From 445a5e7cb0db880ca7bb26b0f2551a6af0bbd5e5 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 18 十月 2019 15:35:36 +0800 Subject: [PATCH] 8308 【恺英】购买永久幼龙时删除时效幼龙 --- ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py | 51 ++++++++++++++++++++++++++++++++++++++++++++++++++- 1 files changed, 50 insertions(+), 1 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py index a5c8d44..fe34525 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py @@ -42,6 +42,40 @@ GameWorld.Log("LoadPyGameData!!id = %s %s"%(id(pyGameDataMgr), len(gameBuffer))) return pyGameDataMgr.LoadGameData(gameBuffer, pos) +#玩家缓存管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效 +class PlayerViewCachePyManager(object): + + def __init__(self): + self.playerViewCachePyDict = {} # 玩家缓存 {playerID:tagPlayerViewCachePy, ...} + return + + # 保存数据 存数据库和realtimebackup + def GetSaveData(self): + savaData = "" + cntData = "" + cnt = 0 + + for dbData in self.playerViewCachePyDict.values(): + cnt += 1 + savaData += dbData.getBuffer() + + GameWorld.Log("Save PlayerViewCachePy count :%s" % cnt) + return CommFunc.WriteDWORD(cntData, cnt) + savaData + + # 从数据库载入数据 + def LoadPyGameData(self, datas, pos, dataslen): + cnt, pos = CommFunc.ReadDWORD(datas, pos) + GameWorld.Log("Load PlayerViewCachePy count :%s" % cnt) + + for _ in xrange(cnt): + dbData = PyGameDataStruct.tagPlayerViewCachePy() + dbData.clear() + pos += dbData.readData(datas, pos, dataslen) + + self.playerViewCachePyDict[dbData.PlayerID] = dbData + + return pos + #拍卖记录管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效 class AuctionRecordManager(object): @@ -117,7 +151,9 @@ def __InitAuctionAttentionAttrEx(self, attentionData): ## 初始化拍卖关注实例附加属性 - setattr(attentionData, "AttentionItemIDList", [] if not attentionData.AttentionInfo else eval(attentionData.AttentionInfo)) + setattr(attentionData, "AttentionItemIDList", []) + if attentionData.AttentionInfo.startswith("[") and attentionData.AttentionInfo.endswith("]"): + attentionData.AttentionItemIDList = eval(attentionData.AttentionInfo) return #拍卖物品数据缓存,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效 @@ -129,11 +165,16 @@ self.worldAuctionItemList = [] # 全服拍品列表缓存 [tagDBAuctionItem, ...] self.worldAuctionItemQueryDict = {} # 全服拍品过滤查询缓存,添加拍品时重置 {(job, (itemType, ...), itemClassLV, (itemID, ...)):[tagDBAuctionItem, ...], ...} self.familyAuctionItemDict = {} # 仙盟拍品列表缓存,包含转移到全服的仙盟拍品 {familyID:[tagDBAuctionItem, ...], ...} + self.sysBuyoutItemByTimeList = [] # 系统一口价拍品按时间排序缓存 [tagDBAuctionItem, ...] self.nowBiddingAuctionItemDict = {} # 玩家当前是最高竞价的拍品,含所有拍品 {playerID:[tagDBAuctionItem, ...], ...} self.hisBiddingAuctionItemDict = {} # 玩家曾经参与过竞价的拍品,含所有拍品 {playerID:[tagDBAuctionItem, ...], ...} self.myAuctionItemDict = {} # 玩家拍卖中的物品 ,不包含仙盟拍品,由前端界面自行整合数据 {playerID:[tagDBAuctionItem, ...], ...} self.myAttentionItemDict = {} # 玩家关注中的物品 ,不包含仙盟拍品,由前端界面自行整合数据,只保存在线的玩家,离线清除,上线不同步,由前端查询 {playerID:[tagDBAuctionItem, ...], ...} + + self.worldAuctionItemCountDict = {} # 全服拍品物品ID对应件数统计 {itemID:件数, ...} + self.worldAuctionJobEquipCountDict = {} # 全服拍品职业装备对应件数统计 {(职业,阶,颜色,是否套装):件数, ...} + self.worldAuctionReplenishTimeDict = {} # 全服拍品动态上架历史处理时间 {cfgID:time, ...} return # 保存数据 存数据库和realtimebackup @@ -170,6 +211,7 @@ class PyGameDataManager(object): def __init__(self): + self.PlayerViewCachePyManager = PlayerViewCachePyManager() self.AuctionAttentionManager = AuctionAttentionManager() self.AuctionRecordManager = AuctionRecordManager() self.AuctionItemManager = AuctionItemManager() @@ -190,6 +232,7 @@ def GetSaveData(self): buff = "" + buff += self.PlayerViewCachePyManager.GetSaveData() buff += self.AuctionAttentionManager.GetSaveData() buff += self.AuctionRecordManager.GetSaveData() buff += self.AuctionItemManager.GetSaveData() @@ -209,6 +252,7 @@ return buff def LoadGameData(self, gameBuffer, pos): + pos = self.PlayerViewCachePyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) pos = self.AuctionAttentionManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) pos = self.AuctionRecordManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) pos = self.AuctionItemManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) @@ -235,6 +279,11 @@ PyGameData.g_pyGameDataManager = pyGameDataMgr return pyGameDataMgr +def GetPlayerViewCachePyManager(): + # 拍卖记录表 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.PlayerViewCachePyManager + def GetAuctionItemManager(): ## 拍卖物品缓存数据管理 pyGameDataMgr = GetPyGameDataManager() -- Gitblit v1.8.0