From 4815a9626bce7740bb867f056f9694c4c2f858c9 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 16 四月 2019 17:29:24 +0800
Subject: [PATCH] 860312 增加锁定模式 - 只对选中目标造成伤害,适用于部分BOSS争夺副本
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py | 35 ++++++-----------------------------
1 files changed, 6 insertions(+), 29 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
index 28702e1..d16135f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
@@ -78,28 +78,6 @@
def OnFBPlayerOnLogin(curPlayer):
- if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_ZXTower):
- GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_ZXTower, 1)
- #奖励变更补偿 s级通关奖励里的宝石
- curFloor = __GetZhuXianTowerCurPassLV(curPlayer)
- if curFloor:
- giveItemList = []
- for floor in xrange(1, curFloor+1):
- ipyData = GetTowerIpyData(floor)
- if not ipyData:
- continue
- for itemInfo in ipyData.GetFirstAward():
- itemID = itemInfo[0]
- itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
- if not itemData:
- continue
- if itemData.GetType() == ChConfig.Def_ItemType_ZhuXianStone:
- giveItemList.append(itemInfo)
- if giveItemList:
- PlayerControl.SendMailByKey('KillGodTowerCompensation', [curPlayer.GetID()], giveItemList)
-
-
-
SyncZhuXianLevelInfo(curPlayer)
return
@@ -121,11 +99,11 @@
## 更新当前已通关关卡
-def SetZhuXianTowerCurPassLV(curPlayer, passlv):
+def SetZhuXianTowerCurPassLV(curPlayer, passlv, costSeconds=0):
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ZhuXianTowerPassLV, passlv)
- #PlayerRune.DoUnlockRuneHole(curPlayer)
-
- #PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Tower, passlv, False)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ZhuXianTowerCostTime, costSeconds)
+ #更新诛仙塔排行榜
+ PlayerBillboard.UpdateZhuXianTowerBillboard(curPlayer)
GameWorld.DebugLog(' 更新诛仙塔已通关数 %s' % passlv)
return
@@ -444,9 +422,8 @@
isFirstS = 0
if fbLevel != __GetZhuXianTowerCurPassLV(curPlayer) and curStar == Def_MaxStar:
#更新关卡
- SetZhuXianTowerCurPassLV(curPlayer, fbLevel)
- #更新诛仙塔排行榜
- PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_ZhuXianTower, fbLevel, 10000-costTime/1000)
+ SetZhuXianTowerCurPassLV(curPlayer, fbLevel, costTime/1000)
+
isFirstS = 1 #是否首次S通关
gameFB.SetGameFBDict(FBDict_isFirstS, isFirstS)
--
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