From 442ed90a28985d56986b596f985c702c98019aa7 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 21 一月 2025 17:11:31 +0800 Subject: [PATCH] 10382 【后台】称号管理支持升星(支持升星、设置星级,支持离线设置;发放代币、后台充值、头像管理增加离线操作支持;) --- ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_CrossClientServerMaintain.py | 11 +++++++---- 1 files changed, 7 insertions(+), 4 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_CrossClientServerMaintain.py b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_CrossClientServerMaintain.py index c76cf70..3ae54e7 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_CrossClientServerMaintain.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_CrossClientServerMaintain.py @@ -18,6 +18,7 @@ import ShareDefine import DataRecordPack import CrossRealmMsg +import ReadChConfig import GameWorld import GMCommon @@ -33,15 +34,16 @@ GameWorld.Log("GMT_CrossClientServerMaintain gmCmdDict=%s" % str(gmCmdDict)) operate = gmCmdDict.get('operate', '') - strMsg = "" + strMsg = {"operate":operate} if GameWorld.IsCrossServer(): - strMsg = "this server is cross server. can not do!" + strMsg.update({"error":1}) # 查询跨服状态 elif operate == "cross_server_state": + crossServerIP = ReadChConfig.GetPyMongoConfig("Merge", "MergeServerIP") isOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen) isConn = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerConnState) - strMsg = {"OpenState":isOpen, "ConnState":isConn} + strMsg.update({"OpenState":isOpen, "ConnState":isConn, "CrossServerIP":crossServerIP}) # 查询跨服PK状态 elif operate == "cross_pk_state": @@ -51,11 +53,12 @@ seasonState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState) matchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK) - strMsg = {"GroupID":GameWorld.GetServerGroupID(), "ZoneID":zoneID, "SeasonID":seasonID, "SeasonState":seasonState, "MatchState":matchState} + strMsg.update({"GroupID":GameWorld.GetServerGroupID(), "ZoneID":zoneID, "SeasonID":seasonID, "SeasonState":seasonState, "MatchState":matchState}) # 重新同步跨服状态 elif operate == "reconn_cross_Server": CrossRealmMsg.OnGameServerInitOK() + strMsg.update({"OK":1}) else: GMCommon.GMCommandResult(orderId, gmCmdDict, GMCommon.Def_ParamErr) -- Gitblit v1.8.0