From 4522a07fe53f63a2ff97701ee6a166e80e329181 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 19 二月 2019 12:01:09 +0800
Subject: [PATCH] 6249 【后端】【2.0】拍卖行(拍卖物品表、拍卖记录表定义)

---
 ServerPython/CoreServerGroup/GameServer/Script/PyGameDataStruct.py            |  286 ++++++++++++++++++++++++++++++++++++++++
 ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py               |   15 ++
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py |   71 ++++++++++
 3 files changed, 372 insertions(+), 0 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py
new file mode 100644
index 0000000..bcc347c
--- /dev/null
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py
@@ -0,0 +1,71 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+##@package AuctionHouse
+#
+# @todo:拍卖行
+# @author hxp
+# @date 2019-02-19
+# @version 1.0
+#
+# 详细描述: 拍卖行
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2019-02-19 12:00"""
+#-------------------------------------------------------------------------------
+import CommFunc
+import GameWorld
+
+
+#拍卖记录管理,注意该类只处理数据逻辑,功能相关逻辑不要写在该类,不然重读脚本不会生效
+class AuctionRecordManager(object):
+    
+    def __init__(self):
+        return
+    
+    ## ===========================================================================================
+    
+    # 保存数据 存数据库和realtimebackup
+    def GetSaveData(self):
+        savaData = ""
+        cntData = ""
+        cnt = 0
+        
+        GameWorld.Log("Save AuctionRecord count :%s" % cnt)
+        return CommFunc.WriteDWORD(cntData, cnt) + savaData
+    
+    # 从数据库载入数据
+    def LoadPyGameData(self, datas, pos, dataslen):
+        cnt, pos = CommFunc.ReadDWORD(datas, pos)
+        GameWorld.Log("Load AuctionRecord count :%s" % cnt)
+        
+        return pos
+
+
+#拍卖物品管理,注意该类只处理数据逻辑,功能相关逻辑不要写在该类,不然重读脚本不会生效
+class AuctionItemManager(object):
+    
+    def __init__(self):
+        return
+    
+    ## ===========================================================================================
+    
+    # 保存数据 存数据库和realtimebackup
+    def GetSaveData(self):
+        savaData = ""
+        cntData = ""
+        cnt = 0
+        
+        GameWorld.Log("Save AuctionItem count :%s" % cnt)
+        return CommFunc.WriteDWORD(cntData, cnt) + savaData
+    
+    # 从数据库载入数据
+    def LoadPyGameData(self, datas, pos, dataslen):
+        cnt, pos = CommFunc.ReadDWORD(datas, pos)
+        GameWorld.Log("Load AuctionItem count :%s" % cnt)
+        
+        return pos
+    
+
+
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
index 23be71f..3ce1150 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
@@ -22,6 +22,7 @@
 import binascii
 import PyGameData
 import CrossRealmPK
+import AuctionHouse
 
 def GetSavePyData():
     result = PyGameData.g_pyGameDataManager.GetSaveData()
@@ -44,6 +45,8 @@
 
 class PyGameDataManager(object):
     def __init__(self):
+        self.AuctionRecord = AuctionHouse.AuctionRecordManager()
+        self.AuctionItem = AuctionHouse.AuctionItemManager()
         self.crossPKUnNotifyOverInfo = CrossRealmPK.CrossPKUnNotifyOverInfoManager()
         self.crossPKBillboard = CrossRealmPK.CrossPKBillboardManager()
         self.XMZZManager = PlayerXMZZ.XMZZManager()
@@ -61,6 +64,8 @@
 
     def GetSaveData(self):
         buff = ""
+        buff += self.AuctionRecord.GetSaveData()
+        buff += self.AuctionItem.GetSaveData()
         buff += self.crossPKUnNotifyOverInfo.GetSaveData()
         buff += self.crossPKBillboard.GetSaveData()
         buff += self.XMZZManager.GetSaveData()
@@ -77,6 +82,8 @@
         return buff
     
     def LoadGameData(self, gameBuffer, pos):
+        pos = self.AuctionRecord.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
+        pos = self.AuctionItem.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
         pos = self.crossPKUnNotifyOverInfo.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
         pos = self.crossPKBillboard.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
         pos = self.XMZZManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
@@ -92,6 +99,14 @@
         pos = self.socialInfoManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
         return pos
 
+# 拍卖记录表
+def GetAuctionRecordManager():
+    return PyGameData.g_pyGameDataManager.AuctionRecord
+
+# 拍卖物品表
+def GetAuctionItemManager():
+    return PyGameData.g_pyGameDataManager.AuctionItem
+
 # 跨服竞技场未通知玩家的比赛结果
 def GetCrossPKUnNotifyOverInfoManager():
     return PyGameData.g_pyGameDataManager.crossPKUnNotifyOverInfo
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyGameDataStruct.py b/ServerPython/CoreServerGroup/GameServer/Script/PyGameDataStruct.py
index a5a2017..5141fb0 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/PyGameDataStruct.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/PyGameDataStruct.py
@@ -15,6 +15,292 @@
 from ctypes import (Structure, memset, memmove, sizeof, addressof, create_string_buffer, string_at)
 import CommFunc
 
+# 拍卖记录表 #tagDBAuctionRecord
+class tagDBAuctionRecord(Structure):
+    _pack_ = 1
+    _fields_ = [
+        ('PlayerID', ctypes.c_ulong),
+        ('FamilyID', ctypes.c_ulong),
+        ('RecordType', ctypes.c_ubyte),
+        ('RecordTime', ctypes.c_char * 19),
+        ('RecordPrice', ctypes.c_ulong),
+        ('ItemID', ctypes.c_ulong),
+        ('Count', ctypes.c_ushort),
+        ('UserDataLen', ctypes.c_ushort),
+        ('UserData', ctypes.c_char_p),
+        ('ADOResult', ctypes.c_ulong),
+    ]
+
+    def __init__(self):
+        Structure.__init__(self)
+        self.clear()
+
+    def clear(self):
+        self.PlayerID = 0
+        self.FamilyID = 0
+        self.RecordType = 0
+        self.RecordTime = ''
+        self.RecordPrice = 0
+        self.ItemID = 0
+        self.Count = 0
+        self.UserDataLen = 0
+        self.UserData = ''
+
+    def readData(self, buf, pos = 0, length = 0):
+        if not pos <= length:
+            return -1
+        if len(buf) < pos + self.getLength():
+            return -1
+        self.clear()
+        self.PlayerID, pos = CommFunc.ReadDWORD(buf, pos)
+        self.FamilyID, pos = CommFunc.ReadDWORD(buf, pos)
+        self.RecordType, pos = CommFunc.ReadBYTE(buf, pos)
+        self.RecordTime, pos = CommFunc.ReadString(buf, pos, 19)
+        self.RecordPrice, pos = CommFunc.ReadDWORD(buf, pos)
+        self.ItemID, pos = CommFunc.ReadDWORD(buf, pos)
+        self.Count, pos = CommFunc.ReadWORD(buf, pos)
+        self.UserDataLen, pos = CommFunc.ReadWORD(buf, pos)
+        tmp, pos = CommFunc.ReadString(buf, pos, self.UserDataLen)
+        self.UserData = ctypes.c_char_p(tmp)
+        return self.getLength()
+
+    def getBuffer(self):
+        buf = ''
+        buf = CommFunc.WriteDWORD(buf, self.PlayerID)
+        buf = CommFunc.WriteDWORD(buf, self.FamilyID)
+        buf = CommFunc.WriteBYTE(buf, self.RecordType)
+        buf = CommFunc.WriteString(buf, sizeof(ctypes.c_char) * 19, self.RecordTime)
+        buf = CommFunc.WriteDWORD(buf, self.RecordPrice)
+        buf = CommFunc.WriteDWORD(buf, self.ItemID)
+        buf = CommFunc.WriteWORD(buf, self.Count)
+        buf = CommFunc.WriteWORD(buf, self.UserDataLen)
+        buf = CommFunc.WriteString(buf, self.UserDataLen, self.UserData)
+        return buf
+
+    def getLength(self):
+        length = 0
+        length += sizeof(ctypes.c_ulong)
+        length += sizeof(ctypes.c_ulong)
+        length += sizeof(ctypes.c_ubyte)
+        length += sizeof(ctypes.c_char) * 19
+        length += sizeof(ctypes.c_ulong)
+        length += sizeof(ctypes.c_ulong)
+        length += sizeof(ctypes.c_ushort)
+        length += sizeof(ctypes.c_ushort)
+        length += self.UserDataLen
+        return length
+
+    def outputString(self):
+        output = '''// 拍卖记录表 #tagDBAuctionRecord:
+            PlayerID = %s,
+            FamilyID = %s,
+            RecordType = %s,
+            RecordTime = %s,
+            RecordPrice = %s,
+            ItemID = %s,
+            Count = %s,
+            UserDataLen = %s,
+            UserData = %s,
+            ADOResult = %s,
+            '''%(
+                self.PlayerID,
+                self.FamilyID,
+                self.RecordType,
+                self.RecordTime,
+                self.RecordPrice,
+                self.ItemID,
+                self.Count,
+                self.UserDataLen,
+                self.UserData,
+                self.ADOResult,
+            )
+        return output
+
+    #Char数组类型Set接口,使用该接口对此类型数据赋值,防止赋值的数据过长报错
+    def SetRecordTime(self,Str):
+        if len(Str)<=19:
+            self.RecordTime = Str
+        else:
+            self.RecordTime = Str[:19]
+            
+
+# 拍卖物品表 #tagDBAuctionItem
+class tagDBAuctionItem(Structure):
+    _pack_ = 1
+    _fields_ = [
+        ('ItemGUID', ctypes.c_char * 40),
+        ('PlayerID', ctypes.c_ulong),
+        ('FamilyID', ctypes.c_ulong),
+        ('ItemID', ctypes.c_ulong),
+        ('Count', ctypes.c_ushort),
+        ('AddTime', ctypes.c_char * 19),
+        ('BiddingTime', ctypes.c_char * 19),
+        ('BidderID', ctypes.c_ulong),
+        ('BidderName', ctypes.c_char * 33),
+        ('BidderPrice', ctypes.c_ulong),
+        ('ItemType', ctypes.c_ulong),
+        ('ItemJobLimit', ctypes.c_ulong),
+        ('UserDataLen', ctypes.c_ushort),
+        ('UserData', ctypes.c_char_p),
+        ('FamilyPlayerIDLen', ctypes.c_ushort),
+        ('FamilyPlayerIDInfo', ctypes.c_char_p),
+        ('ADOResult', ctypes.c_ulong),
+    ]
+
+    def __init__(self):
+        Structure.__init__(self)
+        self.clear()
+
+    def clear(self):
+        self.ItemGUID = ''
+        self.PlayerID = 0
+        self.FamilyID = 0
+        self.ItemID = 0
+        self.Count = 0
+        self.AddTime = ''
+        self.BiddingTime = ''
+        self.BidderID = 0
+        self.BidderName = ''
+        self.BidderPrice = 0
+        self.ItemType = 0
+        self.ItemJobLimit = 0
+        self.UserDataLen = 0
+        self.UserData = ''
+        self.FamilyPlayerIDLen = 0
+        self.FamilyPlayerIDInfo = ''
+
+    def readData(self, buf, pos = 0, length = 0):
+        if not pos <= length:
+            return -1
+        if len(buf) < pos + self.getLength():
+            return -1
+        self.clear()
+        self.ItemGUID, pos = CommFunc.ReadString(buf, pos, 40)
+        self.PlayerID, pos = CommFunc.ReadDWORD(buf, pos)
+        self.FamilyID, pos = CommFunc.ReadDWORD(buf, pos)
+        self.ItemID, pos = CommFunc.ReadDWORD(buf, pos)
+        self.Count, pos = CommFunc.ReadWORD(buf, pos)
+        self.AddTime, pos = CommFunc.ReadString(buf, pos, 19)
+        self.BiddingTime, pos = CommFunc.ReadString(buf, pos, 19)
+        self.BidderID, pos = CommFunc.ReadDWORD(buf, pos)
+        self.BidderName, pos = CommFunc.ReadString(buf, pos, 33)
+        self.BidderPrice, pos = CommFunc.ReadDWORD(buf, pos)
+        self.ItemType, pos = CommFunc.ReadDWORD(buf, pos)
+        self.ItemJobLimit, pos = CommFunc.ReadDWORD(buf, pos)
+        self.UserDataLen, pos = CommFunc.ReadWORD(buf, pos)
+        tmp, pos = CommFunc.ReadString(buf, pos, self.UserDataLen)
+        self.UserData = ctypes.c_char_p(tmp)
+        self.FamilyPlayerIDLen, pos = CommFunc.ReadWORD(buf, pos)
+        tmp, pos = CommFunc.ReadString(buf, pos, self.FamilyPlayerIDLen)
+        self.FamilyPlayerIDInfo = ctypes.c_char_p(tmp)
+        return self.getLength()
+
+    def getBuffer(self):
+        buf = ''
+        buf = CommFunc.WriteString(buf, sizeof(ctypes.c_char) * 40, self.ItemGUID)
+        buf = CommFunc.WriteDWORD(buf, self.PlayerID)
+        buf = CommFunc.WriteDWORD(buf, self.FamilyID)
+        buf = CommFunc.WriteDWORD(buf, self.ItemID)
+        buf = CommFunc.WriteWORD(buf, self.Count)
+        buf = CommFunc.WriteString(buf, sizeof(ctypes.c_char) * 19, self.AddTime)
+        buf = CommFunc.WriteString(buf, sizeof(ctypes.c_char) * 19, self.BiddingTime)
+        buf = CommFunc.WriteDWORD(buf, self.BidderID)
+        buf = CommFunc.WriteString(buf, sizeof(ctypes.c_char) * 33, self.BidderName)
+        buf = CommFunc.WriteDWORD(buf, self.BidderPrice)
+        buf = CommFunc.WriteDWORD(buf, self.ItemType)
+        buf = CommFunc.WriteDWORD(buf, self.ItemJobLimit)
+        buf = CommFunc.WriteWORD(buf, self.UserDataLen)
+        buf = CommFunc.WriteString(buf, self.UserDataLen, self.UserData)
+        buf = CommFunc.WriteWORD(buf, self.FamilyPlayerIDLen)
+        buf = CommFunc.WriteString(buf, self.FamilyPlayerIDLen, self.FamilyPlayerIDInfo)
+        return buf
+
+    def getLength(self):
+        length = 0
+        length += sizeof(ctypes.c_char) * 40
+        length += sizeof(ctypes.c_ulong)
+        length += sizeof(ctypes.c_ulong)
+        length += sizeof(ctypes.c_ulong)
+        length += sizeof(ctypes.c_ushort)
+        length += sizeof(ctypes.c_char) * 19
+        length += sizeof(ctypes.c_char) * 19
+        length += sizeof(ctypes.c_ulong)
+        length += sizeof(ctypes.c_char) * 33
+        length += sizeof(ctypes.c_ulong)
+        length += sizeof(ctypes.c_ulong)
+        length += sizeof(ctypes.c_ulong)
+        length += sizeof(ctypes.c_ushort)
+        length += self.UserDataLen
+        length += sizeof(ctypes.c_ushort)
+        length += self.FamilyPlayerIDLen
+        return length
+
+    def outputString(self):
+        output = '''// 拍卖物品表 #tagDBAuctionItem:
+            ItemGUID = %s,
+            PlayerID = %s,
+            FamilyID = %s,
+            ItemID = %s,
+            Count = %s,
+            AddTime = %s,
+            BiddingTime = %s,
+            BidderID = %s,
+            BidderName = %s,
+            BidderPrice = %s,
+            ItemType = %s,
+            ItemJobLimit = %s,
+            UserDataLen = %s,
+            UserData = %s,
+            FamilyPlayerIDLen = %s,
+            FamilyPlayerIDInfo = %s,
+            ADOResult = %s,
+            '''%(
+                self.ItemGUID,
+                self.PlayerID,
+                self.FamilyID,
+                self.ItemID,
+                self.Count,
+                self.AddTime,
+                self.BiddingTime,
+                self.BidderID,
+                self.BidderName,
+                self.BidderPrice,
+                self.ItemType,
+                self.ItemJobLimit,
+                self.UserDataLen,
+                self.UserData,
+                self.FamilyPlayerIDLen,
+                self.FamilyPlayerIDInfo,
+                self.ADOResult,
+            )
+        return output
+
+    #Char数组类型Set接口,使用该接口对此类型数据赋值,防止赋值的数据过长报错
+    def SetItemGUID(self,Str):
+        if len(Str)<=40:
+            self.ItemGUID = Str
+        else:
+            self.ItemGUID = Str[:40]
+            
+    def SetAddTime(self,Str):
+        if len(Str)<=19:
+            self.AddTime = Str
+        else:
+            self.AddTime = Str[:19]
+            
+    def SetBiddingTime(self,Str):
+        if len(Str)<=19:
+            self.BiddingTime = Str
+        else:
+            self.BiddingTime = Str[:19]
+            
+    def SetBidderName(self,Str):
+        if len(Str)<=33:
+            self.BidderName = Str
+        else:
+            self.BidderName = Str[:33]
+            
+
 # 跨服竞技场未通知玩家的比赛结果表 #tagDBCrossPKUnNotifyOverInfo
 class tagDBCrossPKUnNotifyOverInfo(Structure):
     _pack_ = 1

--
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