From 43a9e6c87a5a4980902e86eb0470d885b1a3fb8f Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期一, 22 十月 2018 21:23:02 +0800 Subject: [PATCH] 4282 【主干】【1.1.0】【后端】新增物品效果:获得X法宝X经验 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py | 33 ++++++++++++++++++++++++++++++--- 1 files changed, 30 insertions(+), 3 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py index 92e89fd..a575402 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py @@ -46,6 +46,7 @@ import SkillShell import FBLogic import PassiveBuffEffMng +import IpyGameDataPY #--------------------------------------------------------------------- #导入所有的NPCAI GameWorld.ImportAll("Script\\NPC\\" , "NPCAI") @@ -96,6 +97,13 @@ callFunc(curNPC,HurtType,HurtID) return +def OnNPCSetDead(curNPC): + callFunc = GameWorld.GetExecFunc(NPCAI, "AIType_%d.%s"%(curNPC.GetAIType(), "OnNPCSetDead")) + if callFunc == None: + return None + callFunc(curNPC) + return + def OnNPCReborn(curNPC): FBLogic.OnNPCRebornInFB(curNPC) callFunc = GameWorld.GetExecFunc(NPCAI, "AIType_%d.%s"%(curNPC.GetAIType(), "OnNPCReborn")) @@ -136,11 +144,25 @@ def __Func_InitNPC(tick): #调用NPC AI击杀触发 NPCCommon.OnNPCDie = OnNPCDie - GameWorld.Log("NPC Initing...FB %d"%GameWorld.GetGameWorld().GetCurGameWorldIndex()) + gameWorldIndex = GameWorld.GetGameWorld().GetCurGameWorldIndex() + GameWorld.Log("NPC Initing...FB %d" % gameWorldIndex) + mapID = GameWorld.GetMap().GetMapID() + hideNPCIDList = [] # 需要隐藏的NPCID列表 + # 由于某些常规线boss区域要重复利用,所以活动线独立,不开放给玩家,仅特定活动时系统传入 + activityMapLineDict = IpyGameDataPY.GetFuncEvalCfg("MapLine", 2, {}) + if mapID in activityMapLineDict: + activityLineID = max(0, activityMapLineDict[mapID] - 1) + if gameWorldIndex == activityLineID: + hideNPCIDList = IpyGameDataPY.GetFuncEvalCfg("MapLine", 3) + GameWorld.Log(" hideNPCIDList=%s" % hideNPCIDList) + gameNPC = GameWorld.GetNPCManager() npcCount = gameNPC.GetNPCCount() for i in xrange(npcCount): curNPC = gameNPC.GetNPCByIndex(i) + if curNPC.GetNPCID() in hideNPCIDList: + curNPC.SetVisible(False) + continue #初始化 NPCCommon.InitNPC(curNPC) @@ -184,7 +206,11 @@ if curNPC == None: continue - + + #2018.10.9修改:增加boss条件过滤,用标试点刷出来的boss也是召唤兽,放在bossAI中处理,此处不处理 + if ChConfig.IsGameBoss(curNPC): + continue + normal_NPC_List.append(curNPC) for curNPC in normal_NPC_List: @@ -272,9 +298,10 @@ if curNPC.GetType() == IPY_GameWorld.ntElf: continue - if curNPC.GetOwner() == None: + if curNPC.GetOwner() == None and not ChConfig.IsGameBoss(curNPC): #2009.8.17修改 #如果一个召唤兽的主人为None, 划归为普通NPC, 为了减少副本中的CPU使用率 + #2018.10.9修改:增加boss条件过滤,用标试点刷出来的boss也是召唤兽,也需要处理 continue if not curNPC.IsAlive(): -- Gitblit v1.8.0