From 46cb09f4e24e4c1019cb7150338c5adce1cc64e7 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 18 一月 2025 18:44:34 +0800
Subject: [PATCH] 10263 【越南】【英文】【BT】【砍树】后端支持NPC仿真实玩家战斗和快速战斗(本服竞技场支持掉线重登后结算战斗结果)
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldArena.py | 25 +++++++
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py | 82 +++++++++++++++++++++++++++
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py | 1
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/MirrorAttack.py | 6 ++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 3
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py | 5 -
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerArena.py | 6 +
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py | 3
8 files changed, 121 insertions(+), 10 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldArena.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldArena.py
index 4cea4dc..5a3d184 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldArena.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldArena.py
@@ -230,6 +230,7 @@
if updScore != None:
__SyncPlayerBechallengedUpdScore(curPlayer, updScore)
+ PlayerControl.DoOfflineUnprocessed(curPlayer, "BattleResult", __DoOfflineArenaBattleResult)
return
def OnDayEx():
@@ -293,6 +294,9 @@
GameWorld.GetUniversalRecMgr().Delete(Def_RecType_ArenaBattleRecord)
PyGameData.g_arenaPlayerBattleRecDict = {}
PyGameData.g_arenaPlayerMatchDict = {}
+
+ # 删除未处理的
+ PlayerControl.DelOfflineUnprocessed("BattleResult")
# 更新新赛季信息
if openServerDay <= customMaxServerDay and OSSeasonState == 0:
@@ -546,21 +550,27 @@
GameWorld.Log(" 奖励保底玩家信息: %s" % floorPlayerIDList)
return
-def MapServer_Arena(curPlayer, msgList):
- GameWorld.DebugLog("MapServer_Arena %s" % str(msgList), curPlayer.GetPlayerID())
+def MapServer_Arena(playerID, msgList):
+ GameWorld.DebugLog("MapServer_Arena %s" % str(msgList), playerID)
if not msgList:
return
+ curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
cmd = msgList[0]
cmdDict = msgList[1] if len(msgList) > 1 else {}
retDict = {}
# 匹配刷新
if cmd == "MatchRefresh":
+ if not curPlayer:
+ return
__DoArenaMatchRefresh(curPlayer, cmdDict["isRefresh"], cmdDict["playerLV"], cmdDict["playerScore"], cmdDict.get("gmMatchIDList"))
# 对战结算
elif cmd == "BattleResult":
+ if not curPlayer:
+ PlayerControl.AddOfflineUnprocessed(playerID, "BattleResult", cmdDict)
+ return
retDict = __DoArenaBattleResult(curPlayer, cmdDict)
return msgList + [retDict]
@@ -819,6 +829,17 @@
NetPackCommon.SendFakePack(curPlayer, clientPack)
return
+def __DoOfflineArenaBattleResult(curPlayer, recData, cmdName, cmdDict):
+ ## 执行离线未处理的战斗结果
+ recTime = recData.GetTime()
+ msgList = [cmdName, cmdDict]
+ retDict = __DoArenaBattleResult(curPlayer, cmdDict)
+ retDict["offlineRecTime"] = recTime
+ ret = msgList + [retDict]
+ resultName = '%s' % ret
+ curPlayer.MapServer_QueryPlayerResult(0, 0, "Arena", resultName, len(resultName))
+ return
+
def __DoArenaBattleResult(curPlayer, cmdDict):
## 地图玩家同步战斗结果
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
index f39c58c..8530d3c 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -181,6 +181,7 @@
GameWorldOpenServerCampaign.DoOnDay()
#清理过期补偿
PlayerCompensation.ClearUpTimeOutCompensation()
+ PlayerControl.DoOnDay()
#PlayerGeTui.ClearFMTGeTuiLimit()
import PlayerBourse
PlayerBourse.OverTimeItemsDeal()
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
index a6fe0c8..7034a64 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
@@ -28,6 +28,7 @@
#---------------------------------------------------------------------
import GameWorld
import PlayerDBOper
+import PyDataManager
import IPY_GameServer
import PlayerDBGSEvent
import CrossChampionship
@@ -38,6 +39,7 @@
import PyGameData
import ChConfig
import types
+import time
#---------------------------------------------------------------------
#系统提示参数列表
NotifyCodeList = IPY_GameServer.IPY_NotifyCodeList()
@@ -451,4 +453,84 @@
FuncOpenLogicDict[funcID](curPlayer)
return
+def AddOfflineUnprocessed(playerID, eventName, eventData, outtimeDays=30):
+ '''添加玩家离线未处理的事件
+ @param eventName: 事件名
+ @param eventData: 事件数据,由功能自定定义,任意格式
+ @param outtimeDays: 过期天数,0-永久, >0-指定天数, 默认30天
+ '''
+ playerRecMgr = PyDataManager.GetDBPlayerRecDataManager()
+ recData = playerRecMgr.AddPlayerRecData(ShareDefine.Def_PlayerRecType_OfflineUnprocessed, playerID)
+ recData.SetValue1(outtimeDays)
+ recData.SetUserDataByKey("eventName", eventName)
+ recData.SetUserDataByKey("eventData", eventData)
+ GameWorld.Log("添加玩家离线未处理的事件: %s, %s, %s" % (eventName, outtimeDays, eventData), playerID)
+ return
+def DoOfflineUnprocessed(curPlayer, eventName, dofunc):
+ '''执行处理玩家离线未处理的事件
+ @param dofunc: 执行函数,参数[curPlayer, recData, eventName, eventData]
+ '''
+ if not dofunc:
+ return
+ playerID = curPlayer.GetPlayerID()
+ playerRecMgr = PyDataManager.GetDBPlayerRecDataManager()
+ recDataList = playerRecMgr.GetPlayerRecDataList(ShareDefine.Def_PlayerRecType_OfflineUnprocessed, playerID)
+ delRecDataList = []
+ # 需按添加顺序执行逻辑
+ for recData in recDataList:
+ if recData.GetUserDataByKey("eventName") != eventName:
+ continue
+ eventData = recData.GetUserDataByKey("eventData")
+ GameWorld.Log("执行玩家上次离线前未处理事件: %s, %s" % (eventName, eventData), playerID)
+ dofunc(curPlayer, recData, eventName, eventData)
+ delRecDataList.append(recData)
+
+ # 执行完后再统一删除
+ for recData in delRecDataList:
+ playerRecMgr.DelRecData(recData)
+ return
+
+def DelOfflineUnprocessed(eventName):
+ ## 删除玩家离线未处理的事件
+ playerRecMgr = PyDataManager.GetDBPlayerRecDataManager()
+ recDict = playerRecMgr.GetPlayerRecDataDict(ShareDefine.Def_PlayerRecType_OfflineUnprocessed)
+ if not recDict:
+ return
+
+ delCnt = 0
+ for recDataList in recDict.values():
+ for recData in recDataList[::-1]: # 倒序处理删除到期
+ if recData.GetUserDataByKey("eventName") != eventName:
+ continue
+ playerRecMgr.DelRecData(recData)
+ delCnt += 1
+
+ GameWorld.DebugLog("删除玩家离线未处理的事件: %s, delCnt=%s" % (eventName, delCnt))
+ return
+
+def DelOuttimeOfflineUnprocessed():
+ ## 删除过期玩家离线未处理的事件
+ playerRecMgr = PyDataManager.GetDBPlayerRecDataManager()
+ recDict = playerRecMgr.GetPlayerRecDataDict(ShareDefine.Def_PlayerRecType_OfflineUnprocessed)
+ if not recDict:
+ return
+
+ curTime = int(time.time())
+ for recDataList in recDict.values():
+ for recData in recDataList[::-1]: # 倒序处理删除到期
+ recTime = recData.GetTime()
+ outtimeDays = recData.GetValue1()
+ if not outtimeDays:
+ continue
+ diffDays = GameWorld.GetDiff_Day(curTime, recTime) + 1
+ if diffDays <= outtimeDays:
+ continue
+ playerRecMgr.DelRecData(recData)
+
+ GameWorld.DebugLog("删除玩家离线未处理的过期事件: %s, %s" % (outtimeDays, recData.GetUserData()), recData.GetPlayerID())
+ return
+
+def DoOnDay():
+ DelOuttimeOfflineUnprocessed()
+ return
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
index d8a4074..e6ea1da 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
@@ -1042,10 +1042,7 @@
# 竞技场
if callName == "Arena":
- curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
- if not curPlayer:
- return
- ret = GameWorldArena.MapServer_Arena(curPlayer, eval(resultName))
+ ret = GameWorldArena.MapServer_Arena(srcPlayerID, eval(resultName))
resultName = '%s' % ret if ret != None else '' # 需要重置间隔,每次都回复
# 仙盟充值互助
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index 620f00f..ac127d7 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -1416,7 +1416,8 @@
Def_PlayerRecType_WorshipPlayer, # 被膜拜的玩家 1
Def_PlayerRecType_WorshipDaily, # 玩家每日膜拜记录 2
Def_PlayerRecType_PayCoin, # 代币记录 3
- ) = range(1, 1 + 3)
+ Def_PlayerRecType_OfflineUnprocessed, # 离线未处理的逻辑 4
+ ) = range(1, 1 + 4)
#通用信息记录类型 - 新 从 300 开始,原通用记录类型最大到255
Def_GameRecTypeList = (
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/MirrorAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/MirrorAttack.py
index b4547db..acd08bd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/MirrorAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/MirrorAttack.py
@@ -259,6 +259,12 @@
curPlayer.SetAttackTick(tick)
ChPlayer.__Sync_ClientBuff(curPlayer)
+ # 所属玩家
+ curPlayer = playerMgr.FindPlayerByID(ownerPlayerID)
+ if curPlayer:
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_MirrorBattleID, 0)
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_MirrorBattleTime, 0)
+
# 如果是真实地图战斗的,关闭副本
if battle.isChangeMap:
GameWorldProcess.CloseFB(GameWorld.GetGameWorld().GetTick())
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerArena.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerArena.py
index b6b3a52..af72d19 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerArena.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerArena.py
@@ -282,10 +282,12 @@
updScore = retDict["updScore"]
curOrder = retDict["curOrder"]
updOrder = retDict["updOrder"]
+ offlineRecTime = retDict.get("offlineRecTime", 0)
# 扣次数
- todayBattleCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ArenaBattleCountDay) + 1
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ArenaBattleCountDay, todayBattleCount)
+ if not offlineRecTime or GameWorld.CheckTimeIsSameServerDayEx(offlineRecTime):
+ todayBattleCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ArenaBattleCountDay) + 1
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ArenaBattleCountDay, todayBattleCount)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ArenaMatchRefreshCount, 0)
# 更新积分
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index 620f00f..ac127d7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1416,7 +1416,8 @@
Def_PlayerRecType_WorshipPlayer, # 被膜拜的玩家 1
Def_PlayerRecType_WorshipDaily, # 玩家每日膜拜记录 2
Def_PlayerRecType_PayCoin, # 代币记录 3
- ) = range(1, 1 + 3)
+ Def_PlayerRecType_OfflineUnprocessed, # 离线未处理的逻辑 4
+ ) = range(1, 1 + 4)
#通用信息记录类型 - 新 从 300 开始,原通用记录类型最大到255
Def_GameRecTypeList = (
--
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