From 45b5009e0cb3d02df92faf0cb8147ddd85544ec1 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 10 九月 2020 23:40:19 +0800
Subject: [PATCH] 0312 增加download文件夹
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_PersonalBoss.py | 53 +++++++++++++++++++++++++++++++++++++++++++----------
1 files changed, 43 insertions(+), 10 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_PersonalBoss.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_PersonalBoss.py
index 9c5135a..24cb2bd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_PersonalBoss.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_PersonalBoss.py
@@ -26,6 +26,9 @@
import NPCCommon
import ChConfig
+## 是否能够通过活动查询进入
+def OnEnterFBEvent(curPlayer, mapID, lineID, tick):
+ return True
## 是否需要做进入副本通用检查条件逻辑,默认需要检查
def OnNeedCheckCanEnterFBComm(curPlayer, mapID, lineID):
@@ -38,15 +41,26 @@
## 客户端进入自定义场景
def OnEnterCustomScene(curPlayer, mapID, lineID):
+ return
+
+## 判断可否召唤木桩怪
+def OnCanSummonPriWoodPile(curPlayer, mapID, lineID, npcID, count):
+
if FBCommon.GetCustomMapStep(curPlayer, mapID, lineID) != ChConfig.CustomMapStep_Fight:
FBCommon.SetCustomMapStep(curPlayer, mapID, lineID, ChConfig.CustomMapStep_Fight)
- FBCommon.DelFBEnterTicket(curPlayer, ChConfig.Def_FBMapID_PersonalBoss)
- #增加进入次数
- FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_PersonalBoss)
EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_PersonalBoss, 0, ChConfig.CME_Log_Start)
- PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_VIPBOSS, 1)
- PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_VIPBoss, 1)
- PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_VIPBoss, 1)
+
+ # 开始计时
+ tick = GameWorld.GetGameWorld().GetTick()
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneStepTick, tick)
+ FBCommon.UpdateCustomFBGrade(curPlayer, tick, FBCommon.GetFBLineGrade(mapID, lineID))
+
+ return True
+
+def OnCustomSceneProcess(curPlayer, mapID, lineID, tick):
+
+ if FBCommon.GetCustomMapStep(curPlayer, mapID, lineID) == ChConfig.CustomMapStep_Fight:
+ FBCommon.UpdateCustomFBGrade(curPlayer, tick, FBCommon.GetFBLineGrade(mapID, lineID))
return
@@ -61,14 +75,33 @@
if FBCommon.GetCustomMapStep(curPlayer, mapID, lineID) != ChConfig.CustomMapStep_Fight:
return
- FBCommon.SetCustomMapStep(curPlayer, mapID, lineID, ChConfig.CustomMapStep_Over)
+
+ grade = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomSceneGrade)
+ costTime = GameWorld.GetGameWorld().GetTick() - curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomSceneStepTick)
+ GameWorld.DebugLog("个人boss过关: grade=%s,costTime=%s" % (grade, costTime))
+ isFree = False
+ curfbStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, False, [mapID])
+ # 首次过关不扣次数
+ if not curfbStar:
+ isFree = True
+ GameWorld.DebugLog(" 首次过关!mapID=%s,lineID=%s" % (mapID, lineID), curPlayer.GetPlayerID())
+ GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, 1, False, [mapID])
+ FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID) # 同步信息
+
+ #增加进入次数
+ FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_PersonalBoss, isFree=isFree)
+
+ FBCommon.DelFBEnterTicket(curPlayer, ChConfig.Def_FBMapID_PersonalBoss)
+ PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_VIPBOSS, 1)
+ PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_VIPBoss, 1)
+ PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_VIPBoss, 1)
npcCountDict = {bossID:1}
dropItemMapInfo = [0, 0]
- jsonItemList = NPCCommon.GiveKillNPCDropPrize(curPlayer, mapID, npcCountDict, dropItemMapInfo=dropItemMapInfo, isVirtualDrop=True)[0]
-
+ jsonItemList = NPCCommon.GiveKillNPCDropPrize(curPlayer, mapID, npcCountDict, dropItemMapInfo=dropItemMapInfo, curGrade=grade, isVirtualDrop=True)[0]
+ FBCommon.SetCustomMapStep(curPlayer, mapID, lineID, ChConfig.CustomMapStep_Over)
isPass = 1
- overDict = {FBCommon.Over_itemInfo:jsonItemList}
+ overDict = {FBCommon.Over_itemInfo:jsonItemList, FBCommon.Over_grade:grade, FBCommon.Over_costTime:costTime}
FBCommon.NotifyFBOver(curPlayer, mapID, lineID, isPass, overDict)
return
--
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