From 442b6a0d554d8382060571da060a50f299261109 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 21 六月 2019 12:08:49 +0800 Subject: [PATCH] 7394 【2.0】【后端】雷罚BOSS(删除诛仙装备) --- ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py | 151 ++++++++++++++++++++++++++++++++------------------ 1 files changed, 97 insertions(+), 54 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py index 2dbdcdb..674e250 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py @@ -20,7 +20,6 @@ # @change: "2015-01-14 00:30" hxp 增加服务器平台区服ID获取 # @change: "2015-01-14 20:30" hxp 增加CanHappen函数 # @change: "2015-06-08 20:30" hxp 增加获取channelCode -# @change: "2015-09-24 16:00" hxp 增加IsMergeOpen # @change: "2015-10-22 23:00" hxp 增加获取子服serverID # @change: "2016-03-28 17:00" hxp 增加创角改名GetPlayerFullName # @change: "2016-07-18 19:00" hxp 增加获取平台账号 @@ -33,6 +32,7 @@ import IpyGameDataPY import PyGameData import ReadChConfig +import PlayerDBGSEvent import ConfigParser import GameConfig import ShareDefine @@ -44,6 +44,7 @@ import time import random import copy +import urllib #import psyco #--------------------------------------------------------------------- GameWorldData = IPY_GameServer.IPY_GameWorld() @@ -303,14 +304,6 @@ global GameWorldData return GameWorldData.GetBourseManager() -## 竞技场管理器 -# @param -# @return HightLadderMgr -# @remarks 函数详细说明. -def GetHightLadderMgr(): - global GameWorldData - return GameWorldData.GetHighLadderManager() - ## GM工具补偿管理器 # @param # @return HightLadderMgr @@ -418,18 +411,8 @@ return GetGameWorld().GetServerVersion() def GetServerGroupID(): - # 服务器组ID: 代表一台服务器中包含的合服、混服的各平台区服组成的一个独立游戏区服服务器环境, 用某个ID来代表此服务器 - # 在跨服环境中,此ID就是代表来自同一台服务器子服的玩家 - # 服务器组ID生成规则: DB平台标识对应编号 * 1000000 + DB配置的ServerID - # ServerID支持范围: 1~999999 - # 平台编号支持范围:1~2000 - platform = GetPlatform() - serverNum = GetPlatformServerNum(platform) - if not serverNum: - return 0 - serverNum = max(1, min(2000, serverNum)) - serverID = max(1, min(999999, GetServerID())) - return serverNum * 1000000 + serverID + ## 服务器组ID,必须唯一,代表这台物理服务器 + return ToIntDef(ReadChConfig.GetPyMongoConfig("platform", "GroupID"), 0) def GetPlatformServerNum(platform): # 获取服务器的平台编号 @@ -447,15 +430,19 @@ def GetPlatform(): return ReadChConfig.GetPyMongoConfig("platform", "PlatformName") -##获得当前服务器ID -# @param 无 -# @return -def GetServerID(): - return ToIntDef(GetServerSID()[1:], 0) +#=============================================================================== +# ##获得当前服务器ID +# # @param 无 +# # @return +# def GetServerID(): +# return ToIntDef(GetServerSID()[1:], 0) +#=============================================================================== -def GetServerSID(): - ##获得当前服务器ID, 带s的 - return ReadChConfig.GetPyMongoConfig("platform", "ServerID") +#=============================================================================== +# def GetServerSID(): +# ##获得当前服务器ID, 带s的 +# return ReadChConfig.GetPyMongoConfig("platform", "ServerID") +#=============================================================================== Def_AccID_Split_Sign = "@" @@ -477,17 +464,31 @@ def GetPlayerMainServerID(accIDPlatform): # 玩家合服后所属主服ID # @param accIDPlatform: 玩家账号所属的平台 - #=========================================================================== - # mainServerID = ToIntDef(ReadChConfig.GetPyMongoConfig("platform", "%sMainServerID" % accIDPlatform), None) - # if mainServerID != None: - # return mainServerID - #=========================================================================== - return GetServerID() + mainServerID = ToIntDef(ReadChConfig.GetPyMongoConfig("platform", "%sMainServerID" % accIDPlatform), None) + if mainServerID != None: + return mainServerID + return 0 + + +#=============================================================================== +# 平台ID = appid +# 运营ID = spid +# 服务器账号更改 +# 原先账号组合为 +# 运营提供的玩家账号ID + 平台ID + 区服组成 +# +# 因为IOS和安卓在支持混服的情况下,还要能支持同一个角色号,故引入一个新的运营ID(客户端打包配置),以保证玩家账号为同一个 +# 账号组合变更 +# 运营提供的玩家账号ID + 运营ID + 区服组成 +# +# 原游戏中获取平台ID接口变更 +# 1. db 从数据库中的账号表获取AppID +# 2. GameServer和MapServer 接口改为GetOperator 参考 GetPlayerPlatform +#=============================================================================== ##获取玩家所属平台 -def GetPlayerPlatform(gameAccID): - infoList = gameAccID.split(Def_AccID_Split_Sign) - return "" if len(infoList) < 3 else infoList[-2] +def GetPlayerPlatform(curPlayer): + return curPlayer.GetAccountInfo().GetOperator() ##获取平台账号 def GetPlatformAccID(gameAccID): @@ -537,6 +538,24 @@ return tagPlayer.GetRealMapID() #--------------------------------------------------------------------- + +def GetOperationActionDateStr(dateInfo, openServerDay): + '''获取运营活动对应日期,存数字代表开服天配置,需要转化为对应的日期 + @param dateInfo: 运营活动表配置的日期信息, 如果是纯数字代表开服天 + @param openServerDay: 当前开服天 + ''' + if dateInfo.startswith("Mix"): + diffDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1 + actionServerDay = int(dateInfo[3:]) + elif not dateInfo.isdigit(): + return dateInfo + else: + diffDay = openServerDay + actionServerDay = int(dateInfo) + curDateTime = datetime.datetime.today() + actionDateTime = curDateTime + datetime.timedelta(days=(actionServerDay-diffDay)) + return "%d-%d-%d" % (actionDateTime.year, actionDateTime.month, actionDateTime.day) + ##获得系统时间 # @param 无意义 # @return 系统时间 @@ -820,23 +839,19 @@ def GetDatetimeBySubDays(diffDays): return datetime.datetime.today() - datetime.timedelta(days = diffDays) +def IsCrossServer(): + ## 是否跨服服务器 + return ToIntDef(ReadChConfig.GetPyMongoConfig("Merge", "IsMergeServer"), 0) -## 是否跨服服务器 -# @param None None -# @return -def IsMergeServer(): - config = GameConfig.GetConfig() - - return config.get('IsMergeWarServe', 0) +def IsCrossRealmOpen(): + ## 是否开启跨服活动 + return ReadChConfig.GetPyMongoConfig("Merge", "MergeServerIP") or IsCrossServer() -## 是否开启跨服活动 -# @param None None -# @return -def IsMergeOpen(): - config = GameConfig.GetConfig() - # 如果跨服服务器IP有配置, 或本身就是跨服服务器, 则代表开启 - return True if (config.get('MergeServerIP') or config.get('IsMergeWarServe')) else False - +def GetCrossZoneName(): + ## 跨服服务器分区名,标记一起跨服分区的名字,配置在跨服服务器,子服不用配置,由跨服服务器同步 + if IsCrossServer(): + return ReadChConfig.GetPyMongoConfig("Merge", "CrossZoneName") + return PyGameData.g_crossZoneName ## 获取玩家的区服名,仅在跨服有效 # @param curPlayer 玩家实例 @@ -987,4 +1002,32 @@ except: return inputText - return inputText \ No newline at end of file + return inputText + +# 服务器默认GBK,转配置编码如UTF8,一般用于与显示层交互,不判断是否base64 +def CodeToGBK(inputText): + encodingList = ReadChConfig.GetEvalChConfig("EncodingTex") + + if len(encodingList) != 2: + ErrLog("EncodingTex.txt Error len != 2") + return inputText + + try: + return inputText.decode(GetCharacterEncoding()).encode(ShareDefine.Def_Game_Character_Encoding) + except: + return inputText + + return inputText + + +# 向运维发送邮件,用于需要紧急处理的信息 +# 此处不包含服务器报错的汇报 +def SendGameStateMail(msgInfo): + # 使用方式 向OpenStateUrl 发送Type为GameWarning,那么就会收到一封游戏内容警告邮件,信息为MsgInfo + getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl") + groupID = ReadChConfig.GetPyMongoConfig("platform", "GroupID") + userDBName = ReadChConfig.GetPyMongoConfig("connect", "USER_DB_NAME") + getUrl = getUrl + "?Type=GameWarning&groupID=%s&userDBName=%s&MsgInfo=%s"%(groupID, userDBName, urllib.quote_plus(msgInfo)) + + GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl) + \ No newline at end of file -- Gitblit v1.8.0