From 47f6627083fb64b82fb238b384ce23f29228e7f1 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期六, 15 六月 2019 15:16:50 +0800 Subject: [PATCH] 7292 【2.0】【后端】前2次升星成功率定制 --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py | 29 +++++++++-------------------- 1 files changed, 9 insertions(+), 20 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py index 26de2a6..5dd62fb 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py @@ -83,12 +83,8 @@ import GameWorldAverageLv import PlayerDBOper import PlayerGeTui -#import PlayerManorWar import GameWorldBoss -#import GameWorldActionTeHui -#import HighLadder import PlayerCompensation -#import GameWorldShopItem import ReadChConfig import EventReport #import ReloadModule @@ -97,9 +93,11 @@ import CrossRealmPlayer import PlayerFBHelpBattle import PlayerFamilyRedPacket +import PlayerFairyDomain import IpyGameDataPY import PlayerFamilyParty import GameWorldFamilyWar +import AuctionHouse import PlayerXMZZ import PlayerTeam import PyGameData @@ -119,8 +117,6 @@ GameWorld.Log("GameServer -> OnHour!") PlayerEventCounter.DoLogic_GameServer_OnHour(tick) GameWorld.GetGameWorld().OnHour(curTimeStr) - #每小时更新天梯 - #HighLadder.OnHour() #设置存取数据库Key __SetWorldKey_SavePlayer(curTimeStr) #每小时清空宝物掉落 @@ -138,8 +134,6 @@ # @remarks 函数详细说明. def OnDay(curTimeStr, tick): GameWorld.Log("GameServer -> OnDay!") - #天梯竞技场,放在排行榜更新之前处理 - #HighLadder.OnDay() #排行榜拷贝昨日榜单 PlayerBillboard.CopyBillboardOnDay() #开服活动,放在排行榜拷贝昨日榜更新后处理 @@ -287,6 +281,8 @@ def __Func_HighPrecisionProcess(tick): if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_IsGameWorldInit): return + curTime = int(time.time()) + #仙盟宴会答题定时器 PlayerFamilyParty.FamilyParty_Process(tick) # 帮主弹劾时钟调用 @@ -304,6 +300,9 @@ #操作Python表 PlayerDBOper.PyDBProccess(tick) + + #拍卖行 + AuctionHouse.OnAuctionItemTimeProcess(curTime, tick) #每整分钟处理一次 curDateTime = datetime.datetime.today() @@ -399,8 +398,6 @@ Dispose_DataBase_GMShell(tick) ##处理重开服务器后, 活动继续开启逻辑根据天数 #GameWorldActionControl.Dispose_Action_GoOn_ByDay(tick) - #定时神秘商店刷新 - #GameWorldShopItem.Dispose_ShopItemRefresh(tick) #定时向RouteServer发送消息 Dispose_SendMsg_RouteServer(tick) @@ -1239,7 +1236,6 @@ CrossRealmPK.OnGameServerInitOK() #世界boss被杀次数重置 #GameWorldBoss.CheckResetBossKilledCntOnServerInit() - #GameWorldActionTeHui.OnGameServerInitOK() # 特惠活动初始化 __Func_HighPrecisionProcess(tick) # 主动触发一次高精度的调用,确保服务器启动后一些功能活动等的数据会被加载 @@ -1404,14 +1400,6 @@ # 仙盟联赛 GameWorldFamilyWar.OnMapServerInitOK() - # 领地争夺战 - #PlayerManorWar.OnMapServerInitOK() - - # 特惠活动 - #GameWorldActionTeHui.OnMapServerInitOK() - - # 商店信息 - #GameWorldShopItem.OnMapServerInitOK() # 跨服服务器状态 isCrossServerOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen) @@ -1426,7 +1414,8 @@ SendMapCommMapLinePlayerCount(True) # 同步一次普通地图线路人数信息 #随机假仙盟 PlayerFamily.RandomFakeFamily() - + #缥缈仙域 + PlayerFairyDomain.OnMapServerInitOK() # 记录服务器是否正常开启完毕 getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl") + "?Type=MapInit&MapCount=%s"%GameWorld.GetGameWorld().GetGameMapManager().GetCount() GameWorld.GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl) -- Gitblit v1.8.0