From 4815a9626bce7740bb867f056f9694c4c2f858c9 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 16 四月 2019 17:29:24 +0800
Subject: [PATCH] 860312 增加锁定模式 - 只对选中目标造成伤害,适用于部分BOSS争夺副本

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py |   72 ++++++++++++++++++++----------------
 1 files changed, 40 insertions(+), 32 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
index 9b1501c..d16135f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
@@ -29,7 +29,7 @@
 import ItemCommon
 import ChConfig
 import ChPlayer
-import PlayerSuccess
+import PlayerActLogin
 import GameWorldProcess
 import PlayerBillboard
 import EventReport
@@ -49,7 +49,7 @@
 FBDict_BossTotalHP = 'FBDict_BossTotalHP'  #BOSS血量
 FBDict_LastHurtTick = 'FBDict_LastHurtTick'  #上次伤害时间
 FBDict_HasGiveAward = 'FBDict_HasGiveAward'  # 是否有给奖励
-FBDict_HasAddCnt = 'FBDict_HasAddCnt'  # 是否有扣次数
+FBDict_HasPass = 'FBDict_HasPass'  # 是否有通关
 
 # 副本通用配置
 (
@@ -88,6 +88,7 @@
     ttInfo = ChPyNetSendPack.tagMCZhuXianTowerInfo()
     ttInfo.Clear()
     ttInfo.Floor = __GetZhuXianTowerCurPassLV(curPlayer)
+    ttInfo.LastFloor = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ZhuXianTowerLastFloor)
     NetPackCommon.SendFakePack(curPlayer, ttInfo)
     return
 
@@ -98,11 +99,11 @@
 
 
 ## 更新当前已通关关卡
-def SetZhuXianTowerCurPassLV(curPlayer, passlv):
+def SetZhuXianTowerCurPassLV(curPlayer, passlv, costSeconds=0):
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ZhuXianTowerPassLV, passlv)
-    #PlayerRune.DoUnlockRuneHole(curPlayer)
-    
-    #PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Tower, passlv, False)
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ZhuXianTowerCostTime, costSeconds)
+    #更新诛仙塔排行榜
+    PlayerBillboard.UpdateZhuXianTowerBillboard(curPlayer)
     GameWorld.DebugLog(' 更新诛仙塔已通关数 %s' % passlv)
     return
 
@@ -120,21 +121,26 @@
 ## 检查可否进行挑战
 def __CheckCanChallenge(curPlayer):
     #判断次数
-    enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianTower)
-    if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower):
-        GameWorld.Log('进入次数不足!!')
-        return 0
-
     curFloor = __GetZhuXianTowerCurPassLV(curPlayer)
     ipyMgr = IpyGameDataPY.IPY_Data()
     maxFloor = ipyMgr.GetZhuXianTowerByIndex(ipyMgr.GetZhuXianTowerCount() - 1).GetID()
-    if curFloor >= maxFloor:
+    if curFloor >= maxFloor: #已经最后层时,判断次数
+        enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianTower)
+        if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower):
+            GameWorld.Log('进入次数不足!!')
+            return 0
         return maxFloor
     return curFloor + 1
     
 ##玩家切换地图
 def DoPlayerChangeMapLogic(curPlayer):
-    FBCommon.UpdateFBEnterTick(curPlayer)
+    gameFB = GameWorld.GetGameFB()
+    fbStep = gameFB.GetFBStep()
+    curStar = gameFB.GetGameFBDictByKey(FBDict_FBStar)
+    hasPass = gameFB.GetGameFBDictByKey(FBDict_HasPass)
+    if fbStep == FB_State_FreeTime: #失败或非S通关需要加cd
+        if curStar != Def_MaxStar or not hasPass:
+            FBCommon.UpdateFBEnterTick(curPlayer)
     return
 
 ##副本玩家进入点
@@ -197,7 +203,8 @@
     if fbStep == FB_State_FreeTime:
         #退出时,若s级则补发奖励
         curStar = gameFB.GetGameFBDictByKey(FBDict_FBStar)
-        if curStar == Def_MaxStar:
+        hasPass = gameFB.GetGameFBDictByKey(FBDict_HasPass)
+        if hasPass and curStar == Def_MaxStar:
             __GiveFBPassPrize(curPlayer)
         GameWorldProcess.CloseFB(tick)
     return
@@ -330,12 +337,18 @@
     gameFB.SetGameFBDict(FBDict_HasGiveAward, 0)
     gameFB.SetGameFBDict(FBDict_StartTick, 0)
     gameFB.SetGameFBDict(FBDict_FBStar, 0)
+    gameFB.SetGameFBDict(FBDict_HasPass, 0)
     
     prepareTick = __GetZhuXianCfg()[Def_PrepareTime] * 1000
     FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttAddUpTime, prepareTick)
     FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttWaitStart, prepareTick)
     FBCommon.SetFBStep(FB_State_FightPrepare, tick)
 
+    lastFloor = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ZhuXianTowerLastFloor)
+    if fbLevel != lastFloor:
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ZhuXianTowerLastFloor, fbLevel)
+        SyncZhuXianLevelInfo(curPlayer) # 同步信息
+    
     DoFBHelp(curPlayer, tick)
     GameWorld.DebugLog("StartFBLevel, fbLevel=%s,totalHP=%s" % (fbLevel, totalHP), curPlayer.GetPlayerID())
     return
@@ -409,9 +422,8 @@
     isFirstS = 0
     if fbLevel != __GetZhuXianTowerCurPassLV(curPlayer) and curStar == Def_MaxStar:
         #更新关卡
-        SetZhuXianTowerCurPassLV(curPlayer, fbLevel)
-        #更新诛仙塔排行榜
-        PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_ZhuXianTower, fbLevel, 10000-costTime/1000)
+        SetZhuXianTowerCurPassLV(curPlayer, fbLevel, costTime/1000)
+        
         isFirstS = 1  #是否首次S通关
     gameFB.SetGameFBDict(FBDict_isFirstS, isFirstS)
     
@@ -467,25 +479,20 @@
     if gameFB.GetGameFBDictByKey(FBDict_HasGiveAward):
         GameWorld.Log('本层奖励已给,不能重复给!!', curPlayer.GetID())
         return
+    hasPass = gameFB.GetGameFBDictByKey(FBDict_HasPass)
+    if not hasPass:
+        return
     
     # 发邮件或放入背包
-    needSpace = len(prizeItemList)
-    emptySpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
-    isSendMail = int(needSpace > emptySpace)  # 是否发送邮件
-    if isSendMail:
-        PlayerControl.SendMailByKey('KillGodTowerReward', [curPlayer.GetPlayerID()], prizeItemList)
-        GameWorld.DebugLog("背包空间不够,发送邮件: mailItemList=%s" % str(prizeItemList), curPlayer.GetPlayerID())
-    else:
-        for itemID, itemCnt, isBind in prizeItemList:
-            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem],
-                                            event=["ZhuXianTower", False, {}])
-    #本次副本里第一次给奖励时扣次数
-    if not gameFB.GetGameFBDictByKey(FBDict_HasAddCnt):
+    ItemControler.GivePlayerItemOrMail(curPlayer, prizeItemList, 'KillGodTowerReward', ["ZhuXianTower", False, {}])
+    
+    #首次S级不扣次数,非S级给奖励扣次数,非首次S扣次数
+    if not isFirstPass:
         FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower, 1)
-        gameFB.SetGameFBDict(FBDict_HasAddCnt, 1)
+
         
     gameFB.SetGameFBDict(FBDict_HasGiveAward, 1)
-    
+    PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_ZhuXianTower, 1)
     return
 
 
@@ -503,7 +510,7 @@
     remainHP = GetBossRemainHP(tick)
     totalHP = __GetBossTotalHP()
     hpReduceSpeed = curSpeed * 10000 / totalHP if totalHP else 0
-    remainHPPer = min(100, remainHP * 100 / totalHP) if totalHP else 0
+    remainHPPer = min(1000000, remainHP * 1000000 / totalHP) if totalHP else 0
     fbLevel = gameFB.GetGameFBDictByKey(FBDict_Level)
     fbHelpDict = {FBCommon.Help_wheel:fbLevel, FBCommon.Help_grade:star, 'hpReduceSpeed':hpReduceSpeed, 'remainHPPer':remainHPPer, 'isReduceing':isReduceing}
     GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, curPlayer.GetPlayerID())
@@ -519,6 +526,7 @@
     overDict[FBCommon.Over_isPass] = int(isPass)
     GameWorld.DebugLog("__SendZhuXianTowerOverInfo overDict=%s" % (str(overDict)), curPlayer.GetPlayerID())
     FBCommon.Notify_FB_Over(curPlayer, overDict)
+    GameWorld.GetGameFB().SetGameFBDict(FBDict_HasPass, int(isPass))
     return
 
 

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