From 46c9d7d80fb93f053bd64acd1fa94ee3dc181bf3 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 11 二月 2020 13:41:51 +0800 Subject: [PATCH] 8377 新增任务接口(上架橙装、购买橙装、货币变更、更新货币;活跃放置各状态接口) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCompensationTube.py | 81 ++++++++++++++++++++++++++-------------- 1 files changed, 53 insertions(+), 28 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCompensationTube.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCompensationTube.py index 3d9dc44..472748a 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCompensationTube.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCompensationTube.py @@ -29,6 +29,9 @@ import EventReport import ChConfig import PlayerControl +import IpyGameDataPY + +import time ##A5 3B 请求领取补偿#tagCMRequestCompensation # @param index, clientPack, tick @@ -68,9 +71,9 @@ GameWorld.DebugLog(" PlayerID %s no found "%curPackData.PlayerID) return + hasAuctionItem = False + needPackSpaceDict = {} isPackSpaceEnough = True - commPackItemCount = 0 # 常规背包物品个数 - RuneItemCount = 0 # 符印物品个数 # 先汇总物品所属背包 for i in xrange(curPackData.Count): curPackItem = curPackData.Items[i] @@ -78,24 +81,42 @@ curItemData = GameWorld.GetGameData().GetItemByTypeID(itemID) if not curItemData: continue - if curItemData.GetType() in [ChConfig.Def_ItemType_Rune, ChConfig.Def_ItemType_RuneExp]: - RuneItemCount += curPackItem.Count - else: - commPackItemCount += 1 + + isAuctionItem = curPackItem.IsBind + packType = ChConfig.GetItemPackType(curItemData.GetType()) + needSpace = ItemControler.GetItemNeedPackCount(packType, curItemData, curPackItem.Count, isAuctionItem) + needPackSpaceDict[packType] = needPackSpaceDict.get(packType, 0) + needSpace + if isAuctionItem: + hasAuctionItem = True - if isPackSpaceEnough and RuneItemCount > 0: - packSpace = ItemCommon.GetItemPackSpace(curPlayer, ShareDefine.rptRune, RuneItemCount) - if packSpace < RuneItemCount: + GameWorld.DebugLog(" hasAuctionItem=%s,needPackSpaceDict=%s" % (hasAuctionItem, needPackSpaceDict)) + for packType, needSpace in needPackSpaceDict.items(): + if needSpace > ItemCommon.GetItemPackSpace(curPlayer, packType, needSpace): + PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [packType]) isPackSpaceEnough = False - GameWorld.DebugLog(" 符印背包空间不足, RuneItemCount=%s > packSpace=%s" % (RuneItemCount, packSpace)) - PlayerControl.NotifyCode(curPlayer, "RuneBagFull") - - if isPackSpaceEnough and commPackItemCount > 0: - itemPackSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, commPackItemCount) - if itemPackSpace < commPackItemCount: - isPackSpaceEnough = False - GameWorld.DebugLog(" 背包空间不足, commPackItemCount=%s > itemPackSpace=%s" % (commPackItemCount, itemPackSpace)) - PlayerControl.NotifyCode(curPlayer, "BagFull") + break + + auctionItemTimeout = False + auctionItemCreateTime = 0 + if hasAuctionItem: + auctionItemValidTimesMax = IpyGameDataPY.GetFuncCfg("AuctionItem", 1) * 3600 # 拍品有效时长 + auctionItemValidTimesMail = IpyGameDataPY.GetFuncCfg("AuctionItem", 2) * 3600 # 邮件拍品附加有效时长 + auctionItemValidTimesTotal = auctionItemValidTimesMail + auctionItemValidTimesMax + mailCreateTimeStr = curPackData.CreateTime + mailCreateTime = GameWorld.ChangeTimeStrToNum(mailCreateTimeStr) + curTime = int(time.time()) + passTime = curTime - mailCreateTime + if passTime <= auctionItemValidTimesMail: + GameWorld.DebugLog("邮件拍品领取时间在附加保护时长内,拍品创建时间即领取邮件时间开始算!passTime(%s) <= auctionItemValidTimesMail(%s)" % (passTime, auctionItemValidTimesMail)) + pass + elif auctionItemValidTimesMail < passTime < auctionItemValidTimesTotal: + auctionItemCreateTime = curTime - (passTime - auctionItemValidTimesMail) + GameWorld.DebugLog("邮件拍品领取时间超过邮件保护时间,拍品创建时间需扣除领取时的溢出时间!auctionItemValidTimesMail(%s) < passTime(%s) < auctionItemValidTimesTotal(%s), auctionItemCreateTime=%s" + % (auctionItemValidTimesMail, passTime, auctionItemValidTimesTotal, GameWorld.ChangeTimeNumToStr(auctionItemCreateTime))) + elif passTime >= auctionItemValidTimesMax: + auctionItemTimeout = True + GameWorld.DebugLog("邮件中的拍品已过期,将自动转为非拍品!passTime(%s) >= auctionItemValidTimesMax(%s)" + % (passTime, auctionItemValidTimesMax)) #背包空间不足 if not isPackSpaceEnough: @@ -116,36 +137,40 @@ for i in xrange(curPackData.Count): curPackItem = curPackData.Items[i] itemID = curPackItem.ItemID + isAuctionItem = curPackItem.IsBind and not auctionItemTimeout if ItemControler.GetAppointItemRealID(itemID): - #定制物品 - ItemControler.GivePlayerItem(curPlayer, itemID, curPackItem.Count, curPackItem.IsBind, [IPY_GameWorld.rptItem], - False, showSysInfo=False, event=[ChConfig.ItemGive_Mail, False, {"MailGUID":curPackData.GUID}]) - continue - - curCreateItem = ItemCommon.CreateSingleItem(itemID, curPackItem.Count, curPackItem.IsBind) + curCreateItem = ItemControler.GetItemByData(ItemControler.GetAppointItemDictData(itemID, isAuctionItem)) + else: + curCreateItem = ItemCommon.CreateSingleItem(itemID, curPackItem.Count, isAuctionItem) if not curCreateItem: GameWorld.ErrLog("OnGMRequestCompensationResult CreateSingleItem %s Err "%itemID) continue ##UserData包含了追加属性不完整,这里需要补齐 + userDataCreateTime = 0 if curPackItem.UserDataLen: UserDataDict = eval(curPackItem.UserData) #设置UserData UserData = "%s"%UserDataDict curCreateItem.SetUserData(UserData, len(UserData)) + userDataCreateTime = curCreateItem.GetUserAttr(ShareDefine.Def_IudetAuctionItemCreateTime) + + if isAuctionItem and auctionItemCreateTime and not userDataCreateTime: + curCreateItem.SetUserAttr(ShareDefine.Def_IudetAuctionItemCreateTime, auctionItemCreateTime) + ItemCommon.MakeEquipGS(curCreateItem) #放入玩家背包 ItemControler.PlayerItemControler(curPlayer).PutInItem(IPY_GameWorld.rptItem, curCreateItem, event=[ChConfig.ItemGive_Mail, False, {"MailGUID":curPackData.GUID}]) - + moneySource = curPackData.MoneySource + ChConfig.Def_GiveMoney_Unknown # 存值时为byte类型,使用时需还原回来 if curPackData.Gold != 0: - PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, curPackData.Gold, ChConfig.Def_GiveMoney_Mail) + PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, curPackData.Gold, moneySource) if curPackData.GoldPaper != 0: - PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, curPackData.GoldPaper, ChConfig.Def_GiveMoney_Mail) + PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, curPackData.GoldPaper, moneySource) if curPackData.Silver != 0: - PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, curPackData.Silver, ChConfig.Def_GiveMoney_Mail) + PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, curPackData.Silver, moneySource) #发送相关数据 回报补偿发放结果 sendPack = ChMapToGamePyPack.tagMGGiveCompensationResult() -- Gitblit v1.8.0