From 466edcd49de033afca96312a4291116fa282f8c3 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 15 五月 2023 20:11:45 +0800 Subject: [PATCH] 4075 【BT8】【BT9】【主干】限时抢购修复多活动同时开时导致相互重置活动记录bug;(比如常规和合服活动都开放的时候) --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py | 235 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++- 1 files changed, 229 insertions(+), 6 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py index 0129fbc..be85cb0 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py @@ -483,7 +483,7 @@ curDateTime = GameWorld.GetServerTime() curDateTime = datetime.datetime.strptime("%d-%d-%d %d:%d:00" % (curDateTime.year, curDateTime.month, curDateTime.day, curDateTime.hour, curDateTime.minute), ChConfig.TYPE_Time_Format) - + actChangeList = [] sysnCrossActInfoDict = {} for actName in ShareDefine.CrossActNameList: if actName not in actTimeInfoDict or actName not in crossActInfoDict or actName not in actCfgIDInfoDict: @@ -562,9 +562,8 @@ if actName == ShareDefine.CrossActName_CTGBillboard: CrossActCTGBillboard.OnActIDChange(cfgID, dbTemplateID, state) - elif actName == ShareDefine.CrossActName_LuckyCloudBuy: - import CrossLuckyCloudBuy - CrossLuckyCloudBuy.OnLuckyCloudBuyReset(ipyData, state) + else: + actChangeList.append([actName, ipyData, state, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID]) # 非活动中的处理完关闭后,最后删除 if not state: @@ -574,8 +573,23 @@ #GameWorld.Log(" 移除结束的活动: actName=%s,cfgID=%s,crossActInfoDict=%s" % (actName, cfgID, crossActInfoDict)) # 同步子服务器 - serverGroupIDList = [] - CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossActInfo, sysnCrossActInfoDict, serverGroupIDList) + if sysnCrossActInfoDict: + serverGroupIDList = [] + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossActInfo, sysnCrossActInfoDict, serverGroupIDList) + + # 需要等活动等同步到子服后才处理以下逻辑,不然可能导致子服没有活动时间明细引起活动异常 + for changeInfo in actChangeList: + actName, ipyData, state, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID = changeInfo + GameWorld.Log(" 活动ID变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbActID=%s -> actID=%s,forceReset=%s,dbTemplateID=%s" + % (actName, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID)) + + if actName == ShareDefine.CrossActName_LuckyCloudBuy: + import CrossLuckyCloudBuy + CrossLuckyCloudBuy.OnLuckyCloudBuyReset(ipyData, state) + elif actName == ShareDefine.CrossActName_AllRecharge: + import CrossActAllRecharge + CrossActAllRecharge.OnActIDChange(ipyData, state) + return def Sync_CrossActInfoToClientServer(serverGroupID=0): @@ -624,6 +638,28 @@ return +def GetPlayerCrossActInfo(curPlayer, actName): + ## 获取跨服玩家对应的跨服活动信息 + if PyGameData.g_crossActInfoDict == None: + return {} + actInfoDict = PyGameData.g_crossActInfoDict.get(actName, {}) + if not actInfoDict: + return {} + playerServerID = GameWorld.GetPlayerServerID(curPlayer) + for actInfo in actInfoDict.values(): + if not actInfo.get(ShareDefine.ActKey_State, 0): + continue + if ShareDefine.ActKey_ServerIDRangeList not in actInfo: + continue + serverIDRangeList = actInfo[ShareDefine.ActKey_ServerIDRangeList] + if not serverIDRangeList: + # 全服开启 + return actInfo + for serverIDA, serverIDB in serverIDRangeList: + if serverIDA <= playerServerID <= serverIDB: + return actInfo + return {} + def SendMapServerCrossActionState(): # 地图启动成功时通知跨服活动相关状态 - 本服地图,跨服地图不需要通知 @@ -637,3 +673,190 @@ return +## ================================================================================================ + +def __GetTodayCrossDailyActionInfo(): + # 获取本日待处理的日常活动信息 + key = "TodayCrossDailyActionInfo" + curTime = int(time.time()) + curDateStr = GameWorld.ChangeTimeNumToStr(curTime, ChConfig.TYPE_Time_YmdFormat) # 当天日期 + loadSign = curDateStr + TodayDailyActionInfo = IpyGameDataPY.GetConfigEx(key) + if TodayDailyActionInfo and TodayDailyActionInfo[0] == loadSign: + GameWorld.DebugLog("已经加载过本日跨服日常活动处理信息!loadSign=%s" % loadSign) + return TodayDailyActionInfo[1] + + todayActionInfo = [] + + dayTime = GameWorld.GetServerTime() + weekDay = str(dayTime.weekday() + 1) # 格式为json, 当前星期几, 1代表星期1 + + GameWorld.Log("===== 加载今天跨服日常活动信息 =====") + GameWorld.Log("当前星期%s" % weekDay) + + dailyTimeInfoList = [] + + ipyDataMgr = IpyGameDataPY.IPY_Data() + for i in xrange(ipyDataMgr.GetCrossDailyActionCount()): + dailyIpyData = ipyDataMgr.GetCrossDailyActionByIndex(i) + dailyID = dailyIpyData.GetDailyID() + + openTimeDict = dailyIpyData.GetOpenTimeDict() + # 没有时间控制的,代表永久开放 + if not openTimeDict: + todayActionInfo.append([dailyID]) + GameWorld.Log(" 增加本日常开跨服日常活动信息: dailyID=%s" % dailyID) + continue + + #如果星期key中存在 "0" 代表每日都开启 + if "0" not in openTimeDict and weekDay not in openTimeDict: + GameWorld.Log(" 不是跨服日常活动开启星期: dailyID=%s,openWeekLimit=%s" % (dailyID, openTimeDict.keys())) + continue + openTimeList = openTimeDict["0"] if "0" in openTimeDict else openTimeDict[weekDay] + dailyTimeInfoList.append([openTimeList, dailyIpyData]) + + GameWorld.Log(" -----------------------") + for openTimeList, ipyData in dailyTimeInfoList: + dailyID = ipyData.GetDailyID() + notifyInfoDict = ipyData.GetNotifyInfo() + + openList = [] # [(时,分), ...] + overList = [] # [(时,分), ...] + goonStateDict = {} # {状态:[(aDateTime, bDateTime)], ...} + notifyDict = {} # {(时,分):[notifyKey, [参数]], ...} + OpenState = 1 # 定义开启状态为1 + + for hour, minute in openTimeList: + openTimeStr = "%s %02d:%02d:%02d" % (curDateStr, hour, minute, 0) + + # 精确开启时间 + openDateTime = datetime.datetime.strptime(openTimeStr, ChConfig.TYPE_Time_Format) + openList.append((openDateTime.hour, openDateTime.minute)) + + # 精确关闭时间 + overDateTime = openDateTime + datetime.timedelta(minutes=ipyData.GetDuration()) + overList.append((overDateTime.hour, overDateTime.minute)) + + # goon 开启状态 + openStateTimeList = goonStateDict.get(OpenState, []) + openStateTimeList.append((openDateTime, overDateTime)) + goonStateDict[OpenState] = openStateTimeList + + # goon 其他状态,待扩展 + # ... + + # 广播 + for notifyMinute, notifyInfo in notifyInfoDict.items(): + notifyDateTime = openDateTime + datetime.timedelta(minutes=notifyMinute) + notifyDict[(notifyDateTime.hour, notifyDateTime.minute)] = notifyInfo + + todayActionInfo.append([dailyID, openList, overList, goonStateDict, notifyDict]) + GameWorld.Log(" 增加本日跨服日常活动信息: dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s" + % (dailyID, openList, overList, goonStateDict, notifyDict)) + + TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [loadSign, todayActionInfo]) + GameWorld.Log("本日跨服日常活动信息加载完毕! loadSign=%s" % loadSign) + GameWorld.Log("=============================================================") + return TodayDailyActionInfo[1] + +def Dispose_CrossDailyActionState(): + # 跨服日常活动状态变更检查处理 + + todayDailyActionInfo = __GetTodayCrossDailyActionInfo() + if not todayDailyActionInfo: + return + + gameWorld = GameWorld.GetGameWorld() + dayTime = GameWorld.GetServerTime() + curHourMinute = (dayTime.hour, dayTime.minute) + + sysnCrossDailyActionStateDict = {} + + for actionInfo in todayDailyActionInfo: + dailyActionID = actionInfo[0] + state = 0 # 默认关闭 + + # 长度为1的代表常开的活动 + if len(actionInfo) == 1: + state = 1 + else: + #openList = [] # [(时,分), ...] + #overList = [] # [(时,分), ...] + #goonStateDict = {} # {状态:[(aDateTime, bDateTime)], ...} + #notifyDict = {} # {(时,分):[notifyKey, [参数]], ...} + openList, overList, goonStateDict, notifyDict = actionInfo[1:] + + # 精确匹配开启 + if curHourMinute in openList: + state = 1 + # 精确匹配关闭 + elif curHourMinute in overList: + state = 0 + # goon 状态 + else: + for goonState, openStateTimeList in goonStateDict.items(): + for dateTimeInfo in openStateTimeList: + if dateTimeInfo[0] < dayTime < dateTimeInfo[1]: + state = goonState + break + + # 全服广播提示信息 + if curHourMinute in notifyDict: + notifyKey, paramList = notifyDict[curHourMinute] + serverGroupIDList = [] + PlayerControl.WorldNotifyCross(serverGroupIDList, 0, notifyKey, paramList) + + dictName = ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % dailyActionID + beforeState = gameWorld.GetDictByKey(dictName) + if beforeState == state: + #已经是这个状态了 + continue + + if state: + if dailyActionID == ShareDefine.CrossDailyActionID_YaomoBoss: + GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ActionBossRebornSign % dailyActionID, int(time.time())) + + sysnCrossDailyActionStateDict[dailyActionID] = state + #通知Mapserver,设置字典 + GameWorld.SendMapServerMsgEx(dictName, state) + #更新字典值 + gameWorld.SetDict(dictName, state) + GameWorld.Log("跨服日常活动状态变更: dailyActionID=%s,state=%s,dictName=%s" % (dailyActionID, state, dictName)) + + # 同步子服务器 + if sysnCrossDailyActionStateDict: + serverGroupIDList = [] + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossDailyActionState, sysnCrossDailyActionStateDict, serverGroupIDList) + + return + +def SendMapServerCrossDailyActionState(): + # 地图启动成功时通知本日进行中的日常活动状态 + + todayDailyActionInfo = __GetTodayCrossDailyActionInfo() + if not todayDailyActionInfo: + return + + gameWorld = GameWorld.GetGameWorld() + for actionInfo in todayDailyActionInfo: + dailyActionID = actionInfo[0] + dictName = ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % dailyActionID + state = gameWorld.GetDictByKey(dictName) + if state: + GameWorld.SendMapServerMsgEx(dictName, state) + + return + +def CrossServerMsg_CrossDailyActionState(msgData): + + gameWorld = GameWorld.GetGameWorld() + for dailyActionID, state in msgData.items(): + dictName = ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % dailyActionID + #通知Mapserver,设置字典 + GameWorld.SendMapServerMsgEx(dictName, state) + #更新字典值 + gameWorld.SetDict(dictName, state) + GameWorld.Log("收到跨服日常活动状态变更: dailyActionID=%s,state=%s,dictName=%s" % (dailyActionID, state, dictName)) + + return + -- Gitblit v1.8.0