From 43e5e84170e91ca2bc4c26d289a8bc5a891d06d0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 10 十二月 2019 18:00:54 +0800
Subject: [PATCH] 8346 【恺英】【后端】协助系统(修改感谢礼盒相关封包)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py |   11 +++++++----
 1 files changed, 7 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
index 9d9fbee..3edcfd4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
@@ -24,8 +24,11 @@
 g_refreshAttrBillboardFunc = [] # 刷属性后需要触发的同步排行榜函数列表
 g_playerFuncAttrDict = {} # 玩家功能点属性 {playerID:{funcIndex:属性列表, ...}, ...}
 g_playerEquipPartAttrDict = {} # 玩家装备位养成属性 {playerID:{阶:[强化属性列表, 宝石属性列表, 洗练属性列表], ...}, ...}
+g_equipChangeClassLVInfo = {} # 玩家装备变更的装备阶信息 {playerID:[classLV, ...], ...}
 
 g_filterEquipDict = {} # 按装备条件过滤的装备ID,不分职业 {"classLV_color_star":{(itemJob,itemPlace):itemID, ...}, ...}
+
+g_npcHurtDict = {} # npc伤血列表信息字典 {(lineID,objID,npcID):PlayerHurtList, ...}
 
 g_teamPlayerHurtValue = {} # 队伍玩家对NPC伤害输出量 {(lineID, objID, npcID):{(teamID, playerID):hurtValue, ...}, }
 g_teamPlayerDict = {} # 地图队伍对应玩家ID列表,含离线玩家 {teamID:[playerID, ...], ...}
@@ -92,16 +95,16 @@
 g_crossPlayerSkillsChangeInfo = {} #跨服玩家技能变化信息 {playerID:[技能ID], ...}
 
 g_ZhuXianBossPlayerHurtDict = {} #诛仙BOSS玩家伤害排行信息
-g_zhuXianSkillAddPerDict = {} # 诛仙装备对技能增强缓存 {playerID:{技能TypeID:数值, ...}, ...}
-g_zhuXianSkillReducePerDict = {} # 诛仙装备对技能减伤缓存 {playerID:{技能TypeID:数值, ...}, ...}
 
 g_Qudao_DoubleBill = {} # 渠道删档充值返利
 
 g_allfamilyBossDict = {} # 多仙盟boss信息 {familyID:[familyName, 伤害, [playerID], ...}
 g_horsePetBossPlayerHurtDict = {} #骑宠boss信息 {lineID:{playerID:[playerName,hurt]}}
 
-g_customFBPrizeInfo = {} #自定义副本奖励 {playerID:[mapID, funcLineID, [奖励物品列表], ...}
-
 g_crossFuncLineDataCache = {} # 动态分配的跨服虚拟分线数据缓存 {(mapID, copyMapID):funcLineDataCache, ...}
 g_crossPlayerServerGroupIDInfo = {} #跨服玩家服务器组ID缓存,副本线路关闭时才释放,所以支持离线跨服玩家 {copyMapID:{playerID:serverGroupID, ...}, ...}
 g_fbBuyBuffTimeDict = {} # 副本购买buff时间缓存{playerID:{moneyCnt:time}}
+g_fairyDomainLimit = [] #全服已限制的缥缈仙域事件
+g_elemntSkillDict = {} #{skillID:[attrID*100000+needValue,..]}
+
+g_playerPriWoodPileNPCDict = {} # {playerID:[npcObj, ...], ...}

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