From 4440cae9a947827004016e2cd486b639b3dca7e8 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 30 十一月 2018 17:54:23 +0800
Subject: [PATCH] 860312 神兵去除等级广播提示
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py | 5 ++++-
1 files changed, 4 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
index 90542bc..303dad1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
@@ -209,7 +209,10 @@
curRuneType = curEff.GetEffectID()
floorCnt = IpyGameDataPY.GetFuncCfg('TowerRuneType', 2)
towerRuneTypeDict = IpyGameDataPY.GetFuncEvalCfg('TowerRuneType')
- for floor, typeList in towerRuneTypeDict.items():
+ floorList = [int(i) for i in towerRuneTypeDict]
+ floorList.sort()
+ for floor in floorList:
+ typeList = towerRuneTypeDict[str(floor)]
if curRuneType in typeList:
floorkey = (int(floor) - 1)*100+ floorCnt if int(floor) > 1 else 0
return curPassLV >= floorkey
--
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