From 4815a9626bce7740bb867f056f9694c4c2f858c9 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 16 四月 2019 17:29:24 +0800
Subject: [PATCH] 860312 增加锁定模式 - 只对选中目标造成伤害,适用于部分BOSS争夺副本
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py | 35 +++++++++++++++++++----------------
1 files changed, 19 insertions(+), 16 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py
index ab094da..a4473cb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py
@@ -446,15 +446,18 @@
fbMissionID = gameFB.GetGameFBDictByKey(FBPlayerDict_MissionID)
if fbMissionID:
EventShell.EventRespons_FBEvent(curPlayer, "cleardevil_pass_%s" % fbMissionID)
- # 成就
+ #触发激活法宝
level = gameFB.GetGameFBDictByKey(FBPlayerDict_Level)
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PassWagicWeapon, 1, [lineID + 1, level])
- # 更新关卡
- if level:
- ipyData = IpyGameDataPY.GetIpyGameDataByCondition('MagicWeaponFB', {'LineID':lineID, 'Level':level})
- if ipyData:
- mwID = ipyData.GetMWID()
- PlayerMagicWeapon.UptateMWFBPasslv(curPlayer, mwID, level)
+ PlayerMagicWeapon.ActiveMagicWeaponByFB(curPlayer, ChConfig.Def_FBMapID_MagicWeapon, lineID, level)
+# # 成就
+# level = gameFB.GetGameFBDictByKey(FBPlayerDict_Level)
+# PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PassWagicWeapon, 1, [lineID + 1, level])
+# # 更新关卡
+# if level:
+# ipyData = IpyGameDataPY.GetIpyGameDataByCondition('MagicWeaponFB', {'LineID':lineID, 'Level':level})
+# if ipyData:
+# mwID = ipyData.GetMWID()
+# PlayerMagicWeapon.UptateMWFBPasslv(curPlayer, mwID, level)
DoFBHelp(curPlayer, tick)
@@ -586,14 +589,14 @@
if isPass:
EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_MagicWeapon, 0, ChConfig.CME_Log_End, 0, 1)
- if lineID == IpyGameDataPY.GetFuncCfg('FirstGoldTryItem', 3):
- if not isPass:
- #副本指定线路失败了,进入首充试用引导
- if not curPlayer.GetChangeCoinPointTotal() and not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FirstGoldTry):
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FirstGoldTry, 1)
- PlayerGoldGift.Sync_FirstGoldInfo(curPlayer)
- else:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FirstGoldTry, 0)
+# if lineID == IpyGameDataPY.GetFuncCfg('FirstGoldTryItem', 3):
+# if not isPass:
+# #副本指定线路失败了,进入首充试用引导
+# if not curPlayer.GetChangeCoinPointTotal() and not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FirstGoldTry):
+# PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FirstGoldTry, 1)
+# PlayerGoldGift.Sync_FirstGoldInfo(curPlayer)
+# else:
+# PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FirstGoldTry, 0)
return
--
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