From 47e583801c89ba24233de12ddd4291945ef15827 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 28 十一月 2018 15:46:58 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py |  217 ++++++++++++++++++++++++++++++++++++++++++++++++++---
 1 files changed, 202 insertions(+), 15 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
index eb7a34a..b86c71e 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
@@ -16,21 +16,23 @@
 #-------------------------------------------------------------------------------
 
 import PlayerFriend
-import PlayerViewCache
 import IpyGameDataPY
+import PlayerViewCache
+import IPY_GameServer
+import PlayerControl
+import ShareDefine
 import PyGameData
 import GameWorld
+import ChConfig
 
 import random
 import time
-import IPY_GameServer
-import PlayerControl
-import ChConfig
-import ChPyNetSendPack
-import NetPackCommon
 
 MaxRobotID = 100 # 最大机器人NPC定义ID
-    
+
+Def_RecType_CheckInPlayer = ShareDefine.Def_UniversalGameRecType_FBHelpBattleCheckInPlayer
+Def_RecType_HelpRecord = ShareDefine.Def_UniversalGameRecType_FBHelpBattleRecord
+
 ## 助战玩家简要信息
 class HelpBattlePlayer():
     
@@ -43,7 +45,7 @@
         self.fightPower = 0
         self.familyID = 0
         self.vipLV = 0
-        self.checkInCount = 0
+        self.checkInCount = 0 # 累计登记次数
         self.checkInTime = 0
         self.todayHelpCountDict = {} # 今天已助战次数 {(mapID, lineID):count, ...}, 通用次数时lineID默认为0
         self.todayXianyuanCoin = 0 # 今日已获得仙缘币
@@ -62,7 +64,181 @@
         self.vipLV = 0 # 当时的VIP等级
         self.recordTime = 0 # 记录的时间
         return
+
+def OnServerStart():
+    GameWorld.Log("开服加载助战相关信息...")
+    universalRecMgr = GameWorld.GetUniversalRecMgr()
+    checkInPlayerRecList = universalRecMgr.GetTypeList(Def_RecType_CheckInPlayer)
+    for index in xrange(checkInPlayerRecList.Count()):
+        recData = checkInPlayerRecList.At(index)
+        playerID = recData.GetValue1()
+        helpBattlePlayer = HelpBattlePlayer(playerID)
+        helpBattlePlayer.checkInTime = recData.GetTime()
+        helpBattlePlayer.fightPower = recData.GetValue2()
+        helpBattlePlayer.familyID = recData.GetValue3()
+        helpBattlePlayer.checkInCount = recData.GetValue4()
+        value5 = recData.GetValue5()
+        helpBattlePlayer.playerLV = value5 / 100000
+        helpBattlePlayer.vipLV = int(str(value5)[-5:-3])
+        helpBattlePlayer.realmLV = int(str(value5)[-3:-1])
+        helpBattlePlayer.job = value5 % 10
+        helpBattlePlayer.playerName = recData.GetStrValue1()
+        helpBattlePlayer.todayXianyuanCoin = int(recData.GetStrValue2())
+        helpCountDictStr = recData.GetStrValue3()
+        if helpCountDictStr.startswith("{") and helpCountDictStr.endswith("{"):
+            helpBattlePlayer.todayHelpCountDict = eval(helpCountDictStr)
+        else:
+            GameWorld.ErrLog("LoadCheckInPlayerError: helpCountDictStr=%s" % helpCountDictStr, playerID)
+        PyGameData.g_fbHelpBattleCheckInPlayerDict[playerID] = helpBattlePlayer
+    GameWorld.Log("加载助战登记玩家记录: %s" % len(PyGameData.g_fbHelpBattleCheckInPlayerDict))
     
+    helpRecordRecList = universalRecMgr.GetTypeList(Def_RecType_HelpRecord)
+    for index in xrange(helpRecordRecList.Count()):
+        recData = helpRecordRecList.At(index)
+        playerID = recData.GetValue1()
+        
+        helpRecord = FBHelpBattleRecord()
+        helpRecord.callPlayerID = int(recData.GetStrValue2())
+        helpRecord.callPlayerName = recData.GetStrValue1()
+        helpRecord.mapID = recData.GetValue2()
+        helpRecord.funcLineID = recData.GetValue3()
+        helpRecord.xianyuanCoinAdd = recData.GetValue4()
+        helpRecord.relation = recData.GetValue5() % 10
+        helpRecord.vipLV = recData.GetValue5() / 10
+        helpRecord.recordTime = recData.GetTime()
+        
+        unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.get(playerID, [])
+        unNotifyRecordList.append(helpRecord)
+        PyGameData.g_fbHelpBattleRecord[playerID] = unNotifyRecordList
+        
+    GameWorld.Log("加载玩家未同步助战: %s" % len(PyGameData.g_fbHelpBattleRecord))
+    for playerID, helpList in PyGameData.g_fbHelpBattleRecord.items():
+        GameWorld.Log("加载玩家未同步助战记录: %s" % (len(helpList)), playerID)
+    return
+
+def OnServerClose():
+    GameWorld.Log("关服保存助战相关信息...")
+    universalRecMgr = GameWorld.GetUniversalRecMgr()
+    universalRecMgr.Delete(Def_RecType_CheckInPlayer)
+    universalRecMgr.Delete(Def_RecType_HelpRecord)
+    
+    GameWorld.Log("保存助战登记玩家记录: %s" % len(PyGameData.g_fbHelpBattleCheckInPlayerDict))
+    checkInPlayerRecList = universalRecMgr.GetTypeList(Def_RecType_CheckInPlayer)
+    for playerID, checkInPlayer in PyGameData.g_fbHelpBattleCheckInPlayerDict.items():
+        recData = checkInPlayerRecList.AddRec()
+        recData.SetTime(checkInPlayer.checkInTime)
+        recData.SetValue1(playerID)
+        recData.SetValue2(checkInPlayer.fightPower)
+        recData.SetValue3(checkInPlayer.familyID)
+        recData.SetValue4(checkInPlayer.checkInCount)
+        recData.SetValue5(int("%d%02d%02d%d" % (checkInPlayer.playerLV, checkInPlayer.vipLV, checkInPlayer.realmLV, checkInPlayer.job)))
+        recData.SetStrValue1(checkInPlayer.playerName)
+        recData.SetStrValue2(str(checkInPlayer.todayXianyuanCoin))
+        recData.SetStrValue3(str(checkInPlayer.todayHelpCountDict).replace(" ", ""))
+        
+    GameWorld.Log("保存助战未同步记录: %s" % len(PyGameData.g_fbHelpBattleRecord))
+    helpRecordRecList = universalRecMgr.GetTypeList(Def_RecType_HelpRecord)
+    for playerID, helpList in PyGameData.g_fbHelpBattleRecord.items():
+        GameWorld.Log("玩家未同步助战记录: %s" % (len(helpList)), playerID)
+        for helpRecord in helpList:
+            recData = helpRecordRecList.AddRec()
+            recData.SetTime(helpRecord.recordTime)
+            recData.SetValue1(playerID)
+            recData.SetValue2(helpRecord.mapID)
+            recData.SetValue3(helpRecord.funcLineID)
+            recData.SetValue4(helpRecord.xianyuanCoinAdd)
+            recData.SetValue5(helpRecord.vipLV*10+helpRecord.relation)
+            recData.SetStrValue1(helpRecord.callPlayerName)
+            recData.SetStrValue2(str(helpRecord.callPlayerID))
+    return
+
+def HelpBattleOnDay():
+    curTime = int(time.time())
+    checkInValidHours = IpyGameDataPY.GetFuncCfg("HelpBattleCheckIn", 1) # 登记有效时长,小时
+    # 这里延长30分钟清除,防止已经被召唤还没结算的导致找不到登记信息
+    checkInValidSeconds = checkInValidHours * 3600 + 30 * 60
+    
+    # 清超时登记,重置信息
+    for playerID, checkInPlayer in PyGameData.g_fbHelpBattleCheckInPlayerDict.items():
+        checkInTime = checkInPlayer.checkInTime
+        if curTime - checkInTime > checkInValidSeconds:
+            PyGameData.g_fbHelpBattleCheckInPlayerDict.pop(playerID)
+            GameWorld.Log("清除超时助战登记玩家: curTime=%s,checkInTime=%s" % (curTime, checkInTime), playerID)
+            continue
+        checkInPlayer.todayHelpCountDict = {}
+        checkInPlayer.todayXianyuanCoin = 0
+    return
+
+def OnHelpPlayerLogin(curPlayer):
+    playerID = curPlayer.GetPlayerID()
+    if playerID not in PyGameData.g_fbHelpBattleRecord:
+        return
+    unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.pop(playerID)
+    SendMapServer_FBHelpBattleRecord(curPlayer, unNotifyRecordList)
+    return
+
+def OnMinuteProcess():
+    ''' 每分钟处理
+            前X次登记后,分别在登记后的第X分钟赠送玩家宗门试炼一层的助战仙缘币,并伪造一份助战记录。
+            助战记录随机从助战登记库里随机挑选1名除自己外的玩家,如果没有玩家,该特殊逻辑不生效
+    '''
+    
+    if not PyGameData.g_fbHelpBattleCheckInPlayerDict:
+        return
+    helpPlayerIDList = PyGameData.g_fbHelpBattleCheckInPlayerDict.keys()
+    
+    curTime = int(time.time())
+    
+    playerManager = GameWorld.GetPlayerManager()
+    newbieCheckInCount = IpyGameDataPY.GetFuncCfg("HelpBattleCheckIn", 2) # 新手前X次登记特殊逻辑
+    sysAutoCallHelpDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattleCheckIn", 3) # 系统自动召唤助战,默认功能线路0, {登记多少分钟后:[随机地图ID, ...], ...}
+    for playerID, checkInPlayer in PyGameData.g_fbHelpBattleCheckInPlayerDict.items():
+        
+        curPlayer = playerManager.FindPlayerByID(playerID)
+        
+        if not curPlayer or PlayerControl.GetIsTJG(curPlayer):
+            #GameWorld.DebugLog("    离线或脱机不处理, playerID=%s" % playerID)
+            continue
+        
+        checkInCount = checkInPlayer.checkInCount
+        if checkInCount > newbieCheckInCount:
+            #GameWorld.DebugLog("    超过规定的登记次数,不处理, playerID=%s,checkInCount=%s > newbieCheckInCount=%s" 
+            #                   % (playerID, checkInCount, newbieCheckInCount))
+            continue
+        
+        checkInTime = checkInPlayer.checkInTime
+        checkInMinutes = (curTime - checkInTime) / 60 
+        if checkInMinutes not in sysAutoCallHelpDict:
+            #GameWorld.DebugLog("    签到时间不满足,不处理, playerID=%s,checkInMinutes=%s not in %s" 
+            #                   % (playerID, checkInMinutes, sysAutoCallHelpDict))
+            continue
+        
+        randHelpMapList = sysAutoCallHelpDict[checkInMinutes]
+        # 随机一个不是自己的登记玩家
+        for _ in xrange(20):
+            randPlayerID = random.choice(helpPlayerIDList)
+            if randPlayerID != playerID:
+                break
+            
+        # 只有自己不处理
+        if randPlayerID == playerID:
+            #GameWorld.DebugLog("    登记玩家只有自己,不处理, playerID=%s" % (playerID))
+            continue
+        
+        randHelpMapID = random.choice(randHelpMapList)
+        lineID = 0 # 默认0
+        
+        helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[randPlayerID]
+        relation = __GetHelpBattleRelation(curPlayer, helpBattlePlayer)
+        calledPlayerID = playerID # 因为这里是系统模拟玩家被召唤助战,所以被召唤玩家就是当前被处理的玩家ID
+        GameWorld.DebugLog("    系统模拟召唤新手登记玩家: checkInMinutes=%s,playerID=%s,callPlayerID=%s" % (checkInMinutes, playerID, randPlayerID))
+        
+        calledPlayerDict = {calledPlayerID:relation}
+        msgList = ["Call", randHelpMapID, lineID, calledPlayerDict]
+        __DoFBHelpBattleCall(randPlayerID, helpBattlePlayer.playerName, msgList)
+        
+    return
+
 ## 是否在助战登记列表里
 def IsInHelpBattleCheckInList(playerID): return playerID in PyGameData.g_fbHelpBattleCheckInPlayerDict
 
@@ -85,7 +261,7 @@
         
     # 召唤
     elif cmd == "Call":
-        result = __DoFBHelpBattleCall(curPlayer, msgList)
+        result = __DoFBHelpBattleCall(curPlayer.GetPlayerID(), curPlayer.GetName(), msgList)
     
     if result == None:
         return
@@ -270,7 +446,7 @@
             if PlayerFriend.IsFriend(playerID, tagPlayerID):
                 return checkRelation
         if checkRelation == 2:
-            if curPlayer.GetFamilyID() == tagFamilyID:
+            if tagFamilyID and curPlayer.GetFamilyID() == tagFamilyID:
                 return checkRelation
     return 0
 
@@ -289,23 +465,32 @@
     helpPlayerDict["Relation"] = relation
     return helpPlayerDict
 
-def __DoFBHelpBattleCall(curPlayer, msgList):
+def __DoFBHelpBattleCall(callPlayerID, callPlayerName, msgList):
     ''' 助战召唤,不管最终过关与否,被召唤方都直接算助战成功,这里处理被召唤的,主动方在地图直接处理
     '''
+    # calledPlayerDict = {} # {被召唤的玩家ID:关系, ...}
     mapID, funcLineID, calledPlayerDict = msgList[1:]
     fbFuncIpyData = IpyGameDataPY.GetIpyGameData("FBFunc", mapID)
     fbHelpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, funcLineID)
     if not fbFuncIpyData or not fbHelpIpyData or not calledPlayerDict:
         return
     
+    helpCountLineID = funcLineID # 助战次数所属lineID,当所有层通用时,默认为0
+    dayFreeHelpCountInfo = fbHelpIpyData.GetDayFreeHelpCount()
+    if dayFreeHelpCountInfo and len(dayFreeHelpCountInfo) == 2:
+        isAllLineCount = dayFreeHelpCountInfo[1]
+        if isAllLineCount:
+            helpCountLineID = 0
+    helpCountKey = (mapID, helpCountLineID)
+    
     curTime = int(time.time())
-    tagPlayerID = curPlayer.GetPlayerID()
-    tagPlayerName = curPlayer.GetName()
+    tagPlayerID = callPlayerID
+    tagPlayerName = callPlayerName
     playerMgr = GameWorld.GetPlayerManager()
     xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限
     baseHelpPoint = fbFuncIpyData.GetHelpPoint() # 助战 - 基础仙缘币
     relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...} 
-    GameWorld.DebugLog("召唤助战: mapID=%s, funcLineID=%s, calledPlayerDict=%s" % (mapID, funcLineID, calledPlayerDict), tagPlayerID)
+    GameWorld.DebugLog("召唤助战: mapID=%s, funcLineID=%s, helpCountKey=%s, calledPlayerDict=%s" % (mapID, funcLineID, helpCountKey, calledPlayerDict), tagPlayerID)
     
     for calledPlayerID, relation in calledPlayerDict.items():
         if calledPlayerID not in PyGameData.g_fbHelpBattleCheckInPlayerDict:
@@ -316,6 +501,8 @@
         relationAdd = relationAddList[1] if len(relationAddList) == 2 else 0
         
         helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[calledPlayerID]
+        todayMapHelpCount = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) + 1
+        helpBattlePlayer.todayHelpCountDict[helpCountKey] = todayMapHelpCount
         todayXianyuanCoin = helpBattlePlayer.todayXianyuanCoin # 今日已获得仙缘币
         vipLV = helpBattlePlayer.vipLV
         if vipLV:
@@ -329,7 +516,7 @@
         coinAdd = int((baseHelpPoint + relationAdd) * addCoinRate / 10000.0)
         canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0)
         coinAddReal = min(coinAdd, canAddMax) # 实际加仙缘币
-        GameWorld.DebugLog("    助战增加仙缘币: coinAddReal=%s" % (coinAddReal), calledPlayerID)
+        GameWorld.DebugLog("    助战增加仙缘币: coinAddReal=%s, todayMapHelpCount=%s" % (coinAddReal, todayMapHelpCount), calledPlayerID)
         
         # GameServer 直接先加
         helpBattlePlayer.todayXianyuanCoin += coinAddReal

--
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