From 45b5009e0cb3d02df92faf0cb8147ddd85544ec1 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 10 九月 2020 23:40:19 +0800
Subject: [PATCH] 0312 增加download文件夹
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py | 46 ++++++++++++++++++++++++++++------------------
1 files changed, 28 insertions(+), 18 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py
index 50416c8..f9f1ec9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py
@@ -29,6 +29,7 @@
import EventReport
import PlayerGoldGift
import PlayerMagicWeapon
+import ChPlayer
#---副本配置对应key值---
(
@@ -144,7 +145,7 @@
gameFB = GameWorld.GetGameFB()
lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
level, maxLevel = 0, 0
- ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('MagicWeaponFB', {'LineID':lineID}, True)
+ ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('MagicWeaponFB', {'LineID':lineID}, True, False)
if ipyDataList:
mwID = ipyDataList[0].GetMWID()
level = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWFBPassLevel % mwID)
@@ -196,7 +197,9 @@
elif fbStep == FB_Step_Fighting:
notify_tick = GetClearDevilTimeCfg(lineID)[Def_FightTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())
curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, max(notify_tick, 0), True)
-
+ else:
+ PlayerControl.PlayerLeaveFB(curPlayer)
+ return
DoFBHelp(curPlayer, tick, not hadDelTicket)
return
@@ -326,6 +329,10 @@
playerManager = GameWorld.GetMapCopyPlayerManager()
if playerManager.GetPlayerCount() > 0:
curPlayer = playerManager.GetPlayerByIndex(0)
+ if curPlayer.GetHP() <=0:
+ ChPlayer.PlayerRebornByType(curPlayer, ChConfig.rebornType_System, tick)
+ else:
+ curPlayer.SetHP(curPlayer.GetMaxHP())
DoFBHelp(curPlayer, tick)
FBCommon.SetFBStep(FB_Step_Fighting, tick)
@@ -439,15 +446,18 @@
fbMissionID = gameFB.GetGameFBDictByKey(FBPlayerDict_MissionID)
if fbMissionID:
EventShell.EventRespons_FBEvent(curPlayer, "cleardevil_pass_%s" % fbMissionID)
- # 成就
+ #触发激活法宝
level = gameFB.GetGameFBDictByKey(FBPlayerDict_Level)
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PassWagicWeapon, 1, [lineID + 1, level])
- # 更新关卡
- if level:
- ipyData = IpyGameDataPY.GetIpyGameDataByCondition('MagicWeaponFB', {'LineID':lineID, 'Level':level})
- if ipyData:
- mwID = ipyData.GetMWID()
- PlayerMagicWeapon.UptateMWFBPasslv(curPlayer, mwID, level)
+ PlayerMagicWeapon.ActiveMagicWeaponByFB(curPlayer, ChConfig.Def_FBMapID_MagicWeapon, lineID, level)
+# # 成就
+# level = gameFB.GetGameFBDictByKey(FBPlayerDict_Level)
+# PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PassWagicWeapon, 1, [lineID + 1, level])
+# # 更新关卡
+# if level:
+# ipyData = IpyGameDataPY.GetIpyGameDataByCondition('MagicWeaponFB', {'LineID':lineID, 'Level':level})
+# if ipyData:
+# mwID = ipyData.GetMWID()
+# PlayerMagicWeapon.UptateMWFBPasslv(curPlayer, mwID, level)
DoFBHelp(curPlayer, tick)
@@ -579,14 +589,14 @@
if isPass:
EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_MagicWeapon, 0, ChConfig.CME_Log_End, 0, 1)
- if lineID == IpyGameDataPY.GetFuncCfg('FirstGoldTryItem', 3):
- if not isPass:
- #副本指定线路失败了,进入首充试用引导
- if not curPlayer.GetChangeCoinPointTotal() and not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FirstGoldTry):
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FirstGoldTry, 1)
- PlayerGoldGift.Sync_FirstGoldInfo(curPlayer)
- else:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FirstGoldTry, 0)
+# if lineID == IpyGameDataPY.GetFuncCfg('FirstGoldTryItem', 3):
+# if not isPass:
+# #副本指定线路失败了,进入首充试用引导
+# if not curPlayer.GetChangeCoinPointTotal() and not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FirstGoldTry):
+# PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FirstGoldTry, 1)
+# PlayerGoldGift.Sync_FirstGoldInfo(curPlayer)
+# else:
+# PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FirstGoldTry, 0)
return
--
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