From 4440c4c4cdcfe8db174b9df9dab19e822a8aca57 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 11 五月 2019 14:58:33 +0800
Subject: [PATCH] 6647 【2.0】【开发】1级登录不设置视野可见

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py |   87 +++++++++++++++++++++++++++++++++++++++----
 1 files changed, 78 insertions(+), 9 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py
index 3ca5ad2..8ce2716 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py
@@ -26,6 +26,8 @@
 import IpyGameDataPY
 import PlayerActivity
 import ItemControler
+import ItemCommon
+import PyGameData
 import EventShell
 
 import copy
@@ -60,6 +62,36 @@
 def OnLogin(curPlayer):
     NotifyVisitFairyDomainInfo(curPlayer)
     NotifyFairyAdventuresInfo(curPlayer)
+    return
+
+
+def OnHour(curPlayer):
+    __ResetFairyDomainCntLimit(curPlayer, 1)
+    return
+
+
+def OnDay(curPlayer):
+    __ResetFairyDomainCntLimit(curPlayer, 2)
+    return
+
+
+def __ResetFairyDomainCntLimit(curPlayer, resetType):
+    ## 重置个人缥缈事件出现次数记录
+    ipyMgr = IpyGameDataPY.IPY_Data()
+    for i in xrange(ipyMgr.GetFairyDomainCount()):
+        ipyData = ipyMgr.GetFairyDomainByIndex(i)
+        eventID = ipyData.GetID()
+        appearCntInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventAppearCnt % eventID)
+        if not appearCntInfo:
+            continue
+        hourAppearCntPri, dayAppearCntPri = appearCntInfo % 1000, appearCntInfo / 1000
+        if resetType == 1:
+            updAppearCntInfo = dayAppearCntPri * 1000
+        elif resetType == 2:
+            updAppearCntInfo = hourAppearCntPri
+        else:
+            return
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventAppearCnt % eventID, updAppearCntInfo)
     return
 
 
@@ -135,7 +167,15 @@
             if not randomList:
                 continue                
             fdEventIDList += randomList
-    
+        #更新个人出现次数
+        for fdEventID in fdEventIDList:
+            appearCntInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventAppearCnt % fdEventID)
+            hourAppearCntPri, dayAppearCntPri = appearCntInfo % 1000, appearCntInfo / 1000
+            updAppearCntInfo = (dayAppearCntPri + 1) * 1000 + (hourAppearCntPri + 1)
+            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventAppearCnt % fdEventID, updAppearCntInfo)
+        #更新全服出现次数
+        msgStr = str(fdEventIDList)
+        GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'AddFairyDomainEvent', msgStr, len(msgStr))
     #奇遇事件 随机档位数据
     openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay) + 1
     for fdEventID in fdEventIDList:
@@ -175,6 +215,7 @@
     NotifyFairyAdventuresInfo(curPlayer)
     return
 
+
 def EndFairyDomain(curPlayer):
     ##结束寻访
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainState, 0)
@@ -187,6 +228,7 @@
             PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdEventID, 0)
             PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyAdventuresData % fdEventID, 0)
     return
+
 
 def __RandomFDEventByType(curPlayer, eventType, cnt):
     ##根据事件类型随机事件
@@ -206,15 +248,29 @@
         if lvLimit and not (lvLimit[0] <= curLV <= lvLimit[1]):
             #等级范围不满足
             continue
-        
+        eventID = ipyData.GetID()
+        appearCntInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventAppearCnt % eventID)
+        hourAppearCntPri, dayAppearCntPri = appearCntInfo % 1000, appearCntInfo / 1000
+        hourCntPriLimit, dayCntPriLimit = ipyData.GetHourCntPriLimit(), ipyData.GetDayCntPriLimit()
+        if hourCntPriLimit and hourAppearCntPri >= hourCntPriLimit:
+            #超过本小时个人可出现次数上限
+            continue
+        if dayCntPriLimit and dayAppearCntPri >= dayCntPriLimit:
+            #超过今日个人可出现次数上限
+            continue
+        if eventID in PyGameData.g_fairyDomainLimit:
+            #超过全服可出现次数
+            continue
         rate += ipyData.GetWeight()
         randomRateList.append([rate, ipyData.GetID()])
     if not randomRateList:
-        GameWorld.DebugLog('    缥缈仙域刷新池 随机库获取错误 !eventType=%s' % eventType, curPlayer.GetID())
+        GameWorld.DebugLog('    缥缈仙域刷新池 该类型没有符合条件的事件!eventType=%s' % eventType, curPlayer.GetID())
         return []
-    randomResultList = GameWorld.GetResultByRandomListEx(randomRateList, cnt, [])
-        
+    realCnt = min(len(randomRateList), cnt)
+    randomResultList = GameWorld.GetResultByRandomListEx(randomRateList, realCnt, [])
+    GameWorld.DebugLog('eventType=%s, cnt=%s,randomRateList=%s,randomResultList=%s' % (eventType, cnt, randomRateList, randomResultList))
     return randomResultList
+
 
 def GetFairyDomainFBEventState(curPlayer, mapID, lineID):
     ## 获取缥缈相关副本寻访状态
@@ -225,6 +281,7 @@
     curState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventState % fdeventID)
     return curState
 
+
 def SetFairyDomainFBEventState(curPlayer, mapID, lineID, state):
     ## 设置缥缈相关副本寻访状态
     ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID})
@@ -232,6 +289,7 @@
         return False
     fdeventID = ipyData.GetID()
     return SetFairyDomainEventState(curPlayer, fdeventID, state)
+
 
 def SetFairyDomainEventState(curPlayer, fdeventID, state):
     ## 设置缥缈事件状态, return 是否成功
@@ -264,9 +322,10 @@
             GameLogic_CrossGrassland.DoResetCrossGrassland(curPlayer, ipyData.GetEventType(), fdeventID)
             
     elif state == FDEventState_Visited:
-        if curState != FDEventState_Visiting:
-            GameWorld.Log('缥缈仙域事件状态设置错误,fdeventID=%s, state=%s, curState=%s' % (fdeventID, state, curState))
-            return
+        #设置结束,暂不做限制,防止异常导致无法结束
+#        if curState != FDEventState_Visiting:
+#            GameWorld.Log('缥缈仙域事件状态设置错误,fdeventID=%s, state=%s, curState=%s' % (fdeventID, state, curState))
+#            return
         EventShell.EventRespons_FairyDomain(curPlayer)
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdeventID, state)
     NotifyVisitFairyDomainInfo(curPlayer, [fdeventID], 0)
@@ -374,6 +433,7 @@
                 if not gearAwardList:
                     return
                 itemRateList = gearAwardList[index] if index < len(gearAwardList) else gearAwardList[-1]
+                itemRateList = ItemCommon.GetWeightItemListByAlchemyDiffLV(curPlayer, itemRateList, 1)
                 giveItemList = [GameWorld.GetResultByWeightList(itemRateList)]
             else:
                 giveItemList = [ipyData.GetBasicAward()]
@@ -391,4 +451,13 @@
     ipyData = IpyGameDataPY.GetIpyGameDataByCondition('FairyDomainAppoint', {'Cnt':visitCnt, 'EventID':fdEventID}, False, False)
     if not ipyData:
         return
-    return ipyData.GetAward()
+    job = curPlayer.GetJob()
+    itemList = []
+    for itemInfo in ipyData.GetAward():
+        if type(itemInfo[0]) == dict:
+            if job not in itemInfo[0]:
+                continue
+            itemList.append([itemInfo[0][job], itemInfo[1], itemInfo[2]])
+        else:
+            itemList.append(itemInfo)
+    return itemList

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