From 4440cae9a947827004016e2cd486b639b3dca7e8 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 30 十一月 2018 17:54:23 +0800
Subject: [PATCH] 860312 神兵去除等级广播提示
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py | 13 +++----------
1 files changed, 3 insertions(+), 10 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index 0e6c4f0..0edc709 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -1986,9 +1986,8 @@
# 设置npc死亡及自身处理
SetDeadEx(summonNPC)
- if curNPC.GetGameObjType() == IPY_GameWorld.gotNPC and \
- curNPC.GetGameNPCObjType() == IPY_GameWorld.gnotSummon:
- FBLogic.DoFB_SummonNPCDead(curNPC)
+ if curNPC.GetGameObjType() == IPY_GameWorld.gotNPC:
+ FBLogic.DoFB_NPCDead(curNPC)
summonPlayerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_SummonMapNPCPlayerID)
if summonPlayerID > 0:
@@ -3654,9 +3653,6 @@
# @remarks 刷新NPC属性
def RefreshNPCAttrState(self, canSyncClient=True, isReborn=False):
curNPC = self.__Instance
- if curNPC.GetType() == ChConfig.ntHelpBattleRobot:
- # 助战机器人不处理
- return
#curNPCMaxHP_Before = GameObj.GetMaxHP(curNPC)
#清空NPC战斗属性
curNPC.ClearBattleEffect()
@@ -3709,7 +3705,7 @@
fbFightPower = ipyData.GetFightPowerMin()
baseHurt = ipyData.GetRobotBaseHurt()
hpCoefficient = ipyData.GetRobotHPCoefficient()
- maxHP = int(baseHurt * fightPower / fbFightPower * hpCoefficient)
+ maxHP = int(eval(IpyGameDataPY.GetFuncCompileCfg("HelpBattleRobot", 2)))
GameWorld.DebugLog("设置助战机器人属性: objID=%s,fightPower=%s,maxHP=%s" % (curNPC.GetID(), fightPower, maxHP))
GameObj.SetMaxHP(curNPC, maxHP)
GameObj.SetHP(curNPC, maxHP)
@@ -3740,9 +3736,6 @@
# @remarks 刷新NPC行为属性
def RefreshNPCActionState(self):
curNPC = self.__Instance
- if curNPC.GetType() == ChConfig.ntHelpBattleRobot:
- # 助战机器人不处理
- return
OperControlManager.ClearObjActionState(curNPC)
#根据BUFF 加上状态
--
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