From 442ed90a28985d56986b596f985c702c98019aa7 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 21 一月 2025 17:11:31 +0800 Subject: [PATCH] 10382 【后台】称号管理支持升星(支持升星、设置星级,支持离线设置;发放代币、后台充值、头像管理增加离线操作支持;) --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBillboard.py | 222 ++++++++++++++++++++++++++++++++++++++++-------------- 1 files changed, 163 insertions(+), 59 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBillboard.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBillboard.py index ccb8aa3..93bbf87 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBillboard.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBillboard.py @@ -17,12 +17,14 @@ import CommFunc import ShareDefine +import IpyGameDataPY import CrossRealmMsg import PyGameDataStruct import ChPyNetSendPack import DataRecordPack import NetPackCommon import PyDataManager +import CrossRealmPK import GameWorld import operator @@ -110,11 +112,13 @@ self.__billboardType = billboardType self.__groupValue1 = groupValue1 self.__groupValue2 = groupValue2 - self.__maxCount = ShareDefine.CrossBillboard_MaxDataCount.get(billboardType, 100) self.__crossServerDataVer = 0 # 主服榜单数据版本 self.__clientServerDataVer = 0 # 子服榜单数据版本 self.__billboardList = [] # [tagDBCrossBillboard, ...] + self.__idIndexDict = {} # {id:index, ...} self.__idOrderDict = {} # {id:名次, ...} + self.__orderRuleList = None + self.__sortDelay = False # 是否需要延迟排序 return def GetBillboardType(self): return self.__billboardType @@ -128,14 +132,34 @@ self.SaveDRData("Clear") self.__billboardList = [] # [tagDBCrossBillboard, ...] self.__idOrderDict = {} # {id:名次, ...} + self.__idIndexDict = {} self.UpdCrossServerDataVer(0) return def SortData(self): + GameWorld.DebugLog("跨服榜单排序: billboardType=%s,groupValue1=%s,groupValue2=%s,dataCount=%s" + % (self.__billboardType, self.__groupValue1, self.__groupValue2, len(self.__billboardList))) self.__billboardList.sort(key=operator.attrgetter("CmpValue", "CmpValue2", "CmpValue3"), reverse=True) self.__idOrderDict = {} # 排序后重置,下次查询时更新并缓存 + self.__idIndexDict = {} + self.__sortDelay = False self.UpdCrossServerDataVer() + return + + def SetDelaySort(self): + ## 设置延迟排序 + GameWorld.DebugLog("跨服榜单设置延迟排序: billboardType=%s,groupValue1=%s,groupValue2=%s,dataCount=%s" + % (self.__billboardType, self.__groupValue1, self.__groupValue2, len(self.__billboardList))) + self.__sortDelay = True + self.UpdCrossServerDataVer() + return + + def DoDelaySort(self): + ## 延迟排序 + if not self.__sortDelay: + return + self.SortData() return def AddBillboardData(self, billboardData): @@ -152,30 +176,34 @@ @param findID: 查找的ID @return: None or PyGameDataStruct.tagDBCrossBillboard() ''' - idOrderDict = self.GetIDOrderDict() - if findID not in idOrderDict: + self.GetIDOrderDict() + if findID not in self.__idIndexDict: return None - order = idOrderDict[findID] - return self.__billboardList[order - 1] + idIndex = self.__idIndexDict[findID] + if idIndex >= len(self.__billboardList): + return None + return self.__billboardList[idIndex] def IndexOfByID(self, findID): ''' 根据ID查询所在榜单索引 @param findID: 查找的ID @return: -1 or >=0 ''' - idOrderDict = self.GetIDOrderDict() - if findID not in idOrderDict: + self.GetIDOrderDict() + if findID not in self.__idIndexDict: return -1 - order = idOrderDict[findID] - return order - 1 + idIndex = self.__idIndexDict[findID] + return idIndex def SaveDRData(self, eventName="", addDataDict={}): ## 记录流向数据 + self.DoDelaySort() dataCount = len(self.__billboardList) if not dataCount: return + idOrderDict = self.GetIDOrderDict() serverTime = GameWorld.GetServerTime() timeStr = "%02d%02d%02d%s" % (serverTime.hour, serverTime.minute, serverTime.second, str(serverTime.microsecond)[:3]) eventTypeStr = "Billboard_%s_%s_%s_%s_%s" % (self.__billboardType, self.__groupValue1, self.__groupValue2, eventName, timeStr) @@ -185,8 +213,8 @@ DataRecordPack.SendEventPack(eventTypeStr, dataDict) for index, billboardData in enumerate(self.__billboardList): - rank = index + 1 - dataDict = {"Type2":billboardData.Type2, "Rank":rank, + rank = idOrderDict.get(billboardData.ID, index + 1) + dataDict = {"Type2":billboardData.Type2, "Rank":rank, "Index":index, "ID":billboardData.ID, "ID2":billboardData.ID2, "Name1":billboardData.Name1, "Name2":billboardData.Name2, "Value1":billboardData.Value1, "Value2":billboardData.Value2, @@ -202,16 +230,56 @@ def GetIDOrderDict(self): ## 获取ID对应名次字典 # @return: {ID:名次, ...} 名次从1开始 - if not self.__idOrderDict: - for order, billboardData in enumerate(self.__billboardList, 1): - self.__idOrderDict[billboardData.ID] = order + if not self.__idOrderDict or not self.__idIndexDict: + self.__idOrderDict = {} + self.__idIndexDict = {} + if self.__orderRuleList: + billboardDataCount = self.GetCount() + rankPre = 0 + billboardIndex = 0 + for rank, needCmpValue in self.__orderRuleList: + orderCountTotal = rank - rankPre # 奖励名次数量 + rankPre = rank + for index in xrange(billboardIndex, billboardDataCount): + if orderCountTotal <= 0: + break + billboardData = self.At(index) + if billboardData.CmpValue < needCmpValue: + break + orderReal = rank - orderCountTotal + 1 + self.__idOrderDict[billboardData.ID] = orderReal + orderCountTotal -= 1 + billboardIndex += 1 + for order, billboardData in enumerate(self.__billboardList, 1): + self.__idIndexDict[billboardData.ID] = order - 1 + else: + for order, billboardData in enumerate(self.__billboardList, 1): + self.__idOrderDict[billboardData.ID] = order + self.__idIndexDict[billboardData.ID] = order - 1 return self.__idOrderDict - def GetCount(self): return len(self.__billboardList) - def GetMaxCount(self): return self.__maxCount + def SetOrderRuleList(self, orderRuleList): + ## 排名所需值规则列表 + # @param orderRuleList: 排名所需值规则列表 [[order, needCmpValue], ...] + self.__orderRuleList = orderRuleList + self.__idOrderDict = {} # 设置后需重置,可能配置规则变化了导致实际排名可能变化 + self.__idIndexDict = {} + GameWorld.Log("设置排名所需值规则列表: billboardType=%s,groupValue1=%s,groupValue2=%s, %s" + % (self.__billboardType, self.__groupValue1, self.__groupValue2, orderRuleList)) + return - def At(self, i): return self.__billboardList[i] - def IsFull(self): return len(self.__billboardList) >= self.__maxCount + def GetCount(self): return len(self.__billboardList) + def GetMaxCount(self): + maxCountDict = IpyGameDataPY.GetFuncEvalCfg("CrossBillboardSet", 1, {}) + return maxCountDict.get(self.__billboardType, 100) + + def At(self, i): + billData = self.__billboardList[i] + if not billData and False: + billData = PyGameDataStruct.tagDBCrossBillboard() # 不会执行到,只为了.出代码提示 + return billData + + def IsFull(self): return len(self.__billboardList) >= self.GetMaxCount() def UpdCrossServerDataVer(self, version=None): ## 更新跨服榜单数据版本号,用于跨服主服、子服验证数据版本,同步榜单数据用 @@ -242,6 +310,7 @@ if syncBillboardList != None: self.__billboardList = self.__billboardList[:len(syncBillboardList)] # 直接用本服以后的排行数据实例clear后覆盖更新,不足的创建新实例 self.__idOrderDict = {} + self.__idIndexDict = {} for i, syncData in enumerate(syncBillboardList): ID, ID2, Name1, Name2, Type2, Value1, Value2, CmpValue, CmpValue2, CmpValue3, Value3, Value4, Value5, Value6, Value7, Value8, UserData = syncData if i < len(self.__billboardList): @@ -274,6 +343,7 @@ billboardData.CmpValue3 = CmpValue3 self.__idOrderDict[ID] = i + 1 + self.__idIndexDict[ID] = i self.__clientServerDataVer = crossServerDataVer @@ -282,12 +352,21 @@ def CopyBillboardOnDay(): billboardMgr = PyDataManager.GetCrossBillboardManager() for billboardType in ShareDefine.CrossBillboardTypeList: - if billboardType in [ShareDefine.Def_CBT_BossTrialSubmitBak, ShareDefine.Def_CBT_BossTrialSubmitFamilyBak]: + if billboardType in [ShareDefine.Def_CBT_BossTrialSubmitBak, ShareDefine.Def_CBT_BossTrialSubmitFamilyBak, ShareDefine.Def_CBT_CrossRealmPK]: continue groupList = billboardMgr.GetBillboardGroupList(billboardType) for billboardType, groupValue1, groupValue2 in groupList: billboardObj = billboardMgr.GetCrossBillboard(billboardType, groupValue1, groupValue2) billboardObj.SaveDRData("OnDay") + return + +def OnMinuteProcess(): + billboardMgr = PyDataManager.GetCrossBillboardManager() + for billboardType in ShareDefine.CrossBillboardTypeList: + groupList = billboardMgr.GetBillboardGroupList(billboardType) + for billboardType, groupValue1, groupValue2 in groupList: + billboardObj = billboardMgr.GetCrossBillboard(billboardType, groupValue1, groupValue2) + billboardObj.DoDelaySort() return def CopyBillboard(fromBillboardType, toBillboardType): @@ -395,8 +474,21 @@ GameWorld.DebugLog("玩家请求查看跨服排行榜: billboardType=%s,groupValue1=%s,groupValue2=%s" % (billboardType, groupValue1, groupValue2)) # 请求查询跨服服务器 - dataMsg = {"BillboardType":billboardType, "GroupValue1":groupValue1, "GroupValue2":groupValue2, - "QueryData":{"EventName":"View", "PlayerID":playerID, "StartIndex":startIndex, "WatchCnt":watchCnt, "WatchID":watchID}} + dataMsg = {"BillboardType":billboardType, "GroupValue1":groupValue1, "GroupValue2":groupValue2, "PlayerID":playerID, + "QueryType":"View", "QueryData":{"StartIndex":startIndex, "WatchCnt":watchCnt, "WatchID":watchID}} + CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_QueryBillboard, dataMsg) + return + +def OnQueryPlayerBillboardRank(playerID, funcName, funcData, billboardType, groupValue1, groupValue2=0, tagPlayerID=0): + ## 查询玩家ID排名 + if GameWorld.IsCrossServer(): + return + if billboardType not in ShareDefine.CrossBillboardTypeList: + return + if not tagPlayerID: + tagPlayerID = playerID # 默认查自己 + dataMsg = {"BillboardType":billboardType, "GroupValue1":groupValue1, "GroupValue2":groupValue2, "PlayerID":playerID, + "QueryType":"Ranking", "QueryData":{"PlayerID":tagPlayerID, "funcName":funcName, "funcData":funcData}} CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_QueryBillboard, dataMsg) return @@ -405,11 +497,13 @@ billboardType = msgData["BillboardType"] groupValue1 = msgData["GroupValue1"] groupValue2 = msgData["GroupValue2"] + playerID = msgData.get("PlayerID", 0) # 发起的玩家ID + queryType = msgData.get("QueryType", "") # 原数据返回子服 queryData = msgData.get("QueryData", {}) # 原数据返回子服 - SyncCrossBillboardToClientServer(billboardType, groupValue1, groupValue2, [serverGroupID], queryData) + SyncCrossBillboardToClientServer(billboardType, groupValue1, groupValue2, [serverGroupID], playerID, queryType, queryData) return -def SyncCrossBillboardToClientServer(billboardType, groupValue1, groupValue2, serverGroupIDList=None, queryData=None): +def SyncCrossBillboardToClientServer(billboardType, groupValue1, groupValue2, serverGroupIDList=None, playerID=0, queryType="", queryData=None): ## 同步跨服榜单到子服 if not GameWorld.IsCrossServer(): return @@ -419,9 +513,19 @@ queryData = {} billboardMgr = PyDataManager.GetCrossBillboardManager() billboardObj = billboardMgr.GetCrossBillboard(billboardType, groupValue1, groupValue2) - crossServerDataVer = billboardObj.GetCrossServerDataVer() - msgData = {"BillboardType":billboardType, "GroupValue1":groupValue1, "GroupValue2":groupValue2, - "QueryData":queryData, "CrossServerDataVer":crossServerDataVer} + billboardObj.DoDelaySort() + idOrderDict = billboardObj.GetIDOrderDict() + msgData = {"BillboardType":billboardType, "GroupValue1":groupValue1, "GroupValue2":groupValue2, "PlayerID":playerID, + "QueryType":queryType, "QueryData":queryData} + + # 查询名次 + if queryType == "Ranking": + tagPlayerID = queryData.get("PlayerID", 0) + if not tagPlayerID: + return + queryData["OrderIndex"] = idOrderDict.get(tagPlayerID, 0) - 1 # -1-未上榜,0-第一名 + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_SyncBillboard, msgData, serverGroupIDList) + return # 有查询数据时才同步榜单数据列表,否则只同步数据版本号 if queryData: @@ -475,7 +579,8 @@ CmpValue = billboardData.CmpValue CmpValue2 = billboardData.CmpValue2 CmpValue3 = billboardData.CmpValue3 - syncBillboardList.append([index, ID, ID2, Name1, Name2, Type2, Value1, Value2, CmpValue, CmpValue2, CmpValue3, Value3, Value4, Value5, Value6, Value7, Value8, UserData]) + orderIndex = idOrderDict.get(ID, index + 1) - 1 + syncBillboardList.append([orderIndex, ID, ID2, Name1, Name2, Type2, Value1, Value2, CmpValue, CmpValue2, CmpValue3, Value3, Value4, Value5, Value6, Value7, Value8, UserData]) msgData["BillboardDataList"] = syncBillboardList CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_SyncBillboard, msgData, serverGroupIDList) @@ -486,38 +591,30 @@ billboardType = msgData["BillboardType"] groupValue1 = msgData["GroupValue1"] groupValue2 = msgData["GroupValue2"] - crossServerDataVer = msgData["CrossServerDataVer"] - syncBillboardList = msgData.get("BillboardDataList") - GameWorld.DebugLog("收到跨服服务器同步的排行榜信息: billboardType=%s,groupValue1=%s,groupValue2=%s,crossServerDataVer=%s" - % (billboardType, groupValue1, groupValue2, crossServerDataVer)) - - #billboardMgr = PyDataManager.GetCrossBillboardManager() - #billboardObj = billboardMgr.GetCrossBillboard(billboardType, groupValue1, groupValue2) - #billboardObj.UpdClientServerBillboard(crossServerDataVer, syncBillboardList) - - queryData = msgData.get("QueryData") - if not queryData: + playerID = msgData.get("PlayerID", 0) # 发起的玩家ID + queryType = msgData.get("QueryType", "") + queryData = msgData.get("QueryData", {}) + GameWorld.DebugLog("收到跨服服务器同步的排行榜信息: billboardType=%s,groupValue1=%s,groupValue2=%s,queryType=%s" + % (billboardType, groupValue1, groupValue2, queryType), playerID) + if not queryType or not queryData: return - eventName = queryData.get("EventName") - #eventData = queryData.get("EventData") - queryPlayerID = queryData.get("PlayerID", 0) - if not eventName or not queryPlayerID: - return - - queryPlayer = GameWorld.GetPlayerManager().FindPlayerByID(queryPlayerID) - if not queryPlayer: - return - - if eventName == "View": + if queryType == "View": + queryPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID) + if not queryPlayer: + return watchID = queryData.get("WatchID", 0) + syncBillboardList = msgData.get("BillboardDataList") SyncCrossBillboardToPlayer(queryPlayer, billboardType, groupValue1, groupValue2, syncBillboardList, watchID) - #else: - # idOrderDict = billboardObj.GetIDOrderDict() - # order = idOrderDict.get(queryPlayerID, 0) - # sysMsg = str([billboardType, groupValue1, groupValue2, eventName, eventData, order]) - # queryPlayer.MapServer_QueryPlayerResult(0, 0, "CrossBillboardOrder", sysMsg, len(sysMsg)) + elif queryType == "Ranking": + funcName = queryData.get("funcName", "") + funcData = queryData.get("funcData", {}) + #tagPlayerID = queryData.get("PlayerID", 0) + orderIndex = queryData.get("OrderIndex", 0) + if funcName == "QueryCrossPKSeasonOrder": + CrossRealmPK.OnQueryCrossPKSeasonOrderRet(playerID, funcData, orderIndex) + return def SyncCrossBillboardToPlayer(curPlayer, billboardType, groupValue1, groupValue2, billboardList, watchID): @@ -529,9 +626,9 @@ billboardInfo.WatchID = watchID billboardInfo.CrossBillboardDataList = [] for dataInfo in billboardList: - index, ID, ID2, Name1, Name2, Type2, Value1, Value2, CmpValue, CmpValue2, CmpValue3, Value3, Value4, Value5, Value6, Value7, Value8, UserData = dataInfo + orderIndex, ID, ID2, Name1, Name2, Type2, Value1, Value2, CmpValue, CmpValue2, CmpValue3, Value3, Value4, Value5, Value6, Value7, Value8, UserData = dataInfo billboardInfoData = ChPyNetSendPack.tagGCCrossBillboardData() - billboardInfoData.OrderIndex = index + billboardInfoData.OrderIndex = orderIndex billboardInfoData.ID = ID billboardInfoData.ID2 = ID2 billboardInfoData.Name1 = Name1 @@ -735,8 +832,8 @@ billboardData.BillboardType = billboardType billboardData.ID = dataID billboardData.ID2 = id2 - billboardData.Name1 = "" if len(name1) > 33 else name1 - billboardData.Name2 = "" if len(name2) > 33 else name2 + billboardData.SetName1(name1) + billboardData.SetName2(name2) billboardData.Type2 = type2 billboardData.Value1 = value1 billboardData.Value2 = value2 @@ -757,8 +854,15 @@ type2, value1, value2, cmpValue, cmpValue2, cmpValue3, kwargs), dataID) if noSortAndSync: return True - if autoSort and cmpValueChange: + + # 新数据可能导致榜单ID增减,强制排序一次 + if isNewData: billboardObj.SortData() + elif cmpValueChange: + if autoSort: + billboardObj.SortData() + else: + billboardObj.SetDelaySort() else: billboardObj.UpdCrossServerDataVer() return True -- Gitblit v1.8.0