From 476fb6e578f29c09d558187deeb215afe2e5bf59 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 14 三月 2019 11:42:28 +0800
Subject: [PATCH] 6307 【后端】【2.0】多套装备开发单(优化代码)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py |   14 ++++++--------
 1 files changed, 6 insertions(+), 8 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py
index 85de183..3e30edd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py
@@ -39,7 +39,7 @@
     
     #输入命令格式错误
     if len(msgList) < 1:
-        GameWorld.DebugAnswer(curPlayer, "MakeItemCount ID (个数  拍品分组 全部传奇属性)")
+        GameWorld.DebugAnswer(curPlayer, "MakeItemCount ID (个数  拍品组数 全部传奇属性)")
         return
     
     event = [ChConfig.ItemGive_GMMake, False, {"CMD":"MakeItemCount"}]
@@ -63,22 +63,20 @@
     
     # 拍品
     if auctionGroup > 0:
-        isAuctionItem = True
         ipyData = IpyGameDataPY.GetIpyGameData("AuctionItem", itemID)
         if not ipyData:
             GameWorld.DebugAnswer(curPlayer, "非可拍卖物品itemID=%s" % (itemID))
             return
-        if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, auctionGroup, [IPY_GameWorld.rptItem], event=event):
-            GameWorld.DebugAnswer(curPlayer, "###放入物品失败!")
+        for _ in xrange(auctionGroup):
+            if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, True, [IPY_GameWorld.rptItem], event=event):
+                GameWorld.DebugAnswer(curPlayer, "###放入物品失败!")
     else:
-        auctionGroup = 0
-        isAuctionItem = False
         if not ItemCommon.GetIsEquip(itemData):
-            if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, auctionGroup, [IPY_GameWorld.rptItem], event=event):
+            if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, False, [IPY_GameWorld.rptItem], event=event):
                 GameWorld.DebugAnswer(curPlayer, "###放入物品失败!")
         else:
             for _ in xrange(itemCount):
-                __DoGMGivePlayerItem(curPlayer, playerItemControler, itemID, 1, isAuctionItem, isAllAttr, event)
+                __DoGMGivePlayerItem(curPlayer, playerItemControler, itemID, 1, False, isAllAttr, event)
     return
 
 def __DoGMGivePlayerItem(curPlayer, playerItemControler, itemID, count, isAuctionItem, isAllAttr, event):

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