From 43ec61799c5cc015c49ca6d0ace4b356f50a95af Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 16 五月 2019 15:40:25 +0800
Subject: [PATCH] 6805 【后端】【2.0】副本前端化(增加可否进入自定义场景通用判断,增加回包,木桩怪上限调整为10个)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py | 270 ++++++++++++++++++++++++++++++++++++++++++++++++------
1 files changed, 240 insertions(+), 30 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
index 3b419c2..1b90e7e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
@@ -144,9 +144,9 @@
curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrActivatyNotify, ChConfig.Def_AttrActivatyNotify_Equip)
#先刷装备BUFF 再计算属性
- if changeItemEquipPlace == ShareDefine.retWing:
- PlayerWing.CalcWingAttr(curPlayer)
- else:
+ if changeItemEquipPlace in ChConfig.EquipPlace_LingQi:
+ RefreshPlayerLingQiEquipAttr(curPlayer)
+ elif itemClassLV:
RefreshPlayerEquipAttribute(curPlayer, itemClassLV)
#刷新所有属性
@@ -158,7 +158,6 @@
return True
-
## 刷新装备对人物属性的改变
# @param self 类实例
# @return 返回值无意义
@@ -180,6 +179,152 @@
if classLV not in classLVList:
classLVList.append(classLV)
#GameWorld.DebugLog("添加装备缓存变更阶: classLV=%s, %s" % (classLV, classLVList), playerID)
+ return
+
+def OnPlayerEquipLoginLogic(curPlayer):
+ ''' 玩家登录统一处理装备,只遍历一次装备背包,通知信息、更新一次数据,防止总等级统计异常
+ 装备品质橙装及以上数量、装备总星数、强化总等级、进化总等级、洗练总等级、宝石总等级
+ '''
+
+ #NotifyEquipPartPlusLV(curPlayer)
+ #NotifyEquipPartStar(curPlayer)
+ #Operate_EquipWash.OnEquipWashLogin(curPlayer)
+ #通知套装信息
+ #ChEquip.SyncAllEquipAttrActiveInfo(curPlayer)
+ #装备位宝石镶嵌通知
+ #Operate_EquipStone.OnLogin(curPlayer)
+
+ ePartStarLVPack = ChPyNetSendPack.tagMCEquipPartStarInfo() # A3 B1 装备部位星数信息 #tagMCEquipPartStarInfo
+ ePartPlusLVPack = ChPyNetSendPack.tagMCEquipPartPlusInfo() # A3 B3 装备部位强化信息 #tagMCEquipPartPlusInfo
+ ePartXLPack = ChPyNetSendPack.tagMCEquipPartXLAttrInfo() # A3 BB 装备位洗练属性信息 #tagMCEquipPartXLAttrInfo
+ ePartStonePack = ChPyNetSendPack.tagMCStoneInfo() # A3 BC 通知装备位孔位宝石ID #tagMCStoneInfo
+
+ orangeEquipCount = 0
+ totalStar = 0
+ totalPlusLV = 0
+ totalEvolveLV = 0
+ totalWashLV = 0
+ totalStoneLV = 0
+ holeIndexList = Operate_EquipStone.GetAllEquipPlaceHoleIndex()
+
+ gameData = GameWorld.GetGameData()
+ packType = IPY_GameWorld.rptEquip
+ equipPack = curPlayer.GetItemManager().GetPack(packType)
+ for index in xrange(equipPack.GetCount()):
+ ipyData = IpyGameDataPY.GetIpyGameDataByCondition('EquipPlaceIndexMap', {'GridIndex':index}, isLogNone=False)
+ if not ipyData:
+ continue
+ # 只计算有阶的境界装备
+ if not ipyData.GetClassLV():
+ continue
+
+ curEquip = equipPack.GetAt(index)
+ if not curEquip.IsEmpty():
+ if curEquip.GetItemColor() >= ShareDefine.Def_Item_Color_Orange:
+ orangeEquipCount += 1
+
+ # 星级
+ starLV = GetEquipPartStar(curPlayer, index)
+ totalStar += starLV
+
+ # 强化等级
+ plusProficiency = GetEquipPartProficiency(curPlayer, packType, index)
+ plusLV = GetEquipPartPlusLV(curPlayer, packType, index)
+ totalPlusLV += plusLV
+
+ # 进化等级
+ evolveLV = GetEquipPartPlusEvolveLV(curPlayer, packType, index)
+ totalEvolveLV += evolveLV
+
+ # 洗练等级
+ washLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % index)
+ totalWashLV += washLV
+
+ # 宝石等级
+ stoneIDList, stoneIsBindList = [], []
+ for holeIndex in holeIndexList:
+ stoneID, stoneIsBind = Operate_EquipStone.GetEquipIndexStoneIDAndIsBand(curPlayer, index, holeIndex)
+ stoneIDList.append(stoneID)
+ stoneIsBindList.append(stoneIsBind)
+ if stoneID == 0:
+ continue
+ curStone = gameData.GetItemByTypeID(stoneID)
+ stoneLV = 0 if not curStone else curStone.GetEffectByIndex(0).GetEffectValue(1)
+ totalStoneLV += stoneLV
+
+ # 星级信息包
+ if starLV:
+ ePartStarLV = ChPyNetSendPack.tagMCEquipPartStar()
+ ePartStarLV.Clear()
+ ePartStarLV.EquipPackIndex = index
+ ePartStarLV.Star = starLV
+ ePartStarLVPack.InfoList.append(ePartStarLV)
+
+ # 强化、进化信息包
+ if plusLV or plusProficiency or evolveLV:
+ ePartPlusLV = ChPyNetSendPack.tagMCEquipPartPlusLV()
+ ePartPlusLV.Clear()
+ ePartPlusLV.PackType = packType
+ ePartPlusLV.EquipIndex = index
+ ePartPlusLV.EquipPartStarLV = plusLV
+ ePartPlusLV.Proficiency = plusProficiency
+ ePartPlusLV.EvolveLV = evolveLV
+ ePartPlusLVPack.InfoList.append(ePartPlusLV)
+
+ # 洗练信息包
+ hasXLValue = False
+ xlAttrList = []
+ for attrNum in xrange(1, Operate_EquipWash.Def_EquipWashMaxAttrCount + 1):
+ washValue = ChPyNetSendPack.tagMCEquipPartXLAttrValue()
+ washValue.XLAttrValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (index, attrNum))
+ washValue.XLAttrChange = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValueTemp % (index, attrNum))
+ xlAttrList.append(washValue)
+ if washValue.XLAttrValue or washValue.XLAttrChange:
+ hasXLValue = True
+ if hasXLValue or washLV:
+ ePartXLAttr = ChPyNetSendPack.tagMCEquipPartXLAttr()
+ ePartXLAttr.EquipPlace = index
+ ePartXLAttr.XLAttrLV = washLV
+ ePartXLAttr.XLAttrList = xlAttrList
+ ePartXLAttr.XLAttrCnt = len(ePartXLAttr.XLAttrList)
+ ePartXLPack.InfoList.append(ePartXLAttr)
+
+ # 宝石信息包
+ stoneCount = len(stoneIDList)
+ if stoneIDList.count(0) != stoneCount:
+ stoneMsg = ChPyNetSendPack.tagMCStoneMsg()
+ stoneMsg.EquipPlace = index
+ stoneMsg.MaxStoneCount = stoneCount
+ stoneMsg.StoneInfo = stoneIDList
+ stoneMsg.StoneBind = stoneIsBindList
+ ePartStonePack.InfoList.append(stoneMsg)
+
+ # 通知封包,有值时才通知
+ if ePartStarLVPack.InfoList:
+ ePartStarLVPack.Count = len(ePartStarLVPack.InfoList)
+ NetPackCommon.SendFakePack(curPlayer, ePartStarLVPack)
+
+ if ePartPlusLVPack.InfoList:
+ ePartPlusLVPack.Count = len(ePartPlusLVPack.InfoList)
+ NetPackCommon.SendFakePack(curPlayer, ePartPlusLVPack)
+
+ if ePartXLPack.InfoList:
+ ePartXLPack.Count = len(ePartXLPack.InfoList)
+ NetPackCommon.SendFakePack(curPlayer, ePartXLPack)
+
+ if ePartStonePack.InfoList:
+ ePartStonePack.EquipCount = len(ePartStonePack.InfoList)
+ NetPackCommon.SendFakePack(curPlayer, ePartStonePack)
+
+ # 更新统计汇总值
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_EquipOrangeCount, orangeEquipCount)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalEquipStar, totalStar)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalPlusLV, totalPlusLV)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalPlusEvolveLV, totalEvolveLV)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalEquipWashLV, totalWashLV)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalStoneLV, totalStoneLV)
+ GameWorld.DebugLog("登录更新装备相关值汇总: orangeEquipCount=%s,totalStar=%s,totalPlusLV=%s,totalEvolveLV=%s,totalWashLV=%s,totalStoneLV=%s"
+ % (orangeEquipCount, totalStar, totalPlusLV, totalEvolveLV, totalWashLV, totalStoneLV))
return
## 刷新所有装备对人物属性的改变
@@ -370,9 +515,9 @@
return
#先刷装备BUFF 再计算属性
- if equipPlace == ShareDefine.retWing:
- PlayerWing.CalcWingAttr(curPlayer)
- else:
+ if equipPlace in ChConfig.EquipPlace_LingQi:
+ RefreshPlayerLingQiEquipAttr(curPlayer)
+ elif itemClassLV:
RefreshPlayerEquipAttribute(curPlayer, itemClassLV)
#刷新所有属性
@@ -426,6 +571,45 @@
PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_774045")
return
+ return
+
+def RefreshPlayerLingQiEquipAttr(curPlayer):
+ ''' 刷新玩家灵器装备属性
+ '''
+
+ classLV = 0 # 灵器阶默认为0
+ allAttrList = [{} for _ in range(4)]
+ equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
+
+ for equipPlace in ChConfig.EquipPlace_LingQi:
+
+ if equipPlace == ShareDefine.retWing:
+ PlayerWing.CalcWingAttr(curPlayer)
+ continue
+
+ ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classLV, equipPlace)
+ if not ipyData:
+ continue
+
+ equipIndex = ipyData.GetGridIndex()
+ curEquip = equipPack.GetAt(equipIndex)
+ if not curEquip or curEquip.IsEmpty():
+ continue
+
+ if not ItemCommon.CheckItemCanUseByExpireTime(curEquip):
+ # 过期
+ continue
+
+ #基础属性效果
+ for effIndex in xrange(curEquip.GetEffectCount()):
+ curEff = curEquip.GetEffectByIndex(effIndex)
+ effID = curEff.GetEffectID()
+ if effID == 0:
+ break
+ PlayerControl.CalcAttrDict_Type(effID, curEff.GetEffectValue(0), allAttrList)
+
+ #GameWorld.DebugLog("灵器属性: %s" % allAttrList)
+ PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_LingQi, allAttrList)
return
def __CalcEquips_Effect(curPlayer, classLV):
@@ -1069,22 +1253,29 @@
return min(curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipPartPlusLV % (packType, index)), maxStarLV)
-## 获取公共部位强化星级
+## 获取公共部位强化等级
def GetEquipPartPlusLV(curPlayer, packType, index):
return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipPartPlusLV % (packType, index))
-## 设置公共部位强化星级
-def SetEquipPartPlusLV(curPlayer, packType, index, curEquip, starLV):
- if GetEquipPartPlusLV(curPlayer, packType, index) == starLV:
+## 设置公共部位强化等级
+def SetEquipPartPlusLV(curPlayer, packType, index, curEquip, setPlusLV):
+ befPlusLV = GetEquipPartPlusLV(curPlayer, packType, index)
+ if befPlusLV == setPlusLV:
return
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartPlusLV % (packType, index), starLV)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartPlusLV % (packType, index), setPlusLV)
#===========================================================================
# if curEquip and not curEquip.IsEmpty():
# curEquip.SetItemStarLV(starLV)
#===========================================================================
-
+
+ # 同步更新强化总等级
+ befTotalPlusLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalPlusLV)
+ updTotalPlusLV = max(0, befTotalPlusLV + setPlusLV - befPlusLV)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalPlusLV, updTotalPlusLV)
+ GameWorld.DebugLog("设置强化等级: index=%s,befPlusLV=%s,setPlusLV=%s,befTotalPlusLV=%s,updTotalPlusLV=%s"
+ % (index, befPlusLV, setPlusLV, befTotalPlusLV, updTotalPlusLV))
return
@@ -1100,10 +1291,18 @@
## 设置公共部位强化进化等级
-def SetEquipPartPlusEvolveLV(curPlayer, packType, index, evolveLV):
- if GetEquipPartPlusEvolveLV(curPlayer, packType, index) == evolveLV:
+def SetEquipPartPlusEvolveLV(curPlayer, packType, index, setEvolveLV):
+ befEvolveLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipPartPlusEvolveLV % (packType, index))
+ if befEvolveLV == setEvolveLV:
return
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartPlusEvolveLV % (packType, index), evolveLV)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartPlusEvolveLV % (packType, index), setEvolveLV)
+
+ # 同步更新进化总等级
+ befTotalPlusEvolveLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalPlusEvolveLV)
+ updTotalPlusEvolveLV = max(0, befTotalPlusEvolveLV + setEvolveLV - befEvolveLV)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalPlusEvolveLV, updTotalPlusEvolveLV)
+ GameWorld.DebugLog("设置进化等级: index=%s,befEvolveLV=%s,setEvolveLV=%s,befTotalPlusEvolveLV=%s,updTotalPlusEvolveLV=%s"
+ % (index, befEvolveLV, setEvolveLV, befTotalPlusEvolveLV, updTotalPlusEvolveLV))
return
## 通知公共部位强化等级
@@ -1141,18 +1340,15 @@
## 全身强化等级
def GetTotalPlusLV(curPlayer, isActive=True):
- totalPlusLV = 0
- equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
- equipPartIndexList = ChConfig.Pack_EquipPart_CanPlusStar[IPY_GameWorld.rptEquip]
- for i in equipPartIndexList:
- if isActive:
- curEquip = equipPack.GetAt(i)
- if not curEquip or curEquip.IsEmpty():
- continue
-
- partStarLV = GetEquipPartPlusLV(curPlayer, IPY_GameWorld.rptEquip, i)
- totalPlusLV += partStarLV
- return totalPlusLV
+ return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalPlusLV)
+
+## 全身进化等级
+def GetTotalPlusEvolveLV(curPlayer):
+ return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalPlusEvolveLV)
+
+## 全身橙装及以上装备数
+def GetEquipOrangeCount(curPlayer):
+ return curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_EquipOrangeCount)
# 获取装备的强化类型
@@ -1187,9 +1383,20 @@
-def SetEquipPartStar(curPlayer, equipPackindex, star):
+def SetEquipPartStar(curPlayer, index, setStarLV):
#设置公共部位星数
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartStar % equipPackindex, star)
+
+ befStarLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipPartStar % index)
+ if befStarLV == setStarLV:
+ return
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartStar % index, setStarLV)
+
+ # 同步更新星级总等级
+ befTotalStarLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalEquipStar)
+ updTotalStarLV = max(0, befTotalStarLV + setStarLV - befStarLV)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalEquipStar, updTotalStarLV)
+ GameWorld.DebugLog("设置部位星级: index=%s,befStarLV=%s,setStarLV=%s,befTotalStarLV=%s,updTotalStarLV=%s"
+ % (index, befStarLV, setStarLV, befTotalStarLV, updTotalStarLV))
return
@@ -1203,6 +1410,9 @@
maxStarLV = ItemCommon.GetItemMaxStar(curEquip)
return min(GetEquipPartStar(curPlayer, equipPackindex), maxStarLV)
+def GetTotalEquipStars(curPlayer):
+ ##获取部位总星数
+ return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalEquipStar)
## 通知公共部位星数
def NotifyEquipPartStar(curPlayer, index=None):
--
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