From 44474c06a087e0940536fea6806786315d1114b3 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 18 一月 2019 10:57:02 +0800
Subject: [PATCH] 5315 子 【1.5.100】登录奖励活动(初版)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py |  116 +++++++++++++++++++++++++++++++++++++++++++++++++++++++--
 1 files changed, 111 insertions(+), 5 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index bc231f1..a92a141 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -1091,7 +1091,18 @@
             PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulSplinters, itemCount)
         elif itemID == ChConfig.Def_ItemID_SoulCore:
             PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulCore, itemCount)
+        elif itemID == ChConfig.Def_ItemID_Honor:
+            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Honor, itemCount)
         return True
+    
+    def __CrossServerPutInItem(self, packIndex, tagItem, event=["", False, {}]):
+        ## 跨服获得物品
+        curPlayer = self.__Player
+        serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer)
+        itemData = [tagItem.GetItemTypeID(), tagItem.GetCount(), tagItem.GetIsBind(), tagItem.GetUserData()]
+        itemMsg = {"PlayerID":curPlayer.GetPlayerID(), "ItemData":itemData, "PackIndex":packIndex, "Event":event}
+        GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_PutInItem, itemMsg, [serverGroupID])
+        return
     
     ## 放入物品 
     #  @param packIndex 背包索引
@@ -1110,6 +1121,13 @@
         if not curItemData:
             return False
         
+        if GameWorld.IsCrossServer():
+            self.__CrossServerPutInItem(packIndex, tagItem, event)
+            tagItem.Clear()
+            return True
+        if CheckChangeOldItem(curPlayer, tagItem):
+            tagItem.Clear()
+            return True
         packIndex = ChConfig.GetItemPackType(curItemData.GetType(), packIndex)
         
         if not self.CanPutInItem(packIndex, tagItem.GetItemTypeID(), GetItemCount(tagItem), tagItem.GetIsBind(), defaultPile):
@@ -1120,7 +1138,7 @@
         itemID = tagItem.GetItemTypeID()
         #激活成就的道具
         if tagItem.GetType() == ChConfig.Def_ItemType_SuccessItem:
-            PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_GetSpecialItem, 1, [itemID])
+            PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_GetSpecialItem, 1, [tagItem.GetEffectByIndex(0).GetEffectValue(0)])
             return True
         if itemID in ChConfig.Def_TransformItemIDList:
             # 直接转化为对应货币的物品仅在放入背包时直接转化,否则还是以真实物品的形式存在,但堆叠上限需要做特殊处理
@@ -1271,10 +1289,32 @@
         return
     
     def CheckRolePackEquipAttr(self):
+        ''' 玩家上线修复装备属性bug
+                    版本1:邮件给装备没有传奇属性,检查无传奇属性装备
+                    版本2:绝版属性数值调整,已获得的装备重新刷下
+        '''
         curPlayer = self.__Player
+        checkVersion = 20190103
         key = "LoginCheckEquipAttr"
-        if curPlayer.NomalDictGetProperty(key):
+        curVersion = curPlayer.NomalDictGetProperty(key)
+        if curVersion == checkVersion:
             return
+        playerID = curPlayer.GetPlayerID()
+        GameWorld.Log("玩家上线处理装备属性! curVersion=%s,checkVersion=%s" % (curVersion, checkVersion), playerID)
+        
+        outOfPrintAttrItemDict = {} # 有绝版属性的定制物品属性信息 {itemID:[绝版属性ID列表, 绝版属性数值列表], ...}
+        ipyDataMgr = IpyGameDataPY.IPY_Data()
+        for i in xrange(ipyDataMgr.GetAppointItemCount()):
+            ipyData = ipyDataMgr.GetAppointItemByIndex(i)
+            outOfPrintAttrList = ipyData.GetOutOfPrintAttr()
+            outOfPrintAttrValueList = ipyData.GetOutOfPrintAttrValue()
+            if not outOfPrintAttrList or len(outOfPrintAttrList) != len(outOfPrintAttrValueList):
+                continue
+            itemID = GetAppointItemRealID(ipyData.GetID())
+            if not itemID:
+                continue
+            outOfPrintAttrItemDict[itemID] = [outOfPrintAttrList, outOfPrintAttrValueList]
+            
         checkPackList = [IPY_GameWorld.rptEquip, IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse]
         for packType in checkPackList:
             curPack = curPlayer.GetItemManager().GetPack(packType)
@@ -1286,8 +1326,21 @@
                 isEquip = ItemCommon.CheckItemIsEquip(curItem)
                 if not isEquip:
                     continue
+                itemID = curItem.GetItemTypeID()
                 self.CheckEquipAttr(packType, curItem)
-        PlayerControl.NomalDictSetProperty(curPlayer, key, 1)
+                
+                # 重刷绝版属性
+                if itemID in outOfPrintAttrItemDict:
+                    outOfPrintAttrList, outOfPrintAttrValueList = outOfPrintAttrItemDict[itemID]
+                    curItem.ClearUserAttr(ShareDefine.Def_IudetOutOfPrintAttrID)
+                    curItem.ClearUserAttr(ShareDefine.Def_IudetOutOfPrintAttrValue)
+                    for outOfPrintAttrIndex in xrange(len(outOfPrintAttrList)):
+                        curItem.AddUserAttr(ShareDefine.Def_IudetOutOfPrintAttrID, outOfPrintAttrList[outOfPrintAttrIndex])
+                        curItem.AddUserAttr(ShareDefine.Def_IudetOutOfPrintAttrValue, outOfPrintAttrValueList[outOfPrintAttrIndex])
+                    GameWorld.Log("    玩家登录重刷装备绝版属性: packType=%s,i=%s,itemID=%s,outOfPrintAttrList=%s,outOfPrintAttrValueList=%s" 
+                                  % (packType, i, itemID, outOfPrintAttrList, outOfPrintAttrValueList), playerID)
+                    
+        PlayerControl.NomalDictSetProperty(curPlayer, key, checkVersion)
         return
 
     ## 是否能放入物品 
@@ -1299,6 +1352,8 @@
     #  @return True or False
     #  @remarks 函数详细说明.
     def CanPutInItem(self, packIndex, curItemID, curItemCount, isBind, defaultPile=True):
+        if GameWorld.IsCrossServer():
+            return True
         checkRet, putIndex = self.CanPutInItemEx(packIndex, curItemID, curItemCount, isBind, defaultPile)
         return checkRet
     
@@ -2320,10 +2375,10 @@
     #---无空位置,替换---
     return placeList[0]
 
-def GetOutPutItemObj(itemID, itemCount=1, isBind=0):
+def GetOutPutItemObj(itemID, itemCount=1, isBind=0, expireTime=0):
     ''' 获取功能产出的物品实例
     '''
-    curItem = ItemCommon.CreateSingleItem(itemID, itemCount, isBind)
+    curItem = ItemCommon.CreateSingleItem(itemID, itemCount, isBind, expireTime)
     if not curItem:
         GameWorld.ErrLog("产出物品异常,无法创建物品 = %s" % (itemID))
         return
@@ -2574,3 +2629,54 @@
     return
 
 
+def CheckChangeOldItem(curPlayer, tagItem):
+    ##替换旧物品
+    itemID = tagItem.GetItemTypeID()
+    changeOldItemDict = IpyGameDataPY.GetFuncEvalCfg('ChangeOldItem', 1, {})
+    if itemID not in changeOldItemDict:
+        return
+    itemCnt = GetItemCount(tagItem)
+    isBind = tagItem.GetIsBind()
+    toItemID, toCnt, mailKey = changeOldItemDict[itemID]
+    giveCnt = itemCnt * toCnt
+    PlayerControl.SendMailByKey(mailKey, [curPlayer.GetPlayerID()], [[toItemID, giveCnt, isBind]])
+    return True
+
+def LoginCheckChangeOldItem(curPlayer):
+    ##登录检查替换旧物品
+    if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_GodWeaponItem):
+        return
+    GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_GodWeaponItem, 1)
+    giveItemDict = {}
+    mailDict = {}
+    for packIndex in [IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse, ShareDefine.rptTreasure]:
+        curPack = curPlayer.GetItemManager().GetPack(packIndex)
+        for i in xrange(curPack.GetCount()):
+            curItem = curPack.GetAt(i)
+            if not curItem:
+                continue
+            itemID = curItem.GetItemTypeID()
+            changeOldItemDict = IpyGameDataPY.GetFuncEvalCfg('ChangeOldItem', 1, {})
+            if itemID not in changeOldItemDict:
+                continue
+            isBind = curItem.GetIsBind()
+            itemCount = curItem.GetCount()
+            toItemID, toCnt, mailKey = changeOldItemDict[itemID]
+            giveCnt = itemCount * toCnt
+            keyStr = '%s_%s'%(toItemID, isBind)
+            giveItemDict[keyStr] = giveItemDict.get(keyStr, 0) + giveCnt
+            ItemCommon.DelItem(curPlayer, curItem, itemCount, False, "ChangeOldItem")
+            if mailKey not in mailDict:
+                mailDict[mailKey] = [keyStr]
+            if keyStr not in mailDict[mailKey]:
+                mailDict[mailKey].append(keyStr)
+    for mailKey, keyStrList in mailDict.items():
+        itemList = []
+        for keyStr in keyStrList:
+            if keyStr not in giveItemDict:
+                continue
+            giveCnt = giveItemDict[keyStr]
+            itemID, isBind = keyStr.split('_')
+            itemList.append([int(itemID), giveCnt, int(isBind)])
+        PlayerControl.SendMailByKey(mailKey, [curPlayer.GetID()], itemList)
+    return
\ No newline at end of file

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