From 4815a9626bce7740bb867f056f9694c4c2f858c9 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 16 四月 2019 17:29:24 +0800
Subject: [PATCH] 860312 增加锁定模式 - 只对选中目标造成伤害,适用于部分BOSS争夺副本
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BZZD.py | 47 +++++++++++++++++++++++++++++++++++++++++++----
1 files changed, 43 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BZZD.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BZZD.py
index 4bd727b..34dfe3a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BZZD.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BZZD.py
@@ -32,7 +32,14 @@
import PlayerSuccess
import PlayerBossReborn
import PlayerFairyCeremony
+import PlayerNewFairyCeremony
+import PlayerActLogin
+import PlayerWeekParty
import ItemControler
+import GameFuncComm
+import SkillShell
+import BuffSkill
+import EventShell
import random
import math
@@ -182,17 +189,22 @@
FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_BZZD)
PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_XJMJ, 1)
PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_XJMJ, 1)
+ PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_XJMJ, 1)
+ PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_XJMJ, 1)
+ PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_XJMJ, 1)
+ EventShell.EventRespons_FBEvent(curPlayer, 'passxjmj')
FBCommon.UpdateFBEnterTick(curPlayer)
gameFB.SetPlayerGameFBDict(playerID, FBPlayerDict_EnterLV, playerLV)
PyGameData.g_bzzdPlayerKillNPCCntDict.pop(playerID, 0)
logType = FBCommon.GetFBJoinType(curPlayer, False)
EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_BZZD, 0, ChConfig.CME_Log_Start, logType)
-
+ fbPlayerCnt = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenPlayerCnt)
+ isTeamEnter = (teamID and fbPlayerCnt > 1)
+ if not isTeamEnter:
+ CheckHurtBuff(curPlayer, tick)
showState = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_GuideState, ChConfig.GuideState_BZZDShow)
if not showState:
- fbPlayerCnt = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenPlayerCnt)
- isTeamEnter = (teamID and fbPlayerCnt > 1)
if not isTeamEnter:
FBCommon.SendFBEncourageInfo(curPlayer, 0)
GameWorld.Log("首次单人进入该副本,需要等前端播完副本场景引导秀才正常进入准备阶段!", playerID)
@@ -241,9 +253,28 @@
if goldPaper:
PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, goldPaper)
if itemID:
- ItemControler.GivePlayerItem(curPlayer, itemID, 1, 1, [IPY_GameWorld.rptItem])
+ ItemControler.GivePlayerItem(curPlayer, itemID, 1, 0, [IPY_GameWorld.rptItem])
GameWorld.DebugLog("首次进入给奖励:silverMoney=%s,goldPaper=%s,itemID=%s"
% (silverMoney, goldPaper, itemID), curPlayer.GetPlayerID())
+ return
+
+def CheckHurtBuff(curPlayer, tick, isAdd=True):
+ #人物等级低于世界等级X级,单人挑战仙界密境获得伤害BUFF加成
+ if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_WorldLV):
+ return
+ playerID = curPlayer.GetID()
+ enterLV = GameWorld.GetGameFB().GetPlayerGameFBDictByKey(playerID, FBPlayerDict_EnterLV)
+ if enterLV < GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_WorldLV):
+ return
+ curLV = curPlayer.GetLV()
+ worldlv = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
+ buffID = IpyGameDataPY.GetFuncCfg('XjmjAddHarm', 2)
+ lvRange = IpyGameDataPY.GetFuncCfg('XjmjAddHarm')
+ if isAdd and worldlv - curLV >=lvRange:
+ curSkill = GameWorld.GetGameData().GetSkillBySkillID(buffID)
+ SkillShell.__DoLogic_AddBuff(curPlayer, curPlayer, curSkill, False, tick, 0, 0)
+ if not isAdd and worldlv - curLV < lvRange:
+ BuffSkill.DelBuffBySkillID(curPlayer, buffID, tick)
return
## 客户端发送开始副本
@@ -276,6 +307,9 @@
def DoExitFB(curPlayer, tick):
# 清除鼓舞buff
FBCommon.ClearEncourageBuff(curPlayer, tick)
+ buffID = IpyGameDataPY.GetFuncCfg('XjmjAddHarm', 2)
+ BuffSkill.DelBuffBySkillID(curPlayer, buffID, tick)
+ FBCommon.UpdFBLineNPCStrengthenLV(curPlayer.GetPlayerID(), True)
return
##玩家主动离开副本.
@@ -285,6 +319,11 @@
def DoPlayerLeaveFB(curPlayer, tick):
return
+def OnPlayerLVUp(curPlayer):
+ CheckHurtBuff(curPlayer, GameWorld.GetGameWorld().GetTick(), False)
+ FBCommon.UpdFBLineNPCStrengthenLV(curPlayer.GetPlayerID(), False)
+ return
+
## 获得副本帮助信息
# @param curPlayer 当前玩家(被通知对象)
# @param tick 当前时间
--
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