From 4440c4c4cdcfe8db174b9df9dab19e822a8aca57 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 11 五月 2019 14:58:33 +0800
Subject: [PATCH] 6647 【2.0】【开发】1级登录不设置视野可见
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py | 87 +++++++++++++++++++++++++++++++++++++++----
1 files changed, 78 insertions(+), 9 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py
index 3ca5ad2..8ce2716 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py
@@ -26,6 +26,8 @@
import IpyGameDataPY
import PlayerActivity
import ItemControler
+import ItemCommon
+import PyGameData
import EventShell
import copy
@@ -60,6 +62,36 @@
def OnLogin(curPlayer):
NotifyVisitFairyDomainInfo(curPlayer)
NotifyFairyAdventuresInfo(curPlayer)
+ return
+
+
+def OnHour(curPlayer):
+ __ResetFairyDomainCntLimit(curPlayer, 1)
+ return
+
+
+def OnDay(curPlayer):
+ __ResetFairyDomainCntLimit(curPlayer, 2)
+ return
+
+
+def __ResetFairyDomainCntLimit(curPlayer, resetType):
+ ## 重置个人缥缈事件出现次数记录
+ ipyMgr = IpyGameDataPY.IPY_Data()
+ for i in xrange(ipyMgr.GetFairyDomainCount()):
+ ipyData = ipyMgr.GetFairyDomainByIndex(i)
+ eventID = ipyData.GetID()
+ appearCntInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventAppearCnt % eventID)
+ if not appearCntInfo:
+ continue
+ hourAppearCntPri, dayAppearCntPri = appearCntInfo % 1000, appearCntInfo / 1000
+ if resetType == 1:
+ updAppearCntInfo = dayAppearCntPri * 1000
+ elif resetType == 2:
+ updAppearCntInfo = hourAppearCntPri
+ else:
+ return
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventAppearCnt % eventID, updAppearCntInfo)
return
@@ -135,7 +167,15 @@
if not randomList:
continue
fdEventIDList += randomList
-
+ #更新个人出现次数
+ for fdEventID in fdEventIDList:
+ appearCntInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventAppearCnt % fdEventID)
+ hourAppearCntPri, dayAppearCntPri = appearCntInfo % 1000, appearCntInfo / 1000
+ updAppearCntInfo = (dayAppearCntPri + 1) * 1000 + (hourAppearCntPri + 1)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventAppearCnt % fdEventID, updAppearCntInfo)
+ #更新全服出现次数
+ msgStr = str(fdEventIDList)
+ GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'AddFairyDomainEvent', msgStr, len(msgStr))
#奇遇事件 随机档位数据
openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay) + 1
for fdEventID in fdEventIDList:
@@ -175,6 +215,7 @@
NotifyFairyAdventuresInfo(curPlayer)
return
+
def EndFairyDomain(curPlayer):
##结束寻访
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainState, 0)
@@ -187,6 +228,7 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdEventID, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyAdventuresData % fdEventID, 0)
return
+
def __RandomFDEventByType(curPlayer, eventType, cnt):
##根据事件类型随机事件
@@ -206,15 +248,29 @@
if lvLimit and not (lvLimit[0] <= curLV <= lvLimit[1]):
#等级范围不满足
continue
-
+ eventID = ipyData.GetID()
+ appearCntInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventAppearCnt % eventID)
+ hourAppearCntPri, dayAppearCntPri = appearCntInfo % 1000, appearCntInfo / 1000
+ hourCntPriLimit, dayCntPriLimit = ipyData.GetHourCntPriLimit(), ipyData.GetDayCntPriLimit()
+ if hourCntPriLimit and hourAppearCntPri >= hourCntPriLimit:
+ #超过本小时个人可出现次数上限
+ continue
+ if dayCntPriLimit and dayAppearCntPri >= dayCntPriLimit:
+ #超过今日个人可出现次数上限
+ continue
+ if eventID in PyGameData.g_fairyDomainLimit:
+ #超过全服可出现次数
+ continue
rate += ipyData.GetWeight()
randomRateList.append([rate, ipyData.GetID()])
if not randomRateList:
- GameWorld.DebugLog(' 缥缈仙域刷新池 随机库获取错误 !eventType=%s' % eventType, curPlayer.GetID())
+ GameWorld.DebugLog(' 缥缈仙域刷新池 该类型没有符合条件的事件!eventType=%s' % eventType, curPlayer.GetID())
return []
- randomResultList = GameWorld.GetResultByRandomListEx(randomRateList, cnt, [])
-
+ realCnt = min(len(randomRateList), cnt)
+ randomResultList = GameWorld.GetResultByRandomListEx(randomRateList, realCnt, [])
+ GameWorld.DebugLog('eventType=%s, cnt=%s,randomRateList=%s,randomResultList=%s' % (eventType, cnt, randomRateList, randomResultList))
return randomResultList
+
def GetFairyDomainFBEventState(curPlayer, mapID, lineID):
## 获取缥缈相关副本寻访状态
@@ -225,6 +281,7 @@
curState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventState % fdeventID)
return curState
+
def SetFairyDomainFBEventState(curPlayer, mapID, lineID, state):
## 设置缥缈相关副本寻访状态
ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID})
@@ -232,6 +289,7 @@
return False
fdeventID = ipyData.GetID()
return SetFairyDomainEventState(curPlayer, fdeventID, state)
+
def SetFairyDomainEventState(curPlayer, fdeventID, state):
## 设置缥缈事件状态, return 是否成功
@@ -264,9 +322,10 @@
GameLogic_CrossGrassland.DoResetCrossGrassland(curPlayer, ipyData.GetEventType(), fdeventID)
elif state == FDEventState_Visited:
- if curState != FDEventState_Visiting:
- GameWorld.Log('缥缈仙域事件状态设置错误,fdeventID=%s, state=%s, curState=%s' % (fdeventID, state, curState))
- return
+ #设置结束,暂不做限制,防止异常导致无法结束
+# if curState != FDEventState_Visiting:
+# GameWorld.Log('缥缈仙域事件状态设置错误,fdeventID=%s, state=%s, curState=%s' % (fdeventID, state, curState))
+# return
EventShell.EventRespons_FairyDomain(curPlayer)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdeventID, state)
NotifyVisitFairyDomainInfo(curPlayer, [fdeventID], 0)
@@ -374,6 +433,7 @@
if not gearAwardList:
return
itemRateList = gearAwardList[index] if index < len(gearAwardList) else gearAwardList[-1]
+ itemRateList = ItemCommon.GetWeightItemListByAlchemyDiffLV(curPlayer, itemRateList, 1)
giveItemList = [GameWorld.GetResultByWeightList(itemRateList)]
else:
giveItemList = [ipyData.GetBasicAward()]
@@ -391,4 +451,13 @@
ipyData = IpyGameDataPY.GetIpyGameDataByCondition('FairyDomainAppoint', {'Cnt':visitCnt, 'EventID':fdEventID}, False, False)
if not ipyData:
return
- return ipyData.GetAward()
+ job = curPlayer.GetJob()
+ itemList = []
+ for itemInfo in ipyData.GetAward():
+ if type(itemInfo[0]) == dict:
+ if job not in itemInfo[0]:
+ continue
+ itemList.append([itemInfo[0][job], itemInfo[1], itemInfo[2]])
+ else:
+ itemList.append(itemInfo)
+ return itemList
--
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