From 43a9e6c87a5a4980902e86eb0470d885b1a3fb8f Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期一, 22 十月 2018 21:23:02 +0800 Subject: [PATCH] 4282 【主干】【1.1.0】【后端】新增物品效果:获得X法宝X经验 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py | 157 ++++++++++++++++++++++++++++++++++++++-------------- 1 files changed, 114 insertions(+), 43 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py index 4ce8874..0d7b24c 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py @@ -72,9 +72,10 @@ NPCAttr_ParamDict, # 过程参数公式 NPCAttr_AttrStrengthenList, # 等级成长属性公式 NPCAttr_PlayerCntCoefficient, # 地图人数对应属性额外成长系数 {mapID:{"属性名":{组队进入人数:系数, ...}, ...}, ...} +NPCAttr_NPCPlayerCntCoefficient, # NPC特殊成长人数对应属性额外成长系数 {npcID:{"属性名":{人数:系数, ...}, ...}, ...}, 优先级大于地图人数系数 NPCAttr_DynNPCLVMap, # 动态等级的地图ID列表,默认已刷新出来的NPC等级不会再变更,下次刷出来的怪物等级变更 [地图ID, ...] NPCAttr_DynPCCoefficientMap, # 动态人数系数的地图ID {地图ID:是否马上刷新属性, ...} -) = range(5) +) = range(6) #--------------------------------------------------------------------- ##NPC初始化->出生调用 @@ -140,11 +141,14 @@ gameFB = GameWorld.GetGameFB() if strengthenIpyData.GetIsStrengthenByPlayerCount(): - strengthenPlayerCnt = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenPlayerCnt) - if not strengthenPlayerCnt: - GameWorld.ErrLog("NPC配置了按玩家人数成长类型,但是无法获取到对应的玩家人数!npcID=%s" % (npcID)) - return - + if FamilyRobBoss.IsHorsePetRobBoss(npcID): + strengthenPlayerCnt = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_HorsePetRobBossPlayerCount) + else: + strengthenPlayerCnt = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenPlayerCnt) + if not strengthenPlayerCnt: + GameWorld.ErrLog("NPC配置了按玩家人数成长类型,但是无法获取到对应的玩家人数!npcID=%s" % (npcID)) + return + lvStrengthenType = strengthenIpyData.GetLVStrengthenType() # 根据世界等级 if lvStrengthenType == 3: @@ -156,6 +160,9 @@ elif lvStrengthenType == 1: strengthenLV = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenAverageLV) + if strengthenIpyData.GetCmpNPCBaseLV(): + strengthenLV = max(strengthenLV, curNPC.GetLV()) + if lvStrengthenType in [1, 2] and not strengthenLV: GameWorld.ErrLog("NPC配置了成长等级类型,但是无法获取到对应的成长等级值!npcID=%s,lvStrengthenType=%s" % (npcID, lvStrengthenType)) return @@ -219,6 +226,7 @@ paramDict = attrStrengthenInfo[NPCAttr_ParamDict] # 过程参数公式字典 attrStrengthenList = attrStrengthenInfo[NPCAttr_AttrStrengthenList] # 属性成长公式字典 playerCntCoefficient = attrStrengthenInfo[NPCAttr_PlayerCntCoefficient] # 人数系数 + npcIDPlayerCntCoefficient = attrStrengthenInfo[NPCAttr_NPCPlayerCntCoefficient] # 特殊NPC人数系数 baseMaxHP = npcData.GetHPEx() * ShareDefine.Def_PerPointValue + npcData.GetHP() if strengthenLV: @@ -296,6 +304,8 @@ playerCntAttrCoefficient = playerCntCoefficient.get(mapID, {}) if not playerCntAttrCoefficient and dataMapID in playerCntCoefficient: playerCntAttrCoefficient = playerCntCoefficient[dataMapID] + if npcID in npcIDPlayerCntCoefficient: + playerCntAttrCoefficient = npcIDPlayerCntCoefficient[npcID] for attrKey, coefficientDict in playerCntAttrCoefficient.items(): if attrKey in attrDict: attrValue = attrDict[attrKey] @@ -1205,6 +1215,48 @@ msgInfo = str([itemID, updKilledCnt]) GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "GlobalDropRate", msgInfo, len(msgInfo)) + # 4. 指定全服击杀次数必掉,算额外掉落 + globalKillDropDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 2) # {NPCID:{击杀次数:[是否本职业, [物品ID, ...], [随机物品ID, ...]]}, ...} + if npcID in globalKillDropDict: + killCountDropDict = globalKillDropDict[npcID] + updNPCKilledCount = min(gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_NPCKilledCount % npcID) + 1, ShareDefine.Def_UpperLimit_DWord) + GameWorld.DebugLog("更新全服击杀次数: %s" % updNPCKilledCount) + # 通知GameServer记录 + msgInfo = str([npcID, updNPCKilledCount]) + GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "GlobalKillCount", msgInfo, len(msgInfo)) + if updNPCKilledCount in killCountDropDict: + isJobLimit, itemIDList, randItemIDList = killCountDropDict[updNPCKilledCount] + for itemID in itemIDList: + if isJobLimit: + itemData = GameWorld.GetGameData().GetItemByTypeID(itemID) + if not itemData: + continue + itemJob = itemData.GetJobLimit() / 100 + if itemJob and itemJob != curPlayer.GetJob(): + # 非本职业可用,不掉落 + GameWorld.DebugLog("全服击杀次数必掉,非本职业可用,不掉落! itemID=%s" % itemID) + continue + dropItemIDList.append(itemID) + GameWorld.DebugLog("全服击杀次数必掉物品: itemID=%s" % itemID) + if randItemIDList: + if isJobLimit: + randJobItemList = [] + for rItemID in randItemIDList: + itemData = GameWorld.GetGameData().GetItemByTypeID(rItemID) + if not itemData: + continue + itemJob = itemData.GetJobLimit() / 100 + if itemJob and itemJob != curPlayer.GetJob(): + # 非本职业可用,不掉落 + GameWorld.DebugLog("全服击杀次数必掉随机,非本职业可用,不掉落! rItemID=%s" % rItemID) + continue + randJobItemList.append(rItemID) + randItemID = random.choice(randJobItemList) + else: + randItemID = random.choice(randItemIDList) + dropItemIDList.append(randItemID) + GameWorld.DebugLog("全服击杀次数必掉随机物品: randItemID=%s" % randItemID) + return dropItemIDList def __GetEquipIDList(npcID, classLV, color, placeList, star, itemJobList, tagPlace=None): @@ -1949,6 +2001,7 @@ if GetDropOwnerType(curNPC) == ChConfig.DropOwnerType_Family: FamilyRobBoss.ClearFamilyOwnerBossHurt(curNPC) + ChNPC.OnNPCSetDead(curNPC) # 清除队伍成员伤血列表 @@ -2836,6 +2889,7 @@ def __GetTeamHurtNPCPlayerIDList(self, refreshPoint, teamID, tick): + curNPC = self.__Instance teamHurtPlayerIDList = [] # 如果没有在线队员在有效范围内,则进一步判断离线队员是否有伤血保护中的 playerMgr = GameWorld.GetPlayerManager() @@ -2856,7 +2910,8 @@ continue #if curTeamPlayer.GetHP() > 0 and self.GetIsInRefreshPoint(curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), refreshPoint): - if self.GetIsInRefreshPoint(curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), refreshPoint): + if self.GetIsInRefreshPoint(curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), refreshPoint) \ + and AttackCommon.CheckKillNPCByCnt(curTeamPlayer, curNPC, False): #GameWorld.DebugLog("有队员在boss范围内,保留队伍伤血!teamID=%s,playerID=%s" % (teamID, curTeamPlayer.GetPlayerID())) teamHurtPlayerIDList.append(playerID) else: @@ -3045,10 +3100,13 @@ curNPC = self.__Instance #清除状态 self.__ClearNPCAllState(False) - #初始化召唤兽 - self.__InitNPCSummon() - #重置技能CD - self.__NormalNPCInItCD() + #只在重生或者满血的状态下才重置以下内容 + if isReborn or GameObj.GetHP(curNPC) >= GameObj.GetMaxHP(curNPC): + #初始化召唤兽 + self.__InitNPCSummon() + #重置技能CD + self.__NormalNPCInItCD() + #重刷属性 self.RefreshNPCState(isReborn=isReborn) #通知血量, 复活的情况不通知血量,由NPC出现包通知 @@ -4210,6 +4268,7 @@ self.__AllKillerDict, curTeam, hurtType, hurtID = self.__FindNPCKillerInfo() self.__OwnerHurtType, self.__OwnerHurtID = hurtType, hurtID + isGameBoss = ChConfig.IsGameBoss(curNPC) #最后一击处理 self.__DoLastTimeHurtLogic() @@ -4244,9 +4303,15 @@ elif hurtType == ChConfig.Def_NPCHurtTypeFamily: self.__KilledByFamilySetPrize(hurtType, hurtID) - else: + elif isGameBoss: GameWorld.ErrLog("NPC归属异常:npcID=%s,hurtType=%s,hurtID=%s" % (npcID, hurtType, hurtID)) - + + if isGameBoss: + dataDict = {"objID":curNPC.GetID(), "bossID":npcID, "mapID":GameWorld.GetMap().GetMapID(), + "lineID":GameWorld.GetGameWorld().GetLineID(), "teamID":curTeam.GetTeamID() if curTeam else 0, + "killerID":self.__AllKillerDict.keys(), "hurtType":hurtType,"hurtID":hurtID} + DataRecordPack.SendEventPack("KillBossRecord", dataDict) + if OnNPCDie: OnNPCDie(curNPC, hurtType, hurtID) @@ -4708,7 +4773,10 @@ #掉落归属 if mapFBType != IPY_GameWorld.fbtNull: FBLogic.DoFB_DropOwner(curPlayer , curNPC) - + else: + if curNPC.GetLV()>=curPlayer.GetLV() - IpyGameDataPY.GetFuncCfg('DailyQuestKillMonster'): + PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_KillNPC) + killBossCntLimitDict = IpyGameDataPY.GetFuncCfg('KillBossCntLimit', 1) limitIndex = GameWorld.GetDictValueByKey(killBossCntLimitDict, npcID) if limitIndex != None: @@ -4722,7 +4790,6 @@ dataDict = {"objID":curNPC.GetID(), "bossID":npcID, "touchCnt":newCnt, "AccID":curPlayer.GetAccID(), "PlayerID":curPlayer.GetPlayerID()} DataRecordPack.SendEventPack("AddKillBossCnt", dataDict, curPlayer) - if limitIndex == 0: # 世界BOSS击杀成就 PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillWorldBoss, 1) @@ -4737,8 +4804,8 @@ PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_BOSSHome) PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_BOSSHome, 1) PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_BossHome, 1) - #击杀特定NPC成就 - PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, 1, [npcID]) + + return #--------------------------------------------------------------------- @@ -4760,10 +4827,10 @@ #不是普通NPC elif npcObjType != IPY_GameWorld.gnotNormal: return - + npcID = curNPC.GetNPCID() #GameWorld.DebugLog("__MissionOnKillNPC isFeel=%s" % (isFeel), curPlayer.GetPlayerID()) killBossCntLimitDict = IpyGameDataPY.GetFuncCfg('KillBossCntLimit', 1) - limitIndex = GameWorld.GetDictValueByKey(killBossCntLimitDict, curNPC.GetNPCID()) + limitIndex = GameWorld.GetDictValueByKey(killBossCntLimitDict, npcID) isWorldBoos = limitIndex == 0 if isFeel: #击杀NPC触发摸怪任务事件 @@ -4775,7 +4842,8 @@ EventShell.EventRespons_OnKillById(curPlayer, curNPC) if isWorldBoos: EventShell.EventRespons_KillWorldBoss(curPlayer) - + #击杀特定NPC成就 + PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, 1, [npcID]) return def __GetIsLog(self): @@ -4945,7 +5013,7 @@ return max(value / pow(10, nlen), 1) -Def_CollNPCCfg_Len = 9 +Def_CollNPCCfg_Len = 10 ( Def_CollNPCCfg_CanTogether, # 是否允许同时采集 Def_CollNPCCfg_SysMsgMark, # 不可同时采集提示 @@ -4956,6 +5024,7 @@ Def_CollNPCCfg_ZhenQi, # 获得的真气/魔魂 Def_CollNPCCfg_GiveItemModeID, # 获得的物品信息模板编号 Def_CollNPCCfg_NotCostItemNotify, # 消耗品不足提示 +Def_CollNPCCfg_LimitSysMsgMark, #采集上限提示 ) = range(Def_CollNPCCfg_Len) @@ -5030,7 +5099,8 @@ GameWorld.DebugLog(" maxTime=%s,todayTime=%s" % (limitMaxTime, todayCollTime)) if limitMaxTime > 0 and todayCollTime >= limitMaxTime: - PlayerControl.NotifyCode(curPlayer, "GeRen_liubo_807125") + + PlayerControl.NotifyCode(curPlayer, collectNPCInfo[Def_CollNPCCfg_LimitSysMsgMark], [limitMaxTime]) return True # 采集消耗 @@ -5070,7 +5140,7 @@ PlayerControl.Sync_PrepareBegin(curPlayer, prepareTime, IPY_GameWorld.pstMissionCollecting, \ prepareID=curNPC.GetID()) - + FBLogic.OnBeginCollect(curPlayer, curNPC) ##添加这个NPC的伤血列表,用于判断可否同时采集,改为字典判断 AttackCommon.AddHurtValue(curNPC, curPlayer.GetPlayerID(), ChConfig.Def_NPCHurtTypePlayer, 1) return @@ -5322,7 +5392,8 @@ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollNpcIDCollTime % npcID, updCollTime) SyncCollNPCTime(curPlayer, npcIDList=[npcID]) GameWorld.DebugLog(" 增加当日采集次数: todayCollTime=%s,updCollTime=%s" % (todayCollTime, updCollTime)) - + #采集成就 + PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Collect, successCnt, [npcID]) SyncCollectionItemInfo(curPlayer, addExp, addMoney, addZhenQi, giveItemInfoList, npcID) #DataRecordPack.DR_CollectNPCOK(curPlayer, npcID, addMoney, addExp, addZhenQi, giveItemInfoList) return True @@ -5381,38 +5452,38 @@ GameWorld.DebugLog(" 最终可得到物品giveItemInfoList=%s" % giveItemInfoList) syncItemInfoList = [] # 同步的采集到的物品信息列表 - for itemType, itemID, itemCnt, isBind in giveItemInfoList: + for itemID, itemCnt, isBind in giveItemInfoList: if not ItemCommon.CheckPackHasSpace(curPlayer, IPY_GameWorld.rptItem): break isBind = setBind or isBind - if itemType == 0: - getItemObj = ItemControler.GetOutPutItemObj(itemID) - elif itemType == 1: - itemDictData = ItemControler.GetAppointItemDictData(itemID, isBind) - getItemObj = ItemControler.GetItemByData(itemDictData) - elif itemType == 2: - quality = ItemCommon.GetRandEquipQualityByTable(itemID, "CollectEquipRandQuality") - if quality == 0: - isBroadcast = False - getItemObj = ItemCommon.RandNormalEquip(curPlayer, itemID, isBind, "CollectNormalEquip") - else: - getItemObj, isBroadcast = ItemCommon.RandGreateEquip(curPlayer, itemID, isBind, "CollectGreateEquip", quality) - if getItemObj == None: - continue - - itemID = getItemObj.GetItemTypeID() + + getItemObj = ItemControler.GetOutPutItemObj(itemID) +# elif itemType == 1: +# itemDictData = ItemControler.GetAppointItemDictData(itemID, isBind) +# getItemObj = ItemControler.GetItemByData(itemDictData) +# elif itemType == 2: +# quality = ItemCommon.GetRandEquipQualityByTable(itemID, "CollectEquipRandQuality") +# if quality == 0: +# isBroadcast = False +# getItemObj = ItemCommon.RandNormalEquip(curPlayer, itemID, isBind, "CollectNormalEquip") +# else: +# getItemObj, isBroadcast = ItemCommon.RandGreateEquip(curPlayer, itemID, isBind, "CollectGreateEquip", quality) +# if getItemObj == None: +# continue +# +# itemID = getItemObj.GetItemTypeID() userData = getItemObj.GetUserData() getItemObj.SetCount(itemCnt) getItemObj.SetIsBind(isBind) ItemCommon.NotifyItemDropByKill(curPlayer, getItemObj, npcID) - SendGameServerGoodItemRecord(mapID, npcID, curPlayer.GetPlayerName(), curPlayer.GetPlayerID(), itemID) + #SendGameServerGoodItemRecord(mapID, npcID, curPlayer.GetPlayerName(), curPlayer.GetPlayerID(), itemID) #可以放入背包 if not ItemControler.DoLogic_PutItemInPack(curPlayer, getItemObj, True, True, event=["CollectNPC", False, {"npcID":npcID}]): break - syncItemInfoList.append([itemType, itemID, itemCnt, isBind, userData]) + syncItemInfoList.append([itemID, itemCnt, isBind, userData]) return syncItemInfoList ## 采集结果同步 -- Gitblit v1.8.0