From 43a9e6c87a5a4980902e86eb0470d885b1a3fb8f Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期一, 22 十月 2018 21:23:02 +0800 Subject: [PATCH] 4282 【主干】【1.1.0】【后端】新增物品效果:获得X法宝X经验 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py | 69 ++++++++++++++++++---------------- 1 files changed, 36 insertions(+), 33 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py index 99e5fb4..8fa3d9f 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py @@ -36,7 +36,7 @@ import ShareDefine import PlayerGodWeapon import PlayerSuccess -import PlayerMagicWeapon +import PlayerGreatMaster import PlayerHorse import GameObj import random @@ -47,6 +47,7 @@ import PassiveBuffEffMng import SkillShell import FBCommon +import IpyGameDataPY #--------------------------------------------------------------------- GameWorld.ImportAll("Script\\Skill\\" , "GameSkills") GameWorld.ImportAll("Script\\Skill\\" , "GameBuffs") @@ -1500,7 +1501,8 @@ if relation[0] == ChConfig.Type_Relation_Enemy : return True - AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1]) + if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_FbSkill: + AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1]) return False ##玩家释放有目标技能, 检查目标对象是否符合要求, 可攻击怪物 @@ -1533,7 +1535,8 @@ if relation[0] == ChConfig.Type_Relation_Friend : return True - AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1]) + if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_FbSkill: + AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1]) return False #--------------------------------------------------------------------- @@ -1781,7 +1784,11 @@ if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_HorseSkill and SkillCommon.isPassiveAttr(curSkill): PlayerHorse.RefreshHorseAttr(curPlayer) else: - PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer, curSkill.GetSkillID()) + if SkillCommon.isPassiveAttr(curSkill): + curControl = PlayerControl.PlayerControl(curPlayer) + curControl.RefreshPlayerAttrState() + else: + PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer, curSkill.GetSkillID()) #curControl = PlayerControl.PlayerControl(curPlayer) #curControl.CalcPassiveBuffAttr() #curControl.RefreshAllState() @@ -1805,27 +1812,7 @@ return True #--------------------------------------------------------------------- -##技能升级消耗逻辑 -# @param curPlayer 玩家实例 -# @param curSkill 技能实例 -# @param curSkillID 技能ID -# @return BOOL 是否扣除消耗成功 -def DoLogic_PlayerSkillLVUpCost(curPlayer, curSkill, curSkillID): - #GameWorld.Log("尝试升级技能名 = %s, 当前等级 = %s"%(curSkill.GetSkillName(),curSkill.GetSkillLV()) , curPlayer.GetPlayerID()) - - curSkillLV = curSkill.GetSkillLV() - - if curSkillLV == curSkill.GetSkillMaxLV(): - #已经是最高等级 - PlayerControl.NotifyCode(curPlayer, "UseMagicLost16") - return False - - #--获得下一级技能--- - curSkillTypeID = curSkill.GetSkillTypeID() - - return DoLogic_PlayerSkillLvUpCost(curPlayer, curSkillTypeID, curSkillID, curSkillLV + 1, curSkill) - ##学习技能消耗逻辑 # @param curPlayer 玩家实例 # @param curSkillTypeID 技能类型ID @@ -1849,7 +1836,10 @@ if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_HorseSkill: if not PlayerHorse.CheckLearnHorseSkill(curPlayer, curSkillTypeID): return False - + #天赋技学习点数判断 + if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill: + if not PlayerGreatMaster.GetGreatMasterFreeSkillPoint(curPlayer): + return False #经验检测 skillLvUpNeedExp = upSkill.GetLVUpCostExp() @@ -1913,6 +1903,8 @@ #GeRen_jin_474794 <n color="255,255,0" BKCOLOR="0,0,0">您消耗了经验值:</n><n color="0,190,255" BKCOLOR="0,0,0">{%S1%}</n> PlayerControl.NotifyCode(curPlayer, "GeRen_jin_474794", [skillLvUpNeedExp]) + if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill: + PlayerGreatMaster.AddGreatMasterSkillPointByLV(curPlayer, -1) return True #--------------------------------------------------------------------- ##检测学习技能需求条件 @@ -1944,7 +1936,11 @@ #当前技能前置技能需求,前置技能等级需求 curSkillLearnReq = curSkill.GetLearnSkillReq() lvCurSkillLearnReq = curSkill.GetLearnSkillLV() - + #需要对应天赋系别点数 + learnSkillPointReq = curSkill.GetLearnSkillPointReq() + needSeries, needSeriesPoint= learnSkillPointReq/10000, learnSkillPointReq%10000 + ipyData = IpyGameDataPY.GetIpyGameDataNotLog('TalentSkill', curSkill.GetSkillTypeID()) + curTalentType = ipyData.GetTalentType() if ipyData else 0 #获取玩家目前所有技能 for i in range(0, skillManager.GetSkillCount()): skill = skillManager.GetSkillByIndex(i) @@ -1961,9 +1957,10 @@ #满足前置技能需求 if skillTypeID == curSkillLearnReq and lvSkill >= lvCurSkillLearnReq and not hasLearnSkillReq: hasLearnSkillReq = True - - #投入分支点总和 - numLearnSkillPoint += skill.GetSkillLV() + ipyData = IpyGameDataPY.GetIpyGameDataNotLog('TalentSkill', skillTypeID) + if ipyData and ipyData.GetTalentType() is curTalentType and ipyData.GetSeries() is needSeries: + #投入分支点总和 + numLearnSkillPoint += skill.GetSkillLV() #有前置技能ID需要 if curSkillLearnReq != 0 and not hasLearnSkillReq: @@ -1975,10 +1972,10 @@ # PlayerControl.NotifyCode(curPlayer, "UseMagicLost15", [ curSkillStateReq, lvCurSkillStateReq ]) # return False -# #有分支点总和要求 -# if curSkill.GetLearnSkillPointReq() != 0 and numLearnSkillPoint < curSkill.GetLearnSkillPointReq(): -# PlayerControl.NotifyCode( curPlayer, "UseMagicLost13",[ curSkill.GetLearnSkillPointReq() ] ) -# return False + #有分支点总和要求 + if learnSkillPointReq != 0 and numLearnSkillPoint < needSeriesPoint: + PlayerControl.NotifyCode( curPlayer, "UseMagicLost13",[ needSeriesPoint ] ) + return False return True @@ -3429,6 +3426,12 @@ if skillAim == ChConfig.Def_UseSkillAim_None: if curSkill.GetSkillType() in ChConfig.Def_CanAttackSkill_List: + if target and target.GetGameObjType() == IPY_GameWorld.gotNPC and target.GetGameNPCObjType() == IPY_GameWorld.gnotSummon: + owner = NPCCommon.GetNpcObjOwnerDetail(target) + if owner and owner.GetID() == attacker.GetID(): + # 有害技能特殊处理,不能对自己的召唤物释放 + target = None + result = DoLogic_UseSkill(attacker, target, curSkill, tick, attacker.GetPosX(), attacker.GetPosY(), isEnhanceSkill=isEnhanceSkill) else: result = DoLogic_UseSkill(attacker, attacker, curSkill, tick, isEnhanceSkill=isEnhanceSkill) -- Gitblit v1.8.0