From 4769b561d767b92be5da180262610695ae3d6605 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 06 十一月 2018 14:51:29 +0800 Subject: [PATCH] 2290 【1.2】【1.1】某些副本关闭没有释放副本线路 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py | 8 +++++--- 1 files changed, 5 insertions(+), 3 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py index ae3e662..5426941 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py @@ -308,7 +308,7 @@ return #特殊副本,不执行这个逻辑 - if not GameWorld.GetMap().GetAutoSize(): + if not IsNoPlayerNeedCloseFB(): return gameFB = GameWorld.GetGameFB() @@ -592,8 +592,7 @@ if gameMap.GetMapFBType() == 0: return - if gameMap.GetAutoSize() == 0: - #只处理自动是否的地图 + if not IsNoPlayerNeedCloseFB(): return playerManager = gameWorld.GetMapCopyPlayerManager() @@ -602,6 +601,9 @@ __CloseFB(GameWorld.GetGameWorld(), GameWorld.GetGameWorld().GetTick()) +def IsNoPlayerNeedCloseFB(): + ## 副本中无玩家是否需要自动关闭的副本 + return GameWorld.GetMap().GetAutoSize() and GameWorld.GetMap().GetMapID() not in ChConfig.Def_NoPlayerNotCloseAutoSizeMap #//08 06 根据国家统计的玩家数目#tagMPlayerCountByCountry #tagMPlayerCountByCountry * GettagMPlayerCountByCountry(); -- Gitblit v1.8.0