From 45b5009e0cb3d02df92faf0cb8147ddd85544ec1 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 10 九月 2020 23:40:19 +0800
Subject: [PATCH] 0312 增加download文件夹

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py |   21 ++++++++++++---------
 1 files changed, 12 insertions(+), 9 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py
index f8cd829..f9f1ec9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py
@@ -145,7 +145,7 @@
     gameFB = GameWorld.GetGameFB()
     lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
     level, maxLevel = 0, 0
-    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('MagicWeaponFB', {'LineID':lineID}, True)
+    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('MagicWeaponFB', {'LineID':lineID}, True, False)
     if ipyDataList:
         mwID = ipyDataList[0].GetMWID()
         level = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWFBPassLevel % mwID)
@@ -446,15 +446,18 @@
         fbMissionID = gameFB.GetGameFBDictByKey(FBPlayerDict_MissionID)
         if fbMissionID:
             EventShell.EventRespons_FBEvent(curPlayer, "cleardevil_pass_%s" % fbMissionID)
-        # 成就
+        #触发激活法宝
         level = gameFB.GetGameFBDictByKey(FBPlayerDict_Level)
-        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PassWagicWeapon, 1, [lineID + 1, level])
-        # 更新关卡
-        if level:
-            ipyData = IpyGameDataPY.GetIpyGameDataByCondition('MagicWeaponFB', {'LineID':lineID, 'Level':level})
-            if ipyData:
-                mwID = ipyData.GetMWID()
-                PlayerMagicWeapon.UptateMWFBPasslv(curPlayer, mwID, level)
+        PlayerMagicWeapon.ActiveMagicWeaponByFB(curPlayer, ChConfig.Def_FBMapID_MagicWeapon, lineID, level)
+#        # 成就
+#        level = gameFB.GetGameFBDictByKey(FBPlayerDict_Level)
+#        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PassWagicWeapon, 1, [lineID + 1, level])
+#        # 更新关卡
+#        if level:
+#            ipyData = IpyGameDataPY.GetIpyGameDataByCondition('MagicWeaponFB', {'LineID':lineID, 'Level':level})
+#            if ipyData:
+#                mwID = ipyData.GetMWID()
+#                PlayerMagicWeapon.UptateMWFBPasslv(curPlayer, mwID, level)
                 
     
     DoFBHelp(curPlayer, tick)

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