From 4769b561d767b92be5da180262610695ae3d6605 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 06 十一月 2018 14:51:29 +0800
Subject: [PATCH] 2290 【1.2】【1.1】某些副本关闭没有释放副本线路
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py | 47 ++++++++++++++++++++++++++++-------------------
1 files changed, 28 insertions(+), 19 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
index 8fa3d9f..1fbe500 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -34,8 +34,6 @@
import ChItem
import PlayerActivity
import ShareDefine
-import PlayerGodWeapon
-import PlayerSuccess
import PlayerGreatMaster
import PlayerHorse
import GameObj
@@ -166,6 +164,10 @@
# 非客户端玩家释放的技能
def IsPlayerUseSkill(attacker, curSkill):
if attacker.GetGameObjType() != IPY_GameWorld.gotPlayer:
+ return False
+
+ if not curSkill:
+ # 玩家普通也是技能,正常是不会走到这边
return False
useSkillData = attacker.GetUseSkill()
@@ -1924,35 +1926,29 @@
return False
skillManager = curPlayer.GetSkillManager()
- #姿态需求
- #hasStateSkillReq = False
+
#前置技能需求
hasLearnSkillReq = False
#分支点总和
numLearnSkillPoint = 0
- #当前技能姿态需求,姿态等级需求
- #curSkillStateReq = curSkill.GetStateSkillReq()
- #lvCurSkillStateReq = curSkill.GetStateSkillLV()
#当前技能前置技能需求,前置技能等级需求
curSkillLearnReq = curSkill.GetLearnSkillReq()
lvCurSkillLearnReq = curSkill.GetLearnSkillLV()
#需要对应天赋系别点数
- learnSkillPointReq = curSkill.GetLearnSkillPointReq()
+ learnSkillPointReq = curSkill.GetLearnSkillPointReq() #系别*10000+需要点数
needSeries, needSeriesPoint= learnSkillPointReq/10000, learnSkillPointReq%10000
- ipyData = IpyGameDataPY.GetIpyGameDataNotLog('TalentSkill', curSkill.GetSkillTypeID())
+ curSkillTypeID = curSkill.GetSkillTypeID()
+ ipyData = IpyGameDataPY.GetIpyGameDataNotLog('TalentSkill', curSkillTypeID)
curTalentType = ipyData.GetTalentType() if ipyData else 0
#获取玩家目前所有技能
- for i in range(0, skillManager.GetSkillCount()):
+ for i in xrange(skillManager.GetSkillCount()):
skill = skillManager.GetSkillByIndex(i)
if skill == None:
continue
skillTypeID = skill.GetSkillTypeID()
lvSkill = skill.GetSkillLV()
-
- #满足姿态ID需求
-# if skillTypeID == curSkillStateReq and lvSkill >= lvCurSkillStateReq and not hasStateSkillReq:
-# hasStateSkillReq = True
+
#满足前置技能需求
if skillTypeID == curSkillLearnReq and lvSkill >= lvCurSkillLearnReq and not hasLearnSkillReq:
@@ -1966,17 +1962,30 @@
if curSkillLearnReq != 0 and not hasLearnSkillReq:
PlayerControl.NotifyCode(curPlayer, "GeRen_wjr_717982", [curSkillLearnReq, lvCurSkillLearnReq])
return False
-
-# #有姿态ID需求
-# if curSkillStateReq != 0 and not hasStateSkillReq:
-# PlayerControl.NotifyCode(curPlayer, "UseMagicLost15", [ curSkillStateReq, lvCurSkillStateReq ])
-# return False
#有分支点总和要求
if learnSkillPointReq != 0 and numLearnSkillPoint < needSeriesPoint:
PlayerControl.NotifyCode( curPlayer, "UseMagicLost13",[ needSeriesPoint ] )
return False
+ #玩家属性点要求
+ stateSkillLV = curSkill.GetStateSkillLV() #需要基础属性ID*10000+需要属性点
+ needBaseAttrID, needBaseAttrValue = stateSkillLV /10000, stateSkillLV%10000
+ if needBaseAttrID and needBaseAttrValue:
+ baseAttrDict = {
+ ShareDefine.Def_Effect_STR:curPlayer.GetSTR(),
+ ShareDefine.Def_Effect_PHY:curPlayer.GetPHY(),
+ ShareDefine.Def_Effect_CON:curPlayer.GetCON(),
+ ShareDefine.Def_Effect_PNE:curPlayer.GetPNE(),
+ }
+ if needBaseAttrID not in baseAttrDict:
+ GameWorld.ErrLog(' 天赋技能升级属性点条件配置错误,curSkillTypeID=%s,needBaseAttrID=%s'%(curSkillTypeID, needBaseAttrID))
+ return False
+ curBaseAttrValue = baseAttrDict.get(needBaseAttrID, 0)
+ if curBaseAttrValue < needBaseAttrValue:
+ GameWorld.DebugLog('升级技能%s需要属性点 %s达到%s, 当前点数=%s!'%(curSkillTypeID, needBaseAttrID, needBaseAttrValue, curBaseAttrValue))
+ return False
+
return True
#---------------------------------------------------------------------
--
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