From 47e583801c89ba24233de12ddd4291945ef15827 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 28 十一月 2018 15:46:58 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py |   96 ++++++++++++++++++++++++++++++++++++++++++++++-
 1 files changed, 93 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index 07d6881..d96af81 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -58,6 +58,7 @@
 import NetPackCommon
 import FamilyRobBoss
 import FBCommon
+import ChNPC
 
 import datetime
 import math
@@ -1477,7 +1478,51 @@
         return attacker if not owner else owner
     
     return attacker
+   
+# 检查对象是否属于玩家,比如用于纯PVP验证
+def CheckIsPlayerOnwer(gameObj):
+    if not gameObj:
+        return False
     
+    objType = gameObj.GetGameObjType()
+    
+    if objType == IPY_GameWorld.gotPlayer:
+        return True
+    
+    objNPCType = gameObj.GetGameNPCObjType()
+    if objNPCType == IPY_GameWorld.gnotNormal:
+        return False
+    
+    if objNPCType == IPY_GameWorld.gnotSummon:
+        owner = NPCCommon.GetSummonOwnerDetel(gameObj)
+        if not owner:
+            return False
+        if owner.GetGameObjType() != IPY_GameWorld.gotPlayer:
+            return False
+            
+    return True
+    
+# 攻击时防守方神兵护盾的处理
+def CalcAtkProDef(atkObj, defObj, hurtValue, curSkill, tick):
+    if defObj.GetGameObjType() != IPY_GameWorld.gotPlayer:
+        return hurtValue
+    
+    if not CheckIsPlayerOnwer(atkObj):
+        return hurtValue
+
+    curProDef = PlayerControl.GetProDef(defObj)
+    if not curProDef:
+        return hurtValue
+    
+    absortValue = min(PlayerControl.GetProDefAbsorb(defObj)*hurtValue/ChConfig.Def_MaxRateValue, curProDef)
+    
+    PlayerControl.SetProDef(defObj, curProDef - absortValue)
+    
+    # 被动技能触发
+    defObj.SetDict(ChConfig.Def_PlayerKey_GodWeaponBeforeProDef, curProDef)
+    PassiveBuffEffMng.OnPassiveSkillTrigger(defObj, atkObj, None, ChConfig.TriggerType_ProDefValue, tick)
+    return hurtValue - absortValue
+
 ## 计算伤血值
 #  @param atkObj 攻击者
 #  @param defObj 防御者
@@ -1524,6 +1569,21 @@
     else:
         hurtValue, hurtType = CalcHurtHP(atkObj, defObj, curSkill, atkSkillValue, atkSkillPer, tick, orgAtkObj=attacker)
     
+    # 优先处理神兵护盾
+    hurtValue = CalcAtkProDef(atkObj, defObj, hurtValue, curSkill, tick)
+
+    # 伤害吸收盾回血型
+    buffManager = defObj.GetBuffState()
+    curEffect, plusValue, skillID = BuffSkill.FindBuffEffectPlusByEffectID(buffManager, ChConfig.Def_Skill_Effect_AbsorbShieldXMZJ)
+    if skillID:
+        absortValue = hurtValue*curEffect.GetEffectValue(0)/ShareDefine.Def_MaxRateValue
+        if absortValue:
+            hurtValue -= absortValue
+            findBuff = SkillCommon.FindBuffByID(defObj, skillID)[0]
+            if findBuff:
+                # 用于回血
+                findBuff.SetValue(int(findBuff.GetValue() + absortValue))
+
     if defObj.GetDictByKey(ChConfig.Def_PlayerKey_AbsorbShieldValue):
         # 麒麟护盾吸收伤害,将抵消的伤害存储
         absortValue = int(defObj.GetDictByKey(ChConfig.Def_PlayerKey_AbsorbShieldValue)/float(ShareDefine.Def_MaxRateValue)*hurtValue)   
@@ -1577,6 +1637,11 @@
         elif defObj.GetGameNPCObjType() == IPY_GameWorld.gnotTruck:
             remainHP = max(PlayerTruck.GetTruckDestroyMinHP(defObj), remainHP)
             GameObj.SetHP(defObj, remainHP)
+        
+        elif defObj.GetType() == ChConfig.ntHelpBattleRobot:
+            remainHP = min(dHP, max(GameObj.GetMaxHP(defObj)/2, remainHP)) # 助战机器人剩余血量不能少于一半
+            GameObj.SetHP(defObj, remainHP)
+            
         else:
             #防守方是怪物NPC,只扣其血
             GameObj.SetHP(defObj, remainHP)
@@ -1662,6 +1727,7 @@
     suppressLV, suppressFightPower = 0, 0 # 压制等级差、战力差
     suppressReMaxHP = 0 # NPC压制等级生命值, 等级表中NPC等级对应的数据, 压制等级差大于0时才有值
     suppressNPCFightPower = 0 # 压制NPC战力
+    fbFightPower, fbBaseHurt = 0, 0 # 副本战力, 副本保底伤害
     #当攻击方为NPC,防守方为玩家时,计算压制等级 及 压制战力
     if atkObjType == IPY_GameWorld.gotNPC and defObjType == IPY_GameWorld.gotPlayer:
         
@@ -1681,10 +1747,25 @@
         if suppressNPCFightPower:
             suppressFightPower = max(0, suppressNPCFightPower - defObj.GetFightPower())
             
+    mustHit = False
+    helpBattleFormatKey = ""
+    if atkObjType == IPY_GameWorld.gotNPC and atkObj.GetType() == ChConfig.ntHelpBattleRobot:
+        mustHit = True
+        suppressNPCFightPower = NPCCommon.GetSuppressFightPower(atkObj)
+        fbFightPower = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.FBPD_HelpBattleFBFightPower)
+        fbBaseHurt = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.FBPD_HelpBattleFBBaseHurt)
+        helpBattleFormatKey = "HelpRobot_Atk"
+    if defObjType == IPY_GameWorld.gotNPC and defObj.GetType() == ChConfig.ntHelpBattleRobot:
+        mustHit = True
+        suppressNPCFightPower = NPCCommon.GetSuppressFightPower(defObj)
+        fbFightPower = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.FBPD_HelpBattleFBFightPower)
+        fbBaseHurt = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.FBPD_HelpBattleFBBaseHurt)
+        helpBattleFormatKey = "HelpRobot_Def"
+        
     #命中公式 攻击方类型不同,公式不同
     hitFormula = ReadChConfig.GetChConfig('CalcCanHit')
     
-    if not PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, 
+    if not mustHit and not PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, 
                            ChConfig.TriggerType_Buff_MustBeHit):
         # 技能对指定BOSS无效果的返回MISS
         if defObjType == IPY_GameWorld.gotNPC and defObj.GetIsBoss() not in ChConfig.Def_SkillAttack_NPCIsBoss \
@@ -1892,7 +1973,11 @@
         suppressLVHurtKey = "%s_%s" % (hurtFormulaKey, suppressLVGroup)
         if suppressLVHurtKey in hurtDist:
             hurtFormulaKey = suppressLVHurtKey
-            
+    
+    # 助战机器人特殊伤血key
+    if helpBattleFormatKey:
+        hurtFormulaKey = helpBattleFormatKey
+        
     if hurtFormulaKey not in hurtDist:
         GameWorld.ErrLog("CalcAttackValue.txt 伤害公式未配置, key=%s" % (hurtFormulaKey))
         return 0, ChConfig.Def_HurtType_Miss
@@ -1958,6 +2043,8 @@
     if atkObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
         # 记录最后一次伤害值
         atkObj.SetDict(ChConfig.Def_PlayerKey_LastHurtValue, resultHurtType.RealHurtHP)
+        if defObj.GetGameObjType() == IPY_GameWorld.gotNPC:
+            atkObj.SetDict(ChConfig.Def_PlayerKey_LastHurtNPCObjID, defObj.GetID())
         
     return
 
@@ -2457,7 +2544,7 @@
 # @param curObjDetel 对象实例
 # @return 返回值无意义
 # @remarks 理对象死亡逻辑
-def DoLogic_ObjDead(curObjDetel):
+def DoLogic_ObjDead(atkObj, curObjDetel, curSkill, tick):
     if GameObj.GetHP(curObjDetel) > 0:
         return
     
@@ -2468,6 +2555,9 @@
         return
     
     #---NPC处理---
+    if not ChNPC.OnCheckCanDie(atkObj, curObjDetel, curSkill, tick):
+        return
+    
     npcControl = NPCCommon.NPCControl(curObjDetel)
     npcControl.SetKilled()
     return

--
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