceil(float(itemCnt) / curItem.GetPackCount()))
+        packType = ChConfig.GetItemPackType(curItem.GetType())
+        needSpace = ItemControler.GetItemNeedPackCount(packType, curItem, itemCnt)
         needPackSpaceDict[packType] = needPackSpaceDict.get(packType, 0) + needSpace
         
         if i == 0:
@@ -452,12 +452,18 @@
     
     GameWorld.DebugLog("购买物品: shopType=%s,itemIndex=%s,clientBuyCount=%s,totalItemList=%s,mainItemID=%s,needPackSpaceDict=%s" 
                        % (shopType, itemIndex, clientBuyCount, totalItemList, mainItemID, needPackSpaceDict), curPlayer.GetPlayerID())
-    
+    mailKey = ipyData.GetMailKey()
+    isLackPack = False #是否背包不足
     for packType, needSpace in needPackSpaceDict.items():
         if needSpace > ItemCommon.GetItemPackSpace(curPlayer, packType, needSpace):
-            curPlayer.ShopResult(itemIndex, IPY_GameWorld.tsrNoPlace)
-            PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [packType])
-            return
+            isLackPack = True
+            if mailKey:
+                break
+            else:
+                curPlayer.ShopResult(itemIndex, IPY_GameWorld.tsrNoPlace)
+                PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [packType])
+                return
+    sendMailKey = mailKey if isLackPack and mailKey else '' #背包不足且配置了mailKey的才发邮件
         
     # 购买限制条件扩展
     if CheckBuyItemLimitEx(curPlayer, shopType, itemIndex, mainItemID, ipyData.GetLimitValue()):
@@ -473,21 +479,22 @@
             #已经在查询中, 不重复查询
             GameWorld.DebugLog("全服购买次数已经在查询中, 不重复查询 itemIndex=%s" % itemIndex)
             return
-        cmdStr = '%s' % ([itemIndex, serverLimitCnt, clientBuyCount, totalItemList, mainItemID, limitBuyCnt])
+        cmdStr = '%s' % ([itemIndex, serverLimitCnt, clientBuyCount, totalItemList, mainItemID, limitBuyCnt, sendMailKey])
         GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0,
                                         "GetStoreServerBuyCnt", cmdStr, len(cmdStr))
         #设置状态查询中
         curPlayer.SetDict(ChConfig.Def_PlayerKey_StoreQueryState, 1)
         return
     #-------------------------开始购买物品-----------------------------
-    DoBuyStoreItem(curPlayer, itemIndex, clientBuyCount, totalItemList, mainItemID, limitBuyCnt, ipyData)
+    DoBuyStoreItem(curPlayer, itemIndex, clientBuyCount, totalItemList, mainItemID, limitBuyCnt, sendMailKey, ipyData)
     
     return
 
-def DoBuyStoreItem(curPlayer, itemIndex, clientBuyCount, totalItemList, mainItemID, limitBuyCnt, ipyData=None):
+def DoBuyStoreItem(curPlayer, itemIndex, clientBuyCount, totalItemList, mainItemID, limitBuyCnt, sendMailKey, ipyData=None):
     if not ipyData:
         ipyData = IpyGameDataPY.GetIpyGameData("Store", itemIndex)
     priceType, itemPrice = ipyData.GetMoneyType(), ipyData.GetMoneyNum()
+    itemPrice *= clientBuyCount
     shopType = ipyData.GetShopType()
     
     beforeMoney = PlayerControl.GetMoney(curPlayer, priceType)
@@ -508,23 +515,26 @@
                 "ItemPrice":itemPrice, "MoneyType":priceType, 
                 "BeforeMoney":beforeMoney, "AfterMoney":afterMoney}
     isForceEvent = priceType not in [IPY_GameWorld.TYPE_Price_Silver_Money]
-    
+
     itemControl = ItemControler.PlayerItemControler(curPlayer)
     for itemID, itemCount, isBind in totalItemList:
         curItemObj = ItemControler.GetOutPutItemObj(itemID, itemCount, isBind)
         if not curItemObj:
             continue
         userData = curItemObj.GetUserData()
-        packType = ShareDefine.rptRune if curItemObj.GetType() == ChConfig.Def_ItemType_Rune else IPY_GameWorld.rptItem
-        if not itemControl.PutInItem(packType, curItemObj, event=[ChConfig.ItemGive_BuyItem, isForceEvent, dataDict]):
+        if not sendMailKey:
+            packType = ChConfig.GetItemPackType(curItemObj.GetType())
+            if not itemControl.PutInItem(packType, curItemObj, event=[ChConfig.ItemGive_BuyItem, isForceEvent, dataDict]):
+                curItemObj.Clear()
+                continue
+        else:
             curItemObj.Clear()
-            continue
-        
         EventShell.EventRespons_BuyItem(curPlayer, itemID, itemCount)
         
         if ipyData.GetNotifyMark() and itemID == mainItemID:
             PlayerControl.WorldNotify(0, ipyData.GetNotifyMark(), [curPlayer.GetName(), mainItemID, userData])
-            
+    if sendMailKey:
+        PlayerControl.SendMailByKey(sendMailKey, [curPlayer.GetID()], totalItemList, detail=dataDict)
     #触发任务购买物品
     EventShell.EventRespons_ShopBuy(curPlayer, shopType)
     #curPlayer.ShopResult(itemIndex, IPY_GameWorld.tsrShopOK)

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