From 4815a9626bce7740bb867f056f9694c4c2f858c9 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 16 四月 2019 17:29:24 +0800
Subject: [PATCH] 860312 增加锁定模式 - 只对选中目标造成伤害,适用于部分BOSS争夺副本

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BZZD.py |   17 ++++++++++++++++-
 1 files changed, 16 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BZZD.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BZZD.py
index 3c8e618..34dfe3a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BZZD.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BZZD.py
@@ -32,9 +32,14 @@
 import PlayerSuccess
 import PlayerBossReborn
 import PlayerFairyCeremony
+import PlayerNewFairyCeremony
+import PlayerActLogin
+import PlayerWeekParty
 import ItemControler
+import GameFuncComm
 import SkillShell
 import BuffSkill
+import EventShell
 
 import random
 import math
@@ -184,6 +189,10 @@
         FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_BZZD)
         PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_XJMJ, 1)
         PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_XJMJ, 1)
+        PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_XJMJ, 1)
+        PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_XJMJ, 1)
+        PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_XJMJ, 1)
+        EventShell.EventRespons_FBEvent(curPlayer, 'passxjmj')
         FBCommon.UpdateFBEnterTick(curPlayer)
         gameFB.SetPlayerGameFBDict(playerID, FBPlayerDict_EnterLV, playerLV)
         PyGameData.g_bzzdPlayerKillNPCCntDict.pop(playerID, 0)
@@ -244,13 +253,19 @@
     if goldPaper:
         PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, goldPaper)
     if itemID:
-        ItemControler.GivePlayerItem(curPlayer, itemID, 1, 1, [IPY_GameWorld.rptItem])
+        ItemControler.GivePlayerItem(curPlayer, itemID, 1, 0, [IPY_GameWorld.rptItem])
     GameWorld.DebugLog("首次进入给奖励:silverMoney=%s,goldPaper=%s,itemID=%s" 
                        % (silverMoney, goldPaper, itemID), curPlayer.GetPlayerID())
     return
 
 def CheckHurtBuff(curPlayer, tick, isAdd=True):
     #人物等级低于世界等级X级,单人挑战仙界密境获得伤害BUFF加成
+    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_WorldLV):
+        return
+    playerID = curPlayer.GetID()
+    enterLV = GameWorld.GetGameFB().GetPlayerGameFBDictByKey(playerID, FBPlayerDict_EnterLV)
+    if enterLV < GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_WorldLV):
+        return
     curLV = curPlayer.GetLV()
     worldlv = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
     buffID = IpyGameDataPY.GetFuncCfg('XjmjAddHarm', 2)

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